The death of [27 Cleric] Feric *-* The Veterans of Bloodlust *-* (Orc)

in The Fountain of the Celestial Bazaar

from the perspective of [37 Assassin] Kraz (_/Eye of Odin\_) (Dwarf)

<worn as a badge>    a glowing blue crystal
<worn on head>       the headdress of the celestial outlaws [87%]
<worn on eyes>       the eye of the ogre of precision (glowing) (humming)
<worn in ear>        a silver tooth earring
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a skull-faced warmask lined with feathers [poor]
<worn around neck>   an honor of guards medallion
<worn around neck>   the collar of firestones
<worn on body>       a moss-covered cloak [superior] (glowing)
<worn about body>    a twisted ruby cloak from Miaeril Village
<worn on back>       a glowing bard sack [superior] (glowing)
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a bloody leather belt
<worn on belt buckle>a petrified bone shard [superior] (humming)
<attached to belt>   a rugged adventurers satchel (illuminating)
<attached to belt>   a dagger of carved obsidian [superior]
<worn on arms>       a skull shoulder guard lined with feathers [superior]
<worn around wrist>  an etched mithral bracer [poor] (humming) [84%]
<worn around wrist>  an etched mithral bracer [poor] (humming)
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     a heavy spike-edged ring [superior]
<worn on finger>     a ring of the weretor (glowing)
<primary weapon>     the dagger of Wind (invis)[115h 0m 22s]
<secondary weapon>   a slimy troglodyte claw [superior]
<worn on legs>       some skull knee guards lined with feathers
<worn on feet>       some spurred blood crystal boots

Siuk eats a small clam.

< 604h/604H 217v/299V Pos: standing >
 
  ^.******^   
 ^^..*****^.  
 ^^^^.P^***^  
 MMM^^@..***  
  MMMM^...**  
     MM^^^^^  
      MMM^^   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 604h/604H 216v/299V Pos: standing >
 
  .******^.   
 ^..*****^.^  
 ^^^.^^***^^  
 MM^^P@.***^  
 MMMM^...***  
    MM^^^^^*  
     MMM^^.   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 604h/604H 214v/299V Pos: standing >
 
  ******^.^   
 ..*****^.^.  
 ^^.^^***^^.  
 M^^^P@***^.  
 MMM^...***.  
   MM^^^^^**  
    MMM^^.*   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 604h/604H 213v/299V Pos: standing >
 
  .*****^.^   
 ^^.^^***^^.  
 M^^^.P***^.  
 MMM^.@.***.  
   MM^^^^^**  
    MMM^^.**  
     MMM^^^   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 604h/604H 212v/299V Pos: standing >
 
  ^.^^***^^   
 M^^^..***^.  
 MMM^.P.***.  
   MM^@^^^**  
    MMM^^.**  
     MMM^^^*  
      MMM.^   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 604h/604H 210v/299V Pos: standing >
 
  .^^***^^.   
 ^^^..***^.^  
 MM^...***.^  
  MM^P@^^**.  
   MMM^^.***  
    MMM^^^**  
     MMM.^*   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 604h/604H 209v/299V Pos: standing >
 
  ^^***^^.^   
 ^^..***^.^^  
 M^...***.^^  
 MM^^P@^**.^  
  MMM^^.***.  
   MMM^^^**.  
    MMM.^**   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 604h/604H 207v/299V Pos: standing >
 
  ^***^^.^M   
 ^..***^.^^M  
 ^...***.^^M  
 M^^^P@**.^^  
 MMM^^.***.^  
  MMM^^^**.^  
   MMM.^***   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 604h/604H 206v/299V Pos: standing >
 
 M**.^  
 ^P@*.  
 ^.***  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 604h/604H 204v/299V Pos: standing >
 
 ^^P*.  
 ^.@**  
 ^^^*M  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 604h/604H 203v/299V Pos: standing >
 
  ..***.^^M   
 ^^^^^**.^^M  
 MM^^.***.^M  
 MMM^^@**.^M  
  MMM.^****^  
   MMM.^^**^  
    MM^^.^*   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 604h/604H 201v/299V Pos: standing >
 
  ^^^^**.^^   
 MM^^.***.^M  
 MMM^^P**.^M  
  MMM.@****^  
   MMM.^^**^  
    MM^^.^**  
     MM+...   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
Drip sneaks in from the north.

< 604h/604H 200v/299V Pos: standing >
 
 ^^*M.  
 .P@**  
 M.^^*  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 604h/604H 199v/299V Pos: standing >
 
 ^*M.^  
 ^P@**  
 .^^**  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 604h/604H 198v/299V Pos: standing >
 
  ^.***.^MM   
 M^^^**.^MM^  
 MM.^****^M^  
 MMM.^@**^^^  
  MM^^.^***^  
   MM+...**^  
   ^M^++^**   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 604h/604H 196v/299V Pos: standing >
 
  ^^^**.^MM   
 MM.^****^M^  
 MMM.^P**^^^  
  MM^^@^***^  
   MM+...**^  
   ^M^++^***  
   MMM.+..*   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 604h/604H 195v/299V Pos: standing >
 
  M.^****^M   
 MMM.^^**^^^  
  MM^^P^***^  
   MM+@.M**^  
   ^M^++^***  
   MMM.+..*.  
    MMM++++   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Drip sneaks in from the north.

< 604h/604H 195v/299V Pos: standing >
 
  MM.^^**^^   
  MM^^.^***^  
   MM+P.M**^  
   ^M^@+^***  
   MMM.+..*.  
    MMM++++^  
    MMMMM.+   
Along a Gravel Highway
Obvious exits: -N -E -S -W
Siuk enters from the north.
Drip enters from the north.

< 604h/604H 193v/299V Pos: standing >
You quickly scan the area.
A huge furry ram who is in the distance to your north.

< 604h/604H 194v/299V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 604h/604H 195v/299V Pos: standing >
You quickly scan the area.
You see nothing.

< 604h/604H 196v/299V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 604h/604H 195v/299V Pos: standing >
You quickly scan the area.
You see nothing.

< 604h/604H 196v/299V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 604h/604H 195v/299V Pos: standing >
You quickly scan the area.
You see nothing.

< 604h/604H 196v/299V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room.
Drip sneaks in from the east.

< 604h/604H 194v/299V Pos: standing >
You quickly scan the area.
A hyper squirrel who is close by below you.
A forest keeper who is close by below you.

< 604h/604H 196v/299V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
This hyper squirrel bounces from tree to tree.
A keeper of the forest stands here, taking care of the grounds.

< 604h/604H 195v/299V Pos: standing >
You quickly scan the area.
An agile swallow who is close by to your west.
A small rabbit who is close by to your west.
A small hedgehog who is close by to your west.
A small hedgehog who is close by to your west.
A young doe who is close by to your west.
A red fox who is close by to your west.
A young doe who is not far off to your west.
A massive elite guard who is not far off to your west.

< 604h/604H 197v/299V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
This agile swallow flies through the air, searching for food.
A small rabbit hops around the forest floor.
A small hedgehog runs around the forest, bristling with energy.
A small hedgehog runs around the forest, bristling with energy.
A young doe stands here, grazing on a patch of grass.
A red fox scurries about the ground, looking for a meal.

< 604h/604H 196v/299V Pos: standing >
You quickly scan the area.
A graceful bluejay who is close by to your north.
A spotted wildcat who is close by to your north.
A small rabbit who is close by to your north.
A small rabbit who is close by to your north.
A hyper squirrel who is close by to your north.
A graceful bluejay who is not far off to your north.
An ugly vulture who is a brief walk away to your north.
A fat duck who is a brief walk away to your north.
A shy raccoon who is rather far off to your north.
A beautiful hummingbird who is rather far off to your north.
An agile swallow who is rather far off to your north.
A beautiful hummingbird who is in the distance to your north.
A hyper squirrel who is close by to your east.
A forest keeper who is close by to your east.
A furry monkey who is close by to your south.
An ugly vulture who is close by to your south.
A graceful bluejay who is not far off to your south.
A spotted wildcat who is not far off to your south.
A small hedgehog who is a brief walk away to your south.
A small carp who is in the distance to your south.
A young doe who is close by to your west.
A massive elite guard who is close by to your west.

< 604h/604H 197v/299V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground.
A young doe stands here, grazing on a patch of grass.
A massive warrior stands here, protecting the city of Winterhaven.(Gold Aura)

< 604h/604H 196v/299V Pos: standing >
A red fox enters from the east.

< 604h/604H 196v/299V Pos: standing >
You quickly scan the area.
A hyper squirrel who is close by to your north.
A red fox who is close by to your north.
A small rabbit who is close by to your north.
A red fox who is close by to your north.
A graceful bluejay who is not far off to your north.
A shy raccoon who is a brief walk away to your north.
A red fox who is a brief walk away to your north.
A beautiful hummingbird who is rather far off to your north.
A white-tailed deer who is in the distance to your north.
An agile swallow who is close by to your east.
A small rabbit who is close by to your east.
A small hedgehog who is close by to your east.
A small hedgehog who is close by to your east.
A young doe who is close by to your east.
A hyper squirrel who is not far off to your east.
A forest keeper who is not far off to your east.
An ugly vulture who is close by to your south.
A happy chipmunk who is not far off to your south.
A spotted wildcat who is not far off to your south.
A graceful bluejay who is a brief walk away to your south.
A small hedgehog who is a brief walk away to your south.
A happy chipmunk who is rather far off to your south.
A massive elite guard who is rather far off to your south.
A majestic eagle who is in the distance to your south.
A happy chipmunk who is in the distance to your south.
A hyper squirrel who is in the distance to your south.

< 604h/604H 197v/299V Pos: standing >
Ok.

< 604h/604H 200v/299V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
Siuk enters from the east.
Drip enters from the east.

< 604h/604H 198v/299V Pos: standing >
You quickly scan the area.
A red fox who is close by to your east.
A young doe who is close by to your east.
A massive elite guard who is close by to your east.
An agile swallow who is not far off to your east.
A small hedgehog who is not far off to your east.
A young doe who is not far off to your east.
A hyper squirrel who is a brief walk away to your east.
A forest keeper who is a brief walk away to your east.
A city guard who is close by to your west.
A city guard who is a brief walk away to your west.

< 604h/604H 199v/299V Pos: standing >
Ok.

< 604h/604H 201v/299V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
A member of the city militia stands here, looking bored.(Gold Aura)
Siuk enters from the east.
Drip enters from the east.

< 604h/604H 201v/299V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your north.
An ambassador from the Icecrag Castle who is a brief walk away to your north.
An ambassador from the Forest City of Aravne who is rather far off to your north.
A city mason who is rather far off to your north.
A city noble who is in the distance to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A small yellow cat who is rather far off to your south.
A black crow who is in the distance to your south.
A city guard who is not far off to your west.
A small black dog who is in the distance to your west.

< 604h/604H 205v/299V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
Siuk enters from the east.
Drip enters from the east.

< 604h/604H 204v/299V Pos: standing >
A city guard enters from the west.

< 604h/604H 205v/299V Pos: standing >
You quickly scan the area.
A city guard who is close by to your east.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A mighty wizard who is not far off to your east.
A small black dog who is rather far off to your west.
A city noble who is in the distance to your west.

< 604h/604H 205v/299V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.
Siuk enters from the east.
Drip enters from the east.

< 604h/604H 205v/299V Pos: standing >
You quickly scan the area.
Mangrel who is close by to your north.
A city guard who is close by to your east.
A city guard who is not far off to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
A small black dog who is a brief walk away to your west.
A city noble who is rather far off to your west.
A street performer who is in the distance to your west.
A white-clad Monk who is in the distance to your west.

< 604h/604H 206v/299V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
Siuk enters from the east.
Drip enters from the east.

< 604h/604H 206v/299V Pos: standing >
You quickly scan the area.
Xola who is close by to your north.
A magics merchant who is close by to your north.
A city guard who is not far off to your east.
A city guard who is a brief walk away to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
A male commoner who is close by to your south.
Thorl who is close by to your south.
A small black dog who is not far off to your west.
A city noble who is a brief walk away to your west.
A street performer who is rather far off to your west.
A white-clad Monk who is rather far off to your west.

< 604h/604H 208v/299V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
Siuk enters from the east.
Drip enters from the east.

< 604h/604H 208v/299V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A black crow who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A city mason who is not far off to your north.
A city guard who is a brief walk away to your east.
A city guard who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A small black dog who is close by to your west.
A city noble who is not far off to your west.
A street performer who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
An Orc who is in the distance to your west.
The High Priest of Winterhaven who is in the distance to your west.

< 604h/604H 209v/299V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
A small black dog stands here, sniffing away at a pile of trash.(Red Aura)
Siuk enters from the east.
Drip enters from the east.

< 604h/604H 210v/299V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A city guard who is rather far off to your east.
A city guard who is in the distance to your east.
A street sweeper who is close by to your south.
A black crow who is close by to your south.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A city noble who is close by to your west.
A street performer who is not far off to your west.
A white-clad Monk who is not far off to your west.
An Orc who is rather far off to your west.
The High Priest of Winterhaven who is rather far off to your west.
An Ambassador from the Swamp who is in the distance to your west.
Muredach who is in the distance to your west.

< 604h/604H 211v/299V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A noble of the city casts a condescending gaze towards you.(Gold Aura)
Siuk enters from the east.
Drip enters from the east.

< 604h/604H 212v/299V Pos: standing >
You quickly scan the area.
A small black dog who is close by to your east.
A city guard who is in the distance to your east.
A street performer who is close by to your west.
A white-clad Monk who is close by to your west.
An Orc who is a brief walk away to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
An Ambassador from the Swamp who is rather far off to your west.
Muredach who is rather far off to your west.
A street sweeper who is in the distance to your west.

< 604h/604H 213v/299V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A street performer juggles balls while dancing a jig.
A white-clad monk is busy chanting in unison with his group.
Siuk enters from the east.
Drip enters from the east.

< 604h/604H 215v/299V Pos: standing >
A street performer attempts a somersault, but lands on his face.


< 604h/604H 216v/299V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
Siuk enters from the east.
Drip enters from the east.

< 604h/604H 216v/299V Pos: standing >
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
An Orc (medium)  *-* The Veterans of Bloodlust *-* stands, floating here.(Red Aura)
The High Priest of Winterhaven is busy assisting the people.

< 604h/604H 217v/299V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 604h/604H 217v/299V Pos: standing >
You snap into visibility.
[Damage: 75 ] -=[An Orc makes a strange sound as you place the dagger of Wind in his back.]=-
[Damage: 60 ] -=[An Orc makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-

< 604h/604H 218v/299V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You dodge an Orc's vicious attack.

< 604h/604H 219v/299V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!
Siuk quickly maneuvers alongside an Orc and sweeps his legs out from under him!

< 604h/604H 219v/299V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 604h/604H 219v/299V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Drip starts casting an offensive spell.
Saving Kraz.

< 604h/604H 219v/299V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 604h/604H 219v/299V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Drip completes his spell...
Drip utters the words 'ofzahzf gajr eughjfbaiqz'
Drip points at an Orc.
An Orc's entire body spasms uncontrollably as his soul is viciously attacked by Drip.
You attempt to flee...
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
You flee eastward!

< 604h/604H 202v/299V Pos: standing >
Saving Kraz.

< 604h/604H 202v/299V Pos: standing >
A city guard enters from the south.

< 604h/604H 202v/299V Pos: standing >
You feel the hatred in your heart subside.
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
Drip Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here. (Casting) (Gold Aura)
Siuk Viking (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
An Orc (medium)  *-* The Veterans of Bloodlust *-* sits, floating here.(Red Aura)
The High Priest of Winterhaven is busy assisting the people.

< 604h/604H 202v/299V Pos: standing >
You snap into visibility.
[Damage: 76 ] -=[An Orc makes a strange sound as you place the dagger of Wind in his back.]=-
[Damage: 56 ] -=[An Orc makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
An Orc's pair of leggings was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.