The death of [31 Psycheporter] Corbin (_/Eye of Odin\_) (Githzerai)

in A Misty Shaft

from the perspective of [27 Cleric] Rahin (Human)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a holy priest cap
<worn on eyes>       a feathered leather eyepatch [superior] (illuminating)
<worn around neck>   some holy beads
<worn around neck>   some holy beads
<worn on body>       a thin priest gown
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of thin cloth sleeves
<held as shield>     a sinister marble heater shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a decent obsidian trident
<worn on legs>       some unique emerald leggings
<worn on feet>       a pair of wormskin boots

Corbin's spell flows around an elven merchant, leaving him unharmed!

< 339h/339H 112v/112V Pos: standing >
Casting: heal *

< 339h/339H 112v/112V Pos: standing >
Casting: heal 

< 339h/339H 112v/112V Pos: standing >
An elven merchant's fine punch strikes Corbin.
An elven merchant shivers as he hits Corbin.
An elven merchant's fine punch strikes Corbin.
An elven merchant shivers as he hits Corbin.
An elven merchant misses Corbin.
An elven merchant whacks Corbin in the side with a sound kick.
An elven merchant shivers as he hits Corbin.

< 339h/339H 112v/112V Pos: standing >
Tiny explosions wrack an elven merchant's body with pain!
You complete your spell...
You heal Corbin.

< 339h/339H 112v/112V Pos: standing >
An elven merchant dodges Corbin's attack.
Corbin misses an elven merchant.

< 339h/339H 112v/112V Pos: standing >
You sit down and relax.

< 339h/339H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - flame strike
               1 - negative energy barrier
( 5th circle)  2 - heal
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - protection from good
               1 - protection from lightning
               1 - protection from gas
               2 - invigorate
( 3rd circle)  1 - remove poison
               6 - cause critical
( 2nd circle)  1 - protection from fire
               1 - protection from cold
               6 - cause serious
( 1st circle)  2 - armor
               1 - bless
               2 - cure light
               1 - detect magic
               3 - cause light

And you are currently praying for the following spells:
    9 seconds:  ( 5th) vitality
   18 seconds:  ( 5th) heal

You can pray no more spells.
You continue your praying.

< 339h/339H 112v/112V Pos: sitting >
You start meditating...

< 339h/339H 112v/112V Pos: sitting >
Corbin's spell flows around an elven merchant, leaving him unharmed!

< 339h/339H 112v/112V Pos: sitting >
An elven merchant's punch strikes Corbin.
An elven merchant shivers as he hits Corbin.
An elven merchant's fine punch strikes Corbin.
An elven merchant shivers as he hits Corbin.
An elven merchant misses Corbin.

< 339h/339H 112v/112V Pos: sitting >
Tiny explosions wrack an elven merchant's body with pain!

< 339h/339H 112v/112V Pos: sitting >
An elven merchant's impressive punch strikes Corbin.
Corbin's spell flows around an elven merchant, leaving him unharmed!
An elven merchant's fine punch strikes Corbin.
An elven merchant shivers as he hits Corbin.
An elven merchant's punch strikes Corbin.
An elven merchant shivers as he hits Corbin.
An elven merchant's hallowed Cimmerian headband [superior] is weakened from the intense cold!

< 339h/339H 112v/112V Pos: sitting >
Tiny explosions wrack an elven merchant's body with pain!
An elven merchant is incapacitated and will slowly die, if not aided.

< 339h/339H 112v/112V Pos: sitting >
You have finished praying for vitality.

< 339h/339H 112v/112V Pos: sitting >
Corbin's spell flows around an elven merchant, leaving him unharmed!

< 339h/339H 112v/112V Pos: sitting >
Corbin's spell flows around an elven merchant, leaving him unharmed!

< 339h/339H 112v/112V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.

< 339h/339H 112v/112V Pos: sitting >
Corbin's decent punch enshrouds an elven merchant in a mist of blood.
An elven merchant is incapacitated and will slowly die, if not aided.
An elven merchant slumps to the ground.
Corbin's punch grievously wounds an elven merchant.
An elven merchant is mortally wounded, and will die soon, if not aided.

< 339h/339H 112v/112V Pos: sitting >
You clamber to your feet.

< 339h/339H 112v/112V Pos: standing >
You start chanting...

< 339h/339H 112v/112V Pos: standing >
Tiny explosions wrack an elven merchant's body with pain!
An elven merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elven merchant's last actions in this world.

< 339h/339H 112v/112V Pos: standing >
Casting: heal **

< 339h/339H 112v/112V Pos: standing >
Corbin gets something from the corpse of an elven merchant.

< 339h/339H 112v/112V Pos: standing >
Casting: heal 

< 339h/339H 112v/112V Pos: standing >
You complete your spell...
You heal Corbin.

< 339h/339H 112v/112V Pos: standing >
You sit down and relax.

< 339h/339H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - flame strike
               1 - negative energy barrier
( 5th circle)  2 - heal
               1 - vitality
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - protection from good
               1 - protection from lightning
               1 - protection from gas
               2 - invigorate
( 3rd circle)  1 - remove poison
               6 - cause critical
( 2nd circle)  1 - protection from fire
               1 - protection from cold
               6 - cause serious
( 1st circle)  2 - armor
               1 - bless
               2 - cure light
               1 - detect magic
               3 - cause light

And you are currently praying for the following spells:
    9 seconds:  ( 5th) heal

You can pray no more spells.
You continue your praying.

< 339h/339H 112v/112V Pos: sitting >
You start meditating...

< 339h/339H 112v/112V Pos: sitting >
Corbin says 'jesus shruggs'

< 339h/339H 112v/112V Pos: sitting >
Corbin gets a blue Cimmerian ring [poor] from the corpse of an elven merchant.

< 339h/339H 112v/112V Pos: sitting >
Corbin gets a green Cimmerian ring [superior] from the corpse of an elven merchant.

< 339h/339H 112v/112V Pos: sitting >
Corbin gets a blue Cimmerian earring [superior] from the corpse of an elven merchant.

< 339h/339H 112v/112V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.

< 339h/339H 112v/112V Pos: sitting >
You clamber to your feet.

< 339h/339H 112v/112V Pos: standing >
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
The wraith of a sightless bogwyrm snaps into visibility.
The wraith of a displacer beast snaps into visibility.

< 339h/339H 112v/112V Pos: standing >
Corbin gets a brutal ivory stud from Cloud Giant Kingdom from the corpse of an elven merchant.

< 339h/339H 112v/112V Pos: standing >
You do not see that item here.

< 339h/339H 112v/112V Pos: standing >
The wraith of a sightless bogwyrm completes its spell...
The wraith of a sightless bogwyrm utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a sightless bogwyrm's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 286h/339H 112v/112V Pos: standing >
Corbin leaves north.

< 286h/339H 112v/112V Pos: standing >
The wraith of a displacer beast completes its spell...
The wraith of a displacer beast utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a displacer beast's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 232h/339H 112v/112V Pos: standing >
Corbin enters from the north.

< 233h/339H 112v/112V Pos: standing >
You miss a Drow Elf.

< 233h/339H 112v/112V Pos: standing >
< T: Rahin TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 The wraith of a displacer beast fades from your mortal viewing...
Someone says 'Prepare to fight me, too!'
Someone suddenly attacks YOU!
The wraith of a displacer beast snaps into visibility.
The wraith of a displacer beast misses you.
The wraith of a sightless bogwyrm fades from your mortal viewing...

< 233h/339H 112v/112V Pos: standing >
< T: Rahin TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 Someone suddenly attacks YOU!
The wraith of a sightless bogwyrm snaps into visibility.
The wraith of a sightless bogwyrm misses you.
A Drow Elf gives an order to his followers.

< 233h/339H 112v/112V Pos: standing >
< T: Rahin TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 Tiny explosions wrack a Drow Elf's body with pain!

< 233h/339H 112v/112V Pos: standing >
< T: Rahin TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf starts casting an offensive spell.

< 233h/339H 112v/112V Pos: standing >
< T: Rahin TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 The wraith of a displacer beast misses you.
The wraith of a displacer beast misses you.

< 233h/339H 112v/112V Pos: standing >
< T: Rahin TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 The wraith of a sightless bogwyrm misses you.

< 233h/339H 112v/112V Pos: standing >
< T: Rahin TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'izoahuzz qaijudigguai bragh'
-=[A Drow Elf's concussion blast rips into you, shattering your soul!]=-
OUCH!  That really did HURT!
You miss a Drow Elf.
You start chanting...

< 131h/339H 112v/112V Pos: standing >
< T: Rahin TP: sta TC: nasty wounds E: A Drow Elf sta EP:  small wounds >
 Corbin's spell flows around a Drow Elf, leaving him unharmed!

< 131h/339H 112v/112V Pos: standing >
< T: Rahin TP: sta TC: nasty wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf attempts to flee.
A Drow Elf leaves north.

< 131h/339H 112v/112V Pos: standing >
Casting: heal **
A Drow Elf enters from the north.

< 131h/339H 112v/112V Pos: standing >
A Drow Elf gives an order to his followers.
The wraith of a sightless bogwyrm starts casting an offensive spell.
The wraith of a displacer beast starts casting an offensive spell.

< 131h/339H 112v/112V Pos: standing >
The wraith of a displacer beast completes its spell...
The wraith of a displacer beast utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a displacer beast's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!
The wraith of a displacer beast misses you.
-=[The wraith of a displacer beast's crude punch wounds you.]=-
The wraith of a displacer beast wavers in agony, as the positive energies purge your undead essence!
[Damage:  2 ] -=[The wraith of a displacer beast suffers from contact with the aura about you.]=-

< 72h/339H 112v/112V Pos: standing >
< T: Rahin TP: sta TC:pretty hurt E: undead sta EP: excellent >
 You complete your spell...
A warm feeling fills your body!

< 178h/339H 112v/112V Pos: standing >
< T: Rahin TP: sta TC: few wounds E: undead sta EP: excellent >
 Tiny explosions wrack a Drow Elf's body with pain!

< 178h/339H 112v/112V Pos: standing >
< T: Rahin TP: sta TC: few wounds E: undead sta EP: excellent >
 The wraith of a sightless bogwyrm completes its spell...
The wraith of a sightless bogwyrm utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a sightless bogwyrm's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 121h/339H 112v/112V Pos: standing >
< T: Rahin TP: sta TC: nasty wounds E: undead sta EP: excellent >
 You attempt to flee...
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East # -South -West 
A cloud giant guard patrols here.
A cloud giant guard patrols here.
You flee northward!

< 121h/339H 90v/112V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 

< 121h/339H 89v/112V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #

< 121h/339H 88v/112V Pos: standing >
The door seems to be closed.

< 121h/339H 89v/112V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
[2] A spellbook has been tossed aside here.
A halfling merchant sells his wares here.
A guest of the cloud giant stands here.

< 121h/339H 88v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 121h/339H 89v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 122h/339H 89v/112V Pos: standing >

< 122h/339H 91v/112V Pos: standing >
You start chanting...

< 123h/339H 92v/112V Pos: standing >
Casting: heal 

< 123h/339H 94v/112V Pos: standing >
You complete your spell...
A warm feeling fills your body!

< 231h/339H 96v/112V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #

< 232h/339H 98v/112V Pos: standing >
The door seems to be closed.

< 232h/339H 99v/112V Pos: standing >
The door seems to be closed.

< 233h/339H 99v/112V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
[2] A spellbook has been tossed aside here.
A halfling merchant sells his wares here.
A guest of the cloud giant stands here.

< 233h/339H 99v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 233h/339H 99v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 233h/339H 99v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 233h/339H 100v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 234h/339H 100v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 234h/339H 101v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 234h/339H 101v/112V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #

< 234h/339H 101v/112V Pos: standing >
Ok.

< 235h/339H 103v/112V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East 
A cloud giant guard patrols here.

< 235h/339H 102v/112V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South
An elven merchant sells his goods here.

< 235h/339H 102v/112V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South
An elven merchant sells his goods here.

< 235h/339H 101v/112V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South
A cloud giant guard patrols here.

< 236h/339H 101v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 236h/339H 101v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 236h/339H 102v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 236h/339H 102v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 236h/339H 103v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 236h/339H 103v/112V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 

< 237h/339H 103v/112V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
A cloud giant guard patrols here.

< 237h/339H 102v/112V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 

< 237h/339H 102v/112V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 

< 237h/339H 101v/112V Pos: standing >
A Guest's Room
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North

< 238h/339H 101v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/339H 102v/112V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 

< 240h/339H 105v/112V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -South -West 
An elven merchant sells his goods here.
A cloud giant guard patrols here.

< 240h/339H 105v/112V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West 

< 240h/339H 104v/112V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West 

< 241h/339H 105v/112V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -West #
A cloud giant guard patrols here.

< 241h/339H 105v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 241h/339H 106v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/339H 107v/112V Pos: standing >
Ok.

< 242h/339H 109v/112V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A halfling merchant sells his wares here.

< 243h/339H 109v/112V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
A guest of the cloud giants paces back and forth here.

< 243h/339H 108v/112V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A halfling merchant sells his wares here.

< 244h/339H 110v/112V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South# -West 

< 244h/339H 109v/112V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #
A cloud giant guard patrols here.

< 244h/339H 109v/112V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
A guest of the cloud giants sits in his room.

< 245h/339H 108v/112V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #
A cloud giant guard patrols here.

< 246h/339H 111v/112V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South# -West 

< 246h/339H 110v/112V Pos: standing >
The door seems to be closed.

< 246h/339H 110v/112V Pos: standing >
The door seems to be closed.

< 247h/339H 110v/112V Pos: standing >
Ok.

< 247h/339H 112v/112V Pos: standing >
Within the Selanis Dining Hall
  This is a gigantic dining hall in the Castle
Selanis.  The hall can fit at least 20 full sized
cloud giants or many other type of races who may
be visiting the cloud giants of the city.  The area
has been carved out of a marble deposit in the mountain,
and the tables are in fact part of the mountain.  There
are tall pillars with a diameter of twenty feet supporting
the room and its ceiling.  There is a large fire pit in
the center of the dining hall.
Obvious exits: -North -East  -South -West 

< 248h/339H 111v/112V Pos: standing >
Ok.

< 249h/339H 111v/112V Pos: standing >
Within the Selanis Dining Hall
  This is a gigantic dining hall in the Castle
Selanis.  The hall can fit at least 20 full sized
cloud giants or many other type of races who may
be visiting the cloud giants of the city.  The area
has been carved out of a marble deposit in the mountain,
and the tables are in fact part of the mountain.  There
are tall pillars with a diameter of twenty feet supporting
the room and its ceiling.  There is a large fire pit in
the center of the dining hall.
Obvious exits: -North -East  -South -West 

< 249h/339H 110v/112V Pos: standing >
The Kitchen of the Selanis Dining Hall
  The dining hall for Castle Selanis can seat about
twenty cloud giants or many other races.  To accommodate
a full dining hall, the castle's staff must be able
to produce a very large amount of food.  The kitchen
for the castle is deep within the mountain where the
temperature is very cool, and stacks of meat, vegetables,
and wines can be stored for long periods of time.
Obvious exits: -North
A cloud giant cook works in the kitchen.

< 249h/339H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 250h/339H 109v/112V Pos: standing >
Within the Selanis Dining Hall
  This is a gigantic dining hall in the Castle
Selanis.  The hall can fit at least 20 full sized
cloud giants or many other type of races who may
be visiting the cloud giants of the city.  The area
has been carved out of a marble deposit in the mountain,
and the tables are in fact part of the mountain.  There
are tall pillars with a diameter of twenty feet supporting
the room and its ceiling.  There is a large fire pit in
the center of the dining hall.
Obvious exits: -North -East  -South -West 

< 250h/339H 110v/112V Pos: standing >
Within the Selanis Dining Hall
  This is a gigantic dining hall in the Castle
Selanis.  The hall can fit at least 20 full sized
cloud giants or many other type of races who may
be visiting the cloud giants of the city.  The area
has been carved out of a marble deposit in the mountain,
and the tables are in fact part of the mountain.  There
are tall pillars with a diameter of twenty feet supporting
the room and its ceiling.  There is a large fire pit in
the center of the dining hall.
Obvious exits: -North -East 
A cloud giant guard patrols here.

< 250h/339H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 251h/339H 110v/112V Pos: standing >
You sit down and relax.

< 252h/339H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - heal
               1 - vitality
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - protection from good
               1 - protection from lightning
               1 - protection from gas
               2 - invigorate
( 3rd circle)  1 - remove poison
               6 - cause critical
( 2nd circle)  1 - protection from fire
               1 - protection from cold
               6 - cause serious
( 1st circle)  2 - armor
               1 - bless
               2 - cure light
               1 - detect magic
               3 - cause light

And you are currently praying for the following spells:
    9 seconds:  ( 5th) heal
   18 seconds:  ( 5th) heal

You can pray no more spells.
You continue your praying.

< 252h/339H 112v/112V Pos: sitting >
You start meditating...

< 252h/339H 112v/112V Pos: sitting >
You have finished praying for heal.

< 255h/339H 112v/112V Pos: sitting >

< 257h/339H 112v/112V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.

< 259h/339H 112v/112V Pos: sitting >
You clamber to your feet.

< 259h/339H 112v/112V Pos: standing >
You start chanting...

< 260h/339H 112v/112V Pos: standing >
You complete your spell...
A warm feeling fills your body!

< 337h/339H 112v/112V Pos: standing >

< 337h/339H 112v/112V Pos: standing >

< 338h/339H 112v/112V Pos: standing >
Within the Selanis Dining Hall
  This is a gigantic dining hall in the Castle
Selanis.  The hall can fit at least 20 full sized
cloud giants or many other type of races who may
be visiting the cloud giants of the city.  The area
has been carved out of a marble deposit in the mountain,
and the tables are in fact part of the mountain.  There
are tall pillars with a diameter of twenty feet supporting
the room and its ceiling.  There is a large fire pit in
the center of the dining hall.
Obvious exits: -North -East  -South -West 

< 339h/339H 111v/112V Pos: standing >
Within the Selanis Dining Hall
  This is a gigantic dining hall in the Castle
Selanis.  The hall can fit at least 20 full sized
cloud giants or many other type of races who may
be visiting the cloud giants of the city.  The area
has been carved out of a marble deposit in the mountain,
and the tables are in fact part of the mountain.  There
are tall pillars with a diameter of twenty feet supporting
the room and its ceiling.  There is a large fire pit in
the center of the dining hall.
Obvious exits: -North# -East  -South -West 

< 339h/339H 110v/112V Pos: standing >
The door seems to be closed.

< 339h/339H 110v/112V Pos: standing >
Ok.

< 339h/339H 111v/112V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A halfling merchant sells his wares here.

< 339h/339H 111v/112V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #
A cloud giant guard patrols here.

< 339h/339H 110v/112V Pos: standing >
The door seems to be closed.

< 339h/339H 110v/112V Pos: standing >
The door seems to be closed.

< 339h/339H 110v/112V Pos: standing >
The door seems to be closed.

< 339h/339H 110v/112V Pos: standing >
Ok.

< 339h/339H 111v/112V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East  -South -West 

< 339h/339H 110v/112V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -West 
A halfling merchant sells his wares here.

< 339h/339H 110v/112V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East  -South -West 
(Q)Nonstros, the cloud giant bard entertains here.

< 339h/339H 110v/112V Pos: standing >
Before a the Gates of Castle Selanis
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
A cloud giant guard stands before the gates of Selanis.
A cloud giant guard stands before the gates of Selanis.
A cloud giant guard stands before the gates of Selanis.

< 339h/339H 108v/112V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South

< 339h/339H 106v/112V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South

< 339h/339H 103v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 339h/339H 104v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 339h/339H 104v/112V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South

< 339h/339H 102v/112V Pos: standing >
The Top of a Mountain
   The misty shaft opens up to the top of the cloudy
mountain here.  This is the first of a series of mountains
that stretch on up into the sky further and further.  To
the north is a pathway along the peaks of the mountain. The
path to the north is cloudy and visibility is slightly
limited.  The sounds of giants can be heard.
Obvious exits: -North -Down 

< 339h/339H 99v/112V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -North# -East # -Up    -Down 
A cloud giant warrior stands here, guarding his lair.

< 339h/339H 99v/112V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -West # -Up    -Down 
A cloud giant warrior stands here, guarding his lair.

< 339h/339H 98v/112V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting Corbin.
A globe of darkness floats near a Drow Elf's head.
Corbin Mjolnir (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here, fighting the wraith of a sightless bogwyrm.
The wraith of a sightless bogwyrm stands in mid-air here, fighting Corbin. (Minion) 
A Drow Elf gives an order to his followers.
The wraith of a sightless bogwyrm starts casting an offensive spell.

< 339h/339H 98v/112V Pos: standing >
Oof!  It seems that someone is in your way.
You can't leave that way.

< 339h/339H 99v/112V Pos: standing >
A Drow Elf misses Corbin.
A Drow Elf misses Corbin.

< 339h/339H 101v/112V Pos: standing >
The wraith of a sightless bogwyrm completes its spell...
The wraith of a sightless bogwyrm utters the word 'yufzbarr'
The wraith of a sightless bogwyrm smirks as its fireball explodes into the face of Corbin.
Corbin's fine granite tower shield melted from the intense heat!
Corbin's sinister crystal skullcap melted from the intense heat!
Corbin's daisy necklace [poor] melted from the intense heat!
Corbin is dead! R.I.P.