The death of [26 Sorcerer] Buhm (Gnome)

in Pathway in the Artist Colony of Harrow

from the perspective of [26 Sorcerer] Buhm (Gnome)

<worn as a badge>    a token (illuminating)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a mask of beastkind
<worn around neck>   a light blue scarf
<worn around neck>   a dark hemp amulet
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a thin batwing cloak
<worn on back>       a pretty doll
<worn about waist>   an angelic steel girth
<worn on belt buckle>lucky alchemist sack
<attached to belt>   a charred and burnt spellcase with golden edges
<worn on arms>       some misshaped stone arm plates
<worn around wrist>  a silver band with blue stones
<worn on hands>      some jeweled gold claws
<held>               a swirling wand of light
<held>               a dark magical tome (glowing) (illuminating)
<worn on legs>       the centaurian legplates of honor
<worn on feet>       some magical leather boots

 ^MMMMM@^MMMMM  
 ^.^MM^^^MMMMM  
 .^M^^^^^MMMMM  
  .^.^^.^^MMM   
   ^.^^^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   ^^^^^MMMM    
  MMMMM^MMMMM   
 MM^DMM^MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^@^MMMMM  
 .^M^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   M..^....^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   MMMM^MMMM    
  M^DMM^MMMMM   
 ^MMMMM^^MMMMM  
 ^.^MM^^^MMMMM  
 .^M^^^@^MMMMM  
 ^.^.^^.^^MMMM  
 ^^^.^^^.^^^MM  
  ^M..^....^^   
   ^^.^..M^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   ^DMM^MMMM    
  MMMMM^^MMMM   
 ^.^MM^^^MMMMM  
 .^M^^^^^MMMMM  
 ^.^.^^@^^MMMM  
 ^^^.^^^.^^^MM  
 ^^M..^....^^^  
  ^^^.^..M^^.   
   .^..^^.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   MMMM^^MMM    
  .^MM^^^MMMM   
 .^M^^^^^MMMMM  
 ^.^.^^.^^MMMM  
 ^^^.^^@.^^^MM  
 ^^M..^....^^^  
 .^^^.^..M^^.^  
  ..^..^^.^^.   
   M...^.^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   MMM^^MMMM    
  ^MM^^^MMMMM   
 ^M^^^^^MMMMMM  
 .^.^^.^^MMMMM  
 ^^.^^^@^^^MMM  
 ^M..^....^^^M  
 ^^^.^.M.^^.^^  
  .^..^^.^^.^   
   ...^.^^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   MM^^^MMMM    
  M^^^^^MMMMM   
 .^.^^.^^MMMMM  
 ^^.^^^.^^^MMM  
 ^M..^.@..^^^M  
 ^^^.^.M.^^.^^  
 ..^..^^.^^.^^  
  M...^.^^.^^   
   .M^M^^^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   M^^^MMMMM    
  ^^^^^MMMMMM   
 ^.^^.^^MMMMMM  
 ^.^^^.^^^MMMM  
 M..^..@.^^^MM  
 ^^.^.M.^^.^^^  
 .^..^^.^^.^^.  
  ...^.^^.^^.   
   M^M^^^..^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   ^^^^MMMMM    
  .^^.^^MMMMM   
 ^.^^^.^^^MMMM  
 M..^....^^^MM  
 ^^.^.M@^^.^^^  
 .^..^^.^^.^^.  
 M...^.^^.^^..  
  .M^M^^^..^.   
   ^^...M^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   ^^^MMMMMM    
  ^^.^^MMMMMM   
 .^^^.^^^MMMMM  
 ..^....^^^MMM  
 ^.^.M.@^.^^^M  
 ^..^^.^^.^^.^  
 ...^.^^.^^..^  
  M^M^^^..^..   
   ^...M^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   ^^MMMMMMM    
  ^.^^MMMMMMM   
 ^^^.^^^MMMMMM  
 .^....^^^MMMM  
 .^.M.^@.^^^MM  
 ..^^.^^.^^.^^  
 ..^.^^.^^..^^  
  ^M^^^..^..^   
   ...M^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   ^MMMMMMMM    
  .^^MMMMMMMM   
 ^^.^^^MMMMMMM  
 ^....^^^MMMMM  
 ^.M.^^@^^^MMM  
 .^^.^^.^^.^^M  
 .^.^^.^^..^^^  
  M^^^..^..^.   
   ..M^^.^^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   ^^MMMMMMM    
  ^.^^^MMMMMM   
 ^....^^^MMMMM  
 ^.M.^^.^^^MMM  
 .^^.^^@^^.^^M  
 .^.^^.^^..^^^  
 ^M^^^..^..^.^  
  ...M^^.^^^.   
   .....^^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   ^MMMMMMMM    
  .^^^MMMMMMM   
 ....^^^MMMMMM  
 .M.^^.^^^MMMM  
 ^^.^^.@^.^^MM  
 ^.^^.^^..^^^M  
 M^^^..^..^.^^  
  ..M^^.^^^.^   
   ....^^.^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   MMMMMMMMM    
  ^^^MMMMMMMM   
 ...^^^MMMMMMM  
 M.^^.^^^MMMMM  
 ^.^^.^@.^^MMM  
 .^^.^^..^^^MM  
 M^^..^..^.^^M  
  .M^^.^^^.^.   
   ...^^.^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   MMMMMMMMM    
  ^^MMMMMMMMM   
 ..^^^MMMMMMMM  
 .^^.^^^MMMMMM  
 .^^.^^@^^MMMM  
 ^^.^^..^^^MMM  
 ^^..^..^.^^MM  
  M^^.^^^.^.^   
   ..^^.^.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   MMMMMMMMM    
  ^MMMMMMMMMM   
 .^^^MMMMMMMMM  
 ^^.^^^MMMMMMM  
 ^^.^^.@^MMMMM  
 ^.^^..^^^MMMM  
 ^..^..^.^^MMM  
  ^^.^^^.^.^M   
   .^^.^.^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   MMMMMMMM^    
  MMMMMMMMMM^   
 ^^^MMMMMMMMMM  
 ^.^^^MMMMMMMM  
 ^.^^.^@MMMMMM  
 .^^..^^^MMMMM  
 ..^..^.^^MMMM  
  ^.^^^.^.^MM   
   ^^.^.^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
 
   MMMMMMMMM    
  ^^MMMMMMMMM   
 ^.^^^MMMMMMMM  
 ^.^^.^^MMMMMM  
 .^^..^@^MMMMM  
 ..^..^.^^MMMM  
 ^^.^^^.^.^MMM  
  .^^.^.^.^^M   
   .^..^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 181h/181H 128v/128V Pos: standing >
Approaching the Artist Colony of Harrow
  The dusty road turns into a narrow path paved with decorative stones.
Trees and flowers of all varities lay on either side of the path. The
flowers look so perfect and lush, it would seem a magical green thumb
must be behind it. Blocking the entrance to the north is a set of large
gates. Past the gates a spire is to be seen through the treeline. Hidden a
bit amongst the flowers is a wooden sign. 
Obvious exits: -North# -South -West 

< 181h/181H 128v/128V Pos: standing >
Ok.

< 181h/181H 128v/128V Pos: standing >
Pathway in the Artist Colony of Harrow
  Colorful stones line the path through the gates as you enter into
the Harrow Artist Colony. Around you is more evidence of the
lovely gardens and the serine atmosphere. Artisans and visitors peruse
the grounds appreciating the fine arts crafted here. The fountain square to
the north has stalls displaying and selling items and is usually bustling
with activity. Lining the pathway here are several sculptures of art.
Obvious exits: -North -South
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.

< 181h/181H 128v/128V Pos: standing >
Ok.

< 181h/181H 128v/128V Pos: standing >
You dismount a young horse.

< 181h/181H 128v/128V Pos: standing >
You quickly scan the area.
A wandering visitor who is not far off to your north.

< 181h/181H 128v/128V Pos: standing >
You start chanting...

< 181h/181H 128v/128V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.

< 181h/181H 128v/128V Pos: standing >
You complete your spell...
[Damage: 33 ] -=[Your blast of cold strikes an art student dead on, who shudders from the pain.]=-
The chilling cold causes an art student to stammer, apparently weakened.
You dodge an art student's vicious attack.
-=[An art student's punch strikes you.]=-
[Damage:  9 ] -=[An art student shivers from the unnatural cold as he hits you!]=-
An art student's kick parts your hair but does little else.

< 167h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  few wounds >
 You start chanting...

< 167h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  few wounds >
 Casting: lightning bolt 

< 167h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  few wounds >
 You complete your spell...
[Damage: 35 ] -=[The lightning bolt hits an art student with full impact.]=-

< 167h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  nasty wounds >
 An art student misses you.
An art student misses you.

< 167h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  nasty wounds >
 You start chanting...

< 167h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  nasty wounds >
 You complete your spell...
[Damage: 44 ] -=[You get a good hold of an art student and shock him.]=-
An art student is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an art student dies in agony.

< 167h/181H 128v/128V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 168h/181H 128v/128V Pos: standing >
It appears to be the corpse of an art student.
a small pile of coins
a small chunk of the purest mithril

< 168h/181H 128v/128V Pos: standing >
You get a small pile of coins from the corpse of an art student.
There were: 4 gold coins, 13 silver coins, 18 copper coins. 

< 169h/181H 128v/128V Pos: standing >
Ok.
You put 0 platinum, 4 gold, 13 silver, and 18 copper coins into a rugged adventurers satchel.

< 169h/181H 128v/128V Pos: standing >
Into what?

< 169h/181H 128v/128V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 
You quickly scan the area.
A wandering visitor who is not far off to your north.
A human artisan who is not far off to your north.

< 170h/181H 128v/128V Pos: standing >
You start chanting...

< 171h/181H 128v/128V Pos: standing >
You complete your spell...
[Damage: 30 ] -=[Your blast of cold strikes an art student dead on, who shudders from the pain.]=-
The chilling cold causes an art student to stammer, apparently weakened.
An art student misses you.
You dodge an art student's vicious attack.
An art student's kick parts your hair but does little else.

< 173h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  few wounds >
 [Damage:  1 ] -=[Your weak punch wounds an art student.]=-

< 173h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  few wounds >
 Pardon?

< 173h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  few wounds >
 You start chanting...

< 173h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  few wounds >
 You dodge an art student's vicious attack.
You dodge an art student's vicious attack.

< 173h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  few wounds >
 You complete your spell...
[Damage: 28 ] -=[You get a good hold of an art student and shock him.]=-

< 173h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  nasty wounds >
 An art student dodges your futile attack.
You start chanting...

< 173h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  nasty wounds >
 You complete your spell...
[Damage: 18 ] -=[You burned an art student.]=-

< 173h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  nasty wounds >
 An art student misses you.
-=[You suddenly see an art student's foot in your chest.]=-
[Damage:  3 ] -=[An art student shivers from the unnatural cold as he hits you!]=-

< 167h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP: pretty hurt >
 Pardon?

< 167h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP: pretty hurt >
 You miss an art student.

< 167h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP: pretty hurt >
 You start chanting...

< 167h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP: pretty hurt >
 An art student misses you.

< 167h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP: pretty hurt >
 You complete your spell...
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits an art student.]=-
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits an art student.]=-
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits an art student.]=-
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits an art student.]=-
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits an art student.]=-

< 167h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  awful >
 You start chanting...

< 167h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  awful >
 You dodge an art student's vicious attack.
An art student's kick parts your hair but does little else.

< 167h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  awful >
 You complete your spell...
[Damage: 21 ] -=[The lightning bolt hits an art student with full impact.]=-
An art student is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an art student dies in agony.

< 167h/181H 128v/128V Pos: standing >
It appears to be the corpse of an art student.
a small pile of coins

< 167h/181H 128v/128V Pos: standing >
You get a small pile of coins from the corpse of an art student.
There were: 15 gold coins, 12 silver coins, 16 copper coins. 

< 167h/181H 128v/128V Pos: standing >
Ok.
You put 0 platinum, 15 gold, 12 silver, and 16 copper coins into a rugged adventurers satchel.

< 167h/181H 128v/128V Pos: standing >
Into what?

< 167h/181H 128v/128V Pos: standing >
You quickly scan the area.
Henna the flower seller who is close by to your north.
A human artisan who is not far off to your north.
A wandering visitor who is not far off to your north.
Fiona the ceramic mask seller who is a brief walk away to your north.

< 167h/181H 128v/128V Pos: standing >
You start chanting...

< 168h/181H 128v/128V Pos: standing >
You complete your spell...
[Damage: 29 ] -=[Your blast of cold strikes an art student dead on, who shudders from the pain.]=-
An art student misses you.
You dodge an art student's vicious attack.
-=[You suddenly see an art student's foot in your chest.]=-
[Damage:  3 ] -=[An art student shivers from the unnatural cold as he hits you!]=-

< 165h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  few wounds >
 Autosaving...

< 165h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  few wounds >
 You start chanting...

< 165h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  few wounds >
 You complete your spell...
[Damage: 48 ] -=[The lightning bolt hits an art student with full impact.]=-

< 165h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP: pretty hurt >
 You dodge an art student's vicious attack.
You dodge an art student's vicious attack.

< 165h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 165h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 165h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP: pretty hurt >
 You start chanting...

< 165h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP: pretty hurt >
 Casting: shocking grasp 

< 165h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP: pretty hurt >
 You complete your spell...
[Damage: 41 ] -=[You get a good hold of an art student and shock him.]=-
An art student is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an art student.

< 165h/181H 128v/128V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 165h/181H 128v/128V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 165h/181H 128v/128V Pos: standing >
It appears to be the corpse of an art student.
a small pile of coins

< 165h/181H 128v/128V Pos: standing >
You get a small pile of coins from the corpse of an art student.
There were: 6 gold coins, 12 silver coins, 17 copper coins. 

< 165h/181H 128v/128V Pos: standing >
Ok.
You put 0 platinum, 6 gold, 12 silver, and 17 copper coins into a rugged adventurers satchel.

< 165h/181H 128v/128V Pos: standing >
Into what?

< 165h/181H 128v/128V Pos: standing >
You quickly scan the area.
Henna the flower seller who is close by to your north.
A wandering visitor who is not far off to your north.

< 165h/181H 128v/128V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -North -South#
Fresh blood covers everything in the area.
[3] The corpse of an art student is lying here.
A young horse is here, grazing peacefully.
An art student tries to find his way around.

< 166h/181H 128v/128V Pos: standing >
You don't have that spell memorized.

< 170h/181H 128v/128V Pos: standing >
You start chanting...

< 174h/181H 128v/128V Pos: standing >
You complete your spell...
[Damage: 39 ] -=[The lightning bolt hits an art student with full impact.]=-
You dodge an art student's vicious attack.
-=[You suddenly see an art student's foot in your chest.]=-
[Damage:  5 ] -=[An art student shivers from the unnatural cold as he hits you!]=-

< 169h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  few wounds >
 An art student dodges your futile attack.

< 170h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  few wounds >
 You start chanting...

< 170h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  few wounds >
 You complete your spell...
[Damage: 33 ] -=[You get a good hold of an art student and shock him.]=-

< 170h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  nasty wounds >
 An art student misses you.

< 170h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  nasty wounds >
 You start chanting...

< 170h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  nasty wounds >
 You complete your spell...
[Damage: 26 ] -=[You burned an art student.]=-

< 170h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  awful >
 You start chanting...

< 170h/181H 128v/128V Pos: standing >
< T: Buhm TP: sta TC:few scratches E: art sta EP:  awful >
 You complete your spell...
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits an art student.]=-
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits an art student.]=-
An art student is stunned!
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits an art student.]=-
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits an art student.]=-
An art student is incapacitated and will slowly die, if not aided.
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits an art student.]=-
An art student is mortally wounded, and will die soon, if not aided.

< 170h/181H 128v/128V Pos: standing >
<[Damage:  1 ] -=[Your weak punch causes an art student to grimace in pain.]=-
An art student is mortally wounded, and will die soon, if not aided.

< 170h/181H 128v/128V Pos: standing >
<
< 170h/181H 128v/128V Pos: standing >
<Someone closes the gate.

< 170h/181H 128v/128V Pos: standing >
<[Damage:  2 ] -=[Your kick hits an art student right in the stomach, rendering him breathless.]=-
An art student is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An art student's death cry reverberates in your head as he falls to the ground.
It appears you were able to salvage a piece of equipment from your enemy.

< 170h/181H 128v/128V Pos: standing >
A Shade snaps into visibility.

< 170h/181H 128v/128V Pos: standing >
The sun rises over the northern horizon.

< 170h/181H 128v/128V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'bigbys clenched fist'
-=[A Shade's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!

< 75h/181H 128v/128V Pos: standing >
A Shade starts casting an offensive spell.

< 76h/181H 128v/128V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-