The death of [31 Brigand] Boxxo (Dwarf)

in A Dark Trail

from the perspective of [31 Brigand] Boxxo (Dwarf)

<worn as a badge>    a well-used marble badge
<worn on head>       a horned battle helm [poor] (magic)
<worn on eyes>       a magical spyglass (magic)
<worn in ear>        a diamond earring
<worn on face>       a black leather mask
<worn around neck>   a glittering cured leather choker
<worn around neck>   a knight's granite collar
<worn on body>       a suit of mithril chainmail [poor] (magic)
<worn about body>    a boar skin cloak
<worn on arms>       some crude stone vambraces
<worn around wrist>  a flaming bronze wristguard
<worn around wrist>  a bracer bearing the seal of Bozk (magic) [60%]
<worn on hands>      some fingerless gloves of su-monster skin (magic)[216h 7m 17s]
<worn on finger>     an iron ring of lesser physical resistance
<worn on finger>     a soldier's hide band
<primary weapon>     a darksteel rapier [superior] (magic) (glowing)
<secondary weapon>   a skin-wrapped leather sword from Drifting Realm (magic)
<worn on legs>       some exquisite steel leg plates
<worn on feet>       some boots of forest running

  ^.....******..*   
   ^.^..*****.*.    
    ^^M******..     
Northern Valley of Myrabolus
Obvious exits: -North -South -West 

< 398h/398H 50v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 50v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 51v/131V Pos: standing >
 
 ^..^*  
 ..@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 398h/398H 52v/131V Pos: standing >
 
 ..^**  
 .*@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 398h/398H 51v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East  -South -West 

< 398h/398H 52v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 54v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East 
A tiny repulsive lizard slithers by here.(Red Aura)

< 398h/398H 54v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A small diseased rat is crawling on the ground here.(Red Aura)
A tiny repulsive lizard slithers by here.(Red Aura)

< 398h/398H 54v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -South
An undead child staggers around without any direction.(Red Aura)
An undead child staggers around without any direction.(Red Aura)

< 398h/398H 54v/131V Pos: standing >
An undead child leaves east.

< 398h/398H 57v/131V Pos: standing >
You quickly scan the area.
An undead child who is close by to your east.
A wild boar who is close by to your east.
A diseased rat who is close by to your south.
A repulsive lizard who is close by to your south.
A repulsive lizard who is not far off to your south.

< 398h/398H 60v/131V Pos: standing >
The sun vanishes behind the southern horizon.

< 398h/398H 62v/131V Pos: standing >
A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -West  -Southeast
An undead child staggers around without any direction.(Red Aura)
A wild boar stands here bearing his tusks.(Red Aura)

< 398h/398H 63v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -South
An undead child staggers around without any direction.(Red Aura)

< 398h/398H 64v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard slithers by here.(Red Aura)
A small diseased rat is crawling on the ground here.(Red Aura)
A tiny repulsive lizard slithers by here.(Red Aura)

< 398h/398H 65v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East 

< 398h/398H 65v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East  -South -West 

< 398h/398H 65v/131V Pos: standing >
 
 ....*  
 .^@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 398h/398H 64v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East  -South -West 

< 398h/398H 65v/131V Pos: standing >
 
 ..^**  
 .*@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 398h/398H 66v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East  -South -West 

< 398h/398H 67v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East 

< 398h/398H 68v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard slithers by here.(Red Aura)
A small diseased rat is crawling on the ground here.(Red Aura)
A tiny repulsive lizard slithers by here.(Red Aura)

< 398h/398H 67v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -South

< 398h/398H 67v/131V Pos: standing >
A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -West  -Southeast
An undead child staggers around without any direction.(Red Aura)
An undead child staggers around without any direction.(Red Aura)
A wild boar stands here bearing his tusks.(Red Aura)

< 398h/398H 67v/131V Pos: standing >
An undead child leaves west.

< 398h/398H 67v/131V Pos: standing >
A wild boar leaves southeast.

< 398h/398H 70v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -South -Northwest
A wild boar stands here bearing his tusks.(Red Aura)
A tiny repulsive lizard slithers by here.(Red Aura)
A wild boar stands here bearing his tusks.(Red Aura)

< 398h/398H 68v/131V Pos: standing >
A repulsive lizard leaves northwest.

< 398h/398H 71v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard slithers by here.(Red Aura)
A small diseased rat is crawling on the ground here.(Red Aura)
A wild boar stands here bearing his tusks.(Red Aura)

< 398h/398H 70v/131V Pos: standing >
A Dark Trail
   This is a three way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 
An undead child staggers around without any direction.(Red Aura)
An undead child staggers around without any direction.(Red Aura)
A tiny repulsive lizard slithers by here.(Red Aura)

< 398h/398H 69v/131V Pos: standing >
A black crow enters from the east.

< 398h/398H 72v/131V Pos: standing >
An undead child leaves north.

< 398h/398H 72v/131V Pos: standing >
Autosaving...

< 398h/398H 73v/131V Pos: standing >
You quickly scan the area.
An undead child who is close by to your north.
A repulsive lizard who is close by to your north.
A diseased rat who is close by to your north.
A wild boar who is close by to your north.
A wild boar who is not far off to your north.
A black crow who is close by to your east.
A wild boar who is close by to your east.
A black crow who is not far off to your east.
A rabid raccoon who is not far off to your east.
An undead horse who is not far off to your east.
An undead horse who is not far off to your east.
A diseased rat who is close by to your west.
A rabid raccoon who is close by to your west.
An undead horse who is close by to your west.
An undead horse who is close by to your west.

< 398h/398H 73v/131V Pos: standing >
A wild boar enters from the north.

< 398h/398H 76v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -West 
An evil looking black crow sits here.(Red Aura)

< 398h/398H 77v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -West 
A wild boar stands here bearing his tusks.(Red Aura)
An evil looking black crow sits here.(Red Aura)
A rabid raccoon stands here in attack stance.
An undead horse stands here stern.(Red Aura)
An undead horse stands here stern.(Red Aura)

< 398h/398H 76v/131V Pos: standing >
A rabid raccoon suddenly attacks YOU!
A rabid raccoon misses you.

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP: excellent >
 [Damage: 33 ] -=[You slam your head into a rabid raccoon, leaving a huge, red swollen lump.]=-

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  small wounds >
 You dodge a rabid raccoon's vicious attack.

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  small wounds >
 A rabid raccoon dodges your futile attack.
A rabid raccoon dodges your futile attack.
[Damage:  6 ] -=[Your fine slash strikes a rabid raccoon.]=-

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  few wounds >
 [Damage:  7 ] -=[You plant your foot firmly in a rabid raccoon's snout, smashing it to one side.]=-

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  few wounds >
 You parry a rabid raccoon's lunge at you.
A rabid raccoon misses you.

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  few wounds >
 [Damage:  5 ] -=[Your decent slash strikes a rabid raccoon.]=-
[Damage:  3 ] -=[Your slash wounds a rabid raccoon.]=-
[Damage:  7 ] -=[Your slash strikes a rabid raccoon.]=-

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  few wounds >
 You parry a rabid raccoon's lunge at you.
A rabid raccoon misses you.

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  few wounds >
 [Damage:  7 ] -=[Your fine slash strikes a rabid raccoon.]=-
[Damage:  7 ] -=[Your slash strikes a rabid raccoon.]=-

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  nasty wounds >
 [Damage: 29 ] -=[You slam your head into a rabid raccoon, leaving a huge, red swollen lump.]=-

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  nasty wounds >
 A rabid raccoon misses you.

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  nasty wounds >
 [Damage:  6 ] -=[Your slash strikes a rabid raccoon hard.]=-
[Damage:  3 ] -=[Your crude slash strikes a rabid raccoon.]=-
[Damage:  6 ] -=[Your fine slash strikes a rabid raccoon very hard.]=-

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP: pretty hurt >
 You're still spinning in circles from your last headbutt.

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP: pretty hurt >
 A wild boar leaves west.

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP: pretty hurt >
 You dodge a rabid raccoon's vicious attack.

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP: pretty hurt >
 You feel your skill in dual wield improving.
[Damage:  6 ] -=[Your fine slash strikes a rabid raccoon very hard.]=-
[Damage:  3 ] -=[Your crude slash strikes a rabid raccoon hard.]=-

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  awful >
 [Damage:  9 ] -=[You nail a rabid raccoon from behind, sending it reeling.]=-

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  awful >
 The night has begun.

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  awful >
 A rabid raccoon misses you.
A rabid raccoon misses you.

< 398h/398H 77v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  awful >
 [Damage:  7 ] -=[Your fine slash enshrouds a rabid raccoon in a mist of blood.]=-
[Damage:  4 ] -=[Your decent slash enshrouds a rabid raccoon in a mist of blood.]=-
[Damage:  5 ] -=[Your decent slash causes a rabid raccoon to grimace in pain.]=-
A rabid raccoon is incapacitated and will slowly die, if not aided.

< 398h/398H 77v/131V Pos: standing >
<[Damage:  7 ] -=[You slam your head into a rabid raccoon, leaving a huge, red swollen lump.]=-
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 398h/398H 77v/131V Pos: standing >
The corpse of a rabid raccoon appears to be empty.

< 398h/398H 77v/131V Pos: standing >
It appears to be the corpse of a rabid raccoon.
Nothing.

< 398h/398H 77v/131V Pos: standing >
You climb up and ride an undead horse.

< 398h/398H 73v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -West 
A wild boar stands here bearing his tusks.(Red Aura)
An evil looking black crow sits here.(Red Aura)

< 398h/398H 75v/131V Pos: standing >
A black crow enters from the east.

< 398h/398H 77v/131V Pos: standing >
A Dark Trail
   This is a three way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 
An undead child staggers around without any direction.(Red Aura)
A tiny repulsive lizard slithers by here.(Red Aura)
An evil looking black crow sits here.(Red Aura)

< 398h/398H 77v/131V Pos: standing >
A repulsive lizard leaves west.

< 398h/398H 78v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East 
A tiny repulsive lizard slithers by here.(Red Aura)
A small diseased rat is crawling on the ground here.(Red Aura)
A wild boar stands here bearing his tusks.(Red Aura)
A small diseased rat is crawling on the ground here.(Red Aura)
A rabid raccoon stands here in attack stance.
An undead horse stands here stern.(Red Aura)
An undead horse stands here stern.(Red Aura)

< 398h/398H 79v/131V Pos: standing >
A rabid raccoon suddenly attacks YOU!
A rabid raccoon misses you.
I'm afraid you aren't quite up to mounted combat.
You stop riding an undead horse.

< 398h/398H 80v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP: excellent >
 [Damage: 31 ] -=[You slam your head into a rabid raccoon, leaving a huge, red swollen lump.]=-

< 398h/398H 80v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  small wounds >
 You parry a rabid raccoon's lunge at you.

< 398h/398H 80v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  small wounds >
 [Damage:  6 ] -=[Your slash strikes a rabid raccoon.]=-
A rabid raccoon dodges your futile attack.
[Damage:  7 ] -=[Your fine slash strikes a rabid raccoon.]=-

< 398h/398H 80v/131V Pos: standing >
< T: Boxxo TP: sta TC:excellent E: raccoon sta EP:  few wounds >
 -=[A rabid raccoon's impressive bite strikes you.]=-
A rabid raccoon misses you.

< 376h/398H 80v/131V Pos: standing >
< T: Boxxo TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 [Damage:  6 ] -=[Your fine slash strikes a rabid raccoon.]=-
You score a CRITICAL HIT!!!!!
[Damage: 10 ] -=[Your fine slash strikes a rabid raccoon hard.]=-
[Damage:  6 ] -=[Your fine slash strikes a rabid raccoon.]=-

< 376h/398H 80v/131V Pos: standing >
< T: Boxxo TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 376h/398H 80v/131V Pos: standing >
< T: Boxxo TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 A rabid raccoon's eyes close quickly as your foot flies by its face.

< 376h/398H 80v/131V Pos: standing >
< T: Boxxo TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 You parry a rabid raccoon's lunge at you.
A rabid raccoon misses you.

< 376h/398H 80v/131V Pos: standing >
< T: Boxxo TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 [Damage:  6 ] -=[Your fine slash strikes a rabid raccoon.]=-
[Damage:  4 ] -=[Your decent slash strikes a rabid raccoon.]=-

< 376h/398H 80v/131V Pos: standing >
< T: Boxxo TP: sta TC:few scratches E: raccoon sta EP:  nasty wounds >
 [Damage: 30 ] -=[You slam your head into a rabid raccoon, leaving a huge, red swollen lump.]=-

< 376h/398H 80v/131V Pos: standing >
< T: Boxxo TP: sta TC:few scratches E: raccoon sta EP: pretty hurt >
 A rabid raccoon misses you.
You dodge a rabid raccoon's vicious attack.

< 376h/398H 80v/131V Pos: standing >
< T: Boxxo TP: sta TC:few scratches E: raccoon sta EP: pretty hurt >
 [Damage:  6 ] -=[Your fine slash strikes a rabid raccoon very hard.]=-
[Damage:  5 ] -=[Your decent slash strikes a rabid raccoon hard.]=-
Your skin-wrapped leather sword from Drifting Realm pulsates with energy for a moment...
[Damage: 11 ] -=[From nowhere, your python bites a rabid raccoon in the leg, who reels in shock.]=-
A rabid raccoon shivers slightly.
[Damage:  7 ] -=[Your fine slash seriously wounds a rabid raccoon.]=-

< 376h/398H 80v/131V Pos: standing >
< T: Boxxo TP: sta TC:few scratches E: raccoon sta EP:  awful >
 An undead child enters from the east.

< 376h/398H 80v/131V Pos: standing >
< T: Boxxo TP: sta TC:few scratches E: raccoon sta EP:  awful >
 You dodge a rabid raccoon's vicious attack.
You dodge a rabid raccoon's vicious attack.
A rabid raccoon laughs at your feeble attempt to kick it from behind.

< 376h/398H 80v/131V Pos: standing >
< T: Boxxo TP: sta TC:few scratches E: raccoon sta EP:  awful >
 A rabid raccoon dodges your futile attack.
[Damage:  4 ] -=[Your decent slash seriously wounds a rabid raccoon.]=-
You score a CRITICAL HIT!!!!!
[Damage: 14 ] -=[Your impressive slash grievously wounds a rabid raccoon.]=-
A rabid raccoon is incapacitated and will slowly die, if not aided.

< 376h/398H 80v/131V Pos: standing >
<[Damage:  7 ] -=[You slam your head into a rabid raccoon, leaving a huge, red swollen lump.]=-
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 376h/398H 80v/131V Pos: standing >
The corpse of a rabid raccoon appears to be empty.

< 376h/398H 80v/131V Pos: standing >
It appears to be the corpse of a rabid raccoon.
Nothing.

< 376h/398H 80v/131V Pos: standing >
It's too difficult to ride on an undead child.

< 376h/398H 82v/131V Pos: standing >
A Dark Trail
Obvious exits: -East 
Puddles of fresh blood cover the ground.
The corpse of a rabid raccoon is lying here.
An undead child staggers around without any direction.(Red Aura)
An undead horse stands here stern.(Red Aura)
A tiny repulsive lizard slithers by here.(Red Aura)
A small diseased rat is crawling on the ground here.(Red Aura)
A wild boar stands here bearing his tusks.(Red Aura)
A small diseased rat is crawling on the ground here.(Red Aura)
An undead horse stands here stern.(Red Aura)
An undead horse stands here stern.(Red Aura)

< 377h/398H 86v/131V Pos: standing >
You climb up and ride an undead horse.

< 378h/398H 89v/131V Pos: standing >
A Dark Trail
   This is a three way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 

< 378h/398H 91v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -West 
An evil looking black crow sits here.(Red Aura)

< 379h/398H 94v/131V Pos: standing >
A black crow enters from the east.

< 380h/398H 97v/131V Pos: standing >
A Dark Trail
   This is a three way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 

< 380h/398H 98v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A wild boar stands here bearing his tusks.(Red Aura)
A tiny repulsive lizard slithers by here.(Red Aura)
An undead child staggers around without any direction.(Red Aura)

< 380h/398H 100v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -South -Northwest
An evil looking black crow sits here.(Red Aura)

< 380h/398H 101v/131V Pos: standing >
A wild boar enters from the south.

< 381h/398H 104v/131V Pos: standing >
A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -West  -Southeast
An undead child staggers around without any direction.(Red Aura)
An undead child staggers around without any direction.(Red Aura)
A wild boar stands here bearing his tusks.(Red Aura)

< 381h/398H 105v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -South
A tiny repulsive lizard slithers by here.(Red Aura)
A small diseased rat is crawling on the ground here.(Red Aura)

< 382h/398H 108v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 382h/398H 110v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East 
A tiny repulsive lizard slithers by here.(Red Aura)
A tiny repulsive lizard slithers by here.(Red Aura)

< 382h/398H 112v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East  -South -West 
You sense a lifeform nearby.

< 383h/398H 114v/131V Pos: standing >
 
 ..^**  
 .*@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 383h/398H 115v/131V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East  -South -West 
You sense a lifeform nearby.

< 384h/398H 120v/131V Pos: standing >
A Githyanki snaps into visibility.

< 384h/398H 122v/131V Pos: standing >
A Githyanki snaps into visibility.

< 384h/398H 123v/131V Pos: standing >
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
OUCH!  That really did HURT!
I'm afraid you aren't quite up to mounted combat.
You stop riding an undead horse.
A Githyanki snaps into visibility.
OUCH!  That really did HURT!
The heat damages your muscles, you feel weaker.
Sorry, you aren't allowed to do that in combat.

< 230h/398H 123v/131V Pos: standing >
<You miss someone.
A Githyanki snaps into visibility.
You miss a Githyanki.

< 230h/398H 123v/131V Pos: standing >
< T: Boxxo TP: sta TC: few wounds E: A Githyanki sta EP: excellent >
 Um.. you don't see any such target here?

< 230h/398H 123v/131V Pos: standing >
< T: Boxxo TP: sta TC: few wounds E: someone sta EP: excellent >
 A Githyanki snaps into visibility.

< 230h/398H 123v/131V Pos: standing >
< T: Boxxo TP: sta TC: few wounds E: A Githyanki sta EP: excellent >
 A Githyanki snaps into visibility.

< 230h/398H 123v/131V Pos: standing >
< T: Boxxo TP: sta TC: few wounds E: A Githyanki sta EP: excellent >
 A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
A Githyanki snaps into visibility.
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
OUCH!  That really did HURT!
A Githyanki snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You miss someone.
Someone dodges your futile attack.
A Githyanki snaps into visibility.

< 83h/398H 123v/131V Pos: standing >
< T: Boxxo TP: sta TC:pretty hurt E: A Githyanki sta EP: excellent >
 Um.. you don't see any such target here?

< 83h/398H 123v/131V Pos: standing >
< T: Boxxo TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A Githyanki snaps into visibility.

< 83h/398H 123v/131V Pos: standing >
< T: Boxxo TP: sta TC:pretty hurt E: A Githyanki sta EP: excellent >
 A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
A Githyanki snaps into visibility.
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Githyanki snaps into visibility.