The death of [28 Psionicist] Creptus (Githyanki)

in Jagged and Rocky Mountain Pass

from the perspective of [56 Wildmage] Naj Islamic Jihad (Shade)

<worn as a badge>    a necromantic death shroud
<worn on head>       halo of the maelstrom
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a black pearl earring
<worn in ear>        a pair of silver earrings with red rubies [81%]
<worn on face>       the mask of vitality [superior] (glowing) [88%]
<worn around neck>   a silvery necklace with an obsidian pendant [poor] (glowing)
<worn around neck>   a silvery necklace with an obsidian pendant [poor] (glowing)
<worn on body>       the ghostly armor of the abyssal lord of regeneration (humming)
<worn about body>    an earthen cloak of lordly might [superior]
<worn on back>       a large leather backpack
<worn as quiver>     a fringed quiver (illuminating)
<worn about waist>   a belt of skulls [poor]
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<attached to belt>   a potion of greater invisibility
<attached to belt>   a potion of greater invisibility
<worn on arms>       some moss-covered sleeves (glowing) [66%]
<held as shield>     the shield of the Clavikord of endurance
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  the bangle of the Dreamer [poor]
<worn on hands>      some well-crafted stone gauntlets from Lost Temple of Tikitzopl
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on finger>     a ring of shimmering faerie fire (glowing)
<held>               a golden crown set with diamonds
<worn on legs>       a pair of brown breeches [superior]
<worn on feet>       boots of brain golem skin

  *Orrak                                         (pure evil)     
   Pits of Cerberus                              (extremely good)
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very evil)     
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (slightly evil) 
  *The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (evil)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (extremely evil)
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (very evil)     
   Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (good)          
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (evil)          
   Plane of Earth                                (very evil)     
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 795h/795H 112v/190V Pos: standing >
   .^.*******.    
  .....******..   
 ^^.^.^.*****...  
 M^^^M.^.*****.^  
 MMM^^^^@******.  
 MMMMM^^..******  
 MMMMMM^^^^*****  
  MMMMMM^.^.***   
   MMMMMM^^..*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 795h/795H 111v/190V Pos: standing >
   .*******.    
  ...******..   
 .^.^.*****...  
 ^^M.^.*****.^  
 M^^^^.@*****.  
 MMM^^..******  
 MMMM^^^^*****  
  MMMM^.^.***   
   MMMM^^..*    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 795h/795H 110v/190V Pos: standing >
   *******.^    
  ..******..^   
 ^.^.*****...^  
 ^M.^.*****.^M  
 ^^^^.*@****..  
 MM^^..******.  
 MMM^^^^******  
  MMM^.^.****   
   MMM^^..**    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 795h/795H 109v/190V Pos: standing >
   ******.^^    
  .******..^M   
 .^.*****...^M  
 M.^.*****.^M^  
 ^^^.**@***...  
 M^^..******..  
 MM^^^^******.  
  MM^.^.*****   
   MM^^..***    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 795h/795H 108v/190V Pos: standing >
   ******..^    
  ^.*****...^   
 M.^.*****.^M^  
 ^^^.******...  
 M^^..*@****..  
 MM^^^^******.  
 MMM^.^.******  
  MMM^^..****   
   MMM^^..**    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 795h/795H 106v/190V Pos: standing >
   .*****...    
  .^.*****.^M   
 ^^^.******...  
 M^^..******..  
 MM^^^^@*****.  
 MMM^.^.******  
 MMMM^^..*****  
  MMMM^^..***   
   MMM^^^..*    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 795h/795H 105v/190V Pos: standing >
   .^.*****.^M    
  ^^^.******...   
 MM^^..******...  
 MMM^^^^******.^  
 MMMM^.^@*******  
 MMMMM^^..******  
 MMMMMM^^..*****  
  MMMMM^^^..**+   
   MMMMM^MM..*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 795h/795H 104v/190V Pos: standing >
   ^^.******..    
  M^^..******..   
 MMM^^^^******.^  
 MMMM^.^.*******  
 MMMMM^^@.******  
 MMMMMM^^..*****  
 ^MMMMM^^^..**++  
  ^MMMMM^MM..*.   
   ^^MMMM^^M^*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 795h/795H 103v/190V Pos: standing >
   ^^..******.    
  MM^^^^******.   
 MMMM^.^.*******  
 MMMMM^^..******  
 MMMMMM^@..*****  
 ^MMMMM^^^..**++  
 ^^MMMMM^MM..*.*  
  ^^^MMMM^^M^*.   
   ^^^MMM^^^^*    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 795h/795H 102v/190V Pos: standing >
   ^^..******.    
  MM^^^^******.   
 MMMM^.^.*******  
 MMMMM^^..******  
 MMMMMM^@..*****  
 ^MMMMM^^^..**++  
 ^^MMMMM^MM..*.*  
  ^^^MMMM^M^^*.   
   ^^^MMM^^^^*    

< 795h/795H 103v/190V Pos: standing >
   ^..******..    
  M^^^^******.^   
 MMM^.^.*******.  
 MMMM^^..*******  
 MMMMM^^@.******  
 MMMMM^^^..**+++  
 ^MMMMM^MM..*.**  
  ^^MMMM^M^^*.*   
   ^^MMM^^^^*+    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 795h/795H 101v/190V Pos: standing >
   ..******...    
  ^^^^******.^M   
 MM^.^.*******..  
 MMM^^..*******.  
 MMMM^^.@*******  
 MMMM^^^..**++++  
 MMMMM^MM..*.***  
  ^MMMM^M^^*.**   
   ^MMM^^^^*+*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 795h/795H 100v/190V Pos: standing >
   ******...    
  ^^******.^M   
 ^.^.*******..  
 M^^..*******.  
 MM^^..@******  
 MM^^^..**++++  
 MMM^MM..*.***  
  MMM^M^^*.**   
   MM^^^^*+*    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 795h/795H 99v/190V Pos: standing >
   ******...    
  ^^******.^M   
 ^.^.*******..  
 M^^..*******.  
 MM^^..@******  
 MM^^^..**++++  
 MMMM^M..*.***  
  MMM^M^^*.**   
   MM^^^^*+*    
   *****....    
  ^******.^M.   
 .^.*******...  
 ^^..*******..  
 M^^..*@******  
 M^^^..**++++.  
 MMM^M..*.****  
  MM^M^^*.***   
   M^^^^*+**    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 795h/795H 98v/190V Pos: standing >
   ******.^M    
  ^.*******..   
 ^^..*******..  
 M^^..********  
 M^^^..@*++++.  
 MMM^M..*.****  
 MMM^M^^*.****  
  MM^^^^*+***   
   MM^^^*+**    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 795h/795H 97v/190V Pos: standing >
   ^.*******..    
  ^^..*******..   
 MM^^..*********  
 MM^^^..**++++..  
 MMMM^M.@*.*****  
 MMMM^M^^*.*****  
 ^MMM^^^^*+*****  
  ^MMM^^^*+****   
   ^MM^^^*+***    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 795h/795H 95v/190V Pos: standing >
   ^..*******.    
  M^^..********   
 MM^^^..**++++..  
 MMMM^M..*.*****  
 MMMM^M^@*.*****  
 ^MMM^^^^*+*****  
 ^^MMM^^^*+*****  
  ^^MM^^^*+***    
   ^^MM^^^+**     
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 795h/795H 94v/190V Pos: standing >
   ^^..*******    
  M^^^..**++++.   
 MMMM^M..*.*****  
 MMMM^M^^*.*****  
 ^MMM^^^@*+*****  
 ^^MMM^^^*+*****  
 .^^MM^^^*+***    
  ^^^MM^^^+**     
   ^^MMM^++D^     
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 795h/795H 93v/190V Pos: standing >
   ^^^..**++++    
  MMM^M..*.****   
 MMMM^M^^*.*****  
 ^MMM^^^^*+*****  
 ^^MMM^^@*+*****  
 .^^MM^^^*+***    
 ^^^^MM^^^+**     
  ^^^MMM^++D^ ^   
   ^+^MMM^^^^^    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 795h/795H 92v/190V Pos: standing >
   ^..**++++    
  M^M..*.****   
 MM^M^^*.*****  
 MM^^^^*+*****  
 MMM^^^@+*****  
 ^MM^^^*+***    
 ^^MM^^^+**     
  ^MMM^++D^ ^   
   ^MMM^^^^^    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 795h/795H 92v/190V Pos: standing >
   ^M..*.***    
  M^M^^*.****   
 MM^^^^*+*****  
 MMM^^^*+*****  
 ^MM^^^@+***    
 ^^MM^^^+**     
 ^^MMM^++D^ ^^  
  +^MMM^^^^^^   
   MMMMM^^^M    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 795h/795H 90v/190V Pos: standing >
   ^M^^*.***    
  M^^^^*+****   
 MMM^^^*+*****  
 ^MM^^^*+***    
 ^^MM^^@+**     
 ^^MMM^++D^ ^^  
 ^+^MMM^^^^^^^  
  +MMMMM^^^MM   
   *^^MMMMMM    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 795h/795H 90v/190V Pos: standing >
   ^^^^*+***    
  MM^^^*+****   
 ^MM^^^*+***    
 ^^MM^^^+**     
 ^^MMM^@+D^ ^^  
 ^+^MMM^^^^^^^  
 *+MMMMM^^^MMM  
  +*^^MMMMMMM   
   *.^MMMMMM    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 795h/795H 89v/190V Pos: standing >
You quickly scan the area.
A blue dracolich who is not far off to your east.
A green dracolich who is not far off to your east.
A red dracolich who is not far off to your east.
Kjrell the diabolis who is not far off to your east.

< 795h/795H 90v/190V Pos: standing >
You quickly scan the area.
A blue dracolich who is not far off to your east.
A green dracolich who is not far off to your east.
A red dracolich who is not far off to your east.
Kjrell the diabolis who is not far off to your east.

< 795h/795H 90v/190V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Jagged and Rocky Mountain Pass
</map>
Jagged and Rocky Mountain Pass
Obvious exits: -E -S

< 795h/795H 93v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 93v/190V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Jagged and Rocky Mountain Pass
</map>
Jagged and Rocky Mountain Pass
Obvious exits: -N -S

< 795h/795H 91v/190V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Jagged and Rocky Mountain Pass
</map>

<map>
Zone: The Great Realm of Duris.
Room: Jagged and Rocky Mountain Pass
</map>
Jagged and Rocky Mountain Pass
Obvious exits: -N -W
You sense a lifeform nearby.

< 795h/795H 88v/190V Pos: standing >
The wind begins to blow.

<map>
Zone: The Great Realm of Duris.
Room: Jagged and Rocky Mountain Pass
</map>

<map>
Zone: The Great Realm of Duris.
Room: Jagged and Rocky Mountain Pass
</map>
Jagged and Rocky Mountain Pass
Obvious exits: -E -W
A goat trots through the mountain pass.

< 795h/795H 85v/190V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Nearing a Rope Bridge Over a Small Ravine
</map>
Nearing a Rope Bridge Over a Small Ravine
Obvious exits: -E -W

< 795h/795H 82v/190V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rope Bridge Over a Small Ravine
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Rope Bridge Over a Small Ravine
</map>
A Rope Bridge Over a Small Ravine
Obvious exits: -E -W
A filthy hide loincloth has been left here.
A huge ogre waits on the rope bridge to ambush anyone who crosses his path.(Red Aura)

< 795h/795H 78v/190V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Nearing a Rope Bridge Over a Small Ravine
</map>
Nearing a Rope Bridge Over a Small Ravine
Obvious exits: -E -W

< 795h/795H 75v/190V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Jagged and Rocky Mountain Pass
</map>

<map>
Zone: The Great Realm of Duris.
Room: Jagged and Rocky Mountain Pass
</map>
Jagged and Rocky Mountain Pass
Obvious exits: -E -W
You sense a lifeform nearby.

< 795h/795H 72v/190V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Turn in the Jagged and Rocky Mountain Pass
</map>

<map>
Zone: The Great Realm of Duris.
Room: Turn in the Jagged and Rocky Mountain Pass
</map>
Turn in the Jagged and Rocky Mountain Pass
Obvious exits: -E -S
A goat trots through the mountain pass.

< 795h/795H 70v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 71v/190V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Jagged and Rocky Mountain Pass
</map>
Jagged and Rocky Mountain Pass
Obvious exits: -N -W

< 795h/795H 68v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 69v/190V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Jagged and Rocky Mountain Pass
</map>
Jagged and Rocky Mountain Pass
Obvious exits: -E -W

< 795h/795H 66v/190V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Jagged and Rocky Mountain Pass
</map>

<map>
Zone: The Great Realm of Duris.
Room: Jagged and Rocky Mountain Pass
</map>
Jagged and Rocky Mountain Pass
Obvious exits: -E -W
A Githyanki (medium) sits resting. (Non-Fraggable)(Red Aura)

< 795h/795H 63v/190V Pos: standing >
   ^^^MMM^^^    
  ^^.^^MM^^^*   
 .M.^^^^MM^^^+  
 *...^^^MMM^++  
 ***.^^@^MMM^^  
 ..+..*+MMMMM^  
 **+***+*^^MMM  
  *.***+*.^MM   
   .++.+...M    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 795h/795H 61v/190V Pos: standing >
   ^.^^MM^^^    
  M.^^^^MM^^^   
 *...^^^MMM^++  
 ***.^^+^MMM^^  
 ..+..*@MMMMM^  
 **+***+*^^MMM  
 **.***+*.^MMM  
  *.++.+...MM   
   +***.^^MM    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 795h/795H 64v/190V Pos: standing >
   ^^^MMM^^^    
  ^^.^^MM^^^*   
 .M.^^^^MM^^^+  
 *...^^^MMM^++  
 ***.^^@^MMM^^  
 ..+..*+MMMMM^  
 **+***+*^^MMM  
  *.***+*.^MM   
   .++.+...M    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 795h/795H 68v/190V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Jagged and Rocky Mountain Pass
</map>

<map>
Zone: The Great Realm of Duris.
Room: Jagged and Rocky Mountain Pass
</map>
Jagged and Rocky Mountain Pass
Obvious exits: -E -W
A Githyanki (medium) sits resting. (Non-Fraggable)(Red Aura)

< 795h/795H 68v/190V Pos: standing >
You start chanting...
You snap into visibility.

< 795h/795H 73v/190V Pos: standing >
Casting: chaotic ripple 

< 795h/795H 77v/190V Pos: standing >
You complete your spell...
[Damage: 49 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Githyanki.]=-
A Githyanki is dead! R.I.P.
You receive your share of experience.