The death of [56 Enslaver] Grutap - The Horde (Githyanki)

in On the Bridge of the Galleon Nature's Favor

from the perspective of [56 Enslaver] Grutap - The Horde (Githyanki)

<worn as a badge>    a royal badge of Arcium [superior]
<worn on head>       a crown of rat bones [superior] (magic) (glowing) [89%]
<worn on eyes>       an eyepatch of swirling shadows [poor] (magic) (glowing)
<worn in ear>        a diamond earring [poor] [63%]
<worn around neck>   a necklace of orbiting psi-crystals [superior] (humming)
<worn on body>       the ghostly armor of the abyssal lord of regeneration (humming)
<worn about body>    an earthen cloak of lordly might [superior]
<worn as quiver>     a tarnished chitin quiver [71%]
<worn about waist>   a long flowing sash of woven spidersilk [superior] [29%]
<worn on belt buckle>a severed illithid tentacle [72%]
<worn on arms>       some moss-covered sleeves (glowing) [66%]
<held as shield>     a well-polished mithril body shield [superior] [89%]
<worn around wrist>  the bangle of the Dreamer [poor] (magic)
<worn around wrist>  a bracer bearing the seal of Bozk (magic) [63%]
<worn on finger>     a ring of power [superior] [89%]
<worn on finger>     a silvery ring with engraved sigils [superior] (glowing)
<held>               a decaying chunk of beholder flesh [poor] (magic)
<worn on legs>       a pair of flayed illithid hide leggings (glowing) [79%]

   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong.  The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West  -Up   
A stray dog spends his days chasing rats through the back alleys.
An Orc commoner wanders the city here.(Red Aura)

< 491h/491H 179v/180V Pos: standing >
North Storm Street and Soldier's Path
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn.  The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East  -West 
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A black crow hops through the streets, pecking at trash.

< 491h/491H 178v/180V Pos: standing >
North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  The Storm Port armory lies south of here, probably
the most important shop for the sailors and soldiers of the city, where
they can purchase somewhat better than the standard weapons they
recieve from their employers.
Obvious exits: -East  -South# -West 
An Orc merchant wanders the city, selling his wares.(Red Aura)
A black crow hops through the streets, pecking at trash.
An Orc commoner wanders the city here.(Red Aura)

< 491h/491H 177v/180V Pos: standing >
The door seems to be closed.

< 491h/491H 180v/180V Pos: standing >
Ok.

< 491h/491H 180v/180V Pos: standing >
The Storm Port Armory
   This is the local armory of Storm Port.   The shopkeep here
deals directly with the foundry, so most of the weapons he sells are
forged here within the city.   The building itself is fairly common,
with several shelves built between the counter to hold all the
equipment for sale.
Obvious exits: -North
An Orc weaponsmaster stands here, selling equipment.(Red Aura)

< 491h/491H 179v/180V Pos: standing >
The shopkeeper now has an orcish-forged sword [superior].
The shopkeeper gives you 3 platinum, 8 g, and 8 s.

< 491h/491H 179v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 179v/180V Pos: standing >

A messenger bag embroidered with mystical sigils is made of cloth and appears to be made by a master artisian.
A messenger bag embroidered with mystical sigils has an item value of 51.
a messenger bag embroidered with mystical sigils can hold around 372 pounds, and is as good as empty.
a messenger bag embroidered with mystical sigils currently contains:
A messenger bag embroidered with mystical sigils contains:

a pile of coins
a strange yellow stone
a strange black stone
a polished piece of hard wood
a large platinum fragment
a bent adamantium scrap
some obsidian dust
some rubber bits
[2] a red dragonscale
some pitch-black obsidian (magic) (humming)
a small piece of bamboo
some still-living bloody flesh
a tightly rolled vellum recipe for a sun halo
a darksteel rapier [superior] (magic) (glowing)
a magical essence of Move Regen (magic)
a pair of blue slippers [poor]
[2] some linen
a boreal mithril belt buckle
a boreal dragonscale nose ring
a potion of liquid sunlight (magic) (glowing)
a small pearl
a smoldering dragon scale
[2] a drop of liquified illithite (magic) (glowing)
a green potion (magic)
[2] a drop of living stone (glowing)
a droplet of the blackest shadow (magic)
[16] a small bandage
[3] a vial of purple liquid (glowing)

< 491h/491H 179v/180V Pos: standing >
North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  The Storm Port armory lies south of here, probably
the most important shop for the sailors and soldiers of the city, where
they can purchase somewhat better than the standard weapons they
recieve from their employers.
Obvious exits: -East  -South -West 
An Orc merchant wanders the city, selling his wares.(Red Aura)
A black crow hops through the streets, pecking at trash.

< 491h/491H 178v/180V Pos: standing >
North Storm Street and Soldier's Path
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn.  The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East  -West 
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A black crow hops through the streets, pecking at trash.

< 491h/491H 177v/180V Pos: standing >
East End of North Storm Street and Gale Road
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong.  The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West  -Up   

< 491h/491H 177v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 179v/180V Pos: standing >
A stray dog enters from the south.

< 491h/491H 180v/180V Pos: standing >
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South

< 491h/491H 179v/180V Pos: standing >
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 491h/491H 178v/180V Pos: standing >
Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   

< 491h/491H 177v/180V Pos: standing >
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 
An Orc commoner wanders the city here.(Red Aura)

< 491h/491H 176v/180V Pos: standing >
The gates seems to be closed.

< 491h/491H 179v/180V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 

< 491h/491H 179v/180V Pos: standing >
The barracks seems to be closed.

< 491h/491H 179v/180V Pos: standing >
The barracks seems to be closed.

< 491h/491H 179v/180V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East  -West 
A young Orc soldier wanders the city here, preparing for training.(Red Aura)

< 491h/491H 179v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 179v/180V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 

< 491h/491H 178v/180V Pos: standing >
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 
An Orc commoner wanders the city here.(Red Aura)

< 491h/491H 177v/180V Pos: standing >
The gates seems to be closed.

< 491h/491H 178v/180V Pos: standing >
The gates seems to be closed.

< 491h/491H 178v/180V Pos: standing >
The gates seems to be closed.

< 491h/491H 179v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/491H 180v/180V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 

< 491h/491H 179v/180V Pos: standing >
The barracks seems to be closed.

< 491h/491H 179v/180V Pos: standing >
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 
An Orc commoner wanders the city here.(Red Aura)

< 491h/491H 179v/180V Pos: standing >
Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   

< 491h/491H 178v/180V Pos: standing >
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
An Orc city guard walks here, most likely abusing his power.(Red Aura)
There are residual brain waves in the area.

< 491h/491H 178v/180V Pos: standing >
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South

< 491h/491H 179v/180V Pos: standing >
Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 

< 491h/491H 178v/180V Pos: standing >
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 

< 491h/491H 177v/180V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc guards the docks viciously.(Red Aura)

< 491h/491H 176v/180V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)

< 491h/491H 176v/180V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Kickapoo floats here.
The Galleon GoDzIlA floats here.
The Sloop aHoY floats here.
The Sloop Dank floats here.
The Sloop bahhhhh floats here.
The Galleon bleh floats here.
The Galleon SlooPith floats here.
The Galleon SS AllyciS floats here.
The Galleon Queen's Revenge  floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)

< 491h/491H 175v/180V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 491h/491H 176v/180V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 491h/491H 177v/180V Pos: standing >
You begin to focus your will...

< 491h/491H 180v/180V Pos: standing >
Casting: enhance agility 

< 491h/491H 180v/180V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You feel more agile.

< 491h/491H 180v/180V Pos: standing >
You begin to focus your will...

< 491h/491H 180v/180V Pos: standing >
Casting: enhance dexterity 

< 491h/491H 180v/180V Pos: standing >
Your mental manipulations become a reality...
Your coordination increases greatly.

< 491h/491H 180v/180V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...

< 491h/491H 180v/180V Pos: standing >
Your mental manipulations become a reality...
Your muscles begin to expand.

< 491h/491H 180v/180V Pos: standing >
You begin to focus your will...

< 491h/491H 180v/180V Pos: standing >
Casting: enhance constitution 

< 491h/491H 180v/180V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You feel more vitalized.

< 491h/491H 180v/180V Pos: standing >
You begin to focus your will...

< 491h/491H 180v/180V Pos: standing >
Casting: intellect fortress 

< 491h/491H 180v/180V Pos: standing >
Your mental manipulations become a reality...
A virtual fortress forms around you.

< 491h/491H 180v/180V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a bit more easily...

< 491h/491H 180v/180V Pos: standing >
Casting: tower of iron will 

< 491h/491H 180v/180V Pos: standing >
Your mental manipulations become a reality...
Your mind will now be more resistant to psionic attack!

< 491h/491H 180v/180V Pos: standing >
You begin to focus your will...

< 491h/491H 180v/180V Pos: standing >
Casting: cannibalize 

< 491h/491H 180v/180V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will now drain power from your victim!

< 491h/491H 180v/180V Pos: standing >
You begin to focus your will...

< 491h/491H 180v/180V Pos: standing >
Casting: biofeedback 

< 491h/491H 180v/180V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!

< 491h/491H 180v/180V Pos: standing >
You begin to focus your will...

< 491h/491H 180v/180V Pos: standing >
Casting: flesh armor 

< 491h/491H 180v/180V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your flesh gains a steel-like hardness.

< 491h/491H 180v/180V Pos: standing >
You begin to focus your will...

< 491h/491H 180v/180V Pos: standing >
Casting: inertial barrier 

< 491h/491H 180v/180V Pos: standing >
Your mental manipulations become a reality...
You feel uneasy, almost as if a headache is coming on.  Almost as if you're slightly in control of reality now.

< 491h/491H 180v/180V Pos: standing >
You begin to focus your will...

< 491h/491H 180v/180V Pos: standing >
Casting: energy containment 

< 491h/491H 180v/180V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You can now absorb some forms of energy.

< 491h/491H 180v/180V Pos: standing >
You begin to focus your will...

< 491h/491H 180v/180V Pos: standing >
Casting: flight 

< 491h/491H 180v/180V Pos: standing >
Your mental manipulations become a reality...

< 491h/491H 180v/180V Pos: standing >
You are already floating around!

< 491h/491H 180v/180V Pos: standing >
A harbour worker leaves west.

< 491h/491H 180v/180V Pos: standing >
You begin to focus your will...

< 491h/491H 180v/180V Pos: standing >
Casting: adrenaline control 

< 491h/491H 180v/180V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You feel a massive rush of adrenaline!

< 491h/491H 180v/180V Pos: standing >
You begin to focus your will...

< 491h/491H 180v/180V Pos: standing >

< 491h/491H 180v/180V Pos: standing >
Casting: combat mind 

< 491h/491H 180v/180V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...

< 491h/491H 180v/180V Pos: standing >

< 491h/491H 180v/180V Pos: standing >
The sun rises over the northern horizon.

< 491h/491H 180v/180V Pos: standing >
A harbour worker leaves west.

< 491h/491H 180v/180V Pos: standing >
A harbour worker enters from the west.

< 491h/491H 180v/180V Pos: standing >
Autosaving...

< 491h/491H 180v/180V Pos: standing >

< 491h/491H 180v/180V Pos: standing >
The day has begun.

< 491h/491H 180v/180V Pos: standing >
An orc dock guard enters from the west.

< 491h/491H 180v/180V Pos: standing >
An orc dock guard enters from the west.

< 491h/491H 180v/180V Pos: standing >
A harbour worker enters from the west.

< 491h/491H 180v/180V Pos: standing >
A harbour worker leaves west.

< 491h/491H 180v/180V Pos: standing >
An orc dock guard leaves west.

< 491h/491H 180v/180V Pos: standing >
A harbour worker leaves west.

< 491h/491H 180v/180V Pos: standing >
An orc dock guard enters from the west.

< 491h/491H 180v/180V Pos: standing >
It's really c-c-c-cold!!

< 491h/491H 180v/180V Pos: standing >
An orc dock guard leaves west.

< 491h/491H 180v/180V Pos: standing >
A harbour worker enters from the west.

< 491h/491H 180v/180V Pos: standing >
An orc dock guard leaves west.

< 491h/491H 180v/180V Pos: standing >
A harbour worker leaves west.

< 491h/491H 180v/180V Pos: standing >
The Northern Docks
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon  Nature's Favor floats here.
The Sloop Kickapoo floats here.
The Galleon GoDzIlA floats here.
The Sloop aHoY floats here.
The Sloop Dank floats here.
The Sloop bahhhhh floats here.
The Galleon bleh floats here.
The Galleon SlooPith floats here.
The Galleon SS AllyciS floats here.
The Galleon Queen's Revenge  floats here.

< 491h/491H 180v/180V Pos: standing >
You are already standing.

< 491h/491H 180v/180V Pos: standing >
You get a pile of coins from your messenger bag embroidered with mystical sigils.
There were: 1783 platinum coins, 5 gold coins. 

< 491h/491H 180v/180V Pos: standing >
You buy 65 crates of Bulk Coal for 1482 platinum.
Thank you for your purchase, your cargo is loaded and set to go!

< 491h/491H 180v/180V Pos: standing >
Ok.
You put 305 platinum, 3 gold, 8 silver, and 0 copper coins into a messenger bag embroidered with mystical sigils.

< 491h/491H 180v/180V Pos: standing >
You board the Galleon  Nature's Favor.
Aboard the Galleon  Nature's Favor
Obvious exits: -North -East  -West 

< 491h/491H 180v/180V Pos: standing >
Aboard the Galleon  Nature's Favor
Obvious exits: -North -East  -South -West 

< 491h/491H 179v/180V Pos: standing >
On the Bridge of the Galleon  Nature's Favor
Obvious exits: -North -East  -South -West 

< 491h/491H 178v/180V Pos: standing >
Name:  Nature's Favor                     
-========================================================================-
Captain: Grutap               Frags: 144       Status: DOCKED       ID[**]

         88/88       Speed Range: 0-22       Crew: Strongarms of Ghore 
                          Weight: 330,000                              
           ||               Load: 161/165          Experienced Canoneer
          /..\        Passengers:  1/20                                
         /.44.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |..44..|        [ 0] Medium Ballistae     Port        50    Ready
        |......| 130    [ 1] Medium Ballistae     Port        50    Ready
        \__..__/ ---    [ 2] Medium Ballistae     Port        50    Ready
        |..||..|/130    [ 3] Large Ballistae      Starboard   30    Ready
        |....../        [ 4] Small Ballistae      Forward     60    Ready
        |...../|        [ 5] Bulk Coal (65 crates)
        |..../.|         
    110 |55./55| 110     
    --- |--/\--| ---     
    110 |55\/55| 110     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |..27..|         
        |..--..|         
        |..27..|
        \______/    Set Heading: 0    Set Speed: 0     Crew Stamina: 780
                        Heading: 0        Speed: 0     Repair Stock: 330
         55/55 

< 491h/491H 180v/180V Pos: standing >
Order who to do what?

< 491h/491H 180v/180V Pos: standing >
Your crew begins undocking procedures.

< 491h/491H 180v/180V Pos: standing >
Autosaving...

< 491h/491H 180v/180V Pos: standing >
Heading set to 315.

< 491h/491H 180v/180V Pos: standing >
The crew begins raising the anchor.

< 491h/491H 180v/180V Pos: standing >

< 491h/491H 180v/180V Pos: standing >
The crew finishes raising the anchor.

< 491h/491H 180v/180V Pos: standing >

< 491h/491H 180v/180V Pos: standing >
The crew scrambles to their stations.

< 491h/491H 180v/180V Pos: standing >

< 491h/491H 180v/180V Pos: standing >
The crew readies the sails.

< 491h/491H 180v/180V Pos: standing >
You are already standing.

< 491h/491H 180v/180V Pos: standing >
The first officer begins a checkup of all ship systems.

< 491h/491H 180v/180V Pos: standing >
On the Bridge of the Galleon  Nature's Favor
Obvious exits: -North -East  -South -West 

< 491h/491H 180v/180V Pos: standing >
You are already standing.

< 491h/491H 180v/180V Pos: standing >
The first officer reports everything is in order and the ship is ready to go.

< 491h/491H 180v/180V Pos: standing >

< 491h/491H 180v/180V Pos: standing >

< 491h/491H 180v/180V Pos: standing >
You are already standing.

< 491h/491H 180v/180V Pos: standing >
The green mist around your body fades.

< 491h/491H 180v/180V Pos: standing >
Pardon?

< 491h/491H 180v/180V Pos: standing >
You are already standing.

< 491h/491H 180v/180V Pos: standing >
On the Bridge of the Galleon  Nature's Favor
Obvious exits: -North -East  -South -West 

< 491h/491H 180v/180V Pos: standing >

< 491h/491H 180v/180V Pos: standing >
Autosaving...

< 491h/491H 180v/180V Pos: standing >

< 491h/491H 180v/180V Pos: standing >

< 491h/491H 180v/180V Pos: standing >

< 491h/491H 180v/180V Pos: standing >
Autosaving...

< 491h/491H 180v/180V Pos: standing >
A Shade enters from the south.

< 491h/491H 180v/180V Pos: standing >
A Shade starts casting an offensive spell.

< 491h/491H 180v/180V Pos: standing >
A Shade completes his spell...
A Shade utters the word 'uwwarahz'
A flaming conflagration spews from a Shade striking you full on!
You resist the effects of a Shade's spell!
A Shade dodges your futile attack.
You miss a Shade.
You miss a Shade.
You miss a Shade.

< 491h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC:excellent E: A Shade sta EP:  few wounds >
 A Shade misses you.

< 491h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC:excellent E: A Shade sta EP:  few wounds >
 A Shade starts casting an offensive spell.

< 491h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC:excellent E: A Shade sta EP:  few wounds >
 You resist the effects of a Shade's spell!

< 491h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC:excellent E: A Shade sta EP:  few wounds >
 A Shade dodges your futile attack.
You miss a Shade.
A Shade dodges your futile attack.
You miss a Shade.

< 491h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC:excellent E: A Shade sta EP:  few wounds >
 A Shade completes his spell...
A Shade utters the word 'uwwarahz'
A flaming conflagration spews from a Shade striking you full on!

< 444h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC:few scratches E: A Shade sta EP:  few wounds >
 You dodge a Shade's vicious attack.
A Shade starts casting an offensive spell.

< 444h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC:few scratches E: A Shade sta EP:  few wounds >
 The fire burns white hot as it consumes your flesh!

< 419h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC: small wounds E: A Shade sta EP:  few wounds >
 You resist the effects of a Shade's spell!

< 419h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC: small wounds E: A Shade sta EP:  few wounds >
 A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.

< 231h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: A Shade sta EP:  few wounds >
 [Damage:  1 ] Your weak punch grazes a Shade.
You miss a Shade.
[Damage:  1 ] Your weak punch grazes a Shade.
[Damage:  1 ] Your weak punch grazes a Shade.

< 231h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: A Shade sta EP:  few wounds >
 Sparkling magic surrounds a Shade as he begins his chant.
A Shade starts casting an offensive spell.

< 231h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: A Shade sta EP:  few wounds >
 The fire burns white hot as it consumes your flesh!

< 213h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: A Shade sta EP:  few wounds >
 A Shade completes his spell...
A Shade utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Shade grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 41h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC: awful E: A Shade sta EP:  few wounds >
 The fire burns white hot as it consumes your flesh!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 17h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC: awful E: A Shade sta EP:  few wounds >
 A Shade starts casting an offensive spell.

< 17h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC: awful E: A Shade sta EP:  few wounds >
 [Damage:  1 ] Your punch grazes a Shade.
A Shade dodges your futile attack.
You miss a Shade.
A Shade dodges your futile attack.

< 17h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC: awful E: A Shade sta EP:  few wounds >
 The flaming conflagration subsides!
A Shade completes his spell...
A Shade utters the words 'buoblg qfjgpuio paie'
You resist the effects of a Shade's spell!

< 17h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC: awful E: A Shade sta EP:  few wounds >
 You dodge a Shade's vicious attack.

< 17h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC: awful E: A Shade sta EP:  few wounds >
 You resist the effects of a Shade's spell!

< 17h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC: awful E: A Shade sta EP:  few wounds >
 A Shade starts casting an offensive spell.

< 17h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC: awful E: A Shade sta EP:  few wounds >
 You miss a Shade.
A Shade dodges your futile attack.
You miss a Shade.
You miss a Shade.

< 17h/491H 180v/180V Pos: standing >
< T: Grutap TP: sta TC: awful E: A Shade sta EP:  few wounds >
 You resist the effects of a Shade's spell!
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
A Shade's mighty magic fist slams into you!
Your pair of moss-covered gloves [superior] was completely destroyed by the massive blow!
Your necklace of orbiting psi-crystals [superior] was completely destroyed by the massive blow!
Your boots of the dreamer was completely destroyed by the massive blow!
Your lithixl beak was completely destroyed by the massive blow!