The death of [56 RaGeloRd] Imm Islamic Jihad (Shadow Beast)

in Deep in the Rift Valley Jungle

from the perspective of [56 RaGeloRd] Imm Islamic Jihad (Shadow Beast)

<floating about head>a dark yellow ioun stone[89h 33m 10s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of endurance (magic)
<worn on horns>      a pair of odd gold plated marilith horn bands of agility (magic)
<worn on head>       a crown of burning flames of precision
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords of dexterity [85%]
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       the grim visage of a MaDWoMaN of damage (magic) (humming)
<worn around neck>   a gory string of cyclops eyes of health (magic) [69%]
<worn on body>       the breastplate of preservation (illuminating) [80%]
<worn about body>    a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack with a strange sharp rubin [80%]
<worn on tail>       a death ring of Tezcatlipoca (magic)[89h 33m 10s]
<worn as quiver>     a silken backsheath of flight (magic)
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[89h 33m 10s]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic)
<worn around wrist>  the bracer etched with Orcus's blood (glowing)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the gloves of warding of regeneration (magic)
<worn on finger>     the ring of the void of endurance (magic)
<worn on finger>     Zorobabi's circular stone ring of health [87%]
<primary weapon>     the rod of Dispator (magic) (glowing) (humming)[89h 33m 5s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings (magic)
<worn on feet>       a pair of flaming boots of precision (magic) (glowing) (humming)

The globe around your body flares as it bears the brunt of a young couatl's assault!
Your rod of Dispator summons the power of hellfire at a young couatl.
[Damage: 21 ] [Damage: 16 ] -=[You call down a roaring flamestrike which hits a young couatl dead on!]=-
[Damage: 67 ] -=[You throw a fireball at a young couatl and have the satisfaction of seeing him enveloped in flames.]=-
[Damage: 90 ] -=[You throw a fireball at a young couatl and have the satisfaction of seeing him enveloped in flames.]=-
[Damage: 85 ] -=[You throw a fireball at a young couatl and have the satisfaction of seeing him enveloped in flames.]=-
A young couatl is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Imm by 63076.
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 2 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
The last gasps of a young couatl cause a sickening chill to run up your spine.

< 1169h/1553H 305v/305V Pos: standing >
You do not see a essence here.

< 1171h/1553H 305v/305V Pos: standing >
You get a small pile of coins from the corpse of a young couatl.
There were: 9 platinum coins, 52 gold coins. 

< 1172h/1553H 305v/305V Pos: standing >
the corpse of a young couatl does not contain the essence.

< 1172h/1553H 305v/305V Pos: standing >
Into what?

< 1172h/1553H 305v/305V Pos: standing >
Ok.
You put 9 platinum, 52 gold, 0 silver, and 0 copper coins into a portable hole.

< 1173h/1553H 305v/305V Pos: standing >
It appears to be the corpse of a young couatl.
a dragon scale

< 1173h/1553H 305v/305V Pos: standing >
You put 4 items into a portable hole.

< 1174h/1553H 305v/305V Pos: standing >
A faint hum can be heard from the rod of Dispator you are carrying.
You get a dragon scale from the corpse of a young couatl.

< 1174h/1553H 305v/305V Pos: standing >
You put 1 items into a portable hole.

< 1175h/1553H 305v/305V Pos: standing >
a portable hole does not contain the warhammer.

< 1175h/1553H 305v/305V Pos: standing >
You get an astral metal hammer named 'Frozen Star' from a portable hole.

< 1176h/1553H 305v/305V Pos: standing >
You get a flaming whip of the balor lord [poor] with a strange black stone from a portable hole.

< 1176h/1553H 305v/305V Pos: standing >
You get a large medicated bandage from a portable hole.

< 1176h/1553H 305v/305V Pos: standing >
You get a bottle of healing salve from a portable hole.

< 1177h/1553H 305v/305V Pos: standing >
You are using:
<floating about head>a dark yellow ioun stone[89h 34m 26s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of endurance (magic)
<worn on horns>      a pair of odd gold plated marilith horn bands of agility (magic)
<worn on head>       a crown of burning flames of precision
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords of dexterity [85%]
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       the grim visage of a MaDWoMaN of damage (magic) (humming)
<worn around neck>   a black diamond necklace with glowing spheres of regeneration (magic)
<worn around neck>   a gory string of cyclops eyes of health (magic) [69%]
<worn on body>       the breastplate of preservation (illuminating) [80%]
<worn about body>    a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack with a strange sharp rubin [80%]
<worn on tail>       a death ring of Tezcatlipoca (magic)[89h 34m 26s]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[89h 34m 26s]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic)
<worn around wrist>  the bracer etched with Orcus's blood (glowing)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the gloves of warding of regeneration (magic)
<worn on finger>     the ring of the void of endurance (magic)
<worn on finger>     Zorobabi's circular stone ring of health [87%]
<primary weapon>     the rod of Dispator (magic) (glowing) (humming)[89h 34m 21s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings (magic)
<worn on legs>       the leggings of a MaDMaN of damage (magic)
<worn on feet>       a pair of flaming boots of precision (magic) (glowing) (humming)

< 1177h/1553H 305v/305V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A bromeliard with red and yellow petals sits here.

< 1180h/1553H 301v/305V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W

< 1180h/1553H 297v/305V Pos: standing >
Near a River in the Rift Valley Jungle
Obvious exits: -N -E -S -W

< 1181h/1553H 295v/305V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W

< 1182h/1553H 297v/305V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A rare star orchid hangs from a nearby tree.
A vicious grison gets ready to attack.(Red Aura)

< 1183h/1553H 295v/305V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
Someone has made a pile of stones here.

< 1183h/1553H 293v/305V Pos: standing >
Saving Imm.

< 1194h/1553H 305v/305V Pos: standing >
You are carrying: (5/13)
a bottle of healing salve
a large medicated bandage
a flaming whip of the balor lord [poor] with a strange black stone (magic) (glowing) [70%]
an astral metal hammer named 'Frozen Star' (magic) (glowing) (humming)
a portable hole

< 1197h/1553H 305v/305V Pos: standing >
You feel yourself return to normal as your rage abates.

< 1202h/1553H 305v/305V Pos: standing >

< 1215h/1553H 305v/305V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (very evil)     
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (very evil)     
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (pure evil)     
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (evil)          
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (very evil)     
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (very good)     
  *The Lair of the Swamp Troll King              (pure evil)     
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (extremely evil)
   Prison of Fort Boyard                         (very evil)     
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (very evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (good)          
   Jotunheim                                     (good)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (extremely evil)
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (pure evil)     
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (evil)          
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 1223h/1553H 305v/305V Pos: standing >
The sun hangs low on the southern sky.

< 1233h/1553H 305v/305V Pos: standing >
An elder bullywug hunter enters from the west.

< 1297h/1553H 305v/305V Pos: standing >
Your battle frenzy fades.

< 1261h/1503H 305v/305V Pos: standing >
You unleash a powerful SCREAM!!
You feel like you could fight forever.

< 1269h/1503H 305v/305V Pos: standing >
An elder bullywug hunter leaves south.

< 1343h/1553H 305v/305V Pos: standing >

		Score information for Imm

Level: 56   Race: Shadow Beast   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1345(1553)  Moves: 305(305)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing.
         Fireshielded
Frags:   +3.04   Deaths:   32
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Blur Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless Sparkling
Combat Pulse:   15 Spell Pulse:  0.94 
Leaderboard Points: 1554 

Active Spells:
--------------
war cry (2 minutes)
blur (1 minute)
stone skin (2 minutes)
roar of heroes (less than a minute remaining)
vitality (7 minutes)
bless (23 minutes)
armor (13 minutes)
dexterity (1 minute)
strength (1 minute)
elephantstrength (15 minutes)
berserk (2 minutes)


< 1345h/1553H 305v/305V Pos: standing >
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1346h/1553H 305v/305V Pos: standing >
A bullywug adult enters from the south.

< 1359h/1553H 305v/305V Pos: standing >
You snap into visibility.
[Damage: 22 ] -=[Your impressive bludgeon grievously wounds a bullywug adult.]=-
Your rod of Dispator summons the power of hellfire at a bullywug adult.
[Damage:  4 ] [Damage: 12 ] -=[You call down a roaring flamestrike which hits a bullywug adult dead on!]=-
A bullywug adult is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Imm by 0.
A bullywug adult's death cry reverberates in your head as it falls to the ground.

< 1364h/1553H 305v/305V Pos: standing >
A jungle squirrel enters from the south.

< 1386h/1553H 305v/305V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 1389h/1553H 305v/305V Pos: standing >
A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 1390h/1553H 305v/305V Pos: standing >
A Githyanki snaps into visibility.
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a bullywug adult is lying here.
Someone has made a pile of stones here.
A Shade (small) Oldskool Newbie - The Shadow Guild stands in mid-air here. (Casting) (Red Aura)
A Githyanki (medium)  - The Horde stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
*A Drow Elf (medium)  - The Horde stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) bor i morkret - The Horde stands in mid-air here.(Holy) (casting) (Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A large jungle squirrel chitters about.

< 1391h/1553H 305v/305V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
The flames cause your skin to smoke!
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
Sorry, you aren't allowed to do that in combat.
A Drow Elf settles to her knees.

< 1183h/1553H 305v/305V Pos: standing >
<A Drow Elf snaps into visibility.
A Drow Elf's leap knocks into you, sending you slightly off balance...
However, you grab a Drow Elf's leg after her funny little maneuver and yank her to the ground!

< 1183h/1553H 305v/305V Pos: sitting >
<A Drow Elf completes his spell...
A Drow Elf utters the words 'oculoghfal jioculoae'
You snap into visibility.
-=[Piercing light from a Drow Elf's holy symbol hurts you!]=-
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 1059h/1553H 305v/305V Pos: sitting >
<A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
The flames cause your skin to smoke!
You snap into visibility.
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
A Githyanki snaps into visibility.
You snap into visibility.
The heat damages your muscles, you feel less agile.

< 898h/1553H 305v/305V Pos: sitting >
<You feel yourself return to normal as your rage abates.

< 898h/1553H 305v/305V Pos: sitting >
<A drunken kenku enters from the north.

< 898h/1553H 305v/305V Pos: sitting >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
A Shade snaps into visibility.
[Damage: 15 ] -=[Your fine crush wounds a Shade.]=-
As you strike your foe, the power of the Lightbringers fill you with undead purging might!
You snap into visibility.
A Shade snaps into visibility.
[Damage: 11 ] -=[Your giant fist of force causes a Shade to stagger in agony!]=-
You smash ancient adamantium warhammer of dwarven kings into the earth releasing a HUGE eruption of LiGhTNinG!!
The globe around a Shade's body flares as it bears the brunt of your assault!
A writhing bolt of lightning leaves your hands...
You snap into visibility.
[Damage: 116 ] -=[And blasts into a drunken kenku!]=-
A drunken kenku is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Imm by 123.
A look of horror and a silent scream are a drunken kenku's last actions in this world.
You snap into visibility.
A Shade snaps into visibility.
[Damage: 77 ] -=[Then leaps and smacks into a Shade!]=-
You snap into visibility.
A Githyanki snaps into visibility.
[Damage: 60 ] -=[Then leaps and smacks into a Githyanki!]=-
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 29 ] -=[Then leaps and smacks into a Drow Elf!]=-
[Damage: 30 ] -=[Then leaps and smacks into a jungle squirrel!]=-
A jungle squirrel is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Imm by 0.
You feel a carnal satisfaction as a jungle squirrel's gurgling and choking signals its demise.
You feel a lot better!
A Shade dodges your futile attack.
A Shade dodges your futile attack.
[Damage: 33 ] -=[You feel a powerful rush of AnGEr as your powerful crush strikes a Shade.]=-
[Damage: 13 ] -=[Your fine bludgeon hits a Shade on the torso making him grimace in pain.]=-
A Shade dodges your futile attack.
A Shade dodges your futile attack.
[Damage: 16 ] -=[Your bludgeon wounds a Shade.]=-
Your rod of Dispator summons the power of hellfire at a Shade.
You snap into visibility.
A Shade snaps into visibility.
[Damage: 20 ] The intense flames cause a Shade's skin to smolder and burn!
You snap into visibility.
A Shade snaps into visibility.
[Damage: 24 ] -=[You call down a roaring flamestrike which hits a Shade dead on!]=-
The intense flames cause a Shade's skin to smolder and burn!
You snap into visibility.
A Shade snaps into visibility.
[Damage: 29 ] -=[You throw a fireball at a Shade and have the satisfaction of seeing him enveloped in flames.]=-
The intense flames cause a Shade's skin to smolder and burn!
You snap into visibility.
A Shade snaps into visibility.
[Damage: 32 ] -=[You throw a fireball at a Shade and have the satisfaction of seeing him enveloped in flames.]=-
The intense flames cause a Shade's skin to smolder and burn!
You snap into visibility.
A Shade snaps into visibility.
[Damage: 27 ] -=[You throw a fireball at a Shade and have the satisfaction of seeing him enveloped in flames.]=-
A Shade's cold steel girdle [superior] is burned from the blast!
You snap into visibility.
A Shade snaps into visibility.
[Damage:  8 ] The intense flames cause a Shade's skin to smolder and burn!
You snap into visibility.
A Shade snaps into visibility.
[Damage:  3 ] -=[You call down a roaring flamestrike which hits a Shade dead on!]=-

< 914h/1553H 305v/305V Pos: sitting >
< T: Imm TP: sit TC: few wounds E: A Shade sta EP:  few wounds >
 A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
The flames cause your skin to smoke!
A Shade snaps into visibility.
You snap into visibility.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 740h/1553H 305v/305V Pos: sitting >
< T: Imm TP: sit TC: nasty wounds E: A Shade sta EP:  small wounds >
 A Drow Elf snaps into visibility.
You snap into visibility.
-=[A Drow Elf's weak pierce grazes you.]=-
A Drow Elf snaps into visibility.
You snap into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', striking you soundly!]=-
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[You feel the lifeforce being drained from your limbs!]=-
-=[A Drow Elf's slash grazes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, striking you soundly!]=-
You feel your skin soften and return to normal.
You snap into visibility.
-=[A Drow Elf's decent pierce grazes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', striking you soundly!]=-
-=[A Drow Elf's impressive pierce wounds you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', striking you soundly!]=-
-=[A Drow Elf's fine slash wounds you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, striking you soundly!]=-
-=[A Drow Elf's slash strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, striking you soundly!]=-
-=[A Drow Elf's impressive slash wounds you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, striking you soundly!]=-
-=[A Drow Elf's impressive pierce wounds you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', striking you soundly!]=-
-=[A Drow Elf's impressive slash wounds you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, striking you soundly!]=-
-=[A Drow Elf's impressive pierce wounds you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
Sparks begin to arc and jump across a Drow Elf's granite dagger 'BloodFeast'.
A Drow Elf snaps into visibility.
You snap into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', striking you soundly!]=-

< 495h/1553H 305v/305V Pos: sitting >
< T: Imm TP: sit TC: nasty wounds E: A Shade sta EP:  small wounds >
 A Githyanki snaps into visibility.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 495h/1553H 305v/305V Pos: sitting >
< T: Imm TP: sit TC: nasty wounds E: A Shade sta EP:  small wounds >
 A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
The flames cause your skin to smoke!
A Githyanki snaps into visibility.
You snap into visibility.
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
A Githyanki snaps into visibility.
You snap into visibility.

< 345h/1553H 305v/305V Pos: sitting >
< T: Imm TP: sit TC:pretty hurt E: A Shade sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'oculoghfal jioculoae'
A Drow Elf snaps into visibility.
You snap into visibility.
-=[Piercing light from a Drow Elf's holy symbol hurts you!]=-

< 231h/1553H 305v/305V Pos: sitting >
< T: Imm TP: sit TC: awful E: A Shade sta EP:  small wounds >
 A Shade snaps into visibility.
A Githyanki snaps into visibility.

< 232h/1553H 305v/305V Pos: sitting >
< T: Imm TP: sit TC: awful E: A Shade sta EP:  small wounds >
 A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
The flames cause your skin to smoke!
A Shade snaps into visibility.
You snap into visibility.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The molten fire bursts through your defenses and melts away your undead carcass!

< 45h/1553H 305v/305V Pos: sitting >
< T: Imm TP: sit TC: awful E: A Shade sta EP:  small wounds >
 A Shade's critical hit sends you into a pure berserk trance! ROARRRRRRR!

A Shade snaps into visibility.
You snap into visibility.
-=[A Shade's fine punch strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
The intense flames cause a Shade's skin to smolder and burn!
You snap into visibility.
A Shade snaps into visibility.
[Damage:  1 ] -=[A Shade is burned severely as he hits you!]=-
A Shade misses you.
A Shade misses you.
A Shade misses you.

< 42h/1553H 305v/305V Pos: sitting >
< T: Imm TP: sit TC: awful E: A Shade sta EP:  small wounds >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 43h/1553H 305v/305V Pos: sitting >
< T: Imm TP: sit TC: awful E: A Shade sta EP:  small wounds >
 A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 43h/1553H 305v/305V Pos: sitting >
< T: Imm TP: sit TC: awful E: A Shade sta EP:  small wounds >
 A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
The flames cause your skin to smoke!
A Githyanki snaps into visibility.
You snap into visibility.
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Githyanki snaps into visibility.
You snap into visibility.
Your black diamond necklace with glowing spheres of regeneration shattered in bits as the tortured body spasms and quivers!
Your leggings of a MaDMaN of damage shattered in bits as the tortured body spasms and quivers!
Your mystical sash of the Netherworld shattered in bits as the tortured body spasms and quivers!