The death of [23 Monk] Yzarafk (Orc)

in The Inn of the Shady Grove

from the perspective of [56 Wildmage] Naj Islamic Jihad (Shade)

<floating about head>a LARGE blue ioun stone[150h 34m 36s]
<worn as a badge>    an ever-watching eye [superior] (glowing) (humming)
<worn on head>       a relic crown of impunity [superior]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dangling diamond earring (glowing)
<worn in ear>        a sparkling earring [poor] (magic) (glowing)
<worn on face>       the wailing face of a pygmie banshee (magic)[150h 34m 36s]
<worn around neck>   a shimmering locket of the mermaids
<worn around neck>   a amulet of the Blood-eye
<worn on body>       the armor of a MaDMaN (magic) [89%]
<worn about body>    a dark-blue robe of stars and moons [superior] (magic) (humming)
<worn as quiver>     the quiver of holding (magic)
<worn about waist>   the woven entrails of an unfortunate soul of endurance
<worn on belt buckle>a glowing white pearl of endurance (glowing)
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<attached to belt>   a potion of greater invisibility (magic)
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[150h 34m 36s]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[150h 34m 36s]
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of health (magic)
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     the ring of celestial wonders [poor] (glowing)
<worn on finger>     a ring of the Tentabeast [superior] (magic) (glowing)
<primary weapon>     Tiamat's poison tail stinger (magic)[6h 39m 58s]
<worn on legs>       the leggings of a MaDMaN of endurance (magic)
<worn on feet>       a pair of dusty boots [poor] (glowing)

Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 956h/1013H 201v/201V Pos: standing >
You quickly scan the area.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.

< 956h/1013H 201v/201V Pos: standing >
Saving Naj.

< 957h/1013H 201v/201V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
[4] A small bandage rests upon the ground here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 958h/1013H 200v/201V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
A wandering orcish soul, flying about here, is searching for a new victim.

< 958h/1013H 199v/201V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
A drunken orc who is not far off to your north.
The grinning bobcat who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
An orcish merchant who is a brief walk away to your north.
A drunken orc who is rather far off to your north.
An orcish street sweeper who is rather far off to your north.
An orcish shaman who is rather far off to your north.
A baby orc who is rather far off to your north.
An old orcish woman who is rather far off to your north.
A drunken orc who is in the distance to your north.
An orcish warrior who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.

< 959h/1013H 201v/201V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
An orcish assassin prowls the area hunting his new prey.

< 959h/1013H 200v/201V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
A drunken orc wanders about lost out of his mind.

< 960h/1013H 199v/201V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
The grinning bobcat hungrily peers through the area.
A stray dog runs around searching for someone to play with.
An orcish merchant is standing here completing his next transaction.
Horns begin to bellow and drums thunder to the call to arms!

< 960h/1013H 198v/201V Pos: standing >
Alas, you cannot go that way. . . .

< 960h/1013H 200v/201V Pos: standing >
Alas, you cannot go that way. . . .

< 960h/1013H 201v/201V Pos: standing >
An orcish merchant suddenly attacks YOU!
An orcish merchant misses you.
Sorry, you aren't allowed to do that in combat.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 The Path of the Damned
Obvious exits: -N -E -S
The grinning bobcat hungrily peers through the area.
A stray dog runs around searching for someone to play with.
An orcish merchant stands here, fighting YOU!

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 The grinning bobcat suddenly attacks YOU!
The grinning bobcat misses you.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 You complete your spell...
Your victim does not want to sleep right now!

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 You start chanting...

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 An orcish merchant misses you.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 A drunken orc enters from the south.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 A drunken orc suddenly attacks YOU!
A drunken orc misses you.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 Casting: sleep *

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 A stray dog suddenly attacks YOU!
A stray dog misses you.
Casting: sleep 

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 You complete your spell...
Your victim does not want to sleep right now!

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 The grinning bobcat misses you.
The grinning bobcat misses you.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 The Path of the Damned
Obvious exits: -N -E -S
A drunken orc stands here, fighting YOU!
The grinning bobcat stands in mid-air here, fighting YOU!
A stray dog stands here, fighting YOU!
An orcish merchant stands here, fighting YOU!

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 You dodge an orcish merchant's vicious attack.
You start chanting...

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 A drunken orc misses you.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 An orcish street sweeper enters from the north.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 You complete your spell...
[Damage: 37 ] -=[Your giant fist of force causes an orcish merchant to stagger in agony!]=-
An orcish merchant is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an orcish merchant.

< 960h/1013H 201v/201V Pos: standing >
A stray dog misses you.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: stray sta EP: excellent >
 You start chanting...

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: stray sta EP: excellent >
 You dodge the grinning bobcat's vicious attack.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: stray sta EP: excellent >
 You complete your spell...
[Damage: 27 ] -=[Your giant fist of force causes a stray dog to stagger in agony!]=-
A stray dog is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.

< 960h/1013H 201v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
The corpse of a stray dog is lying here.
The corpse of an orcish merchant is lying here.
An orcish street sweeper is here cleaning the streets from rubbish.
A drunken orc stands here, fighting YOU!
The grinning bobcat stands in mid-air here, fighting YOU!

< 960h/1013H 201v/201V Pos: standing >
A drunken orc misses you.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: drunken sta EP: excellent >
 You start chanting...

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: drunken sta EP: excellent >
 Casting: bigbys clenched fist *

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: drunken sta EP: excellent >
 You dodge the grinning bobcat's vicious attack.
The grinning bobcat misses you.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: drunken sta EP: excellent >
 You complete your spell...
[Damage: 31 ] -=[Your giant fist of force causes a drunken orc to stagger in agony!]=-
A drunken orc is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a drunken orc dies in agony.

< 960h/1013H 201v/201V Pos: standing >
An orcish street sweeper suddenly attacks YOU!
An orcish street sweeper misses you.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 You start chanting...

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks the grinning bobcat!
A swarm of insects's crude sting strikes the grinning bobcat.
As a swarm of insects strikes the grinning bobcat, he smiles as a swarm of insects tears its flesh!
[Damage: 74 ] -=[You throw a fireball at the grinning bobcat and have the satisfaction of seeing him enveloped in flames.]=-
The grinning bobcat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the grinning bobcat's gurgling and choking signals his demise.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 You start chanting...

< 960h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 You complete your spell...
[Damage: 25 ] -=[Your giant fist of force causes an orcish street sweeper to stagger in agony!]=-
An orcish street sweeper is dead! R.I.P.
You receive your share of experience.
The last gasps of an orcish street sweeper cause a sickening chill to run up your spine.

< 960h/1013H 201v/201V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your north.
An old orcish woman who is close by to your north.
A drunken orc who is not far off to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
The grinning bobcat who is close by to your south.
An orcish warrior who is close by to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
An umber hulk who is rather far off to your south.

< 960h/1013H 201v/201V Pos: standing >
You start chanting...

< 960h/1013H 201v/201V Pos: standing >
You complete your spell...
You vanish.

< 960h/1013H 201v/201V Pos: standing >
You quickly scan the area.
An old orcish woman who is close by to your north.
A drunken orc who is not far off to your north.
A drunken orc who is not far off to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
A cowardly orcish girl who is rather far off to your north.
The grinning bobcat who is close by to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
An umber hulk who is rather far off to your south.
The orc gate guard who is rather far off to your south.

< 960h/1013H 201v/201V Pos: standing >

		Score information for Naj

Level: 56   Race: Shade   Class: Sorcerer / Wildmage Sex: Male
Hit points: 960(1013)  Moves: 201(201)
Coins carried:    2 platinum    52 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Soulshielded Fireshielded
Frags:   +15.90   Deaths:   23
Detecting:      Illusions Invisible Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 2663 

Active Spells:
--------------
improved invisibility (28 minutes)
roar of heroes (5 minutes)
fireshield (2 minutes)
shadow shield (less than a minute remaining)
strength (52 minutes)
fly (101 minutes)
deflect (no expiration timer)
reduce (34 minutes)
vitality (9 minutes)
elephantstrength (19 minutes)
chaos shield (3 minutes)


< 960h/1013H 201v/201V Pos: standing >
Saving Naj.

< 960h/1013H 201v/201V Pos: standing >
You sit down and relax.

< 960h/1013H 201v/201V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - chaotic ripple
(11th circle)  3 - solbeeps missile barrage
               1 - chaos shield
(10th circle)  1 - chain lightning
               4 - bigbys crushing hand
( 9th circle)  1 - relocate
               4 - chaos volley
( 8th circle)  1 - fly
               3 - immolate
               2 - shadow shield
( 7th circle)  1 - haste
( 6th circle)  4 - teleport
               1 - fireball
               1 - fireshield
( 5th circle)  1 - cone of cold
               4 - dimension door
               3 - slowness
( 4th circle)  1 - farsee
               2 - ray of enfeeblement
               5 - dispel magic
               1 - infravision
( 3rd circle)  3 - concealment
               3 - agility
( 2nd circle)  7 - sleep
               2 - strength
( 1st circle)  5 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  ( 2nd) sleep
    1 seconds:  ( 2nd) sleep
    2 seconds:  ( 7th) bigbys clenched fist
    4 seconds:  ( 7th) bigbys clenched fist
    5 seconds:  ( 7th) bigbys clenched fist
    6 seconds:  ( 6th) fireball
    7 seconds:  ( 7th) bigbys clenched fist
    9 seconds:  ( 7th) improved invisibility

You can memorize 4 3rd circle spell(s).
You continue your study.

< 960h/1013H 201v/201V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 960h/1013H 201v/201V Pos: sitting >
You have finished memorizing sleep.

< 960h/1013H 201v/201V Pos: sitting >
You have finished memorizing sleep.

< 961h/1013H 201v/201V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 961h/1013H 201v/201V Pos: sitting >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Your group has been disbanded.
You have finished memorizing bigbys clenched fist.

< 961h/1013H 201v/201V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 962h/1013H 201v/201V Pos: sitting >
You have finished memorizing fireball.

< 962h/1013H 201v/201V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 962h/1013H 201v/201V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 963h/1013H 201v/201V Pos: sitting >
You clamber to your feet.

< 963h/1013H 201v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
The corpse of an orcish street sweeper is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of a drunken orc is lying here.
The corpse of a stray dog is lying here.
The corpse of an orcish merchant is lying here.

< 963h/1013H 201v/201V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S -W
[2] A small collar collects among the rubble on the ground.
(Q)An old orcish woman cries over the loss of her spouse.

< 963h/1013H 201v/201V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
[2] A small collar collects among the rubble on the ground.
(Q)An old orcish woman cries over the loss of her spouse.

< 964h/1013H 200v/201V Pos: standing >
The alley to the inn is west from the pathway.
You extend your sights westward.
A Small Side Street of the Grove
Obvious exits: -E -W
Crawling about, this baby orc is crying loudly.

< 964h/1013H 200v/201V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your north.
A drunken orc who is close by to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is a brief walk away to your north.
A cowardly orcish girl who is a brief walk away to your north.
A female orc who is in the distance to your north.
Meinar, the old baker who is close by to your east.
The grinning bobcat who is not far off to your south.
A wandering soul who is rather far off to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
A baby orc who is close by to your west.
An orcish merchant who is not far off to your west.

< 964h/1013H 200v/201V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -W
Crawling about, this baby orc is crying loudly.

< 965h/1013H 199v/201V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -U
An orcish merchant is standing here completing his next transaction.

< 965h/1013H 198v/201V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your east.
An old orcish woman who is not far off to your east.
Meinar, the old baker who is a brief walk away to your east.
A dancing elven girl who is close by above you.

< 965h/1013H 200v/201V Pos: standing >
The Bar of the Eleventh Hour is above this alley.
You extend your sights upward.
The Bar of Dancing Flame
Obvious exits: -N -D
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 965h/1013H 201v/201V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
Obvious exits: -N -D
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 966h/1013H 200v/201V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
Obvious exits: -E -S
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A large stone warhammer has been dropped here.
An Orc (medium) stands in mid-air here. (Non-Fraggable)
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 966h/1013H 200v/201V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -U
An orcish merchant is standing here completing his next transaction.

< 966h/1013H 199v/201V Pos: standing >
Something merges with your soul.
A pair of pale, misty gloves merges with your soul.

< 967h/1013H 201v/201V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 968h/1013H 201v/201V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your east.
An old orcish woman who is not far off to your east.
Meinar, the old baker who is a brief walk away to your east.
A dancing elven girl who is close by above you.

< 969h/1013H 201v/201V Pos: standing >
An orcish merchant leaves east.

< 970h/1013H 201v/201V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U

< 970h/1013H 201v/201V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your east.
A baby orc who is close by to your east.
An old orcish woman who is not far off to your east.
Meinar, the old baker who is a brief walk away to your east.
Ixie who is close by above you.
A dancing elven girl who is close by above you.

< 971h/1013H 201v/201V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
Obvious exits: -N -D
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
Horns begin to bellow and drums thunder to the call to arms!

< 972h/1013H 200v/201V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Inn of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The Inn of the Shady Grove
</map>
The Inn of the Shady Grove
Obvious exits: -E -S
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A large stone warhammer has been dropped here.
An Orc (medium) stands in mid-air here. (Non-Fraggable)
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
Horns begin to bellow and drums thunder to the call to arms!

< 973h/1013H 199v/201V Pos: standing >
You start chanting...
You snap into visibility.
An orc anti-paladin suddenly attacks YOU!
You are briefly surrounded by a red aura!
-=[An orc anti-paladin's punch grazes you.]=-
The globe around an orc anti-paladin's body flares as it bears the brunt of your assault!
[Damage:  1 ] -=[An orc anti-paladin is burned severely as he hits you!]=-
An orcish guard suddenly attacks YOU!
You feel the swirling shadows around your body dissipate.
-=[An orcish guard's punch grazes you.]=-
The globe around an orcish guard's body flares as it bears the brunt of your assault!
[Damage:  1 ] -=[An orcish guard is burned severely as he hits you!]=-

< 964h/1013H 199v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 You complete your spell...
[Damage: 153 ] -=[Your giant fist of force causes an Orc to stagger in agony!]=-

< 964h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 You do not see that item here.

< 964h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 You start chanting...

< 964h/1013H 201v/201V Pos: standing >
< T: Naj TP: sta TC:few scratches E: orcish sta EP: excellent >
 You complete your spell...
[Damage: 111 ] -=[Your giant fist of force causes an Orc to stagger in agony!]=-
An Orc is dead! R.I.P.
You receive your share of experience.