The death of [40 Cleric] Sylvie (Githzerai)

in Burnt Plains of a Fallen Realm

from the perspective of [40 Cleric] Sylvie (Githzerai)

<worn on head>       a rusty dragonscale circlet
<worn about body>    a glittering iron bodycloak
<worn on arms>       some flaming ivory vambraces
<worn on hands>      some fine dragonscale mitts from Sarmiz'Duul
<worn on finger>     a rusty marble signet
<worn on finger>     a light bronze signet from Abandoned Elven Homestead
<primary weapon>     a ghastly iron knife

  MM    ^^M   
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Nydori enters from the north.

< 462h/533H 25v/122V Pos: standing >

< 462h/533H 25v/122V Pos: standing >
  ..^M        
 ...MMP       
 ...MMP       
 .^MM @    M  
 .^MM     MM  
 .MM    ^^M^  
  M     MMM   
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Nydori enters from the north.

< 459h/533H 23v/122V Pos: standing >
  ..MMP       
 ...MM        
 .^MM P    M  
 .^MM @   MM  
 .MM    ^^M^  
 .M     MMM   
  M    MM^    
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Nydori enters from the north.

< 459h/533H 21v/122V Pos: standing >
  ..MM        
 ...MMP       
 .^MM      M  
 .^MM @   MM  
 .MM    ^^M^  
 .M     MMM   
  M    MM^    
  ...MM       
 ....MM       
 ..^MM        
 ..^MM@P   M  
 ..MM    ^^M  
 ..M     MMM  
  .M    MM^   
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Nydori enters from the east.

< 459h/533H 20v/122V Pos: standing >

< 456h/533H 20v/122V Pos: standing >
  ...MM       
 ..^MM        
 ..^MMP    M  
 ..MM @  ^^M  
 ..M     MMM  
 ..M    MM^   
  ^    MMM    
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Nydori enters from the north.

< 456h/533H 18v/122V Pos: standing >

< 456h/533H 19v/122V Pos: standing >
  ....MMP     
 ^..^MM       
 ...^MM       
 ...MM@P  ^^  
 ...M     MM  
 ^..M    MM^  
  .^    MMM   
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Nydori enters from the east.

< 453h/533H 17v/122V Pos: standing >

< 453h/533H 17v/122V Pos: standing >
  ....MM      
 ^..^MM P     
 ...^MM       
 ...MM@   ^^  
 ...M     MM  
 ^..M    MM^  
  .^    MMM   
  ..^MM P     
 ...^MM       
 ...MMP   ^^  
 ...M @   MM  
 ^..M    MM^  
 ..^    MMM   
  ^^   MM     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Nydori enters from the north.

< 454h/533H 15v/122V Pos: standing >
  ..^MM       
 ...^MM P     
 ...MM    ^^  
 ...M @   MM  
 ^..M    MM^  
 ..^    MMM   
  ^^   MM     
  ^..^MM      
 ....^MM      
 ....MM    ^  
 ....M@P   M  
 .^..M    MM  
 ...^    MMM  
  .^^   MM    
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Nydori enters from the east.

< 451h/533H 14v/122V Pos: standing >
  ^..^MM      
 ....^MM      
 ....MM    ^  
 ....M@    M  
 .^..M    MM  
 ...^    MMM  
  .^^   MM    

< 451h/533H 14v/122V Pos: standing >
  ^..^MM      
 ....^MM      
 ....MM    ^  
 ....M@    M  
 .^..M    MM  
 ...^    MMM  
  .^^   MM    
  ...^MM      
 ....MM P  ^  
 ....MP    M  
 .^..M@   MM  
 ...^    MMM  
 ..^^   MM    
  ..    MM    
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Nydori enters from the north.

< 451h/533H 12v/122V Pos: standing >
  ...^MM      
 ....MMP   ^  
 ....M     M  
 .^..M@   MM  
 ...^    MMM  
 ..^^   MM    
  ..    MM    
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 448h/533H 12v/122V Pos: standing >
  ...^MM      
 ....MM    ^  
 ....M     M  
 .^..M@   MM  
 ...^    MMM  
 ..^^   MM    
  ..    MM    

< 448h/533H 13v/122V Pos: standing >
  ...^MM      
 ....MM    ^  
 ....M     M  
 .^..M@   MM  
 ...^    MMM  
 ..^^   MM    
  ..    MM    
  ...MM       
 ....MP    M  
 .^..MP   MM  
 ...^ @  MMM  
 ..^^   MM    
 ...    MM    
  ..^  MM ^   
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Nydori enters from the north.

< 448h/533H 11v/122V Pos: standing >
  ...M        
 .^..M    MM  
 ...^ P  MMM  
 ..^^ @ MM    
 ...    MM    
 ^..^  MM ^^  
  .^^ ^   ^   
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Nydori enters from the north.

< 445h/533H 9v/122V Pos: standing >
  ....M       
 ..^..M    M  
 M...^    MM  
 ...^^@P MM   
 ....    MM   
 .^..^  MM ^  
  ..^^ ^      
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Nydori enters from the east.

< 445h/533H 7v/122V Pos: standing >
  ....M       
 ..^..M    M  
 M...^    MM  
 ...^^@  MM   
 ....    MM   
 .^..^  MM ^  
  ..^^ ^      
  .....M      
 M..^..M      
 MM...^    M  
 M...^@P  MM  
 M....    MM  
 ^.^..^  MM   
  ...^^ ^     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A crafting recipe lies here collecting dust.
A hideous nightcrawler claw has been left here.
Nydori enters from the east.

< 445h/533H 6v/122V Pos: standing >
  .....M      
 M..^..M      
 MM...^ P  M  
 M...^@   MM  
 M....    MM  
 ^.^..^  MM   
  ...^^ ^     

< 445h/533H 6v/122V Pos: standing >
  .....M      
 M..^..M      
 MM...^    M  
 M...^@   MM  
 M....    MM  
 ^.^..^  MM   
  ...^^ ^     

< 445h/533H 6v/122V Pos: standing >
  .....MM     
 ^.....M      
 M..^..M      
 MM...@    M  
 M...^P   MM  
 M....    MM  
  .^..^  MM   
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Nydori enters from the south.

< 445h/533H 4v/122V Pos: standing >
  .....^MM    
  .....MM     
 ^.....M      
 M..^.@M      
 MM...P    M  
 M...^^ P MM  
  ....    M   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Nydori enters from the south.

< 445h/533H 2v/122V Pos: standing >

< 445h/533H 2v/122V Pos: standing >
Pardon?

< 445h/533H 3v/122V Pos: standing >
  .....^MM    
  .....MM     
 ^.....M      
 M..^.@M      
 MM...^    M  
 M...^^P  MM  
  ....    M   

< 445h/533H 3v/122V Pos: standing >
  .....^MM    
  .....MM     
 ^.....M      
 M..^.@M      
 MM...^    M  
 M...^P   MM  
  ....    M   

< 445h/533H 3v/122V Pos: standing >
  .....^MM    
  .....MM     
 ^.....M      
 M..^.@M      
 MM...P    M  
 M...^^   MM  
  ....    M   

< 445h/533H 3v/122V Pos: standing >
  .....^MM    
  .....MM     
 ^.....M      
 M..^.@M      
 MM...^    M  
 M...^^   MM  
  ....    M   
A Goblin snaps into visibility.
A Goblin places a darksteel rapier [superior] with a strange black stone in the back of Nydori, resulting in some strange noises and some blood.

< 446h/533H 4v/122V Pos: standing >

< 446h/533H 4v/122V Pos: standing >
You sit down and relax.

< 446h/533H 5v/122V Pos: sitting >
You have memorized the following spells:
( 8th circle)  3 - mass heal
( 7th circle)  4 - full heal
( 6th circle)  5 - flame strike
               1 - negative energy barrier
( 5th circle)  5 - heal
               2 - vitality
( 4th circle)  1 - summon
               7 - invigorate
( 3rd circle)  2 - remove poison
               6 - cause critical
( 2nd circle)  9 - blindness
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic

And you are currently praying for the following spells:
    7 seconds:  ( 7th) full heal
   16 seconds:  ( 8th) dispel magic

You can pray 1 3rd circle spell(s).
You continue your praying.

< 446h/533H 5v/122V Pos: sitting >
You start meditating...

< 446h/533H 6v/122V Pos: sitting >
A Goblin's intercepts Nydori's attack with darksteel rapier [superior] with a strange black stone with eloquent ease.
A Goblin snaps into visibility.
A Goblin's powerful slash strikes Nydori hard.
A Goblin snaps into visibility.
A Goblin's slash strikes Nydori.
A Goblin snaps into visibility.

< 446h/533H 9v/122V Pos: sitting >
A Goblin snaps into visibility.
A Goblin dances an acrobatic maneuver in battle, and trips up Nydori!

< 446h/533H 11v/122V Pos: sitting >
Nydori's face flushes white for a moment.
A Goblin snaps into visibility.
A Goblin's powerful slash strikes Nydori.
A Goblin snaps into visibility.
A Goblin's impressive slash strikes Nydori.
A Goblin snaps into visibility.
A Goblin's powerful pierce strikes Nydori hard.
A Goblin snaps into visibility.
A Goblin's powerful pierce strikes Nydori hard.
A Goblin snaps into visibility.

< 446h/533H 13v/122V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 447h/533H 19v/122V Pos: standing >
You start chanting...

< 447h/533H 19v/122V Pos: standing >
A Goblin surprises Nydori with a blow to his back, leaving him momentarily confused.
A Goblin snaps into visibility.
A Goblin's powerful slash strikes Nydori.
A Goblin snaps into visibility.
A Goblin's slash strikes Nydori.
A Goblin snaps into visibility.
A Goblin's powerful slash strikes Nydori hard.
A Goblin snaps into visibility.

< 447h/533H 21v/122V Pos: standing >
A Goblin snaps into visibility.
A Goblin gets past Nydori's defenses and strikes with a mighty blow.
A Goblin fades into the shadows and quickly strikes at Nydori's face, causing them to see stars.
Nydori seems to be blinded!
Casting: full heal *

< 447h/533H 21v/122V Pos: standing >
You complete your spell...
A torrent of divine energy flows into Nydori's body, and his wounds begin to heal!

< 447h/533H 22v/122V Pos: standing >
A Goblin slips beneath Nydori's guard dealing a vicious attack!!
A Goblin snaps into visibility.
A Goblin's powerful pierce strikes Nydori.
A Goblin snaps into visibility.
A Goblin's impressive pierce strikes Nydori.
A Goblin snaps into visibility.
A Goblin's powerful pierce strikes Nydori.
A Goblin snaps into visibility.
A Goblin's mighty slash strikes Nydori very hard.
A Goblin snaps into visibility.
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
  *The Chasm of the Misty Vale                   (slightly evil) 
   The Battlefield                               (good)          
  *The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (extremely evil)
  *Pits of Cerberus                              (good)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (pure good)     
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (extremely good)
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (very good)     
  *The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
  *Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (pure good)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (good)          
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (pure evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (very evil)     
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (slightly evil) 
  *The Hall of the Ancients                      (extremely good)
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
  *Castle Ravenloft                              (evil)          

* = already completed this boot.

< 448h/533H 24v/122V Pos: standing >

		Score information for Sylvie

Level: 40   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 448(533)  Moves: 24(122)
Coins carried:    7 platinum    24 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Coldshielded
Frags:   +0.00   Deaths:   2
Detecting:      Invisible Magic
Protected from: Low Circle spells
Enchantments:   Ultravision Levitation
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  399 

Active Spells:
--------------
well-rested bonus (145 minutes)
detect invisibility (46 minutes)
vitality (6 minutes)


< 448h/533H 24v/122V Pos: standing >
You start chanting...

< 448h/533H 25v/122V Pos: standing >
A Goblin's intercepts Nydori's attack with darksteel rapier [superior] with a strange black stone with eloquent ease.
A Goblin snaps into visibility.
A Goblin's slash strikes Nydori.
A Goblin snaps into visibility.
A Goblin's mighty slash strikes Nydori very hard.
A Goblin snaps into visibility.

< 448h/533H 26v/122V Pos: standing >
PooF! a Goblin suddenly performs an evasive maneouver, quickling darting into the shadows!

< 448h/533H 27v/122V Pos: standing >
A Goblin snaps into visibility.
-=[Out of nowhere, a Goblin stabs you in the back.]=-
OUCH!  That really did HURT!
The globe around a Goblin's body flares as it bears the brunt of your assault!

< 370h/533H 27v/122V Pos: standing >
< T: Sylvie TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 You dodge a Goblin's vicious attack.
A Goblin snaps into visibility.
-=[A Goblin's slash strikes you.]=-
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin viciously strikes at your face, causing you to lose your concentration!
You abort your prayer before it's done!
A Goblin snaps into visibility.
-=[A Goblin's impressive pierce strikes you.]=-
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
-=[A Goblin's impressive pierce strikes you.]=-
The globe around a Goblin's body flares as it bears the brunt of your assault!
You dodge a Goblin's vicious attack.
A Goblin snaps into visibility.

< 326h/533H 28v/122V Pos: standing >
< T: Sylvie TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 You start chanting...

< 326h/533H 28v/122V Pos: standing >
< T: Sylvie TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 Nydori clambers to his feet.

< 326h/533H 28v/122V Pos: standing >
< T: Sylvie TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin dances an amazing maneuver in battle, tripping you.

< 326h/533H 28v/122V Pos: on your ass >
< T: Sylvie TP: ass TC: few wounds E: A Goblin sta EP: excellent >
 Standing would be a good first step.
You abort your prayer before it's done!

< 326h/533H 28v/122V Pos: on your ass >
< T: Sylvie TP: ass TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
-=[A Goblin's powerful slash strikes you hard.]=-
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
-=[A Goblin's powerful pierce strikes you.]=-
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
-=[A Goblin's powerful slash strikes you hard.]=-
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
-=[A Goblin's pierce strikes you hard.]=-
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
-=[A Goblin's powerful pierce strikes you hard.]=-
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
-=[A Goblin's powerful slash strikes you hard.]=-
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.

< 178h/533H 28v/122V Pos: on your ass >
< T: Sylvie TP: ass TC: nasty wounds E: A Goblin sta EP: excellent >
 A Goblin suddenly clutches their head, as if trying to shrug off some unknown malady.
A Goblin snaps into visibility.
A Goblin's eyes briefly cloud over as his body is painfully ripped apart from within.

< 178h/533H 28v/122V Pos: on your ass >
< T: Sylvie TP: ass TC: nasty wounds E: A Goblin sta EP: few scratches >
 A Goblin parries your futile lunge at him.
A Goblin snaps into visibility.

< 178h/533H 28v/122V Pos: on your ass >
< T: Sylvie TP: ass TC: nasty wounds E: A Goblin sta EP: few scratches >
 A Goblin snaps into visibility.
-=[Before you can react a Goblin suddenly lashes at you.]=-
OUCH!  That really did HURT!
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!

< 113h/533H 28v/122V Pos: on your ass >
< T: someone TP: ass TC:pretty hurt E: someone sta EP: few scratches >
 -=[Someone's powerful pierce seriously wounds you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
-=[Someone's impressive slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
-=[Someone's concussion blast rips into you, shattering your soul!]=-
Your something was disintegrated by the negative energy!
Your something was disintegrated by the negative energy!