The death of [56 Assassin] Skurk - The Horde (Orc)

in Entrance to an Underground Hideout

from the perspective of [56 Wildmage] Naj Islamic Jihad (Shade)

<floating about head>a mirrored ioun stone[29h 55m 41s]
<worn as a badge>    the insignia of swirling feathers and flowing water [49%]
<worn on head>       a relic crown of impunity [superior]
<worn on eyes>       the goggles of hate [poor] (magic)
<worn in ear>        a sparkling earring [poor] (magic) (glowing)
<worn in ear>        a dangling diamond earring (glowing)
<worn on face>       the wailing face of a pygmie banshee (magic)[29h 55m 43s]
<worn around neck>   a necklace of dangling rat skulls
<worn around neck>   a amulet of the Blood-eye
<worn on body>       the armor of a MaDMaN (magic) [89%]
<worn about body>    a dark-blue robe of stars and moons [superior] (magic) (humming)
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<attached to belt>   a potion of greater invisibility (magic)
<attached to belt>   a potion of greater invisibility (magic)
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[61h 0m 0s]
<worn around wrist>  a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[29h 55m 41s]
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a ring of the Tentabeast [superior] (magic) (glowing)
<worn on finger>     the ring of celestial wonders [poor] (glowing)
<held>               a black pearl earring
<worn on legs>       some brutal crystal greaves from Arcorar - the Great King Forest [71%]
<worn on feet>       a pair of dusty boots [poor] (glowing)

Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1045h/1045H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1045h/1045H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1045h/1045H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1045h/1045H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1045h/1045H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1045h/1045H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1045h/1045H 221v/221V Pos: standing >

< 1045h/1045H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1045h/1045H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1045h/1045H 221v/221V Pos: standing >

< 1045h/1045H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1045h/1045H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1045h/1045H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1045h/1045H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1045h/1045H 221v/221V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
  *The Chasm of the Misty Vale                   (slightly evil) 
   The Battlefield                               (very good)     
  *The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (pure evil)     
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (pure good)     
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (extremely good)
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
  *The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
  *Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (good)          
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (pure good)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (very evil)     
   Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (slightly evil) 
  *The Hall of the Ancients                      (extremely good)
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
  *Castle Ravenloft                              (evil)          

* = already completed this boot.

< 1045h/1045H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1045h/1045H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1045h/1045H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1045h/1045H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1045h/1045H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1045h/1045H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1045h/1045H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1045h/1045H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1045h/1045H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1045h/1045H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1045h/1045H 221v/221V Pos: standing >
Your heroic urges slowly fade away.
You quickly scan the area.
You see nothing.

< 1009h/1009H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1009h/1009H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1009h/1009H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1009h/1009H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1009h/1009H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1009h/1009H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1009h/1009H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1009h/1009H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1009h/1009H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1009h/1009H 221v/221V Pos: standing >
You quickly scan the area.
A goblin merchant who is close by to your west.

< 1009h/1009H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1009h/1009H 221v/221V Pos: standing >
You quickly scan the area.
A goblin merchant who is close by to your west.

< 1009h/1009H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.

< 1009h/1009H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.
A goblin merchant sneaks in from the west.

< 1009h/1009H 221v/221V Pos: standing >
A goblin merchant slithers passed a half-orc rogue.

< 1009h/1009H 221v/221V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
*A goblin merchant is lying in mid-air here.
A half-orc rogue stands here.

< 1009h/1009H 221v/221V Pos: standing >
A goblin merchant slithers passed a half-orc rogue.

< 1009h/1009H 221v/221V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1009h/1009H 221v/221V Pos: standing >
You complete your spell...
Your fiery blast strikes a goblin merchant full on!
A goblin merchant snaps into visibility.
[Damage: 49 ] A goblin merchant snaps into visibility.
-=[A goblin merchant's weak pierce grazes you.]=-
You dodge a goblin merchant's vicious attack.
-=[A goblin merchant's pierce grazes you.]=-
-=[A goblin merchant's weak pierce grazes you.]=-
You dodge a goblin merchant's vicious attack.

< 1006h/1009H 221v/221V Pos: standing >
< T: Naj TP: sta TC:few scratches E: a goblin merchant ass EP: few scratches >
 You start chanting...

< 1009h/1009H 221v/221V Pos: standing >
< T: Naj TP: sta TC:excellent E: a goblin merchant ass EP: few scratches >
 Looking panicked, a goblin merchant scrambles madly to his feet!

< 1009h/1009H 221v/221V Pos: standing >
< T: Naj TP: sta TC:excellent E: a goblin merchant sta EP: few scratches >
 A goblin merchant attempts to flee.
A goblin merchant bumps into a half-orc rogue.
A goblin merchant tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
< T: Naj TP: sta TC:excellent E: a goblin merchant sta EP: few scratches >
 A goblin merchant attempts to flee.
Oof!  a goblin merchant bumps into you.
A goblin merchant tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
< T: Naj TP: sta TC:excellent E: a goblin merchant sta EP: few scratches >
 Casting: immolate *

< 1009h/1009H 221v/221V Pos: standing >
< T: Naj TP: sta TC:excellent E: a goblin merchant sta EP: few scratches >
 A goblin merchant attempts to flee.
Oof!  a goblin merchant bumps into you.
A goblin merchant tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
< T: Naj TP: sta TC:excellent E: a goblin merchant sta EP: few scratches >
 A goblin merchant attempts to flee.
Oof!  a goblin merchant bumps into you.
A goblin merchant tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
< T: Naj TP: sta TC:excellent E: a goblin merchant sta EP: few scratches >
 Casting: immolate 
A goblin merchant turns to focus his attack on a half-orc rogue!
A goblin merchant snaps into visibility.

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC:excellent E: a goblin merchant sta EP: few scratches >
 You complete your spell...
Your fiery blast strikes a goblin merchant full on!
A goblin merchant snaps into visibility.
[Damage: 48 ] A goblin merchant's impressive pierce strikes a half-orc rogue hard.
A goblin merchant's impressive pierce strikes a half-orc rogue hard.
A goblin merchant's impressive pierce strikes a half-orc rogue hard.
A goblin merchant's pierce strikes a half-orc rogue very hard.
A goblin merchant's impressive pierce strikes a half-orc rogue very hard.
A goblin merchant's impressive pierce seriously wounds a half-orc rogue.

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: nasty wounds E: a goblin merchant sta EP: few scratches >
 A goblin merchant snaps into visibility.
[Damage: 26 ] -=[Flames smother a goblin merchant, searing and baking him.]=-
An Orc's disguise falls apart!
An Orc parries a half-orc rogue's lunge at him.
An Orc parries a half-orc rogue's lunge at him.
A half-orc rogue attempts to flee.
A half-orc rogue bumps into an Orc.
A half-orc rogue tries to flee, but can't make it out of here!
An Orc snaps into visibility.

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: nasty wounds E: An Orc sta EP:  small wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: nasty wounds E: An Orc sta EP:  small wounds >
 Casting: chaotic ripple 

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: nasty wounds E: An Orc sta EP:  small wounds >
 Autosaving...
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
An Orc snaps into visibility.
[Damage: 143 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into an Orc.]=-
An Orc snaps into visibility.
[Damage: 48 ] -=[BOOOOOOOOOM!
an Orc explodes in flames as a GIGANTIC fireball engulfs him.]=-
Darkness flows from the rift encasing an Orc in an impenetrable shell.
An Orc seems to be blinded!

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: nasty wounds E: An Orc sta EP:  few wounds >
 You start chanting...

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: nasty wounds E: An Orc sta EP:  few wounds >
 An Orc snaps into visibility.
An Orc's pierce seriously wounds a half-orc rogue.
A half-orc rogue dodges an Orc's attack.
An Orc's impressive pierce seriously wounds a half-orc rogue.
A half-orc rogue dodges an Orc's attack.
An Orc's pierce seriously wounds a half-orc rogue.
An Orc's impressive pierce enshrouds a half-orc rogue in a mist of blood.

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: awful E: An Orc sta EP:  few wounds >
 An Orc snaps into visibility.
[Damage: 26 ] -=[Flames smother an Orc, searing and baking him.]=-

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: awful E: An Orc sta EP:  few wounds >
 An Orc snaps into visibility.
[Damage: 24 ] -=[Flames smother an Orc, searing and baking him.]=-
An Orc attempts to flee.
An Orc bumps into a half-orc rogue.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: awful E: An Orc sta EP:  few wounds >
 Casting: solbeeps missile barrage 
An Orc attempts to flee.
Oof!  an Orc bumps into you.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: awful E: An Orc sta EP:  few wounds >
 You complete your spell...
An Orc snaps into visibility.
[Damage: 39 ] -=[Your missile of force hits an Orc soundly.]=-
An Orc's tiny copper earring [superior] was damaged from the massive blow!
An Orc snaps into visibility.
[Damage: 42 ] -=[Your missile of force hits an Orc soundly.]=-
An Orc snaps into visibility.
[Damage: 48 ] -=[Your missile of force hits an Orc soundly.]=-
An Orc snaps into visibility.
[Damage: 36 ] -=[Your missile of force hits an Orc soundly.]=-

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: awful E: An Orc sta EP:  few wounds >
 A half-orc rogue suddenly appears a bit confused!
A half-orc rogue misses an Orc.
A half-orc rogue misses an Orc.
A half-orc rogue attempts to flee.
A half-orc rogue bumps into an Orc.
A half-orc rogue tries to flee, but can't make it out of here!
An Orc snaps into visibility.
An Orc attempts to flee.
Oof!  an Orc bumps into you.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: awful E: An Orc sta EP:  few wounds >
 An Orc attempts to flee.
Oof!  an Orc bumps into you.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: awful E: An Orc sta EP:  few wounds >
 You start chanting...
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: awful E: An Orc sta EP:  few wounds >
 An Orc says 'vitiop'
An Orc's mask of the flayed mind of health glows vibrantly for a moment before the aura subsides...

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: awful E: An Orc sta EP:  few wounds >
 An Orc attempts to flee.
Oof!  an Orc bumps into you.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
< T: rogue TP: sta TC: awful E: An Orc sta EP:  few wounds >
 Casting: solbeeps missile barrage 
An Orc snaps into visibility.
An Orc's impressive pierce causes a half-orc rogue to grimace in pain.
An Orc's impressive pierce grievously wounds a half-orc rogue.
A half-orc rogue is incapacitated and will slowly die, if not aided.
An Orc's fine pierce hits a half-orc rogue.
A half-orc rogue is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a half-orc rogue.
An Orc attempts to flee.
An Orc bumps into a half-orc rogue.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
<A faint hum can be heard from a pair of pale, misty gloves carried by an Orc.
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
You send a wave of incredible visions toward an Orc.
Your wave of visions seems to entrance an Orc!
An Orc is stunned!
An Orc snaps into visibility.
[Damage: 47 ] -=[Your missile of force hits an Orc soundly.]=-
An Orc snaps into visibility.
[Damage: 51 ] -=[Your missile of force hits an Orc soundly.]=-
An Orc snaps into visibility.
[Damage: 51 ] -=[Your missile of force hits an Orc soundly.]=-
An Orc snaps into visibility.
[Damage: 48 ] -=[Your missile of force hits an Orc soundly.]=-
An Orc bumps into a half-orc rogue.

< 1009h/1009H 221v/221V Pos: standing >
An Orc snaps into visibility.
[Damage: 25 ] -=[Flames smother an Orc, searing and baking him.]=-
An Orc attempts to flee.
An Orc bumps into a half-orc rogue.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
An Orc snaps into visibility.
[Damage: 22 ] -=[Flames smother an Orc, searing and baking him.]=-
An Orc's quiver of holding is burned from the blast!
An Orc attempts to flee.
An Orc bumps into a half-orc rogue.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
An Orc attempts to flee.
Oof!  an Orc bumps into you.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
You start chanting...

< 1009h/1009H 221v/221V Pos: standing >
An Orc attempts to flee.
An Orc bumps into a half-orc rogue.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
An Orc attempts to flee.
An Orc bumps into a half-orc rogue.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
Casting: solbeeps missile barrage 
An Orc attempts to flee.
An Orc bumps into a half-orc rogue.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
You complete your spell...
An Orc snaps into visibility.
[Damage: 38 ] -=[Your missile of force hits an Orc soundly.]=-
An Orc snaps into visibility.
[Damage: 40 ] -=[Your missile of force hits an Orc soundly.]=-
An Orc snaps into visibility.
[Damage: 48 ] -=[Your missile of force hits an Orc soundly.]=-
An Orc snaps into visibility.
[Damage: 47 ] -=[Your missile of force hits an Orc soundly.]=-

< 1009h/1009H 221v/221V Pos: standing >
An Orc attempts to flee.
Oof!  an Orc bumps into you.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
An Orc attempts to flee.
An Orc bumps into a half-orc rogue.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
You don't have that spell memorized.
An Orc attempts to flee.
Oof!  an Orc bumps into you.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
An Orc snaps into visibility.
[Damage: 20 ] -=[Flames smother an Orc, searing and baking him.]=-
You don't have that spell memorized.

< 1009h/1009H 221v/221V Pos: standing >
The flaming conflagration burning an Orc subsides!
You start chanting...
An Orc attempts to flee.
An Orc bumps into a half-orc rogue.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
An Orc attempts to flee.
Oof!  an Orc bumps into you.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
An Orc attempts to flee.
An Orc bumps into a half-orc rogue.
An Orc tries to flee, but can't make it out of here!

< 1009h/1009H 221v/221V Pos: standing >
Casting: bigbys crushing hand 

< 1009h/1009H 221v/221V Pos: standing >
You complete your spell...
An Orc snaps into visibility.
[Damage: 155 ] -=[An Orc is grabbed by your giant fist, which begins crushing him.]=-
An Orc's long, flowing cape of hellfire of regeneration was completely destroyed by the massive blow!
An Orc's golden scale dangling from a platinum chain [superior] was completely destroyed by the massive blow!
An Orc's tiny copper earring [superior] was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!