The death of [ 2 Mercenary] Iwin (Orc)

in A Cozy Sleeping Chamber

from the perspective of [ 2 Mercenary] Iwin (Orc)


[3] A gnoby piece of wood, perhaps a small mace, lies here.
A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[3] A durable looking footman's flail lies discarded here.
[3] A large black leather whip lies coiled here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
[3] A great flail has been carelessly left here.
An orcish guard stands here patrolling.
Yzarafk (Orc)(medium) stands here.

< 1h/42H 107v/113V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (extremely good)
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (good)          
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (pure good)     
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (pure good)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (good)          
   The Astral Plane                              (good)          
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (pure good)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (extremely good)
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 1h/42H 107v/113V Pos: standing >
You aren't wearing anything!

< 1h/42H 108v/113V Pos: standing >
You are carrying: (0/11)

< 1h/42H 108v/113V Pos: standing >
You get a small bandage.

< 1h/42H 110v/113V Pos: standing >
You attempt to bandage yourself.

< 1h/42H 111v/113V Pos: standing >
You continue bandaging yourself.

< 4h/42H 110v/113V Pos: standing >
You continue bandaging yourself.

< 7h/42H 107v/113V Pos: standing >
You are already standing.

< 7h/42H 107v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
Obvious exits: -N -D
A few drops of fresh blood are scattered around the area.
An unwanted pendant sits on the floor here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orc guard of the Black Order is here watching your every action.
Crawling about, this baby orc is crying loudly.
An orc guard of the Black Order is here watching your every action.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 7h/42H 106v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -U
Fresh blood covers everything in the area.
An orcish thief watches his next victim closely.

< 7h/42H 105v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
An orcish elite searches the area here for any signs of problems.
A baby orc sits atop a stray dog.

< 7h/42H 104v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Crawling about, this baby orc is crying loudly.

< 7h/42H 103v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
An orcish elite in mid-air sits atop a large warhorse.

< 7h/42H 102v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Running about town, this female orc is restocking her low supplies.

< 7h/42H 102v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S

< 8h/42H 101v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An orc guard of the Black Order is here watching your every action.
An orc guard of the Black Order is here watching your every action.

< 8h/42H 100v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
A few drops of fresh blood are scattered around the area.
Running about town, this female orc is restocking her low supplies.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 8h/42H 99v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U

< 8h/42H 99v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
An old sword sits on the ground here.
An orc guard of the Black Order is here watching your every action.

< 8h/42H 98v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S

< 8h/42H 97v/113V Pos: standing >
 ***^^M*^M  
 *^*^^^^**  
 ^.^M@..**  
 ^...+..^*  
 M...+...*  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 8h/42H 96v/113V Pos: standing >
You are no longer bandaging...
You are no longer being bandaged.
 *^*^^^^**  
 ^.^M+..**  
 ^...@..^*  
 M...+...*  
 .^..+C...  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 8h/42H 96v/113V Pos: standing >
 ^.^M+..**  
 ^...+..^*  
 M...@...*  
 .^..+C...  
 ^*M.+....  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 8h/42H 95v/113V Pos: standing >
 ^...+..^*  
 M...+...*  
 .^..@C...  
 ^*M.+....  
 ^**.CCM..  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 8h/42H 95v/113V Pos: standing >
 M...+...*  
 .^..+C...  
 ^*M.@....  
 ^**.CCM..  
 ****+*...  
A repaired Cobblestone Path
Obvious exits: -N -E -S -W

< 8h/42H 94v/113V Pos: standing >
 .^..+C...  
 ^*M.+....  
 ^**.@CM..  
 ****+*...  
 *^^*+*^^.  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
The corpse of an Orc is lying here.

< 8h/42H 93v/113V Pos: standing >
 ^*M.+....  
 ^**.CCM..  
 ****@*...  
 *^^*+*^^.  
 **^*+^^*.  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 8h/42H 93v/113V Pos: standing >
 ^**.CCM..  
 ****+*...  
 *^^*@*^^.  
 **^*+^^*.  
 +++.++**M  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 8h/42H 92v/113V Pos: standing >
 ****+*...  
 *^^*+*^^.  
 **^*@^^*.  
 +++.++**M  
 .**^*+**.  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 8h/42H 91v/113V Pos: standing >
 ^^*+*  
 *^@+^  
 ++.++  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 8h/42H 91v/113V Pos: standing >
 ^.****+*.  
 .**^^*+*^  
 ..**@*+^^  
 .++++.++*  
 ...**^*+*  
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 9h/42H 89v/113V Pos: standing >
 **^^*  
 .*@^*  
 ++++.  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 9h/42H 87v/113V Pos: standing >
 M.**^^*+*  
 ...**^*+^  
 +.++@+.++  
 ....**^*+  
 .^M...^M+  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 9h/42H 87v/113V Pos: standing >
 .M.**^^*+  
 ....**^*+  
 .+.+@++.+  
 .....**^*  
 ^.^M...^M  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 9h/42H 86v/113V Pos: standing >
 ..M.**^^*  
 .....**^*  
 M.+.@+++.  
 ......**^  
 .^.^M...^  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 9h/42H 85v/113V Pos: standing >
 ...M.**^^  
 M.....**^  
 +M.+@++++  
 .......**  
 ..^.^M...  
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 9h/42H 85v/113V Pos: standing >
 ....M.**^  
 .M.....**  
 ++M.@.+++  
 ........*  
 ...^.^M..  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 9h/42H 84v/113V Pos: standing >
 .....M.**  
 M.M.....*  
 +++M@+.++  
 .........  
 ....^.^M.  
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 9h/42H 83v/113V Pos: standing >
 M.M.....*  
 +++M.+.++  
 ....@....  
 ....^.^M.  
 ..^^^^...  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 9h/42H 81v/113V Pos: standing >
 +++M.+.++  
 .........  
 ....@.^M.  
 ..^^^^...  
 G^MM^..M.  
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 9h/42H 80v/113V Pos: standing >
 ++++M.+.+  
 .........  
 ....@^.^M  
 ...^^^^..  
 ^G^MM^..M  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 9h/42H 78v/113V Pos: standing >
 ++++M.+.+  
 .........  
 ....@^.^M  
 ...^^^^.M  
 ^G^MM^...  
 +++++M.+.  
 .........  
 ....@.^.^  
 ....^^^^.  
 .^G^MM^..  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 9h/42H 76v/113V Pos: standing >
 +++++.M+.  
 .........  
 ....@.^.^  
 ....^^^^.  
 .^G^MM^..  
 ++++++.M+  
 .........  
 ....@..^.  
 .....^^^^  
 ..^G^MM^.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 9h/42H 74v/113V Pos: standing >
 .++++++.M  
 .........  
 ....@...^  
 ......^^^  
 ...^G^MM^  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 9h/42H 73v/113V Pos: standing >
 .++++++.M  
 .........  
 ....@...^  
 ......^^^  
 ...^G^MM^  
 .........  
 ........^  
 ....@.^^^  
 ...^G^MM^  
 ^.^.^MM^^  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 9h/42H 71v/113V Pos: standing >
 ........^  
 ......^^^  
 ...^@^MM^  
 ^.^.^MM^^  
 ^.^MMM^^M  
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The guildhall of - The Horde is here.

< 9h/42H 69v/113V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of - The Horde
</map>
The High-Arched Foyer before The Hall of - The Horde
Obvious exits: -N -S

< 9h/42H 70v/113V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 9h/42H 69v/113V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -W -U -D -NW -SW
Fresh blood splatters cover the area.
A jeweled dragonscale signet from Ruined Temple of Tezcatlipoca lies here on the ground.
A soldier's stone platemail from The Temple of Lizizania lies here on the ground.
A fanged gem heater shield lies here on the ground.
A rope of golden thread lies here.
A small amount of wool has been left here.
Some thick hides lined with fur have been rolled up here.
A small piece of gold has been left here.
A gaudy pair of green boots lies on the ground.
[6] A potion is laying here.
The legs of an Orc are lying here.
The eyes of an Orc are lying here.
A pair of well worn leather boots have been discarded here.
Some nuggets of feral Black Kush have been dropped here.
A bulletin board stands here.
[3] The corpse of an Orc is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Shadow Beast is lying here.
The corpse of a Shade is lying here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.

< 9h/42H 68v/113V Pos: standing >
You tip your hat at no one in particular.

< 10h/42H 70v/113V Pos: standing >
Someone suddenly attacks YOU!
A Shadow Beast snaps into visibility.
A Shadow Beast misses you.

< 10h/42H 71v/113V Pos: standing >
< T: Iwin TP: sta TC:pretty hurt E: A Shadow Beast sta EP: excellent >
 Someone assists a Shadow Beast heroically.
A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's impressive slash hits you.]=-