The death of [51 Scoundrel] Razz Islamic Jihad (Shade)

in Rugged Hillside of the Northern Wilds

from the perspective of [56 Holyman] Zaiobe - The Horde (Duergar)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of precision (magic)
<worn on head>       the shadowy crown of damnation of endurance (magic)
<worn on eyes>       the eyepatch of immortality of wisdom (magic) (glowing)
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing)
<worn in ear>        an emerald disc fashioned from bone of greater wisdom (magic) [88%]
<worn on face>       a splintered dragon scale [poor]
<worn around neck>   a troglodyte witchdoctor's spirit pouch (magic) (glowing)
<worn around neck>   the amulet of lordly protection (magic)
<worn on body>       a spiked suit of fluted dragonscale [superior] (magic)
<worn about body>    a pair of razorsteel angel wings [superior] (glowing)
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [78%]
<worn about waist>   the threads of astral projection of wisdom (glowing)
<worn on belt buckle>an intricate hourglass running in reverse [superior] (magic)
<worn on arms>       a set of gartham hide sleeves (magic)[105h 22m 11s]
<held as shield>     the shield of flames (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  an umbilical cord from a pregnant duergar (magic)[105h 22m 11s]
<worn on hands>      the gloves of immolation (glowing) [65%]
<worn on finger>     a ring of angel feathers [superior]
<worn on finger>     a ring of astral essence of health (humming)
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[105h 13m 1s]
<worn on legs>       some superior dragonscale pants
<worn on feet>       some spurred blood crystal boots (magic)

Obvious exits: -N -E -S -W

< 1277h/1277H 139v/233V Pos: standing >
   ..........*    
  ++++++..+.+++   
 .............**  
 ........^M^....  
 ......^@^^.....  
 ...^G^MM^......  
 ^.^.^MM^^......  
  .^MMM^^.^....   
   MMM^^^.....    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 1277h/1277H 138v/233V Pos: standing >
   ...........    
  .++++++..+.++   
 ..............*  
 .........^M^...  
 .......@^^^....  
 M...^G^MM^.....  
 ^^.^.^MM^^.....  
  ^.^MMM^^.^...   
   ^MMM^^^....    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 1277h/1277H 137v/233V Pos: standing >
   ...........    
  ..++++++..+.+   
 ...............  
 ..........^M^..  
 .......@^^^^...  
 .M...^G^MM^....  
 .^^.^.^MM^^....  
  .^.^MMM^^.^..   
   .^MMM^^^...    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 1277h/1277H 135v/233V Pos: standing >
   ...........    
  ..++++++..+.+   
 ...............  
 ..........^M^..  
 .......@^^^^...  
 .M...^G^MM^....  
 .^^.^.^MM^^....  
  .^.^MMM^^.^..   
   .^MMM^^^...    
   ...........    
  +..++++++..+.   
 ...............  
 ...........^M^.  
 .......@.^^^^..  
 ..M...^G^MM^...  
 ..^^.^.^MM^^...  
  ..^.^MMM^^.^.   
   ^.^MMM^^^..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
[2] An old sword sits on the ground here. (magic)

< 1277h/1277H 134v/233V Pos: standing >
There is no gh here.

< 1277h/1277H 135v/233V Pos: standing >
   ...........    
  +..++++++..+.   
 ...............  
 ...........^.^.  
 .......@.^^^M..  
 ..M...^G^MM^...  
 ..^^.^.^MM^^...  
  ..^.^MMM^^.^.   
   ^.^MMM^^^..    

< 1277h/1277H 140v/233V Pos: standing >
   ..++++++..+    
  .............   
 ...........^.^.  
 .........^^^M..  
 ..M...^@^MM^...  
 ..^^.^.^MM^^...  
 ^..^.^MMM^^.^..  
  ^^.^MMM^^^...   
   .^MMMM^^.^.    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The guildhall of - The Horde is here.

< 1277h/1277H 144v/233V Pos: standing >
   ...........    
  +..++++++..+.   
 ...............  
 ...........^.^.  
 .......@.^^^M..  
 ..M...^G^MM^...  
 ..^^.^.^MM^^...  
  ..^.^MMM^^.^.   
   ^.^MMM^^^..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
[2] An old sword sits on the ground here. (magic)

< 1277h/1277H 142v/233V Pos: standing >
   ...........    
  ++..++++++..+   
 M..............  
 ............^.^  
 .......@..^^^M.  
 ...M...^G^MM^..  
 ...^^.^.^MM^^..  
  ^..^.^MMM^^.^   
   ^^.^MMM^^^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 1277h/1277H 141v/233V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.

< 1277h/1277H 142v/233V Pos: standing >
   +..++++++..    
  .............   
 ............^.^  
 ..........^^^M.  
 ...M...@G^MM^..  
 ...^^.^.^MM^^..  
 .^..^.^MMM^^.^.  
  .^^.^MMM^^^..   
   ^.^MMMM^^.^    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 1277h/1277H 150v/233V Pos: standing >
   ..++++++..+    
  .............   
 ...........^.^.  
 .........^^^M..  
 ..M...^@^MM^...  
 ..^^.^.^MM^^...  
 ^..^.^MMM^^.^..  
  ^^.^MMM^^^...   
   .^MMMM^^.^.    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The guildhall of - The Horde is here.

< 1277h/1277H 149v/233V Pos: standing >
   ..++++++..+    
  .............   
 ...........^.^.  
 .........^^^M..  
 ..M...^@^MM^...  
 ..^^.^.^MM^^...  
 ^..^.^MMM^^.^..  
  ^^.^MMM^^^...   
   .^MMMM^^.^.    

< 1277h/1277H 152v/233V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of - The Horde
</map>
The High-Arched Foyer before The Hall of - The Horde
Obvious exits: -N -S
A colossal onyx statue stands, spear at the ready!
A giant bronzed statue overlooks this foyer(holy)
A colossal onyx statue stands, spear at the ready!
An enormous statue of a djinn resides here.

< 1277h/1277H 155v/233V Pos: standing >
The statue of an anubian soldier stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1277h/1277H 156v/233V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -W -U -D -NW -SW
A key fashioned of gold and onyx floats an inch off the ground.
A wonderous golden portal key has been discarded here.
A blue flame resembling a key lays here. (glowing)
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[3] A rather large leather backpack lies here.
The key to the Sultan's vault lies here. (glowing)
A dark colored key lays here. (magic)
A blue flame resembling a key lies here. (glowing)
A shimmering stone belt lies here on the ground.
Some frozen stone mitts from Storm Port Stronghold lie here on the ground.
A ghastly stone platemail lies here on the ground.
A bulletin board stands here.
Gruul  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruul's head.
*Kanshi  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kanshi's head.

< 1277h/1277H 158v/233V Pos: standing >
Your field of living energy dissipates.

< 1277h/1277H 159v/233V Pos: standing >
You sit down and relax.

< 1277h/1277H 160v/233V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - prayer
(11th circle)  1 - true seeing
               2 - group recall
               1 - lesser sanctuary
(10th circle)  2 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               2 - plane shift
               2 - unholy word
( 8th circle)  1 - dispel magic
               1 - protection from undead
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  4 - flame strike
               1 - darkness
               1 - negative energy barrier
( 5th circle)  2 - vitality
               6 - destroy undead
( 4th circle)  1 - protection from evil
               1 - remove curse
               1 - summon
               1 - protection from good
               1 - protection from lightning
               1 - protection from gas
               1 - protection from acid
               1 - cure disease
               1 - invigorate
( 3rd circle)  1 - cure blind
               8 - earthquake
               1 - remove poison
( 2nd circle)  1 - preserve
               1 - protection from fire
               1 - protection from cold
               1 - slow poison
               7 - word of command
( 1st circle)  1 - armor
               1 - detect magic
               9 - turn undead

And you are currently praying for the following spells:
    0 seconds:  ( 1st) bless
    1 seconds:  (10th) full harm
    2 seconds:  (10th) full harm
    3 seconds:  ( 6th) flame strike

You can pray no more spells.
You continue your praying.

< 1277h/1277H 161v/233V Pos: sitting >
You have finished praying for bless.

< 1277h/1277H 164v/233V Pos: sitting >
You have finished praying for full harm.

< 1277h/1277H 171v/233V Pos: sitting >
You have finished praying for full harm.

< 1277h/1277H 178v/233V Pos: sitting >
You have finished praying for flame strike.
Your prayers are complete.

< 1277h/1277H 181v/233V Pos: sitting >
You clamber to your feet.

< 1277h/1277H 183v/233V Pos: standing >
You now follow Gruul.

< 1277h/1277H 186v/233V Pos: standing >
You attempt to give consent...

< 1277h/1277H 187v/233V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1277h/1277H 190v/233V Pos: standing >
You start chanting...

< 1277h/1277H 193v/233V Pos: standing >
Casting: vitality *

< 1277h/1277H 197v/233V Pos: standing >
Diinkarazan's grace flows down on you restoring the power of vitality.
You complete your spell...

< 1277h/1277H 201v/233V Pos: standing >

< 1277h/1277H 202v/233V Pos: standing >

< 1277h/1277H 203v/233V Pos: standing >
You start chanting...

< 1277h/1277H 208v/233V Pos: standing >
Casting: vitality ***

< 1277h/1277H 212v/233V Pos: standing >
Casting: vitality **

< 1277h/1277H 215v/233V Pos: standing >
Casting: vitality *

< 1277h/1277H 219v/233V Pos: standing >
Kanshi is now guarding you!

< 1277h/1277H 221v/233V Pos: standing >
You complete your spell...

< 1277h/1277H 222v/233V Pos: standing >
You start chanting...

< 1277h/1277H 226v/233V Pos: standing >
Selzz has entered the game.

< 1277h/1277H 229v/233V Pos: standing >
Casting: protection from undead 

< 1277h/1277H 230v/233V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.

< 1277h/1277H 231v/233V Pos: standing >
Diinkarazan's grace flows down on you restoring the power of protection from undead.
You complete your spell...
A field of living energy slowly forms around you.

< 1277h/1277H 233v/233V Pos: standing >
You stop following Gruul.
You now follow Kanshi.

< 1277h/1277H 233v/233V Pos: standing >
Selzz says 'oh wow'
You attempt to give consent...

< 1277h/1277H 233v/233V Pos: standing >
You are now a member of Kanshi's group.

< 1277h/1277H 233v/233V Pos: standing >

< 1277h/1277H 233v/233V Pos: standing >
Selzz now follows Kanshi.

< 1277h/1277H 233v/233V Pos: standing >
Selzz is now a member of Kanshi's group.

< 1277h/1277H 233v/233V Pos: standing >

< 1277h/1277H 233v/233V Pos: standing >
You start chanting...

< 1277h/1277H 233v/233V Pos: standing >
Casting: vitality *

< 1277h/1277H 233v/233V Pos: standing >
You complete your spell...
You vitalize Selzz.

< 1277h/1277H 233v/233V Pos: standing >

< 1277h/1277H 233v/233V Pos: standing >
You sit down and relax.

< 1277h/1277H 233v/233V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - prayer
(11th circle)  1 - true seeing
               2 - group recall
               1 - lesser sanctuary
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               2 - plane shift
               2 - unholy word
( 8th circle)  1 - dispel magic
               1 - protection from undead
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  5 - flame strike
               1 - darkness
               1 - negative energy barrier
( 5th circle)  6 - destroy undead
( 4th circle)  1 - protection from evil
               1 - remove curse
               1 - summon
               1 - protection from good
               1 - protection from lightning
               1 - protection from gas
               1 - protection from acid
               1 - cure disease
               1 - invigorate
( 3rd circle)  1 - cure blind
               8 - earthquake
               1 - remove poison
( 2nd circle)  1 - preserve
               1 - protection from fire
               1 - protection from cold
               1 - slow poison
               7 - word of command
( 1st circle)  1 - armor
               1 - bless
               1 - detect magic
               9 - turn undead

And you are currently praying for the following spells:
    0 seconds:  ( 5th) vitality
    1 seconds:  ( 5th) vitality

You can pray no more spells.
You continue your praying.

< 1277h/1277H 233v/233V Pos: sitting >
You have finished praying for vitality.

< 1277h/1277H 233v/233V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.

< 1277h/1277H 233v/233V Pos: sitting >
You clamber to your feet.

< 1277h/1277H 233v/233V Pos: standing >

< 1277h/1277H 233v/233V Pos: standing >

< 1277h/1277H 233v/233V Pos: standing >
You quickly scan the area.
You see nothing.

< 1277h/1277H 233v/233V Pos: standing >

< 1277h/1277H 233v/233V Pos: standing >

< 1277h/1277H 233v/233V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1277h/1277H 233v/233V Pos: standing >

< 1277h/1277H 233v/233V Pos: standing >

< 1277h/1277H 233v/233V Pos: standing >

< 1277h/1277H 233v/233V Pos: standing >

< 1277h/1277H 233v/233V Pos: standing >
Gruul leaves east.
Kanshi leaves east.
Selzz sneaks east.
You follow Kanshi.


<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*Selzz  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kanshi  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kanshi's head.
Gruul  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruul's head.

< 1277h/1277H 232v/233V Pos: standing >

< 1277h/1277H 232v/233V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.

< 1277h/1277H 232v/233V Pos: standing >

< 1277h/1277H 232v/233V Pos: standing >

< 1277h/1277H 232v/233V Pos: standing >
You nod.

< 1277h/1277H 232v/233V Pos: standing >
You are carrying: (1/10)
a bottomless bag of the illithids (magic)

< 1277h/1277H 232v/233V Pos: standing >

< 1277h/1277H 232v/233V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by Selzz.

< 1277h/1277H 232v/233V Pos: standing >
Gruul's body appears to recover from the affects of the potion.

< 1277h/1277H 232v/233V Pos: standing >

< 1277h/1277H 233v/233V Pos: standing >

< 1277h/1277H 233v/233V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1277h/1277H 233v/233V Pos: standing >
Gruul leaves south.
Kanshi leaves south.
You follow Kanshi.


<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of - The Horde
</map>

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of - The Horde
</map>
The High-Arched Foyer before The Hall of - The Horde
Obvious exits: -N -S
*Selzz  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kanshi  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kanshi's head.
Gruul  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruul's head.
A colossal onyx statue stands, spear at the ready!
A giant bronzed statue overlooks this foyer(holy)
A colossal onyx statue stands, spear at the ready!
An enormous statue of a djinn resides here.

< 1277h/1277H 232v/233V Pos: standing >

< 1277h/1277H 232v/233V Pos: standing >
Gruul leaves south.
Kanshi leaves south.
Selzz sneaks south.
You follow Kanshi.

   .++++++..    
  ...........   
 .M........^.M  
 ........^^^^.  
 .....^@^MM^..  
 .^^.^.^MM^^..  
 ..^.^MMM^^.^.  
  ^.^MMM^^^..   
   ^MMMM^^.^    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The guildhall of - The Horde is here.
*Selzz  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kanshi  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kanshi's head.
Gruul  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruul's head.

< 1277h/1277H 231v/233V Pos: standing >
Gruul leaves south.
Kanshi leaves south.
You follow Kanshi.

   .........    
  M........^.   
 ........^^^^.  
 .....^G^MM^..  
 .^^.^.@MM^^..  
 ..^.^MMM^^.^.  
 ^^.^MMM^^^...  
  .^MMMM^^.^.   
   ^MMM^^^^^    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
*Selzz  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kanshi  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kanshi's head.
Gruul  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruul's head.

< 1277h/1277H 229v/233V Pos: standing >
   .........    
  M........^.   
 ........^^^^.  
 .....^G^MM^..  
 .^^.^.@MM^^..  
 ..^.^MMM^^.^.  
 ^^.^MMM^^^...  
  .^MMMM^^.^.   
   ^MMM^^^^^    

< 1277h/1277H 229v/233V Pos: standing >
You start chanting...
You snap into visibility.

< 1277h/1277H 231v/233V Pos: standing >
You complete your spell...
Someone wavers in agony, as the positive energies purge your undead essence!
A lich necromancer snaps into visibility.
[Damage: 52 ] You send a lich necromancer reeling with your word of power.
Selzz starts casting an offensive spell.
Selzz snaps into visibility.
Kanshi snaps into visibility.
A Shade's disguise falls apart!
A Shade snaps into visibility.
Kanshi is burned severely as he hits a Shade!
A Shade is knocked to the ground by Kanshi's skillful bash!

< 1277h/1277H 233v/233V Pos: standing >
Kanshi snaps into visibility.
A Shade snaps into visibility.
Kanshi's impressive slash wounds a Shade.
A Shade's spell flows around Kanshi, leaving him unharmed!
Kanshi snaps into visibility.
A Shade snaps into visibility.
Kanshi's impressive slash wounds a Shade.
A Shade's spell flows around Kanshi, leaving him unharmed!
Kanshi snaps into visibility.
A Shade snaps into visibility.
Kanshi's powerful slash strikes a Shade.
A Shade's epic horn of flight and dragons was damaged from the massive blow!
A Shade's spell flows around Kanshi, leaving him unharmed!
A Shade blocks Kanshi's lunge at him.
Kanshi snaps into visibility.
A Shade snaps into visibility.

< 1277h/1277H 233v/233V Pos: standing >
Selzz completes his spell...
Selzz utters the word 'yufzghafw'
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
Selzz bathes a Shade in cleansing flame, but he does not look thankful.

< 1277h/1277H 233v/233V Pos: standing >
A Shade misses you.
You snap into visibility.
You block a Shade's lunge at you.
A Shade misses you.
A Shade misses you.
A Shade snaps into visibility.

< 1277h/1277H 233v/233V Pos: standing >
< T: Zaiobe TP: sta TC:excellent E: A Shade sit EP:  small wounds >
 You start chanting...
You snap into visibility.

< 1277h/1277H 233v/233V Pos: standing >
< T: Zaiobe TP: sta TC:excellent E: A Shade sit EP:  small wounds >
 Gruul starts casting an offensive spell.

< 1277h/1277H 233v/233V Pos: standing >
< T: Zaiobe TP: sta TC:excellent E: A Shade sit EP:  small wounds >
 Selzz starts casting an offensive spell.
Selzz snaps into visibility.

< 1277h/1277H 233v/233V Pos: standing >
< T: Zaiobe TP: sta TC:excellent E: A Shade sit EP:  small wounds >
 You snap into visibility.
Casting: destroy undead **

< 1277h/1277H 233v/233V Pos: standing >
< T: Zaiobe TP: sta TC:excellent E: A Shade sit EP:  small wounds >
 Kanshi snaps into visibility.
A Shade snaps into visibility.
Kanshi's impressive slash wounds a Shade.
A Shade's spell flows around Kanshi, leaving him unharmed!
Kanshi snaps into visibility.
A Shade snaps into visibility.
Kanshi's impressive slash wounds a Shade.
A Shade snaps into visibility.
Kanshi snaps into visibility.
Kanshi is burned severely as he hits a Shade!
Kanshi's impressive slash wounds a Shade.
A Shade snaps into visibility.
Kanshi snaps into visibility.
Kanshi is burned severely as he hits a Shade!
Kanshi's powerful slash strikes a Shade.
A Shade snaps into visibility.
Kanshi snaps into visibility.
Kanshi is burned severely as he hits a Shade!
Kanshi's impressive slash wounds a Shade.
A Shade snaps into visibility.
Kanshi snaps into visibility.
Kanshi is burned severely as he hits a Shade!
   .........    
  .M.......^.   
 ........^^^^.  
 .....^G^MM^..  
 .^^.^.@MM^^..  
 ..^.^MMM^^.^.  
 ^^.^MMM^^^...  
  .^MMMM^^.^.   
   ^MMM^^^^^    

< 1277h/1277H 233v/233V Pos: standing >
< T: Zaiobe TP: sta TC:excellent E: A Shade sit EP:  few wounds >
 Gruul completes his spell...
Gruul utters the words 'warhunso gsfal'
Gruul points at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
A blast of molten spray sent by Gruul coats a Shade with searing agony.

< 1277h/1277H 233v/233V Pos: standing >
< T: Zaiobe TP: sta TC:excellent E: A Shade sit EP:  few wounds >
 Selzz completes his spell...
Selzz utters the words 'paffue xurhuio'
Selzz snaps into visibility.
A Shade snaps into visibility.
A Shade begins to dry and wilt.
You snap into visibility.
Casting: destroy undead *

< 1277h/1277H 233v/233V Pos: standing >
< T: Zaiobe TP: sta TC:excellent E: A Shade sit EP:  nasty wounds >
 You block a Shade's lunge at you.
A Shade misses you.
A Shade misses you.
A Shade snaps into visibility.
You snap into visibility.
Gruul grasps his totem tightly, and begins communing with the spirits.
Gruul starts casting an offensive spell.

< 1277h/1277H 233v/233V Pos: standing >
< T: Zaiobe TP: sta TC:excellent E: A Shade sit EP:  nasty wounds >
 You snap into visibility.
Casting: destroy undead 

< 1277h/1277H 233v/233V Pos: standing >
< T: Zaiobe TP: sta TC:excellent E: A Shade sit EP:  nasty wounds >
 Gruul completes his spell...
Gruul utters the words 'warhunso gsfal'
Gruul points at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
A blast of molten spray sent by Gruul coats a Shade with searing agony.
Selzz starts casting an offensive spell.
Selzz snaps into visibility.

< 1277h/1277H 233v/233V Pos: standing >
< T: Zaiobe TP: sta TC:excellent E: A Shade sit EP: pretty hurt >
 You complete your spell...
A Shade wavers in agony, as the positive energies purge your undead essence!
You snap into visibility.
A Shade snaps into visibility.
[Damage: 118 ] A Shade wavers under your deity's power!

< 1277h/1277H 233v/233V Pos: standing >
< T: Zaiobe TP: sta TC:excellent E: A Shade sit EP: pretty hurt >
 Gruul grasps his totem tightly, and begins communing with the spirits.
Gruul starts casting an offensive spell.

< 1277h/1277H 233v/233V Pos: standing >
< T: Zaiobe TP: sta TC:excellent E: A Shade sit EP: pretty hurt >
 Selzz completes his spell...
Selzz utters the words 'paffue xurhuio'
Selzz snaps into visibility.
A Shade snaps into visibility.
A Shade begins to dry and wilt.
A Shade is mortally wounded, and will die soon, if not aided.
You start chanting...
You snap into visibility.

< 1277h/1277H 233v/233V Pos: standing >
<Gruul completes his spell...
Gruul utters the words 'warhunso gsfal'
Gruul points at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
A blast of molten spray sent by Gruul coats a Shade with searing agony.
A Shade's otherworldly stiletto of soul-taking [poor] melted from the intense heat!
A Shade's shield made from Tiamat's scales [poor] melted from the intense heat!
A Shade's thick seashell armplates [superior] melted from the intense heat!
A Shade's leggings of the pyre lord [superior] melted from the intense heat!
A Shade's enchanted earring of luck melted from the intense heat!
A Shade's transparent ectoplasmatic belt melted from the intense heat!
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zaiobe by 13333333.
The smell of fresh blood enters your body, infusing you with power!