The death of [35 Storm Druid] Typh -=[VENGEANCE]=- (Githzerai)

in The Great Fountain of Tharnadia

from the perspective of [35 Storm Druid] Typh -=[VENGEANCE]=- (Githzerai)

<worn as a badge>    a blood red tear insignia
<worn on head>       a frost-rimed hardwood helm
<worn in ear>        a tiger's tooth earring [superior]
<worn on face>       a tarnished clay mask
<worn around neck>   a spotted leopard skin [superior]
<worn around neck>   a fanged granite choker
<worn about body>    a hard leather cloak
<worn on back>       a large leather backpack
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some flaming copper arm plates
<held as shield>     a glowing cured leather tower shield
<worn around wrist>  a golden chain [superior]
<worn around wrist>  a dented leather bracelet
<worn on hands>      some burnt iron mitts
<primary weapon>     a steel scimitar [poor]
<worn on feet>       a pair of high-soft leather boots [superior]

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A stout cudgel carved from oak wood lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 420h/420H 178v/178V Pos: standing >
Saving Typh.

< 420h/420H 178v/178V Pos: standing >

< 420h/420H 178v/178V Pos: standing >
Saving Typh.

< 420h/420H 178v/178V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
A stout cudgel carved from oak wood lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 420h/420H 178v/178V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 420h/420H 178v/178V Pos: standing >
Saving Typh.

< 420h/420H 178v/178V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
A stout cudgel carved from oak wood lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 420h/420H 178v/178V Pos: standing >
You appear to be Githzerai and is in excellent condition.
He's medium in size.
He is encased in killing ice!

<worn as a badge>    a blood red tear insignia
<worn on head>       a frost-rimed hardwood helm
<worn in ear>        a holy earring [superior] (humming)
<worn in ear>        a tiger's tooth earring [superior]
<worn on face>       a tarnished clay mask
<worn around neck>   a spotted leopard skin [superior]
<worn around neck>   a fanged granite choker
<worn on body>       a bloody bronze chainmail
<worn about body>    a hard leather cloak
<worn on back>       a large leather backpack
<worn about waist>   a tigerskin belt [poor]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some flaming copper arm plates
<held as shield>     a glowing cured leather tower shield
<worn around wrist>  a golden chain [superior]
<worn around wrist>  a dented leather bracelet
<worn on hands>      some burnt iron mitts
<worn on finger>     a dented ring [superior]
<primary weapon>     a steel scimitar [poor]
<worn on legs>       some stylish gold pants from The City of Newhaven
<worn on feet>       a pair of high-soft leather boots [superior]
You appear to be Githzerai and is in excellent condition.
He's medium in size.
He is encased in killing ice!

<worn as a badge>    a blood red tear insignia
<worn on head>       a frost-rimed hardwood helm
<worn in ear>        a holy earring [superior] (humming)
<worn in ear>        a tiger's tooth earring [superior]
<worn on face>       a tarnished clay mask
<worn around neck>   a spotted leopard skin [superior]
<worn around neck>   a fanged granite choker
<worn on body>       a bloody bronze chainmail
<worn about body>    a hard leather cloak
<worn on back>       a large leather backpack
<worn about waist>   a tigerskin belt [poor]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some flaming copper arm plates
<held as shield>     a glowing cured leather tower shield
<worn around wrist>  a golden chain [superior]
<worn around wrist>  a dented leather bracelet
<worn on hands>      some burnt iron mitts
<worn on finger>     a dented ring [superior]
<primary weapon>     a steel scimitar [poor]
<worn on legs>       some stylish gold pants from The City of Newhaven
<worn on feet>       a pair of high-soft leather boots [superior]

< 420h/420H 178v/178V Pos: standing >
Saving Typh.

< 420h/420H 178v/178V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
A stout cudgel carved from oak wood lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 420h/420H 178v/178V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up    -Down 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 420h/420H 177v/178V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A stout cudgel carved from oak wood lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 420h/420H 176v/178V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up    -Down 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 420h/420H 176v/178V Pos: standing >
Tharnadia Postal Services
  This is just a small room, with various cubbyholes cut into the walls. A
small counter is built into the northern wall, and upon this sits a small
sign. Spiral stairs rise from the southwestern corner back to the lounge
above.
Obvious exits: -Up   
The postal master of Tharnadia sorts piles of letters.

< 420h/420H 177v/178V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up    -Down 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 420h/420H 176v/178V Pos: standing >
Ok.

< 420h/420H 178v/178V Pos: standing >
Saving Typh.

< 420h/420H 178v/178V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -North -Up    -Down 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 420h/420H 178v/178V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 420h/420H 177v/178V Pos: standing >
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West  -Up   
Jodnan, the blacksmith stands here working his metals.

< 420h/420H 176v/178V Pos: standing >
The Hall of Guilds
This room is filled with documents of all sorts: Combat Scenarios,
Battle Treaties, Governing Documents. A tall Human stands behind
a wooden counter, twirling his moustache and eyeing you.
Obvious exits: -East 
Kotil, the guildmaster smiles as you enter.

< 420h/420H 177v/178V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 420h/420H 177v/178V Pos: standing >
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West  -Up   
Jodnan, the blacksmith stands here working his metals.

< 420h/420H 177v/178V Pos: standing >
Kannard's Secret Shop of Intrigue
Formed by a light blue, glowing mist, this room seems to pulsate
in and out of existence. Various artifacts from reaches far beyond our own realm
slowly phase into view, providing a glimpse into other-worldy realms. A
cloaked, hooded figure hovers in the center of the room, beckoning you closer.
Obvious exits: -Up    -Down 
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.

< 420h/420H 176v/178V Pos: standing >
Saving Typh.

< 420h/420H 178v/178V Pos: standing >
Kannard's Secret Shop of Intrigue
Obvious exits: -Up    -Down 
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.

< 420h/420H 178v/178V Pos: standing >
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West  -Up   
Jodnan, the blacksmith stands here working his metals.

< 420h/420H 177v/178V Pos: standing >
Kannard's Secret Shop of Intrigue
Formed by a light blue, glowing mist, this room seems to pulsate
in and out of existence. Various artifacts from reaches far beyond our own realm
slowly phase into view, providing a glimpse into other-worldy realms. A
cloaked, hooded figure hovers in the center of the room, beckoning you closer.
Obvious exits: -Up    -Down 
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.

< 420h/420H 176v/178V Pos: standing >
A Waterfall Of Blood
As if formed by an extradimensional pocket, this room fluxes in and out of
reality. Seemingly from nowhere, thick crimson waves of blood flow from an
unknown source creating the confines of the room, which disappear into a
series of bleach white skulls which line the floor, creating a soft crackle
beneath your feet as you walk into the room. A solitary figure hovers about
the center of the room, clothed in black, arms outstretched.
Obvious exits: -Down 
The Harvester, collector of souls hovers about the room.

< 420h/420H 175v/178V Pos: standing >
Kannard's Secret Shop of Intrigue
Formed by a light blue, glowing mist, this room seems to pulsate
in and out of existence. Various artifacts from reaches far beyond our own realm
slowly phase into view, providing a glimpse into other-worldy realms. A
cloaked, hooded figure hovers in the center of the room, beckoning you closer.
Obvious exits: -Up    -Down 
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.

< 420h/420H 177v/178V Pos: standing >
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West  -Up   
Jodnan, the blacksmith stands here working his metals.

< 420h/420H 176v/178V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 420h/420H 178v/178V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.

< 420h/420H 177v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 177v/178V Pos: standing >
A Huge Bakery
   The wonderful aromas of baking bread permeate the air of this bakery.  Two
dual-level brick ovens are recessed within the northern wall, fires blazing
within cooking bread to its perfection.  A long glass counter stretches across
the room, breads of all kinds on display for sale.  A small wooden staircase,
against the east wall, ascends to the bakery's second level.  A small door is
set in the southern wall of the shop.
Obvious exits: -South -Up   
A stone dual hearth is set in the wall.
The baker looks at you calmly, wiping flour from his face with one hand.

< 420h/420H 176v/178V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.

< 420h/420H 177v/178V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East  -South -West 
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.

< 420h/420H 176v/178V Pos: standing >
Tharnadian Auction House
  This building is quite large, with plenty of room for at least half the
towns population at once. Chairs arranged in neat rows, fac the northern
wall where a large podium is built. A large sign hanging on the wall
explains the rules.
Obvious exits: -South
A fast talking auctioneer stands behind the podium.

< 420h/420H 176v/178V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East  -South -West 
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.

< 420h/420H 177v/178V Pos: standing >
A Commoner's Dwelling
   This single room home is filled with alot of very comfortable looking
furniture, which looks to have been hand made.  The home's owner is obviously
someone who enjoys comfort, and has gone to great lengths to make their house
extremely so.  The Grand Thranadian Way lies through the doorway to the north.
Obvious exits: -North
An iron wood-burning stove stands here. (glowing)
A female commoner is stretched out, sound asleep.
A working commoner is stretched out, sound asleep.

< 420h/420H 176v/178V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.

< 420h/420H 177v/178V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.

< 420h/420H 176v/178V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 420h/420H 177v/178V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[56 Forest Druid    ] Syr  Islamic Jihad (Centaur)
[35 Storm Druid     ] Typh Disciple -=[VENGEANCE]=- (Githzerai)
[51 Scoundrel       ] Biuk  Islamic Jihad (inv) (Halfling)
[ 9 Rogue           ] Broll (Shade)
[11 Conjurer        ] Zoex (Githzerai)
[56 Bounty Hunter   ] Norbeast  Islamic Jihad (Shadow Beast)
[47 Pyrokinetic     ] Aik  Islamic Jihad (Githzerai)

There are 7 mortal(s) on.

Total visible players: 7.
Record number of connections this boot: 38.
The town crier says 'If you're a warrior and don't wanna leave your family but wanna help,'
The town crier says 'do the right thing and join Tharnadia's guard.'
A human street sweeper snaps into visibility.
-=[Out of nowhere, a human street sweeper stabs you in the back.]=-
OUCH!  That really did HURT!
The globe around a human street sweeper's body flares as it bears the brunt of your assault!

< 342h/420H 178v/178V Pos: standing >
< T: Typh TP: sta TC: small wounds E: a human street sweeper sta EP: excellent >
 You miss someone.
Someone parries your futile lunge at him.
A human street sweeper snaps into visibility.

< 342h/420H 178v/178V Pos: standing >
< T: Typh TP: sta TC: small wounds E: a human street sweeper sta EP: excellent >
 A human street sweeper snaps into visibility.
-=[A human street sweeper's powerful slash strikes you hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A human street sweeper snaps into visibility.
-=[A human street sweeper's impressive pierce strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A human street sweeper snaps into visibility.
-=[A human street sweeper's impressive pierce strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A human street sweeper snaps into visibility.
-=[A human street sweeper's impressive slash strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A human street sweeper snaps into visibility.
-=[A human street sweeper's impressive slash strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A human street sweeper snaps into visibility.

< 254h/420H 178v/178V Pos: standing >
< T: Typh TP: sta TC: few wounds E: a human street sweeper sta EP: excellent >
 A militia guard snaps into visibility.

< 254h/420H 178v/178V Pos: standing >
< T: Typh TP: sta TC: few wounds E: someone sta EP: excellent >
 A human street sweeper snaps into visibility.
A human street sweeper dances an acrobatic maneuver in battle, tripping you.

< 254h/420H 178v/178V Pos: sitting >
< T: Typh TP: sit TC: few wounds E: a human street sweeper sta EP: excellent >
 A militia guard enters from the west.

< 254h/420H 178v/178V Pos: sitting >
< T: Typh TP: sit TC: few wounds E: a human street sweeper sta EP: excellent >
 A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 225h/420H 178v/178V Pos: sitting >
< T: Typh TP: sit TC: few wounds E: a human street sweeper sta EP: excellent >
 A militia guard watches the area, making sure the battle does not get out of hand.
A militia guard snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 177h/420H 178v/178V Pos: sitting >
< T: Typh TP: sit TC: nasty wounds E: a human street sweeper sta EP: excellent >
 A militia guard snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 134h/420H 178v/178V Pos: sitting >
< T: Typh TP: sit TC: nasty wounds E: a human street sweeper sta EP: excellent >
 A militia guard snaps into visibility.

< 134h/420H 178v/178V Pos: sitting >
< T: Typh TP: sit TC: nasty wounds E: a human street sweeper sta EP: excellent >
 A faint hum can be heard from a gladius called 'Backstabber' carried by a human street sweeper.

< 134h/420H 178v/178V Pos: sitting >
< T: Typh TP: sit TC: nasty wounds E: a human street sweeper sta EP: excellent >
 A human street sweeper snaps into visibility.
-=[A human street sweeper's impressive slash strikes you very hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
Someone misses you.
A human street sweeper snaps into visibility.
A human street sweeper snaps into visibility.
-=[A human street sweeper's mighty slash enshrouds you in a mist of blood.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A human street sweeper snaps into visibility.
-=[A human street sweeper's impressive slash seriously wounds you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A human street sweeper snaps into visibility.
-=[A human street sweeper's powerful pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
A human street sweeper snaps into visibility.
-=[A human street sweeper's impressive pierce causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
A human street sweeper snaps into visibility.
-=[Out of nowhere, a human street sweeper stabs you in the back.]=-
Your bloody bronze chainmail was completely destroyed by the massive blow!
Your dented ring [superior] was completely destroyed by the massive blow!
Your some stylish gold pants from the City of Newhaven was completely destroyed by the massive blow!
Your holy earring [superior] was completely destroyed by the massive blow!
Your tigerskin belt [poor] was completely destroyed by the massive blow!