The death of [29 Rogue] Nortrip (Halfling)

in The Ogre's Foot Inn

from the perspective of [56 Dark Knight] Kiria - The Horde (Githyanki)

<worn as a badge>    a necromantic death shroud [74%]
<worn on head>       a black turban of circling flames [superior]
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear>        a flaming earring
<worn in ear>        an earring of bone [82%]
<worn on face>       Bahamut's mask of vigor (glowing)[237h 6m 37s]
<worn around neck>   a slaadi necklace of Chaos (glowing) [69%]
<worn on body>       a suit of bluestone platemail bearing a Dragon Fang [83%]
<worn about body>    the terrifying shroud of undead power
<worn on back>       a big big bag for a little person
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   a belt of skulls [poor]
<worn on belt buckle>a severed illithid tentacle of dexterity [80%]
<attached to belt>   a glowing azure potion (glowing) [84%]
<attached to belt>   a potion of bubbling goo (glowing)
<worn on arms>       the sleeves of impskin
<worn around wrist>  a bracelet of dracolich hide of regeneration (humming) [88%]
<worn around wrist>  the bracer etched with Orcus's blood (glowing) [83%]
<worn on hands>      the gauntlets of a Living Legend (glowing)
<worn on finger>     the ring of the mind flayer [poor] (glowing) [88%]
<worn on finger>     a death ring of Tezcatlipoca[220h 41m 40s]
<wielding twohanded> a large bone axe
<worn on legs>       a pair of vapor leggings of endurance
<worn on feet>       the boots of speed of wisdom

Someone shimmers in and out of view as Cvieks's illusion starts to cover him.
Someone shimmers in and out of view as Cvieks's illusion starts to cover her.
Cvieks shimmers in and out of view as Cvieks's illusion starts to cover him.
Someone shimmers in and out of view as Cvieks's illusion starts to cover him.
You shimmer in and out of existence as Cvieks's illusion starts to cover you.
Someone shimmers in and out of view as Cvieks's illusion starts to cover him.
Someone shimmers in and out of view as Cvieks's illusion starts to cover him.
Someone shimmers in and out of view as Cvieks's illusion starts to cover him.
Someone shimmers in and out of view as Cvieks's illusion starts to cover it.
Someone shimmers in and out of view as Cvieks's illusion starts to cover it.
Someone shimmers in and out of view as Cvieks's illusion starts to cover him.
Oof! Drakus bumps into a greyish stone wall...

< 1327h/928H 275v/275V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
A greyish stone wall is here to the down.
Fresh blood covers everything in the area.
The corpse of the receptionist is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
Shattered bits of ice are scattered about the area.
A large sign hangs from the front of the counter here.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Drakus  - The Shadow Guild (Drow Elf)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You barely sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 1325h/928H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1324h/928H 275v/275V Pos: standing >
Oof! Drakus bumps into a greyish stone wall...

< 1324h/928H 275v/275V Pos: standing >

< 1323h/928H 275v/275V Pos: standing >
Oof! Drakus bumps into a greyish stone wall...

< 1322h/928H 275v/275V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 1321h/928H 275v/275V Pos: standing >

< 1321h/928H 275v/275V Pos: standing >

< 1320h/928H 275v/275V Pos: standing >

< 1319h/928H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1318h/928H 275v/275V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 1318h/928H 275v/275V Pos: standing >
Your heroic urges slowly fade away.

		Score information for Kiria

Level: 56   Race: Githyanki   Class: Anti-Paladin / Dark Knight Sex: Female
Hit points: 1284(894)  Moves: 275(275)
Coins carried:    0 platinum     3 gold    14 silver    14 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres Hellfire
Frags:   +2.69   Deaths:   46
Detecting:      Invisible Evil Good Life Heat
Protected by:   Slow Poison
Enchantments:   Ultravision UD Vision Farsee Fly Armor Aware Haste Invisibility Levitation Reduced Size Sneaking Tower of Iron Will Fearless Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.86 
Leaderboard Points: 1162 
Paladin auras:   Protection Battle Lust Endurance Vigor Spell Protection

Active Spells:
--------------
hellfire (14 minutes)
battle ecstasy (14 minutes)
improved invisibility (24 minutes)
stone skin (2 minutes)
dread blade (5 minutes)
fly (83 minutes)
levitate (32 minutes)
vitality (20 minutes)
armor (14 minutes)
elephantstrength (23 minutes)
bless (19 minutes)
reduce (16 minutes)


< 1284h/894H 275v/275V Pos: standing >
Gruul's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1282h/894H 275v/275V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
A greyish stone wall is here to the down.
Fresh blood covers everything in the area.
The corpse of the receptionist is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
Shattered bits of ice are scattered about the area.
A large sign hangs from the front of the counter here.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Drakus  - The Shadow Guild (Drow Elf)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Gruul  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 1313h/925H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1311h/925H 275v/275V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 1311h/925H 275v/275V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 1311h/925H 275v/275V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
A greyish stone wall is here to the down.
The corpse of the receptionist is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
Shattered bits of ice are scattered about the area.
A large sign hangs from the front of the counter here.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Drakus  - The Shadow Guild (Drow Elf)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Gruul  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 1310h/925H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1310h/925H 275v/275V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by someone.

< 1309h/925H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1309h/925H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1308h/925H 275v/275V Pos: standing >

< 1308h/925H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1308h/925H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1307h/925H 275v/275V Pos: standing >
Cvieks sits down in a comfortable spot.
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1307h/925H 275v/275V Pos: standing >
Cvieks opens a black leather tome with an embossed dracolich and begins studying it intently.

< 1306h/925H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1306h/925H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1306h/925H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1305h/925H 275v/275V Pos: standing >
Cvieks closes his book and grins malevolently.

< 1305h/925H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1305h/925H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1305h/925H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1305h/925H 275v/275V Pos: standing >

< 1304h/925H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1304h/925H 275v/275V Pos: standing >
Cvieks clambers to his feet.

< 1304h/925H 275v/275V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by someone.

< 1303h/925H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1303h/925H 275v/275V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
A greyish stone wall is here to the down.
The corpse of the receptionist is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
Shattered bits of ice are scattered about the area.
A large sign hangs from the front of the counter here.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Drakus  - The Shadow Guild (Drow Elf)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Cvieks  - The Horde (Kobold)(small) stands in mid-air here.(Red Aura)
*Rukgz Infidel - The Shadow Guild (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rukgz's head.
*Gruul  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 1302h/925H 275v/275V Pos: standing >
Cvieks starts casting a spell called 'nonexistence'.

< 1302h/925H 275v/275V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (evil)          
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (very good)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (good)          
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (good)          
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (good)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (extremely good)
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure good)     
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1302h/925H 275v/275V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1302h/925H 275v/275V Pos: standing >

< 1301h/925H 275v/275V Pos: standing >
Cvieks completes his spell...
Cvieks utters the word 'iaiznughunsoqz'
Someone shimmers in and out of view as Cvieks's illusion starts to cover him.
Someone shimmers in and out of view as Cvieks's illusion starts to cover her.
Drakus shimmers in and out of view as Cvieks's illusion starts to cover him.
Someone shimmers in and out of view as Cvieks's illusion starts to cover her.
Someone shimmers in and out of view as Cvieks's illusion starts to cover him.
Someone shimmers in and out of view as Cvieks's illusion starts to cover him.
Someone shimmers in and out of view as Cvieks's illusion starts to cover her.
Cvieks shimmers in and out of view as Cvieks's illusion starts to cover him.
Rukgz shimmers in and out of view as Cvieks's illusion starts to cover him.
You shimmer in and out of existence as Cvieks's illusion starts to cover you.
Someone shimmers in and out of view as Cvieks's illusion starts to cover him.
Gruul shimmers in and out of view as Cvieks's illusion starts to cover him.
Someone shimmers in and out of view as Cvieks's illusion starts to cover him.
Someone shimmers in and out of view as Cvieks's illusion starts to cover it.
Someone shimmers in and out of view as Cvieks's illusion starts to cover it.
Someone shimmers in and out of view as Cvieks's illusion starts to cover him.

< 1301h/925H 275v/275V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by someone.

< 1300h/925H 275v/275V Pos: standing >

< 1299h/925H 275v/275V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
A greyish stone wall is here to the down.
The corpse of the receptionist is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
Shattered bits of ice are scattered about the area.
A large sign hangs from the front of the counter here.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You barely sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You barely sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 1298h/925H 275v/275V Pos: standing >

< 1298h/925H 275v/275V Pos: standing >

< 1297h/925H 275v/275V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by someone.

< 1296h/925H 275v/275V Pos: standing >
A Halfling has entered the game.

< 1296h/925H 275v/275V Pos: standing >
Zaiobe suddenly attacks a Halfling!
Zaiobe snaps into visibility.
Zaiobe's bludgeon grazes a Halfling.
Ra suddenly attacks a Halfling!
Ra snaps into visibility.
Ra misses a Halfling.

< 1296h/925H 275v/275V Pos: standing >

< 1296h/925H 275v/275V Pos: standing >
Gruul suddenly attacks a Halfling!
Gruul snaps into visibility.
Gruul misses a Halfling.

< 1296h/925H 275v/275V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 1296h/925H 275v/275V Pos: standing >
Fraglo snaps into visibility.
A dark shroud encases Fraglo as she charges into battle.
A Halfling is knocked to the ground by Fraglo's mighty bash!

< 1295h/925H 275v/275V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by someone.

< 1295h/925H 275v/275V Pos: standing >
A Halfling misses Zaiobe.
Zaiobe blocks a Halfling's lunge at her.
Zaiobe blocks a Halfling's lunge at her.
Zaiobe snaps into visibility.

< 1295h/925H 275v/275V Pos: standing >
Sainth starts casting an offensive spell.
Sainth snaps into visibility.

< 1294h/925H 275v/275V Pos: standing >
You snap into visibility.
You bring down a large bone axe in a mighty slash, cleaving a Halfling from his target!
[Damage: 41 ] You can't seem to find room!
Banzai! To the rescue...
Drakus starts casting an offensive spell called 'bigbys clenched fist'.
Drakus snaps into visibility.

< 1300h/925H 275v/275V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 Maworg starts casting an offensive spell called 'arieks shattering iceball'.
Maworg snaps into visibility.

< 1300h/925H 275v/275V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 Sainth snaps into visibility.
Sainth completes his spell...
Sainth utters the words 'yrawz ghfutz'
Sainth snaps into visibility.
Sainth calls down a roaring flamestrike at a Halfling who starts to melt!
Sainth snaps into visibility.
Sainth snaps into visibility.
Sainth calls down a roaring flamestrike at a Halfling who starts to melt!
Gruul misses a Halfling.
Gruul misses a Halfling.
Ra snaps into visibility.

< 1316h/925H 275v/275V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Fraglo snaps into visibility.
Fraglo's weak slash wounds a Halfling.
Fraglo's slash wounds a Halfling.
Fraglo's impressive slash strikes a Halfling.
Fraglo's feeble slash grazes a Halfling.

< 1319h/925H 275v/275V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Maworg completes his spell...
Maworg utters the words 'abrauztg gpahhzfuio uqzbarr'
Maworg points at a Halfling.
Maworg's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
Ra snaps into visibility.
Ra wills the flames of the abyss to overwhelm and consume thier foe...
Ra snaps into visibility.
A Halfling screams and doubles over in agony as searing heat ignites within his body.
Ra snaps into visibility.
A Halfling is dead! R.I.P.
You receive your share of experience.