The death of [31 Mercenary] Derk (Drow Elf)

in a Well Traveled Path

from the perspective of [31 Mercenary] Derk (Drow Elf)

<worn on head>       a sun halo [superior] (glowing)
<worn on eyes>       a pair of protective eyelets [poor]
<worn in ear>        a static leather stud
<worn in ear>        a sparkling earring (glowing)
<worn on face>       an angelic dragonscale veil
<worn around neck>   an amulet of discord [poor]
<worn on body>       the masters armor (glowing)
<worn about body>    a cloak of Mendes [superior]
<worn as quiver>     the masters quiver [superior] (glowing)
<worn about waist>   an angelic gold belt
<worn on arms>       some gladiators vambraces
<worn around wrist>  a githyanki skin bracer [83%]
<worn around wrist>  a bracer of the serpent guard
<worn on hands>      some gleaming emerald gauntlets
<worn on finger>     an unearthly dragonscale signet
<worn on finger>     a blue earthstone ring
<primary weapon>     a gladiators blade [superior] (glowing)
<secondary weapon>   a gladiators blade (glowing)
<worn on legs>       some gladiators leg plates [superior] (glowing)
<worn on feet>       some humming dragonscale moccasins

Master set granting:
*Stronger armor

Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.

< 290h/291H 153v/154V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.

< 291h/291H 153v/154V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A small villager wanders here looking for something to do.

< 291h/291H 151v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 291h/291H 151v/154V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A pair of simple looking boots is on the ground here.
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.

< 291h/291H 150v/154V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A young villager wanders here, singing songs of joy.

< 291h/291H 148v/154V Pos: standing >
Your masters armor glow of power increase.

< 291h/291H 151v/154V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.

< 291h/291H 149v/154V Pos: standing >
A traveling merchant leaves north.
a Well Traveled Path
Obvious exits: -N -S
A buckler is on the ground here gathering dust and dirt.
A spiked suit of ringmail is on the ground here gathering dust.
[2] A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 291h/291H 147v/154V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 291h/291H 147v/154V Pos: standing >
It is 1pm, on the Day of BloodLust
The 25th Day of the Month of The Fevor, Year 1956.
Time elapsed since boot-up: 49:21:15
Current time is: Sun Jan 29 00:19:18 2023 (GMT)
                 Sat Jan 28 20:19:18 2023 (EDT)

< 291h/291H 149v/154V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A buckler is on the ground here gathering dust and dirt.
A spiked suit of ringmail is on the ground here gathering dust.
[2] A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 291h/291H 149v/154V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.

< 291h/291H 147v/154V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.

< 291h/291H 147v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 291h/291H 147v/154V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A pair of simple looking boots is on the ground here.
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.

< 291h/291H 146v/154V Pos: standing >
You feel your skill in tackle improving.
You tackle a traveling adventurer square in the chest knocking the wind out of him!

< 291h/291H 149v/154V Pos: standing >
<[Damage: 16 ] -=[Your impressive slash strikes a traveling adventurer.]=-
You score a CRITICAL HIT!!!!!
[Damage: 26 ] -=[Your powerful slash strikes a traveling adventurer.]=-
[Damage: 11 ] -=[Your slash wounds a traveling adventurer.]=-

< 291h/291H 149v/154V Pos: standing >
< T: Derk TP: sta TC:excellent E: dorf sit EP:  small wounds >
 You dodge a traveling adventurer's vicious attack.
A traveling adventurer misses you.

< 291h/291H 149v/154V Pos: standing >
< T: Derk TP: sta TC:excellent E: dorf sit EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 38 ] -=[Your slash strikes a traveling adventurer hard.]=-
[Damage: 17 ] -=[Your impressive slash strikes a traveling adventurer.]=-
[Damage: 14 ] -=[Your impressive slash strikes a traveling adventurer.]=-

< 291h/291H 149v/154V Pos: standing >
< T: Derk TP: sta TC:excellent E: dorf sit EP:  few wounds >
 A village commoner leaves east.

< 291h/291H 149v/154V Pos: standing >
< T: Derk TP: sta TC:excellent E: dorf sit EP:  few wounds >
 You dodge a traveling adventurer's vicious attack.

< 291h/291H 149v/154V Pos: standing >
< T: Derk TP: sta TC:excellent E: dorf sit EP:  few wounds >
 A small villager enters from the west.

< 291h/291H 149v/154V Pos: standing >
< T: Derk TP: sta TC:excellent E: dorf sit EP:  few wounds >
 [Damage: 13 ] -=[Your impressive slash strikes a traveling adventurer.]=-
A traveling adventurer clambers to his feet.
[Damage: 12 ] -=[Your impressive slash strikes a traveling adventurer.]=-
[Damage: 10 ] -=[Your slash strikes a traveling adventurer.]=-

< 291h/291H 149v/154V Pos: standing >
< T: Derk TP: sta TC:excellent E: dorf sta EP:  few wounds >
 [Damage: 20 ] -=[You leave a huge, red swollen lump on a traveling adventurer's temple.]=-

< 291h/291H 149v/154V Pos: standing >
< T: Derk TP: sta TC:excellent E: dorf sta EP:  few wounds >
 You parry a traveling adventurer's lunge at you.
You dodge a traveling adventurer's vicious attack.

< 291h/291H 149v/154V Pos: standing >
< T: Derk TP: sta TC:excellent E: dorf sta EP:  few wounds >
 [Damage:  9 ] -=[Your fine slash strikes a traveling adventurer.]=-
[Damage: 12 ] -=[Your impressive slash strikes a traveling adventurer.]=-
[Damage: 10 ] -=[Your slash strikes a traveling adventurer.]=-

< 291h/291H 149v/154V Pos: standing >
< T: Derk TP: sta TC:excellent E: dorf sta EP:  nasty wounds >
 [Damage:  8 ] -=[Your slash strikes a traveling adventurer.]=-
[Damage:  9 ] -=[Your fine slash strikes a traveling adventurer.]=-
[Damage: 11 ] -=[Your slash strikes a traveling adventurer.]=-
A Shade sneaks in from the east.

< 291h/291H 149v/154V Pos: standing >
< T: Derk TP: sta TC:excellent E: dorf sta EP:  nasty wounds >
 A Shade sneaks west.

< 291h/291H 149v/154V Pos: standing >
< T: Derk TP: sta TC:excellent E: dorf sta EP:  nasty wounds >
 You dodge a traveling adventurer's vicious attack.
A traveling adventurer misses you.
A traveling adventurer suddenly looks stronger!
They are aware of deviousness but you try anyways!
You try to tackle a traveling adventurer and fly over his head landing face first in the dirt!

< 291h/291H 149v/154V Pos: kneeling >
< T: Derk TP: kne TC:excellent E: dorf sta EP:  nasty wounds >
 A traveling adventurer dodges your futile attack.
A traveling adventurer dodges your futile attack.

< 291h/291H 149v/154V Pos: kneeling >
< T: Derk TP: kne TC:excellent E: dorf sta EP:  nasty wounds >
 A Shade looks at you.

< 291h/291H 149v/154V Pos: kneeling >
< T: Derk TP: kne TC:excellent E: dorf sta EP:  nasty wounds >
 A traveling adventurer misses you.
-=[A traveling adventurer's punch strikes you.]=-
-=[A traveling adventurer's kick hits you directly in the face.]=-

< 260h/291H 149v/154V Pos: kneeling >
< T: Derk TP: kne TC: small wounds E: dorf sta EP:  nasty wounds >
 A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell.

< 260h/291H 149v/154V Pos: kneeling >
< T: Derk TP: kne TC: small wounds E: dorf sta EP:  nasty wounds >
 [Damage: 13 ] -=[Your impressive slash strikes a traveling adventurer.]=-
[Damage: 12 ] -=[Your impressive slash strikes a traveling adventurer.]=-

< 260h/291H 149v/154V Pos: kneeling >
< T: Derk TP: kne TC: small wounds E: dorf sta EP:  nasty wounds >
 A Shade completes her spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
YIKES!  Another hit like that, and you've had it!!

< 60h/291H 149v/154V Pos: kneeling >
< T: Derk TP: kne TC:pretty hurt E: dorf sta EP:  nasty wounds >
 You rise to your feet.

< 60h/291H 149v/154V Pos: standing >
< T: Derk TP: sta TC:pretty hurt E: dorf sta EP:  nasty wounds >
 You attempt to flee...
a Well Traveled Path
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.
You flee eastward!

< 60h/291H 118v/154V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
A pair of simple looking boots is on the ground here.
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
A Shade (small)  Islamic Jihad stands in mid-air here.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A Shade sneaks east.

< 61h/291H 117v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 61h/291H 117v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 61h/291H 117v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 62h/291H 117v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 62h/291H 118v/154V Pos: standing >
You are knocked to the ground by a traveling adventurer's mighty bash!

< 59h/291H 118v/154V Pos: sitting >
< T: Derk TP: sit TC:pretty hurt E: dorf sta EP:  nasty wounds >
 A Shade points at you.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
Your diamond necklace [poor] melted from the intense heat!