The death of [46 Holyman] Hsac Islamic Jihad (Halfling)

in Rocky Foothills of the Black Mountains

from the perspective of [46 Holyman] Hsac Islamic Jihad (Halfling)

<worn on eyes>       goggles of the tinkerer [poor] (glowing)
<worn in ear>        an earring of bone [superior]
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn around neck>   a string of gnome feet [superior] (magic) (illuminating) [88%]
<worn on body>       a masterly-crafted granite breastplate from The Sky City of Ultarium
<worn about body>    a dark-blue robe of stars and moons [poor] with a strange red stone (magic) (humming)
<worn on back>       a pantherhide quiver [poor] (magic) (glowing) (illuminating)
<worn as quiver>     a sheath of stitched together skulls (magic)
<worn on arms>       a pair of drow and illithid-skin armguards (magic) (glowing) [82%]
<held as shield>     a shield of Kvasir (magic)
<worn around wrist>  a blackened bluestone bracer [poor] (glowing)
<worn on hands>      some gloves enshrouded in flames (magic) (glowing)
<worn on finger>     a fanged brass band from Sevenoaks
<worn on finger>     a tiny silver ring [superior] (glowing)
<primary weapon>     a golden mining pick (magic) (humming)
<worn on legs>       some masterly-crafted brass leggings from The 222nd Layer of the Abyss


< 570h/570H 132v/132V Pos: standing >
You continue mining...

< 570h/570H 130v/132V Pos: standing >
You continue mining...

< 570h/570H 128v/132V Pos: standing >
Imurk finds a small piece of iron ore!

< 570h/570H 128v/132V Pos: standing >
Imurk gets a small piece of iron ore.

< 570h/570H 128v/132V Pos: standing >
Imurk sings a song to protect him from the world.

< 570h/570H 128v/132V Pos: standing >
Imurk puts a small piece of iron ore into a magical glowing sphere.

< 570h/570H 128v/132V Pos: standing >
You continue mining...

< 570h/570H 126v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MM^M ^M...^^     
 MM^ ^MM....      
     ^M^.^..^ M   
     MM...M^^     

< 570h/570H 126v/132V Pos: standing >

		Score information for Hsac

Level: 46   Race: Halfling   Class: Cleric / Holyman Sex: Male
Hit points: 570(570)  Moves: 126(132)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
Frags:   +0.38   Deaths:   2
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Farsee Fly Haste
Songs:          Song of Protection Song of Revelation
Combat Pulse:   15 Spell Pulse:  0.75 
Leaderboard Points:  515 

Active Spells:
--------------
stone skin (1 minute)
globe of invulnerability (5 minutes)
haste (7 minutes)
protection from gas (6 minutes)
protection from lightning (6 minutes)
protection from acid (6 minutes)
protection from cold (6 minutes)
vitality (2 minutes)
rested bonus (26 minutes)


< 570h/570H 126v/132V Pos: standing >
You continue mining...

< 570h/570H 124v/132V Pos: standing >
Imurk sings a song to protect him from the world.
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MM^M ^M...^^     
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     

< 570h/570H 124v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MM^M ^M...^^     
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     

< 570h/570H 124v/132V Pos: standing >
You continue mining...

< 570h/570H 122v/132V Pos: standing >
Imurk sings a song to protect him from the world.

< 570h/570H 122v/132V Pos: standing >
You continue mining...

< 570h/570H 122v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     

< 570h/570H 129v/132V Pos: standing >
You gently break the ore free from the rock, preserving its natural form.
Your mining efforts turn up a small piece of platinum ore!

< 570h/570H 130v/132V Pos: standing >
You get a small piece of platinum ore.

< 570h/570H 131v/132V Pos: standing >
You do not see a gem here.

< 570h/570H 131v/132V Pos: standing >
Imurk sings a song to protect him from the world.
Bands of AMAZINGLY strong armor wrap around you.
Ok.

< 570h/570H 132v/132V Pos: standing >
You don't have the gem.

< 570h/570H 132v/132V Pos: standing >
You begin to mine...

< 570h/570H 132v/132V Pos: standing >
You continue mining...

< 570h/570H 130v/132V Pos: standing >

		Score information for Hsac

Level: 46   Race: Halfling   Class: Cleric / Holyman Sex: Male
Hit points: 570(570)  Moves: 130(132)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
Frags:   +0.38   Deaths:   2
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Farsee Fly Haste
Songs:          Song of Protection Song of Revelation
Combat Pulse:   15 Spell Pulse:  0.75 
Leaderboard Points:  515 

Active Spells:
--------------
stone skin (less than a minute remaining)
globe of invulnerability (4 minutes)
haste (6 minutes)
protection from gas (5 minutes)
protection from lightning (5 minutes)
protection from acid (5 minutes)
protection from cold (5 minutes)
vitality (1 minute)
rested bonus (25 minutes)


< 570h/570H 130v/132V Pos: standing >
Imurk sings a song to protect him from the world.

< 570h/570H 130v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     

< 570h/570H 130v/132V Pos: standing >
You continue mining...

< 570h/570H 128v/132V Pos: standing >
Imurk sings a song to protect him from the world.

< 570h/570H 128v/132V Pos: standing >
You continue mining...

< 570h/570H 126v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^ M   
     MM...M^^     

< 570h/570H 126v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MMM  ^M...^^     
 MM^ ^MM....  M   
     ^M^.^..^     
     MM...M^^     

< 570h/570H 126v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     

< 570h/570H 126v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^ M   
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     

< 570h/570H 126v/132V Pos: standing >
Imurk finds a small piece of tin ore!

< 570h/570H 126v/132V Pos: standing >
Imurk gets a small piece of tin ore.

< 570h/570H 126v/132V Pos: standing >
Imurk puts a small piece of tin ore into a magical glowing sphere.

< 570h/570H 126v/132V Pos: standing >
You continue mining...

< 570h/570H 124v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MMM  ^M...^^ M   
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     

< 570h/570H 124v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     

< 570h/570H 124v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^ M   
     MM...M^^     

< 570h/570H 124v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     

< 570h/570H 124v/132V Pos: standing >
Imurk sings a song to protect him from the world.

< 570h/570H 124v/132V Pos: standing >

< 570h/570H 124v/132V Pos: standing >
You continue mining...

< 570h/570H 122v/132V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly good) 
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
  *The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (good)          
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (good)          
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (good)          
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (extremely good)
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure good)     
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
  *The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 570h/570H 122v/132V Pos: standing >
You continue mining...

< 570h/570H 120v/132V Pos: standing >
Imurk sings a song to protect him from the world.

< 570h/570H 120v/132V Pos: standing >

		Score information for Hsac

Level: 46   Race: Halfling   Class: Cleric / Holyman Sex: Male
Hit points: 570(570)  Moves: 120(132)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
Frags:   +0.38   Deaths:   2
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Farsee Fly Haste
Songs:          Song of Protection Song of Revelation
Combat Pulse:   15 Spell Pulse:  0.75 
Leaderboard Points:  515 

Active Spells:
--------------
stone skin (less than a minute remaining)
globe of invulnerability (4 minutes)
haste (6 minutes)
protection from gas (5 minutes)
protection from lightning (5 minutes)
protection from acid (5 minutes)
protection from cold (5 minutes)
vitality (1 minute)
rested bonus (25 minutes)


< 570h/570H 120v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^ P   
     MM...M^^     

< 570h/570H 120v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MMM  ^M...^^     
 MM^ ^MM....  P   
     ^M^.^..^     
     MM...M^^     

< 570h/570H 120v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MMM  ^M...^^ P   
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     

< 570h/570H 120v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^ P   
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     

< 570h/570H 120v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^P    
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     

< 570h/570H 120v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...P     
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     

< 570h/570H 120v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@..P^     
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     

< 570h/570H 120v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@.P.^     
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     

< 570h/570H 120v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@P..^     
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     
A Drow Elf enters from the east.

< 570h/570H 120v/132V Pos: standing >
   MM   .....^    
  MM ^^ .....MM   
 *MM^^^^.....M    
 MMM   M..^..M    
 MM   ^M@...^     
 MMM  ^M...^^     
 MM^ ^MM....      
     ^M^.^..^     
     MM...M^^     
A lich wizard snaps into visibility.
-=[A lich wizard's weak slash grazes you.]=-
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 569h/570H 120v/132V Pos: standing >
< T: Hsac TP: sta TC:few scratches E: a lich wizard sta EP: excellent >
 You miss a lich wizard.
A lich wizard parries your futile lunge at him.
You block a lich wizard's lunge at you.
You block a lich wizard's lunge at you.
You dodge a lich wizard's vicious attack.
You block a lich wizard's lunge at you.
A lich wizard snaps into visibility.
-=[A lich wizard's fine pierce wounds you.]=-
-=[A lich wizard's slash grazes you.]=-
-=[A lich wizard's weak slash grazes you.]=-

< 556h/570H 120v/132V Pos: standing >
< T: Hsac TP: sta TC:few scratches E: a lich wizard sta EP: excellent >
 You stop mining.

< 556h/570H 120v/132V Pos: standing >
< T: Hsac TP: sta TC:few scratches E: a lich wizard sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
-=[You feel less energetic as a Drow Elf drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 454h/570H 120v/132V Pos: standing >
< T: Hsac TP: sta TC: small wounds E: a lich wizard sta EP: excellent >
 Imurk starts casting an offensive spell.

< 454h/570H 120v/132V Pos: standing >
< T: Hsac TP: sta TC: small wounds E: a lich wizard sta EP: excellent >
 A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.

< 454h/570H 120v/132V Pos: standing >
< T: Hsac TP: sta TC: small wounds E: a lich wizard sta EP: excellent >
 A lich wizard snaps into visibility.
A lich wizard dances an acrobatic maneuver in battle, tripping you.

< 454h/570H 120v/132V Pos: sitting >
< T: Hsac TP: sit TC: small wounds E: a lich wizard sta EP: excellent >
 Imurk sings a song to protect him from the world.

< 454h/570H 120v/132V Pos: sitting >
< T: Hsac TP: sit TC: small wounds E: a lich wizard sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'energy drain'
A Drow Elf snaps into visibility.
-=[You feel less energetic as a Drow Elf drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
Imurk completes his spell...
Imurk utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf snaps into visibility.
Imurk's fist beats the life out of a Drow Elf, blood pours from his body!
A lich wizard snaps into visibility.
-=[A lich wizard's decent slash wounds you.]=-
-=[A lich wizard's weak pierce grazes you.]=-
-=[A lich wizard's slash grazes you.]=-
-=[A lich wizard's impressive pierce strikes you.]=-
-=[A lich wizard's decent pierce wounds you.]=-
-=[A lich wizard's fine slash wounds you.]=-
You feel your skin soften and return to normal.
-=[A lich wizard's decent slash wounds you.]=-

< 319h/570H 120v/132V Pos: sitting >
< T: Hsac TP: sit TC: few wounds E: a lich wizard sta EP: excellent >
 A lich wizard parries your futile lunge at him.
A lich wizard dodges your futile attack.
A lich wizard snaps into visibility.

< 319h/570H 120v/132V Pos: sitting >
< T: Hsac TP: sit TC: few wounds E: a lich wizard sta EP: excellent >
 A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.

< 319h/570H 120v/132V Pos: sitting >
< T: Hsac TP: sit TC: few wounds E: a lich wizard sta EP: excellent >
 Imurk starts casting an offensive spell.

< 319h/570H 120v/132V Pos: sitting >
< T: Hsac TP: sit TC: few wounds E: a lich wizard sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'energy drain'
A Drow Elf snaps into visibility.
-=[You feel less energetic as a Drow Elf drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 220h/570H 120v/132V Pos: sitting >
< T: Hsac TP: sit TC: nasty wounds E: a lich wizard sta EP: excellent >
 A lich wizard snaps into visibility.
-=[Before you can react a lich wizard suddenly lashes at you.]=-
A lich wizard steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!
Someone completes his spell...
Someone utters the words 'buoblg qrunsoqpze yugh'
Someone's fist beats the life out of someone, blood pours from his body!

< 164h/570H 120v/132V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 -=[Someone's powerful slash strikes you very hard.]=-
-=[Someone's mighty pierce enshrouds you in a mist of blood.]=-
-=[Someone's pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[Someone's slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[Someone's impressive pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[Out of nowhere, someone stabs you in the back.]=-
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!