The death of [20 Monk] Xanc (Orc)

in A Cozy Sleeping Chamber

from the perspective of [56 Holyman] Aikc Islamic Jihad (Grey Elf)

<worn as a badge>    a elven rune of restoration of health (glowing)
<worn on head>       an ancient crown of elven royalty (glowing) (humming)
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming) [64%]
<worn in ear>        a brightly flaming earring [75%]
<worn in ear>        an emerald disc fashioned from bone of wisdom [75%]
<worn on face>       a splintered dragon scale [superior] [88%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [79%]
<worn around neck>   the holy symbol of sanctity (glowing) (humming) [49%]
<worn on body>       the legendary platemail of defense [poor]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[239h 35m 9s]
<worn on back>       a black leather backpack [33%]
<worn as quiver>     the quiver of holding [58%]
<worn about waist>   a waistband of rock and stone [superior] [88%]
<worn on belt buckle>a soul sceptre [superior] (glowing)
<attached to belt>   a potion of bubbling goo (glowing) [80%]
<worn on arms>       some blue dragonscale shoulder guards of health
<held as shield>     'Einjar' the titan shield of purity (glowing)[239h 35m 9s]
<worn around wrist>  a sapphire bracelet
<worn around wrist>  the ancestral bracelet of Sevenoaks [67%]
<worn on hands>      a pair of woven golden gloves [75%]
<worn on finger>     an ancient ring of liquid rock [superior]
<worn on finger>     the ring of the mind flayer [poor] (glowing)
<primary weapon>     the sphere of wind (glowing)[239h 35m 9s]
<worn on legs>       some ruby studded greaves (glowing) [79%]
<worn on feet>       the slippers of rot and decay


< 1074h/1074H 225v/225V Pos: standing >
Liskin sings so badly it makes you hurt all over.

< 1074h/1074H 225v/225V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 1074h/1074H 225v/225V Pos: standing >
Raz gets a rugged adventurers satchel.

< 1074h/1074H 225v/225V Pos: standing >

< 1074h/1074H 225v/225V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1074(1074)  Moves: 225(225)
Coins carried:    4 platinum    36 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +9.21   Deaths:   27
Detecting:      Illusions Invisible Life Heat Holiness
Protected from: All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2563 
Paladin auras:   Spell Protection
Guarded by: Raz

Active Spells:
--------------
war cry (4 minutes)
roar of heroes (3 minutes)
stone skin (less than a minute remaining)
vitality (4 minutes)
elephantstrength (14 minutes)
bless (15 minutes)
armor (10 minutes)


< 1074h/1074H 225v/225V Pos: standing >
Liskin sings so badly it makes you hurt all over.

< 1074h/1074H 225v/225V Pos: standing >

< 1074h/1074H 225v/225V Pos: standing >
Islam gets the legs of Xanc from the corpse of Xanc.
Islam gets the bowels of Xanc from the corpse of Xanc.
Islam gets the ears of Xanc from the corpse of Xanc.
Islam gets some stuff from the corpse of Xanc.
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (pure evil)     
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (good)          
  *Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
  *The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly good) 
  *Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
  *The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (extremely good)
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure good)     
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (very good)     
  *Vecna's Tomb                                  (slightly evil) 
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 1074h/1074H 225v/225V Pos: standing >
Liskin sings so badly it makes you hurt all over.

< 1074h/1074H 225v/225V Pos: standing >
Islam puts a bunch of stuff into a net of endless currents.

< 1074h/1074H 225v/225V Pos: standing >
Islam gets the mace of mentality from his net of endless currents.

< 1074h/1074H 225v/225V Pos: standing >
Islam gets the legs of Xanc from his net of endless currents.

< 1074h/1074H 225v/225V Pos: standing >
Islam gets the bowels of Xanc from his net of endless currents.

< 1074h/1074H 225v/225V Pos: standing >
Islam gets the ears of Xanc from his net of endless currents.

< 1074h/1074H 225v/225V Pos: standing >
Islam drops the ears of Xanc.

< 1074h/1074H 225v/225V Pos: standing >
Islam drops the bowels of Xanc.

< 1074h/1074H 225v/225V Pos: standing >
Islam drops the legs of Xanc.

< 1074h/1074H 225v/225V Pos: standing >
Islam gets the staff of the slaadi [poor] from his net of endless currents.

< 1074h/1074H 225v/225V Pos: standing >
Islam gets the staff of the slaadi [poor] from his net of endless currents.

< 1074h/1074H 225v/225V Pos: standing >
Islam gets the staff of the slaadi [superior] from his net of endless currents.

< 1074h/1074H 225v/225V Pos: standing >
Islam gets the staff of the slaadi [superior] from his net of endless currents.

< 1074h/1074H 225v/225V Pos: standing >
Islam gets the staff of the slaadi [poor] from his net of endless currents.

< 1074h/1074H 225v/225V Pos: standing >
Islam gets the staff of the slaadi [poor] from his net of endless currents.

< 1074h/1074H 225v/225V Pos: standing >
Liskin sings so badly it makes you hurt all over.

< 1074h/1074H 225v/225V Pos: standing >
Islam sneaks east.
Albos sneaks east.
Liskin leaves east.
A swarm of insects sneaks east.
A black dracolich leaves east.
You follow Islam.


<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
*A swarm of insects flies through the air.(Illusion)(Illusion)
Liskin  Islamic Jihad (Githzerai)(large) stands in mid-air here.
*Albos  Islamic Jihad (Barbarian)(large) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Raz's head.
*Denel  Islamic Jihad (Shade)(small) stands in mid-air here.
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.
An Orc (medium) stands here. (Non-Fraggable)
Imm sneaks in from the west.
A shadow dracolich enters from the west.

< 1074h/1074H 224v/225V Pos: standing >

< 1074h/1074H 224v/225V Pos: standing >
Islam starts casting an offensive spell called 'sleep'.
Islam snaps into visibility.

< 1074h/1074H 224v/225V Pos: standing >
An Orc leaves south.
Liskin starts playing the instrument of lyrical mastery and singing aloud.

< 1074h/1074H 224v/225V Pos: standing >
Islam stops invoking abruptly!

< 1074h/1074H 224v/225V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by a swarm of insects.

< 1074h/1074H 224v/225V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1074(1074)  Moves: 224(225)
Coins carried:    4 platinum    36 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +9.21   Deaths:   27
Detecting:      Illusions Invisible Life Heat Holiness
Protected from: All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2563 
Paladin auras:   Spell Protection
Guarded by: Raz

Active Spells:
--------------
war cry (4 minutes)
roar of heroes (3 minutes)
stone skin (less than a minute remaining)
vitality (4 minutes)
elephantstrength (14 minutes)
bless (15 minutes)
armor (10 minutes)


< 1074h/1074H 224v/225V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by Denel.

< 1074h/1074H 224v/225V Pos: standing >
Liskin leaves south.
A black dracolich leaves south.
You follow Islam.


<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of - The Horde
</map>

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of - The Horde
</map>
The High-Arched Foyer before The Hall of - The Horde
Obvious exits: -N -S
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
*A swarm of insects flies through the air.(Illusion)(Illusion)
Liskin  Islamic Jihad (Githzerai)(large) stands in mid-air here.
*Albos  Islamic Jihad (Barbarian)(large) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Raz's head.
*Denel  Islamic Jihad (Shade)(small) stands in mid-air here.
Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.
An Orc (medium) stands here. (Non-Fraggable)
Imm sneaks in from the north.
A shadow dracolich enters from the north.

< 1074h/1074H 223v/225V Pos: standing >
Islam starts casting an offensive spell.

< 1074h/1074H 223v/225V Pos: standing >
An Orc leaves north.

< 1074h/1074H 225v/225V Pos: standing >
Liskin keeps singing a song of a _VERY_ boring nature.

< 1074h/1074H 225v/225V Pos: standing >
Islam stops invoking abruptly!

< 1074h/1074H 225v/225V Pos: standing >
Denel starts casting an offensive spell.
Denel snaps into visibility.

< 1074h/1074H 225v/225V Pos: standing >
Denel completes her spell...
Denel utters the words 'warhunso gsfal'
Denel points at an Orc.

< 1074h/1074H 225v/225V Pos: standing >
Liskin suddenly breaks out a quick verse from their repitiore of songs...
Liskin keeps singing a song of a _VERY_ boring nature.
Liskin busts out in dance!

< 1074h/1074H 225v/225V Pos: standing >
Islam sneaks north.
Raz sneaks north.
Albos sneaks north.
A black dracolich leaves north.
You follow Islam.


<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
*A swarm of insects flies through the air.(Illusion)(Illusion)
*Albos  Islamic Jihad (Barbarian)(large) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Raz's head.
Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.
An Orc (medium) stands here. (Non-Fraggable)
A shadow dracolich enters from the south.

< 1074h/1074H 224v/225V Pos: standing >
An orc warrior now follows an Orc.
An orc warrior now follows an Orc.
A horde of orcs appear, charging in from every direction!
Islam starts casting an offensive spell called 'sleep'.

< 1074h/1074H 224v/225V Pos: standing >
An Orc leaves south.
An orc warrior leaves south.
An orc warrior leaves south.

< 1074h/1074H 224v/225V Pos: standing >
Islam stops invoking abruptly!

< 1074h/1074H 224v/225V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Raz.
An Orc enters from the south.
An orc warrior enters from the south.
An orc warrior enters from the south.
A swarm of insects rolls on the floor laughing.

< 1074h/1074H 224v/225V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Raz.
An Orc leaves east.
An orc warrior leaves east.
An orc warrior leaves east.

< 1074h/1074H 224v/225V Pos: standing >
Raz sneaks south.
A swarm of insects sneaks south.
A black dracolich leaves south.
You follow Islam.


<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of - The Horde
</map>

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of - The Horde
</map>
The High-Arched Foyer before The Hall of - The Horde
Obvious exits: -N -S
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
*A swarm of insects flies through the air.(Illusion)(Illusion)
*Albos  Islamic Jihad (Barbarian)(large) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Raz's head.
Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.
Liskin  Islamic Jihad (Githzerai)(large) stands in mid-air here.
*Denel  Islamic Jihad (Shade)(small) stands in mid-air here.
Imm sneaks in from the north.
A shadow dracolich enters from the north.

< 1074h/1074H 223v/225V Pos: standing >

< 1074h/1074H 223v/225V Pos: standing >
Islam sneaks north.
Raz sneaks north.
Liskin leaves north.
A swarm of insects sneaks north.
A black dracolich leaves north.
You follow Islam.


<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
*A swarm of insects flies through the air.(Illusion)(Illusion)
Liskin  Islamic Jihad (Githzerai)(large) stands in mid-air here.
*Albos  Islamic Jihad (Barbarian)(large) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Raz's head.
*Denel  Islamic Jihad (Shade)(small) stands in mid-air here.
Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.
A shadow dracolich enters from the south.

< 1074h/1074H 223v/225V Pos: standing >
Denel sneaks west.
Raz sneaks west.
Liskin leaves west.
A swarm of insects sneaks west.
A black dracolich leaves west.
You follow Islam.


<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -E -S -W -D -NW -SW
The legs of an Orc are lying here.
The bowels of an Orc are lying here.
The ears of an Orc are lying here.
The corpse of an Orc is lying here.
The corpse of a Shadow Beast is lying here.
A bulletin board stands here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
a misty ball has been left here.
[10] A small bandage rests upon the ground here.
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
*A swarm of insects flies through the air.(Illusion)(Illusion)
Liskin  Islamic Jihad (Githzerai)(large) stands in mid-air here.
*Albos  Islamic Jihad (Barbarian)(large) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Raz's head.
*Denel  Islamic Jihad (Shade)(small) stands in mid-air here.
Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.
A shadow dracolich enters from the east.

< 1074h/1074H 223v/225V Pos: standing >

< 1074h/1074H 225v/225V Pos: standing >

< 1074h/1074H 225v/225V Pos: standing >

< 1074h/1074H 225v/225V Pos: standing >
An Orc enters from the east.
An orc warrior enters from the east.
An orc warrior enters from the east.
A swarm of insects suddenly attacks an Orc!
A swarm of insects snaps into visibility.
A swarm of insects's bludgeon strikes an Orc very hard.

< 1074h/1074H 225v/225V Pos: standing >
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - true seeing
               1 - group recall
               1 - mass preserve
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               2 - plane shift
               1 - holy word
( 8th circle)  1 - dispel magic
               4 - mass heal
               1 - virtue
( 7th circle)  5 - full heal
               1 - water breathing
( 6th circle)  1 - curse
               1 - continual light
               4 - flame strike
               1 - negative energy barrier
( 5th circle)  4 - vitality
               3 - destroy undead
               1 - soulshield
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - dispel evil
               5 - earthquake
               2 - remove poison
               1 - sense life
               1 - dispel good
( 2nd circle)  4 - blindness
               1 - protection from fire
               1 - protection from cold
               4 - word of command
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               4 - turn undead

And you are currently praying for the following spells:
    0 seconds:  (11th) lesser sanctuary

You can pray 1 1st and 1 2nd circle spell(s).

< 1074h/1074H 225v/225V Pos: standing >
Liskin keeps singing a song of a _VERY_ boring nature.
An orc warrior falls sleep.
An orc warrior falls sleep.
An Orc falls sleep.

< 1074h/1074H 225v/225V Pos: standing >
An Orc has a RUDE awakening!
An Orc awakens.

< 1074h/1074H 225v/225V Pos: standing >
Albos snaps into visibility.
An orc warrior is no condition to avoid Albos's attack!
Albos's slash hits an orc warrior.
An orc warrior is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an orc warrior dies in agony.
An orc warrior stops following an Orc.
You start chanting...
You snap into visibility.

< 1074h/1074H 225v/225V Pos: standing >
You complete your spell...
[Damage: 13 ] You send an orc warrior reeling with your word of power.
An orc warrior is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an orc warrior's last actions in this world.
An orc warrior stops following an Orc.
[Damage: 47 ] You send an Orc reeling with your word of power.
An Orc seems to be blinded!

< 1074h/1074H 225v/225V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -S -W -D -NW -SW
A few drops of fresh blood are scattered around the area.
The legs of an Orc are lying here.
The bowels of an Orc are lying here.
The ears of an Orc are lying here.
[2] The corpse of an orc warrior is lying here.
The corpse of an Orc is lying here.
The corpse of a Shadow Beast is lying here.
A bulletin board stands here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
a misty ball has been left here.
[10] A small bandage rests upon the ground here.
An Orc (medium) stands here. (Non-Fraggable)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
*Imm  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
A swarm of insects flies through the air.(Illusion)(Illusion)
Liskin  Islamic Jihad (Githzerai)(large) stands in mid-air here.
Albos  Islamic Jihad (Barbarian)(large) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Raz's head.
*Denel  Islamic Jihad (Shade)(small) stands in mid-air here.
Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.

< 1074h/1074H 225v/225V Pos: standing >
A swarm of insects's impressive bludgeon enshrouds an Orc in a mist of blood.
A swarm of insects misses an Orc.

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1074(1074)  Moves: 225(225)
Coins carried:    4 platinum    36 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +9.21   Deaths:   27
Detecting:      Illusions Invisible Life Heat Holiness
Protected from: All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2563 
Paladin auras:   Spell Protection
Guarded by: Raz

Active Spells:
--------------
war cry (4 minutes)
roar of heroes (3 minutes)
stone skin (less than a minute remaining)
vitality (4 minutes)
elephantstrength (14 minutes)
bless (15 minutes)
armor (10 minutes)


< 1074h/1074H 225v/225V Pos: standing >
Islam starts casting an offensive spell.

< 1074h/1074H 225v/225V Pos: standing >
Albos tackles an Orc square in the chest knocking the wind out of him!

< 1074h/1074H 225v/225V Pos: standing >
Denel sits down in a comfortable spot.
But you aren't fighting anything!

< 1074h/1074H 225v/225V Pos: standing >
Islam completes his spell...
Islam utters the word 'grzzs'
An Orc goes to sleep.
A swarm of insects starts casting an offensive spell called 'hammer'.
A swarm of insects snaps into visibility.
You sit down and relax.

< 1074h/1074H 225v/225V Pos: sitting >
Liskin keeps singing a song of a _VERY_ boring nature.
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - true seeing
               1 - group recall
               1 - mass preserve
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               2 - plane shift
( 8th circle)  1 - dispel magic
               4 - mass heal
               1 - virtue
( 7th circle)  5 - full heal
               1 - water breathing
( 6th circle)  1 - curse
               1 - continual light
               4 - flame strike
               1 - negative energy barrier
( 5th circle)  4 - vitality
               3 - destroy undead
               1 - soulshield
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - dispel evil
               5 - earthquake
               2 - remove poison
               1 - sense life
               1 - dispel good
( 2nd circle)  4 - blindness
               1 - protection from fire
               1 - protection from cold
               4 - word of command
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               4 - turn undead

And you are currently praying for the following spells:
    0 seconds:  (11th) lesser sanctuary
    1 seconds:  ( 9th) holy word

You can pray 1 1st and 1 2nd circle spell(s).
You continue your praying.

< 1074h/1074H 225v/225V Pos: sitting >
An Orc has a RUDE awakening!
An Orc awakens.

< 1074h/1074H 225v/225V Pos: sitting >
You have finished praying for lesser sanctuary.

< 1074h/1074H 225v/225V Pos: sitting >
A faint hum can be heard from Doombringer, the sword of chaos carried by Raz.
A swarm of insects completes his spell...
A swarm of insects snaps into visibility.
A swarm of insects creates a hammer out of thin air that smashes into an Orc, bits of flesh and bone fly everywhere!
An Orc is dead! R.I.P.
You receive your share of experience.