The death of [20 Mercenary] Salada (Shadow Beast)

in A Cozy Sleeping Chamber

from the perspective of [20 Mercenary] Salada (Shadow Beast)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some thick leather gloves
<held>               a large moth-eaten leather sack
<worn on feet>       a pair of studded leather boots

a small round wooden shield
a pair of studded leather sleeves
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor
a great flail
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 272h/272H 220v/220V Pos: standing >

< 272h/272H 220v/220V Pos: standing >
You aren't wearing anything!

< 272h/272H 220v/220V Pos: standing >
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a belt of sewn ratskins around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You wear a reptile skin cloak about your body.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a large moth-eaten leather sack.

< 272h/272H 220v/220V Pos: standing >
You are carrying: (14/12)
a great flail
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 272h/272H 220v/220V Pos: standing >

< 272h/272H 220v/220V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
A black and silver belt lies here.
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
Running about town, this female orc is restocking her low supplies.
An orcish guard stands here patrolling.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 272h/272H 219v/220V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
A great flail has been carelessly left here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A wounded warrior orc is waiting here to see Janga.

< 272h/272H 218v/220V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
An orcish shaman is here practicing a new spell.

< 272h/272H 218v/220V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
Running about town, this female orc is restocking her low supplies.
(Q)An old orcish woman cries over the loss of her spouse.

< 272h/272H 217v/220V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
The corpse of a stray dog is lying here.

< 272h/272H 217v/220V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
A large black leather whip lies coiled here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking wooden club has been left here.
Crawling about, this baby orc is crying loudly.

< 272h/272H 217v/220V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South

< 272h/272H 216v/220V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
An orcish street sweeper is here cleaning the city from rubbish.
Crawling about, this baby orc is crying loudly.

< 272h/272H 215v/220V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
An orcish merchant is standing here completing his next transaction.
An orc guard of the Black Order is here watching your every action.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 272h/272H 215v/220V Pos: standing >
The black seems to be closed.

< 272h/272H 217v/220V Pos: standing >
That's not a container.

< 272h/272H 217v/220V Pos: standing >
The black seems to be closed.

< 272h/272H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 272h/272H 218v/220V Pos: standing >
That's not a container.

< 272h/272H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 272h/272H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 272h/272H 219v/220V Pos: standing >
I see nothing suitable there.

< 272h/272H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 272h/272H 220v/220V Pos: standing >
Ok.

< 272h/272H 220v/220V Pos: standing >
An orcish merchant leaves north.
Alas, you cannot go that way. . . .

< 272h/272H 220v/220V Pos: standing >
An orcish street sweeper enters from the north.
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   
An orc guard of the Black Order is here watching your every action.

< 272h/272H 219v/220V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A pair of unwanted leggings collects in the rubble here.
Running about town, this female orc is restocking her low supplies.

< 272h/272H 218v/220V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 272h/272H 217v/220V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 .....+...**  
  .^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 272h/272H 216v/220V Pos: standing >
 
  ***^^^*^M   
 **^*^^^^**M  
 *^.^^+..***  
 .^...@..^**  
 .....+...**  
 ..^..+....*  
  ^*M.+.M..   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 272h/272H 215v/220V Pos: standing >
 
  *^*^^^^**   
 *^.^^+..***  
 .^...+..^**  
 .....@...**  
 ..^..+....*  
 .^*M.+.M...  
  M**.+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 272h/272H 215v/220V Pos: standing >
 
  ^.^^+..**   
 .^...+..^**  
 .....+...**  
 ..^..@....*  
 .^*M.+.M...  
 ^M**.+.....  
  ****+*...   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 272h/272H 214v/220V Pos: standing >
 
  ^...+..^*   
 .....+...**  
 ..^..+....*  
 .^*M.@.M...  
 ^M**.+.....  
 .****+*....  
  *^^*+*^M.   
A repaired Cobblestone Path
Obvious exits: -North -East  -South -West 

< 272h/272H 213v/220V Pos: standing >
 
  ....+...*   
 ..^..+....*  
 .^*M.+.M...  
 ^M**.@.....  
 .****+*....  
 **^^*+*^M.^  
  **^*+^^*.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 272h/272H 213v/220V Pos: standing >
 
  .^..+....   
 .^*M.+.M...  
 ^M**.+.....  
 .****@*....  
 **^^*+*^M.^  
 .**^*+^^*..  
  +++.++**.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 272h/272H 212v/220V Pos: standing >
 
  ^*M.+.M..   
 ^M**.+.....  
 .****+*....  
 **^^*@*^M.^  
 .**^*+^^*..  
 M+++.++**..  
  .**^*+**.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
A large two-handed sword has been left here.
A small bandage rests upon the ground here.
[2] A steel long sword has been left here.
[2] A large two-handed sword has been left here.

< 272h/272H 211v/220V Pos: standing >
 
 *+*..  
 *+@^M  
 *+^^*  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 272h/272H 211v/220V Pos: standing >
Beginning of a Worn Trail
   An old worn trail begins here. Although worn and well used at one
point, it's over grown with weeds and bushes. Traveling on this old trail
is slow.  An old sign post lays pushed off the trail.
Obvious exits: -North -East 
[2] A small rock lies here.

< 272h/272H 212v/220V Pos: standing >
 
 *+*..  
 *+@^M  
 *+^^*  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 272h/272H 214v/220V Pos: standing >
 
  ^*M.+.M..   
 ^M**.+.....  
 .****+*....  
 **^^*@*^M.^  
 .**^*+^^*..  
 M+++.++**..  
  .**^*+**.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
A large two-handed sword has been left here.
A small bandage rests upon the ground here.
[2] A steel long sword has been left here.
[2] A large two-handed sword has been left here.

< 272h/272H 214v/220V Pos: standing >
 
  M**.+....   
 .****+*....  
 **^^*+*^M.^  
 .**^*@^^*..  
 M+++.++**..  
 ..**^*+**..  
  ...^M+*..   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 272h/272H 213v/220V Pos: standing >
 
  ****+*...   
 **^^*+*^M.^  
 .**^*+^^*..  
 M+++.@+**..  
 ..**^*+**..  
 ....^M+*...  
  .....+^..   
A Turning Point Marked with an Impaled Head
Obvious exits: -North -East  -South -West 
An old sign is posted here in the grass.

< 272h/272H 212v/220V Pos: standing >
 
  .****+*..   
 .**^^*+*^M.  
 ..**^*+^^*.  
 MM+++@++**.  
 ...**^*+**.  
 ^....^M+*..  
  ......+^.   
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 272h/272H 213v/220V Pos: standing >
 
  ^.****+*.   
 ..**^^*+*^M  
 ...**^*+^^*  
 +MM++@.++**  
 ....**^*+**  
 .^....^M+*.  
  .......+^   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 272h/272H 212v/220V Pos: standing >
 
  .^.****+*   
 ...**^^*+*^  
 ....**^*+^^  
 .+MM+@+.++*  
 .....**^*+*  
 ^.^....^M+*  
  ^.......+   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 272h/272H 211v/220V Pos: standing >
 
 M+++.  
 ..@*^  
 ....^  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 272h/272H 211v/220V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
 
  ...**^^*+   
 .....**^*+^  
 ..+MM+++.++  
 .....@**^*+  
 .^.^....^M+  
 ^^^.......+  
  ^..M.....   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 272h/272H 209v/220V Pos: standing >
 
  ....**^^*   
 ......**^*+  
 +..+MM+++.+  
 .....@.**^*  
 ..^.^....^M  
 ^^^^.......  
  M^..M....   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 272h/272H 207v/220V Pos: standing >
 
  .....**^^   
 M......**^*  
 ++..+MM+++.  
 .....@..**^  
 ...^.^....^  
 .^^^^......  
  MM^..M...   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 272h/272H 206v/220V Pos: standing >
 
  ......**^   
 .M......**^  
 +++..+MM+++  
 .....@...**  
 ....^.^....  
 ..^^^^.....  
  ^MM^..M..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 272h/272H 204v/220V Pos: standing >
 
  M......**   
 ..M......**  
 ++++..+MM++  
 .....@....*  
 .....^.^...  
 ...^^^^....  
  G^MM^..M.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 272h/272H 202v/220V Pos: standing >
 
  .M......*   
 ...M......*  
 +++++..+MM+  
 .....@.....  
 ......^.^..  
 ....^^^^...  
  ^G^MM^..M   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 272h/272H 201v/220V Pos: standing >
 
  ..M......   
 ....M......  
 ++++++..+MM  
 .....@.....  
 .......^.^.  
 .....^^^^..  
  .^G^MM^..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 272h/272H 199v/220V Pos: standing >
 
  ...M.....   
 .....M.....  
 .++++++..+M  
 .....@.....  
 ........^.^  
 ......^^^^.  
  ..^G^MM^.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 272h/272H 197v/220V Pos: standing >
 
  ....M....   
 .++++++..+M  
 ...........  
 .....@..^.^  
 ......^^^^.  
 ...^G^MM^..  
  .^.^MM^^.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 272h/272H 196v/220V Pos: standing >
 
  .....M...   
 ..++++++..+  
 ...........  
 .....@...^.  
 .......^^^^  
 ....^G^MM^.  
  ^.^.^MM^^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 272h/272H 194v/220V Pos: standing >
 
  .++++++..   
 ...........  
 .........^.  
 .....@.^^^^  
 ....^G^MM^.  
 ^^.^.^MM^^.  
  ^.^MMM^^.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 272h/272H 192v/220V Pos: standing >
 
  .........   
 .........^.  
 .......^^^^  
 ....^@^MM^.  
 ^^.^.^MM^^.  
 .^.^MMM^^.^  
  .^MMM^^^.   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
The guildhall of - The Horde is here.

< 272h/272H 191v/220V Pos: standing >
The High-Arched Foyer before The Hall of - The Horde
Obvious exits: -North -South

< 272h/272H 192v/220V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East  -South
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 272h/272H 193v/220V Pos: standing >
It was just an illusion!!
The illusion dissipates.
An illusionary wall crumbles to dust and blows away.
A Cozy Sleeping Chamber
Obvious exits: -East 
A bulletin board stands here.
[3] A spellbook has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large stone warhammer has been dropped here.
a misty ball has been left here.
[10] A small bandage rests upon the ground here.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Githzerai (large)  Islamic Jihad stands in mid-air here.

< 272h/272H 193v/220V Pos: standing >
A Githzerai sings so badly it makes you hurt all over.
OUCH!  That really did HURT!
You have been blinded!
-=[Someone's pure will causes your undead flesh to wither away!]=-
OUCH!  That really did HURT!
Someone finishes his song.

< 147h/272H 193v/220V Pos: standing >
Someone loses control, veins bulging with anger.

Someone starts playing something and singing aloud.

< 147h/272H 194v/220V Pos: standing >
But you are a member of no group?!

< 147h/272H 194v/220V Pos: standing >
-=[Someone's impressive bludgeon strikes you very hard.]=-
-=[Someone's impressive bludgeon strikes you very hard.]=-

< 106h/272H 197v/220V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone dodges your futile attack.

< 106h/272H 197v/220V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Pardon?

< 106h/272H 197v/220V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 -=[Someone's fine bludgeon strikes you very hard.]=-
-=[Someone's fine bludgeon strikes you very hard.]=-
-=[Someone's impressive crush seriously wounds you.]=-
-=[Someone's mighty magic fist slams into you!]=-
Your something was completely destroyed by the massive blow!