The death of [56 Wildmage] Nom - The Horde (Kobold)

in A Room of Nautical Charts

from the perspective of [56 Holyman] Aikc Islamic Jihad (Grey Elf)

<worn as a badge>    a elven rune of restoration of health (magic) (glowing)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       a slimy aboleth eye [superior] (magic) (glowing) (humming) [64%]
<worn in ear>        a brightly flaming earring [75%]
<worn in ear>        an emerald disc fashioned from bone of wisdom (magic) [75%]
<worn on face>       a splintered dragon scale [superior] [88%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [79%]
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming) [55%]
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    a cloak of Elvenkind (glowing) (humming)[237h 0m 7s]
<worn on back>       a black leather backpack [33%]
<worn as quiver>     the quiver of holding (magic) [58%]
<worn about waist>   a waistband of rock and stone [superior] (magic) [88%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [87%]
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[237h 0m 7s]
<worn around wrist>  a sapphire bracelet
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [70%]
<worn on hands>      a pair of woven golden gloves (magic) [75%]
<worn on finger>     an ancient ring of liquid rock [superior]
<worn on finger>     the ring of the mind flayer [poor] (magic) (glowing)
<primary weapon>     the sphere of wind (magic) (glowing)[237h 0m 9s]
<worn on legs>       some ruby studded greaves (magic) (glowing) [79%]
<worn on feet>       the slippers of rot and decay

Cols clambers to his feet.

< 1084h/1084H 299v/299V Pos: standing >

< 1084h/1084H 299v/299V Pos: standing >
Liskin sings so badly it makes you hurt all over.

< 1084h/1084H 299v/299V Pos: standing >
Naj sits down in a comfortable spot.
Cols starts casting an offensive spell called 'judgement'.
Cols snaps into visibility.

< 1084h/1084H 299v/299V Pos: standing >
Naj opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 1084h/1084H 299v/299V Pos: standing >
The sea of insects and arachnids fades away...

< 1084h/1084H 299v/299V Pos: standing >
Dzy drinks from a tiny bubbling spring.
Dzy gently touches Dzy's body, and his wounds begin to heal!
Dzy appears invigorated.

< 1084h/1084H 299v/299V Pos: standing >
The area lights up!

< 1084h/1084H 299v/299V Pos: standing >

< 1084h/1084H 299v/299V Pos: standing >

< 1084h/1084H 299v/299V Pos: standing >

< 1084h/1084H 299v/299V Pos: standing >
Lavos drinks from a tiny bubbling spring.
Lavos gently touches Lavos's body, and his wounds begin to heal!
Lavos appears invigorated.

< 1084h/1084H 299v/299V Pos: standing >
Naj closes his book and smiles broadly.

< 1084h/1084H 299v/299V Pos: standing >
Naj clambers to his feet.

< 1084h/1084H 299v/299V Pos: standing >

< 1084h/1084H 299v/299V Pos: standing >
Cols completes his spell...
Cols utters the word 'yjeozwunsoh'
Cols calls upon the forces of Light!

< 1084h/1084H 299v/299V Pos: standing >

< 1084h/1084H 299v/299V Pos: standing >
Someone's pendant of the aboleth [poor] hums briefly.
Someone sings so badly it makes you hurt all over.
Cols sits down in a comfortable spot.

< 1084h/1084H 299v/299V Pos: standing >
Cols takes out his holy symbol and begins praying intently.

< 1084h/1084H 299v/299V Pos: standing >
Small tendrils of smoke seep out of Cols's mouth behind the mask.
Syr starts casting an offensive spell.
Syr snaps into visibility.

< 1084h/1084H 299v/299V Pos: standing >
Oba whispers 'sense' to Totem of Mastery.
A rush of air from Oba's Totem of Mastery.
Oba points at Denel.
Oba points at Raz.
Oba points at Cols.
Oba points at Kileek.
Oba points at Lavos.
Oba points at you.
Your sense of the spirit realm improves.
Oba points at Eikel.
Oba points at Fatwa.
Oba points at someone.
Oba points at Naj.
Oba points at Druig.
Oba points at Syr.
Oba points at Grrrk.
Oba points at Dzy.
Oba points at Diuk.
Oba points at Islam.
Oba points at Noraji.

< 1084h/1084H 299v/299V Pos: standing >
As heavenly light descends upon the battlefield, both friend and foe stare skyward
in awe. The tension builds until the very air crackles with energy.  A gust of divine
wind hurtles down from the Heavens seeking out the impure hearts of evil.
Oba whispers 'panther' to Totem of Mastery.
The spirit of a jet black panther flows from Oba's Totem of Mastery.
Oba points at Denel.
Oba points at Raz.
Oba points at Cols.
Oba points at Kileek.
Oba points at Lavos.
Oba points at you.
Your panther-like speed is renewed.
Oba points at Eikel.
Oba points at Fatwa.
Oba points at someone.
Oba points at Naj.
Oba points at Druig.
Oba points at Syr.
Oba points at Grrrk.
Oba points at Dzy.
Oba points at Diuk.
Oba points at Islam.
Oba points at Noraji.

< 1084h/1084H 299v/299V Pos: standing >
Oba whispers 'spirit' to Totem of Mastery
A spirit fog streams out of Oba's Totem of Mastery.
Oba points at Denel.
Oba points at Raz.
Oba points at Cols.
Oba points at Kileek.
Oba points at Lavos.
Oba points at you.
The spirits seem refreshed.
Oba points at Eikel.
Oba points at Fatwa.
Oba points at someone.
Oba points at Naj.
Oba points at Druig.
Oba points at Syr.
Oba points at Grrrk.
Oba points at Dzy.
Oba points at Diuk.
Oba points at Islam.
Oba points at Noraji.

< 1084h/1084H 299v/299V Pos: standing >
Cols raises his holy symbol and smiles broadly.
Syr completes his spell...
Syr utters the word 'iaza'
Oba whispers 'ward' to Totem of Mastery.
A spirit appears from Oba's Totem of Mastery.
Oba points at Denel.
Oba points at Raz.
Oba points at Cols.
Oba points at Kileek.
Oba points at Lavos.
Oba points at you.
Oba points at Eikel.
Oba points at Fatwa.
Oba points at someone.
Oba points at Naj.
Oba points at Druig.
Oba points at Syr.
Oba points at Grrrk.
Oba points at Dzy.
Oba points at Diuk.
Oba points at Islam.
Oba points at Noraji.

< 1084h/1084H 299v/299V Pos: standing >
Oba whispers 'hawk' to Totem of Mastery.
A vaporous hawk appears briefly from Oba's Totem of Mastery.
Oba points at Denel.
Oba points at Raz.
Oba points at Cols.
Oba points at Kileek.
Oba points at Lavos.
Oba points at you.
Oba points at Eikel.
Oba points at Fatwa.
Oba points at someone.
Oba points at Naj.
Oba points at Druig.
Oba points at Syr.
Oba points at Grrrk.
Oba points at Dzy.
Oba points at Diuk.
Oba points at Islam.
Oba points at Noraji.

< 1084h/1084H 299v/299V Pos: standing >
Cols clambers to his feet.
Oba whispers 'raven' to the Totem of Mastery.
Smoke billows from Oba's Totem of Mastery in the form of Raven.

< 1084h/1084H 299v/299V Pos: standing >
Druig starts casting a spell.

< 1084h/1084H 299v/299V Pos: standing >
Powerful sparks of magic seem to flow out from Lavos's mask.

< 1084h/1084H 299v/299V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Syr's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
Oba whispers 'elephant' to Totem of Mastery.
The sounds of elephants trumpeting erupt from Oba's Totem of Mastery.

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1084(1084)  Moves: 299(299)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Soulshielded
Frags:   +9.14   Deaths:   27
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Sneaking Tower of Iron Will Fearless
Songs:          Song of Revelation
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2556 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
deflect (no expiration timer)
stone skin (3 minutes)
minor globe of invulnerability (3 minutes)
protection from lightning (14 minutes)
protection from acid (14 minutes)
protection from gas (14 minutes)
protection from cold (14 minutes)
protection from fire (14 minutes)
war cry (1 minute)
roar of heroes (1 minute)
dexterity (22 minutes)
strength (22 minutes)
elephantstrength (33 minutes)
protection from undead (6 minutes)
protection from living (25 minutes)
vitality (10 minutes)
bless (21 minutes)
ravenflight (60 minutes)
hawkvision (30 minutes)
spirit armor (67 minutes)
pantherspeed (61 minutes)
sense spirit (65 minutes)


< 1084h/1084H 299v/299V Pos: standing >
Someone sings so badly it makes you hurt all over.

< 1084h/1084H 299v/299V Pos: standing >
Liskin suddenly breaks out a quick verse from their repitiore of songs...
Liskin sings a song to summon the storms.
Liskin twirls around gracefully.

< 1084h/1084H 299v/299V Pos: standing >
BOOOOOOOOOM! Divine power sweeps through the room slamming into the ranks of
the foul-hearted creatures, who writhe in agony.

< 1084h/1084H 299v/299V Pos: standing >
Druig completes his spell...
Druig utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.

< 1084h/1084H 299v/299V Pos: standing >
A wave of insects and arachnids crawls about the area...

< 1084h/1084H 299v/299V Pos: standing >

< 1084h/1084H 299v/299V Pos: standing >

< 1084h/1084H 299v/299V Pos: standing >
Syr starts casting an offensive spell.
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (pure evil)     
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (good)          
  *Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly good) 
  *Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
  *The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (extremely good)
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure good)     
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (very good)     
  *Vecna's Tomb                                  (slightly evil) 
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 1084h/1084H 299v/299V Pos: standing >
Cols starts casting an offensive spell called 'judgement'.

< 1084h/1084H 299v/299V Pos: standing >
Syr's immense gathering of light comes to fruition, exploding with violent force!

< 1084h/1084H 299v/299V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Oba.
A wave of insects and arachnids crawls about the area...

< 1084h/1084H 299v/299V Pos: standing >
Liskin sings so badly it makes you hurt all over.

< 1084h/1084H 299v/299V Pos: standing >

< 1084h/1084H 299v/299V Pos: standing >
Cols completes his spell...
Cols utters the word 'yjeozwunsoh'
Cols calls upon the forces of Light!

< 1084h/1084H 299v/299V Pos: standing >
Syr completes his spell...
Syr utters the word 'iaza'

< 1084h/1084H 299v/299V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Syr's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 1084h/1084H 299v/299V Pos: standing >

< 1084h/1084H 299v/299V Pos: standing >
You start chanting...

< 1084h/1084H 299v/299V Pos: standing >
A wave of insects and arachnids crawls about the area...

< 1084h/1084H 299v/299V Pos: standing >
Casting: continual light *

< 1084h/1084H 299v/299V Pos: standing >
As heavenly light descends upon the battlefield, both friend and foe stare skyward
in awe. The tension builds until the very air crackles with energy.  A gust of divine
wind hurtles down from the Heavens seeking out the impure hearts of evil.

< 1084h/1084H 299v/299V Pos: standing >
Casting: continual light 

< 1084h/1084H 299v/299V Pos: standing >
You complete your spell...
The room already appears to be lit, so nothing happens.

< 1084h/1084H 299v/299V Pos: standing >
Cols sits down in a comfortable spot.

< 1084h/1084H 299v/299V Pos: standing >
Liskin sings so badly it makes you hurt all over.
Cols takes out his holy symbol and begins praying intently.

< 1084h/1084H 299v/299V Pos: standing >
Fatwa sits down in a comfortable spot.

< 1084h/1084H 299v/299V Pos: standing >
Lavos's mask sparkles for a moment, and reality seems to twist and bend.

< 1084h/1084H 299v/299V Pos: standing >
A wave of insects and arachnids crawls about the area...
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -W -U -D -NW -SW
A tiny spring bubbles here from the ground.
A wall of shifting color is here to the southwest. (Illusion) (magic)
A wall of shifting color is here to the northwest. (Illusion) (magic)
A wall of shifting color is here to the down. (Illusion) (magic)
A wall of shifting color is here to the up. (Illusion) (magic)
A wall of shifting color is here to the south. (Illusion) (magic)
A greyish stone wall is here to the west. (Illusion) (magic)
A greyish stone wall is here to the east. (Illusion) (magic)
A greyish stone wall is here to the north. (Illusion) (magic)
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large stone warhammer has been dropped here.
a misty ball has been left here. (magic)
[10] A small bandage rests upon the ground here.
A bulletin board stands here.
*Denel  Islamic Jihad (Shade)(small) stands in mid-air here.(Gold Aura)
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
Cols  Islamic Jihad (Githzerai)(medium) sits resting.(Holy)(Gold Aura)
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lavos  Islamic Jihad (Shadow Beast)(huge) stands in mid-air here.(Gold Aura)
*Oba  Islamic Jihad (Grey Elf)(large) stands in mid-air here.(Gold Aura)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(large) sits resting.(Gold Aura)
Liskin  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Naj  Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
Druig (Centaur)(large) stands in mid-air here.
Syr  Islamic Jihad (Centaur)(huge) stands in mid-air here.
*Grrrk  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Islam's head.
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1084h/1084H 299v/299V Pos: standing >
Syr starts casting a spell.

< 1084h/1084H 299v/299V Pos: standing >

< 1084h/1084H 299v/299V Pos: standing >

< 1084h/1084H 299v/299V Pos: standing >
Cols raises his holy symbol and smiles broadly.

< 1084h/1084H 299v/299V Pos: standing >
Cols clambers to his feet.

< 1084h/1084H 299v/299V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Syr's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 1084h/1084H 299v/299V Pos: standing >
Syr stops chanting abruptly!

< 1084h/1084H 299v/299V Pos: standing >
A Kobold has entered the game.

< 1084h/1084H 299v/299V Pos: standing >
Dzy suddenly attacks a Kobold!
Dzy snaps into visibility.
Dzy misses a Kobold.

< 1084h/1084H 299v/299V Pos: standing >
The sea of insects and arachnids fades away...

< 1084h/1084H 299v/299V Pos: standing >
Cols topples over himself as he tries to bash a Kobold.

< 1084h/1084H 299v/299V Pos: standing >

< 1084h/1084H 299v/299V Pos: standing >
Liskin sings so badly it makes you hurt all over.

< 1084h/1084H 299v/299V Pos: standing >
Syr starts casting an offensive spell.

< 1084h/1084H 299v/299V Pos: standing >
A Kobold attempts to flee.
Oof! a Kobold bumps into a prismatic wall...
...And is enveloped by a green field as he tries to pass through it.
A Kobold tries to flee, but can't make it out of here!

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1084(1084)  Moves: 299(299)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Soulshielded
Frags:   +9.14   Deaths:   27
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Sneaking Tower of Iron Will Fearless
Songs:          Song of Revelation
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2556 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
deflect (no expiration timer)
stone skin (3 minutes)
minor globe of invulnerability (3 minutes)
protection from lightning (14 minutes)
protection from acid (14 minutes)
protection from gas (14 minutes)
protection from cold (14 minutes)
protection from fire (14 minutes)
war cry (1 minute)
roar of heroes (1 minute)
dexterity (22 minutes)
strength (22 minutes)
elephantstrength (33 minutes)
protection from undead (6 minutes)
protection from living (25 minutes)
vitality (10 minutes)
bless (21 minutes)
ravenflight (60 minutes)
hawkvision (30 minutes)
spirit armor (67 minutes)
pantherspeed (61 minutes)
sense spirit (65 minutes)


< 1084h/1084H 299v/299V Pos: standing >
Grrrk suddenly attacks a Kobold!
Grrrk snaps into visibility.
Grrrk's decent crush grazes a Kobold.

< 1084h/1084H 299v/299V Pos: standing >
Kileek assists Grrrk heroically.
Oba grasps his totem tightly, and begins communing with the spirits.
Oba starts casting an offensive spell.
Oba snaps into visibility.
Raz suddenly attacks a Kobold!

< 1084h/1084H 299v/299V Pos: standing >
Naj starts casting an offensive spell.
Naj snaps into visibility.

< 1084h/1084H 299v/299V Pos: standing >
Druig suddenly attacks a Kobold!

< 1084h/1084H 299v/299V Pos: standing >
Oba completes her spell...
Oba utters the words 'abrauztg gpahhzfuio uqzbarr'
Oba points at a Kobold.
The sphere circling a Kobold's body darts in front of Oba's assault!
Eikel suddenly attacks a Kobold!

< 1084h/1084H 299v/299V Pos: standing >
Naj completes his spell...
Naj utters the words 'qpaahuq fussrz'
Naj's magic rips the fabric of reality causing ChAoTiC energies to pour in.
Naj snaps into visibility.
Naj shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Kobold.
A Kobold's lucky alchemist sack was damaged from the massive blow!
Darkness flows from the rift encasing a Kobold in an impenetrable shell.
A Kobold seems to be blinded!
Naj snaps into visibility.
Twin bolts of writhing power slam into a Kobold's chest.
Naj snaps into visibility.
BOOOOOOOOOM!
a Kobold explodes in flames as a GIGANTIC fireball engulfs him.
A Kobold misses Dzy.
A Kobold misses Dzy.
Dzy dodges a Kobold's attack.

< 1084h/1084H 299v/299V Pos: standing >
Syr completes his spell...
Syr utters the word 'iaza'
Oba starts casting an offensive spell.
Oba snaps into visibility.

< 1084h/1084H 299v/299V Pos: standing >
A Kobold attempts to flee.
A prismatic wall fades to shards of magic, and blows away...
A prismatic wall crumbles to dust and blows away.
A Kobold steps through the wall.
A Kobold leaves down.

< 1084h/1084H 299v/299V Pos: standing >
Oba stops invoking abruptly!

< 1084h/1084H 299v/299V Pos: standing >
Islam sneaks down.
Dzy sneaks down.
Syr trots down.
Naj sneaks down.
Liskin leaves down.
You follow Islam.


<map>
Zone: Guildhalls.
Room: A Room of Nautical Charts
</map>

<map>
Zone: Guildhalls.
Room: A Room of Nautical Charts
</map>
You feel uneasy with so many Good players in Guildhalls.
A Room of Nautical Charts
Obvious exits: -U
A board with current cargo prices hangs on the wall here.
Liskin  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Naj  Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
Syr  Islamic Jihad (Centaur)(huge) stands in mid-air here.
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Islam's head.
A Kobold (tiny)  - The Horde stands in mid-air here.(Red Aura)
Denel sneaks in from above.
Syr starts casting an offensive spell.
You start chanting...
You snap into visibility.

< 1084h/1084H 298v/299V Pos: standing >

< 1084h/1084H 298v/299V Pos: standing >
You complete your spell...
[Damage: 52 ] You send a Kobold reeling with your word of power.
Liskin suddenly attacks a Kobold!
Liskin's weak punch grazes a Kobold.

< 1084h/1084H 298v/299V Pos: standing >
Kileek assists Liskin heroically.
Kileek snaps into visibility.
Kileek's slash strikes a Kobold.

< 1084h/1084H 298v/299V Pos: standing >
Grrrk enters from above.
Naj starts casting an offensive spell.
Naj snaps into visibility.

< 1084h/1084H 299v/299V Pos: standing >
Grrrk suddenly attacks a Kobold!
Grrrk's weak crush grazes a Kobold.

< 1084h/1084H 299v/299V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Kileek.
Liskin sings so badly it makes you hurt all over.

< 1084h/1084H 299v/299V Pos: standing >
Lavos starts casting an offensive spell.
Oba sneaks in from above.
Raz sneaks in from above.

< 1084h/1084H 299v/299V Pos: standing >
Syr completes his spell...
Syr utters the word 'gjifal'
Syr unleashes light in a focused, searing ray at a Kobold!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!