The death of [49 Channeler] Mat - The Shadow Guild (Orc)

in A Spawning Ground

from the perspective of [56 Holyman] Aikc Islamic Jihad (Grey Elf)

<worn as a badge>    a elven rune of restoration of health (magic) (glowing)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       a slimy aboleth eye [superior] (magic) (glowing) (humming) [64%]
<worn in ear>        an emerald disc fashioned from bone of wisdom (magic) [75%]
<worn in ear>        a brightly flaming earring [75%]
<worn on face>       a splintered dragon scale [superior] [88%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [79%]
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming) [55%]
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    a cloak of Elvenkind (glowing) (humming)[239h 59m 28s]
<worn on back>       a black leather backpack [33%]
<worn as quiver>     the quiver of holding (magic) [58%]
<worn about waist>   a waistband of rock and stone [superior] (magic) [88%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [87%]
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[239h 59m 28s]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [70%]
<worn around wrist>  a sapphire bracelet
<worn on hands>      a pair of woven golden gloves (magic) [75%]
<worn on finger>     the ring of the mind flayer [poor] (magic) (glowing)
<worn on finger>     an ancient ring of liquid rock [superior]
<primary weapon>     the sphere of wind (magic) (glowing)[239h 59m 28s]
<worn on legs>       some ruby studded greaves (magic) (glowing) [79%]
<worn on feet>       the slippers of rot and decay

In a Natural Tunnel
Obvious exits: -S -NE
Puddles of fresh blood cover the ground.
The corpse of a Githyanki is lying here.
[2] The corpse of a large bi-pedal insect is lying here.
*Hobe  Islamic Jihad (Shade)(small) stands in mid-air here.(Gold Aura)
Syr  Islamic Jihad (Centaur)(large) stands in mid-air here.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 997h/997H 225v/225V Pos: standing >

< 997h/997H 225v/225V Pos: standing >

< 997h/997H 225v/225V Pos: standing >

< 997h/997H 225v/225V Pos: standing >
Fatwa sneaks south.
You follow Fatwa.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -E
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Syr trots in from the north.

< 997h/997H 224v/225V Pos: standing >

< 997h/997H 224v/225V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 997(997)  Moves: 224(225)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +8.98   Deaths:   27
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Levitation Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2540 
Paladin auras:   Spell Protection

Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (4 minutes)
protection from undead (16 minutes)
bless (26 minutes)
sanctuary (12 minutes)
true seeing (60 minutes)
accelerated healing (16 minutes)
vitality (11 minutes)
rested bonus (139 minutes)


< 997h/997H 224v/225V Pos: standing >
You follow Fatwa.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -W -SE
[2] The corpse of a patrolling mantis is lying here.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Syr trots in from the west.

< 997h/997H 223v/225V Pos: standing >

< 997h/997H 223v/225V Pos: standing >
Fatwa sneaks southeast.
You follow Fatwa.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -E -NW
Some awful smelling fungus grows out of the ground.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Norabi  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Syr trots in from the northwest.

< 997h/997H 224v/225V Pos: standing >

< 997h/997H 224v/225V Pos: standing >
Fatwa sneaks east.
You follow Fatwa.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -W -NE -SE
The corpse of a patrolling mantis is lying here.
The corpse of a mature mantis is lying here.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Norabi  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Syr trots in from the west.

< 997h/997H 223v/225V Pos: standing >

< 997h/997H 223v/225V Pos: standing >
You follow Fatwa.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -E -NW
The corpse of a patrolling mantis is lying here.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Syr trots in from the northwest.

< 997h/997H 224v/225V Pos: standing >

< 997h/997H 224v/225V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Syr's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 997h/997H 224v/225V Pos: standing >
Fatwa sneaks east.
You follow Fatwa.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -W -NE
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Syr trots in from the west.
Norabi sneaks in from the west.

< 997h/997H 223v/225V Pos: standing >

< 997h/997H 223v/225V Pos: standing >
Fatwa sneaks northeast.
You follow Fatwa.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -SW -NE
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A fire elemental is here blazing with heat! (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
An Orc (medium) Infidel - The Shadow Guild stands in mid-air here.(Red Aura)
Syr trots in from the southwest.
Syr suddenly attacks an Orc!
Syr misses an Orc.

< 997h/997H 224v/225V Pos: standing >
Norabi suddenly attacks an Orc!
Norabi snaps into visibility.
Norabi's impressive slash wounds an Orc.
Norabi's impressive slash wounds an Orc.

< 997h/997H 224v/225V Pos: standing >

< 997h/997H 224v/225V Pos: standing >
Fatwa snaps into visibility.

< 997h/997H 224v/225V Pos: standing >
An Orc attempts to flee.
An Orc leaves northeast.
An air elemental leaves northeast.
A fire elemental leaves northeast.

< 997h/997H 224v/225V Pos: standing >
Fatwa's face flushes white for a moment.

< 997h/997H 224v/225V Pos: standing >
Fatwa sneaks northeast.
You follow Fatwa.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -SW
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A fire elemental is here blazing with heat! (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
An Orc (medium) Infidel - The Shadow Guild stands in mid-air here.(Red Aura)

< 997h/997H 223v/225V Pos: standing >

< 997h/997H 223v/225V Pos: standing >
An Orc leaves north.
An air elemental leaves north.
A fire elemental leaves north.

< 997h/997H 225v/225V Pos: standing >
Fatwa's face flushes white for a moment.
Slay whom?

< 997h/997H 225v/225V Pos: standing >
Fatwa sneaks north.
You follow Fatwa.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -S -NW -NE
The corpse of a large bi-pedal insect is lying here.
The corpse of a hatchling mantis is lying here.
[2] The corpse of a young mantis is lying here.
[3] The corpse of a hatchling mantis is lying here.
The corpse of a young mantis is lying here.
The corpse of a hatchling mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a hatchling mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a hatchling mantis is lying here.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A fire elemental is here blazing with heat! (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
An Orc (medium) Infidel - The Shadow Guild stands in mid-air here.(Red Aura)

< 997h/997H 224v/225V Pos: standing >

< 997h/997H 224v/225V Pos: standing >

< 997h/997H 224v/225V Pos: standing >
An Orc suddenly clutches their head, as if trying to shrug off some unknown malady.
Fatwa snaps into visibility.
An Orc's eyes briefly cloud over as his body is painfully ripped apart from within.
You snap into visibility.
You miss an Orc.

< 997h/997H 224v/225V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 Norabi sneaks north.
Fatwa snaps into visibility.

< 997h/997H 224v/225V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 An Orc attempts to flee.
An Orc leaves north.
An air elemental leaves north.
A fire elemental leaves north.

< 997h/997H 224v/225V Pos: standing >
Fatwa's face flushes white for a moment.
Norabi sneaks in from the north.
Syr trots in from the south.

< 997h/997H 224v/225V Pos: standing >

< 997h/997H 224v/225V Pos: standing >
Fatwa sneaks north.

< 997h/997H 224v/225V Pos: standing >
Norabi sneaks south.

< 997h/997H 224v/225V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -E -S -W
[5] The corpse of a young mantis is lying here.
The corpse of a patrolling mantis is lying here.
The corpse of a hatchling mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a hatchling mantis is lying here.
The corpse of a young mantis is lying here.
Syr trots in from the south.

< 997h/997H 223v/225V Pos: standing >

< 997h/997H 223v/225V Pos: standing >
Syr trots north.

< 997h/997H 224v/225V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 997h/997H 225v/225V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 997(997)  Moves: 225(225)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +8.98   Deaths:   27
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Levitation Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2540 
Paladin auras:   Spell Protection

Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (4 minutes)
protection from undead (16 minutes)
bless (26 minutes)
sanctuary (12 minutes)
true seeing (60 minutes)
accelerated healing (16 minutes)
vitality (11 minutes)
rested bonus (139 minutes)


< 997h/997H 225v/225V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>

<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -E -S -W
The corpse of a young mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a young mantis is lying here.
*Syr  Islamic Jihad (Centaur)(large) stands in mid-air here.

< 997h/997H 224v/225V Pos: standing >

< 997h/997H 224v/225V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -E -S -W -D
The corpse of a hatchling mantis is lying here.
The corpse of a mature mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a hatchling mantis is lying here.
Syr trots in from the south.

< 997h/997H 223v/225V Pos: standing >

< 997h/997H 223v/225V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -E -S -W
The corpse of a young mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a young mantis is lying here.
Syr trots in from the north.

< 997h/997H 224v/225V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -E -S -W
[5] The corpse of a young mantis is lying here.
The corpse of a patrolling mantis is lying here.
The corpse of a hatchling mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a hatchling mantis is lying here.
The corpse of a young mantis is lying here.
Syr trots in from the north.

< 997h/997H 223v/225V Pos: standing >

< 997h/997H 223v/225V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 997h/997H 225v/225V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>

<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -E -S -W
The corpse of a young mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a young mantis is lying here.
A fire elemental is here blazing with heat! (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
An Orc (medium) Infidel - The Shadow Guild stands in mid-air here.(Red Aura)
Syr trots in from the south.
Syr suddenly attacks an Orc!
Syr snaps into visibility.
Syr misses an Orc.

< 997h/997H 224v/225V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -E -S -W -D
The corpse of a hatchling mantis is lying here.
The corpse of a mature mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a hatchling mantis is lying here.

< 997h/997H 223v/225V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -E -S -W
The corpse of a patrolling mantis is lying here.
The corpse of a mature mantis is lying here.
The corpse of a large bi-pedal insect is lying here.

< 997h/997H 222v/225V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -S -SW -SE

< 997h/997H 222v/225V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -E -S -W
The corpse of a patrolling mantis is lying here.
The corpse of a mature mantis is lying here.
The corpse of a large bi-pedal insect is lying here.

< 997h/997H 222v/225V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -E -S -W -D
The corpse of a hatchling mantis is lying here.
The corpse of a mature mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a hatchling mantis is lying here.

< 997h/997H 223v/225V Pos: standing >

< 997h/997H 224v/225V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>

<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -E -S -W
The corpse of a young mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a young mantis is lying here.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Syr  Islamic Jihad (Centaur)(large) stands in mid-air here, fighting an Orc.
A fire elemental is here blazing with heat! (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
An Orc (medium) Infidel - The Shadow Guild stands in mid-air here, fighting Syr.(Red Aura)

< 997h/997H 224v/225V Pos: standing >

< 997h/997H 224v/225V Pos: standing >
Fatwa snaps into visibility.

< 997h/997H 224v/225V Pos: standing >
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!

< 997h/997H 224v/225V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (pure evil)     
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (good)          
  *Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly good) 
  *Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (extremely good)
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure good)     
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (very good)     
  *Vecna's Tomb                                  (slightly evil) 
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 997h/997H 224v/225V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Syr's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
Syr snaps into visibility.

< 997h/997H 224v/225V Pos: standing >
Fatwa snaps into visibility.
Fatwa snaps into visibility.
An Orc's eyes briefly cloud over as his body is painfully ripped apart from within.
An Orc's stylish adamantium tower shield shattered in bits as the tortured body spasms and quivers!
An Orc's wings of the shadow dragon [superior] shattered in bits as the tortured body spasms and quivers!
An Orc's pair of silver earrings with red rubies shattered in bits as the tortured body spasms and quivers!
An air elemental stops following an Orc.
A fire elemental stops following an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 13333333.