The death of [53 Violator] Ekimensio - The Horde (Orc)

in The Dock

from the perspective of [53 Violator] Ekimensio - The Horde (Orc)

<wielding twohanded> a polished bluestone sword [poor]

Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 747h/778H 107v/167V Pos: standing >
 
   ...+*..^^    
  ....+...^MM   
  .......^^MM^  
 .....+..^^M^^  
 .....+@M^^MM^  
 ....*+^^..^^^  
 ...**+*^^^.**  
  ^.**+******   
   ********     
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 747h/778H 106v/167V Pos: standing >
 
   ...+...^M    
  .......^^MM   
 .....+..^^M^^  
 .....+.M^^MM^  
 ....*+@^..^^^  
 ...**+*^^^.**  
 .^.**+*******  
  ^******** *   
   *******      
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East  -South -West 

< 748h/778H 104v/167V Pos: standing >
 
   ....+...^    
   .......^^M   
  .....+..^^M^  
  .....+.M^^MM  
 .....*@^^..^^  
 ....**+*^^^.*  
 ..^.**+******  
  M^********    
   ^*******     
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 748h/778H 102v/167V Pos: standing >
 
   .......^^    
  .....+..^^M   
  .....+.M^^MM  
 .....*+^^..^^  
 ....**@*^^^.*  
 ..^.**+******  
 ^M^******** *  
  M^*******     
   .***+**      
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 748h/778H 101v/167V Pos: standing >
 
   ....+..^^    
  .....+.M^^M   
 .....*+^^..^^  
 ....**+*^^^.*  
 ..^.**@******  
 ^M^******** *  
 MM^*******     
  ^.***+**      
   ****+**      
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 748h/778H 101v/167V Pos: standing >
 
   ....+.M^^    
  ....*+^^..^   
 ....**+*^^^.*  
 ..^.**+******  
 ^M^***@**** *  
 MM^*******     
 ^^.***+**      
  ^****+**      
   ^***+M*      
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 748h/778H 100v/167V Pos: standing >
 
   ...*+^^..    
  ...**+*^^^.   
 ..^.**+******  
 ^M^******** *  
 MM^***@***     
 ^^.***+**      
 M^****+**      
  .^***+M*      
   ****+.**     
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East  -South -West 
A few coins lie scattered here.

< 748h/778H 98v/167V Pos: standing >
 
   ..**+*^^^    
  .^.**+*****   
 ^M^******** *  
 MM^*******     
 ^^.***@**      
 M^****+**      
 ^.^***+M*      
  ^****+.**     
   ****+^***    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 748h/778H 96v/167V Pos: standing >
 
   ^.**+****    
  M^********    
 MM^*******     
 ^^.***+**      
 M^****@**      
 ^.^***+M*      
 ^^****+.**     
  *****+^***    
   ***.+^.**    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 748h/778H 96v/167V Pos: standing >
 
   ^********    
  M^*******     
 ^^.***+**      
 M^****+**      
 ^.^***@M*      
 ^^****+.**     
 M*****+^***    
  ****.+^.**    
   ***.MM.*.    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 748h/778H 95v/167V Pos: standing >
 
   ^*******     
  ^.***+**      
 M^****+**      
 ^.^***+M*      
 ^^****@.**     
 M*****+^***    
 *****.+^.**    
  ****.MM.*.*   
   ****+^.^.    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 748h/778H 94v/167V Pos: standing >
 
   .***+**      
  ^****+**      
 ^.^***+M*      
 ^^****+.**     
 M*****@^***    
 *****.+^.**    
 *****.MM.*.*   
  *****+^.^.    
   M*.*+..^     
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 748h/778H 94v/167V Pos: standing >
 
   ****+**      
  .^***+M*      
 ^^****+.**     
 M*****+^***    
 *****.@^.**    
 *****.MM.*.*   
 ******+^.^.    
  ^M*.*+..^     
   M^^*+.^^     
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 748h/778H 93v/167V Pos: standing >
 
   ^***+M*      
  ^****+.**     
 M*****+^***    
 *****.+^.**    
 *****.@M.*.*   
 ******+^.^.    
 *^M*.*+..^     
  .M^^*+.^^     
   +++++**M     
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
A sightless bogwyrm splashes around in the shallow marshlands.(Red Aura)

< 748h/778H 92v/167V Pos: standing >
A sightless bogwyrm suddenly attacks YOU!
-=[A sightless bogwyrm's fine bite wounds you.]=-
You feel unholy power coursing through your limbs!
Sorry, you aren't allowed to do that in combat.

< 730h/778H 92v/167V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: sightless sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 730h/778H 93v/167V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: sightless sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 730h/778H 93v/167V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: sightless sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 730h/778H 93v/167V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: sightless sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 730h/778H 93v/167V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: sightless sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 730h/778H 93v/167V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: sightless sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 730h/778H 93v/167V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: sightless sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 730h/778H 93v/167V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: sightless sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 730h/778H 93v/167V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: sightless sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 730h/778H 93v/167V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: sightless sta EP: excellent >
 [Damage:  5 ] -=[Your fine slash wounds a sightless bogwyrm.]=-
A sightless bogwyrm dodges your futile attack.
[Damage:  7 ] -=[Your fine slash wounds a sightless bogwyrm.]=-
A sightless bogwyrm dodges your futile attack.
Sorry, you aren't allowed to do that in combat.

< 730h/778H 93v/167V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: sightless sta EP: few scratches >
 You parry a sightless bogwyrm's lunge at you.

< 730h/778H 93v/167V Pos: standing >
< T: Ekimensio TP: sta TC:few scratches E: sightless sta EP: few scratches >
 You attempt to flee...
 
   .^***M.*     
  ^^****+.**    
 .M*****+^***   
 ******.+^.**   
 ******@MM.*.*  
 *******+^.^.   
 **^M*.*+..^    
  ^.M^^*+.^^    
   ++++++**M    
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 
You flee westward!

< 730h/778H 70v/167V Pos: standing >
 
   ^****+.**    
  M*****+^***   
 ******.+^.**   
 ******.MM.*.*  
 ******@+^.^.   
 **^M*.*+..^    
 *^.M^^*+.^^    
  +++++++**M    
   ...*.+...    
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 730h/778H 68v/167V Pos: standing >
Autosaving...
 
   *****+^**    
  *****.+^.**   
 ******.MM.*.*  
 *******+^.^.   
 **^M*.@+..^    
 *^.M^^*+.^^    
 ++++++++**M    
  ^...*.+....   
   ^^**.^D      
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 730h/778H 67v/167V Pos: standing >
 
   ****+^***    
  ****.+^.**    
 *****.MM.*.*   
 ******+^.^.    
 *^M*.*@..^     
 ^.M^^*+.^^  .  
 +++++++**M     
  ...*.+....    
   ^**.^D       
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 730h/778H 65v/167V Pos: standing >
 
   ***.+^.**    
  ****.MM.*.*   
 ******+^.^.    
 *^M*.*+..^     
 ^.M^^*@.^^  .  
 +++++++**M     
 ^...*.+....    
  ^^**.^D       
   *...         
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 730h/778H 64v/167V Pos: standing >
 
   ***.MM.*.    
  *****+^.^.    
 *^M*.*+..^     
 ^.M^^*+.^^  .  
 ++++++@**M     
 ^...*.+....    
 *^^**.^D       
  **...         
   ...          
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 730h/778H 63v/167V Pos: standing >
 
   ****M^.^.    
  ^M*.*+..^     
 ^.M^^*+.^^  .  
 +++++++**M     
 ^...*.@....    
 *^^**.^D       
 ***...         
  *...          
   .            
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 730h/778H 63v/167V Pos: standing >
Ouside the Gates of Sarmiz'Duul
   The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction.  The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South

< 730h/778H 62v/167V Pos: standing >
Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East  -South -West 
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 730h/778H 60v/167V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South

< 730h/778H 59v/167V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #

< 730h/778H 59v/167V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South

< 730h/778H 58v/167V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #

< 730h/778H 57v/167V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West #

< 730h/778H 57v/167V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South

< 730h/778H 56v/167V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West 

< 730h/778H 55v/167V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
A male commoner stands here.

< 730h/778H 54v/167V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 

< 730h/778H 54v/167V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 731h/778H 53v/167V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 731h/778H 52v/167V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
An aging but brawny half-orc stands here enjoying life.

< 731h/778H 51v/167V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 731h/778H 51v/167V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 731h/778H 50v/167V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 731h/778H 49v/167V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 731h/778H 48v/167V Pos: standing >
You start chanting...

< 731h/778H 49v/167V Pos: standing >
Casting: invigorate *

< 731h/778H 50v/167V Pos: standing >
Casting: invigorate 

< 731h/778H 51v/167V Pos: standing >
You complete your spell...
You invigorate yourself with renewed energy.

< 731h/778H 132v/167V Pos: standing >
The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South# -West 
An aging but brawny half-orc stands here enjoying life.

< 732h/778H 134v/167V Pos: standing >
The gate seems to be closed.

< 732h/778H 134v/167V Pos: standing >
The gate seems to be closed.

< 732h/778H 135v/167V Pos: standing >
The gate seems to be closed.

< 732h/778H 135v/167V Pos: standing >
Ok.

< 732h/778H 136v/167V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #

< 732h/778H 135v/167V Pos: standing >
Ok.

< 732h/778H 136v/167V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South

< 732h/778H 135v/167V Pos: standing >
The Office of Macom, the Shipwright
   This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul.  Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones.  Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West 
Macom, the town shipwright, stands here ready to deal.

< 732h/778H 134v/167V Pos: standing >
You quickly scan the area.
You see nothing.

< 733h/778H 135v/167V Pos: standing >
You quickly scan the area.
You see nothing.

< 733h/778H 135v/167V Pos: standing >
The Dock
   This short dock is used for ships entering and leaving the city.  Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea.  Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Caravel <Moose Knuckle> floats here.
The Galleon Whirlwind floats here.
The Galleon as the shadows floats here.
The Galleon Silent Blade floats here.
The Sloop Arachdrathos floats here.
The Caravel Panzerkampfwagen floats here.
The Galleon Sandy Vag floats here.
The Caravel Sacrebleu floats here.
The Galleon DeAtH!!! floats here.
The Sloop Darkhorse floats here.
The Galleon Rumpa Slampa floats here.
The Sloop so fast floats here.
The Galleon Usain boat floats here.

< 733h/778H 135v/167V Pos: standing >
You get a large pile of coins from your alligatorskin backpack [poor].
There were: 10043 platinum coins, 9 gold coins, 43 silver coins, 30 copper coins. 

< 734h/778H 139v/167V Pos: standing >
Thanks for your business, it will take 0 hours for your ship to get here.

< 734h/778H 141v/167V Pos: standing >
Put .coins in what?

< 734h/778H 143v/167V Pos: standing >
A Grey Elf disembarks from the Sloop Arachdrathos.

< 735h/778H 144v/167V Pos: standing >
A Grey Elf settles to his knees.

< 735h/778H 144v/167V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf's leap knocks into you, sending you slightly off balance...
You feel unholy power coursing through your limbs!

< 735h/778H 145v/167V Pos: sitting >
< T: Ekimensio TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Shade disembarks from the Sloop Arachdrathos.

< 735h/778H 145v/167V Pos: sitting >
< T: Ekimensio TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive slash wounds you.]=-
-=[A Grey Elf's impressive slash wounds you.]=-
-=[A Grey Elf's impressive slash wounds you.]=-
-=[A Grey Elf's powerful slash strikes you.]=-
-=[A Grey Elf's impressive slash wounds you.]=-
-=[A Grey Elf's powerful slash strikes you.]=-
-=[A Grey Elf's impressive slash wounds you.]=-
-=[A Grey Elf's impressive slash wounds you.]=-
-=[A Grey Elf's powerful slash strikes you.]=-
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's impressive slash strikes you.]=-
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 511h/778H 145v/167V Pos: sitting >
< T: Ekimensio TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
OUCH!  That really did HURT!
A Shade snaps into visibility.
-=[BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.]=-
Darkness flows from the rift encasing you in an impenetrable shell!
You have been blinded!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!

< 331h/778H 145v/167V Pos: sitting >
Someone turns into a blur of blades as he charges at his foes!

< 331h/778H 145v/167V Pos: sitting >
The world stops spinning.

< 331h/778H 145v/167V Pos: sitting >
-=[Someone's powerful slash strikes you.]=-
You feel unholy power coursing through your limbs!
-=[Someone's slash strikes you.]=-
-=[Someone's impressive slash strikes you.]=-
-=[Someone's impressive slash strikes you.]=-
-=[Someone's powerful slash strikes you hard.]=-
-=[Someone's slash strikes you hard.]=-
-=[Someone's slash strikes you hard.]=-
-=[Someone's slash strikes you hard.]=-
-=[Someone's impressive slash strikes you very hard.]=-
-=[Someone's powerful slash strikes you very hard.]=-

< 127h/778H 145v/167V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'garbzzsg wuggurz babragruoz'
-=[Someone's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.]=-
You wish that your wounds would stop BLEEDING so much!
-=[Someone's force missile slams into you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[Someone's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.]=-