The death of [37 Necrolyte] Tyrus -=[VENGEANCE]=- (Human)

in Keats Street

from the perspective of [54 Thief] Spyte - The Horde (Goblin)

<worn as a badge>    a necromantic death shroud [40%]
<worn on head>       a dreadveil helm [superior]
<worn on eyes>       the eye of the ogre [superior] (glowing) (humming)
<worn in ear>        a brightly flaming earring of strength [67%]
<worn in ear>        an earring of congealed blood [superior]
<worn on face>       an expression of pure madness [poor] (glowing)
<worn around neck>   a nearly imperceptible death shroud (glowing)
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       the legendary platemail of defense
<worn about body>    a crimson hooded cape (glowing) [83%]
<worn as quiver>     a silken backsheath of flight [85%]
<worn about waist>   a firey-eyed skull-buckled black leather belt (glowing)
<worn on belt buckle>a dagger of carved obsidian [superior]
<attached to belt>   a potion of bubbling goo (glowing)
<attached to belt>   a huge mining sack
<worn on arms>       some black leather sleeves glowing with faerie fire (glowing) [55%]
<worn around wrist>  a spiked dragonskin bracelet [superior]
<worn around wrist>  a bracer of might [poor]
<worn on hands>      the gauntlets of dwarven kind (glowing)
<worn on finger>     an obsidian circle
<worn on finger>     a band of eldrich fire [poor] (glowing)
<primary weapon>     a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon>   a gladius called 'Backstabber' (glowing)[236h 4m 4s]
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       the boots of speed of endurance

Status:  Standing.
Frags:   +5.44   Deaths:   49
Disguised as: a lich wizard (fair)
Detecting:      Invisible Life Heat
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Aware Haste Listen Sneaking Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   12 Spell Pulse:  0.73 
Leaderboard Points: 1187 

Active Spells:
--------------
stone skin (4 minutes)
elephantstrength (34 minutes)
vitality (8 minutes)
detect invisibility (19 minutes)
fly (41 minutes)


< 875h/875H 271v/271V Pos: standing >
   ....   ....    
  ...    ......   
 ...    ........  
 ...  .......^..  
 ...  ..@.......  
 ++++M++++++M+++  
 ..  M..........  
     ..........   
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  ^...    .....   
 ....    .......  
 ....  .......^.  
 ....  .@M......  
 +++++M++++++M++  
 ...  M.........  
  .   .........   
     .........    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 875h/875H 269v/271V Pos: standing >
   ......   ..    
  .^...    ....   
 ^....    ......  
 .....  .......^  
 .....  @.M.....  
 ++++++M++++++M+  
 ....  M........  
  ..   ........   
   .  ........    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 875h/875H 267v/271V Pos: standing >
   ^......   .    
  ..^...    ...   
 .^....    .....  
 ......  .......  
 ...... @..M....  
 +++++++M++++++M  
 .....  M.......  
  ...   .......   
   ..  .......    
The Greater Kilfray River
Obvious exits: -N -E -S -W

< 875h/875H 265v/271V Pos: standing >
   .^......       
  ...^...    ..   
 ..^....    ....  
 ^......  ......  
 .......@ ..M...  
 ++++++++M++++++  
 ......  M......  
  ....   ......   
   ...  ......    
The Greater Kilfray River
Obvious exits: -N -E -S -W

< 875h/875H 263v/271V Pos: standing >
   ..^......      
  ....^...    .   
 ...^....    ...  
 ^^......  .....  
 .......@  ..M..  
 +++++++++M+++++  
 .......  M.....  
  .....   .....   
   ....  .....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 261v/271V Pos: standing >
   ..^......      
  ....^...    .   
 ...^....    ...  
 ^^......  .....  
 .......@  ..M..  
 ++++++++++M++++  
 .......  M.....  
  .....   .....   
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   ...^......     
  .....^...       
 ....^....    ..  
 .^^......  ....  
 .......@.  ..M.  
 +++++++++++M+++  
 ........  M....  
  ......   ....   
   .....  ....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 260v/271V Pos: standing >
   ....^......    
  ......^...      
 +....^....    .  
 +.^^......  ...  
 +......@..  ..M  
 ++++++++++++M++  
 .........  M...  
  .......   ...   
   ......  ...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 258v/271V Pos: standing >
   .....^.....    
  +......^...     
 ^+....^....      
 .+.^^......  ..  
 .+.....@...  ..  
 .++++++++++++M+  
 ..........  M..  
  ........   ..   
   .......  ..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 257v/271V Pos: standing >
   +.....^....    
  M+......^...    
 .^+....^....     
 M.+.^^......  .  
 ..+....@....  .  
 ..++++++++++++M  
 ...........  M.  
  .........   .   
   ........  .    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 255v/271V Pos: standing >
   ++.....^...    
  *M+......^...   
 ..^+....^....    
 MM.+.^^......    
 ^..+...@.....    
 ...++++++++++++  
 ^...........  M  
  M.........      
   .........      
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 254v/271V Pos: standing >
   +++.....^..    
  **M+......^..   
 ...^+....^....   
 ^MM.+.^^......   
 M^..+..@......   
 M...+++++++++++  
 ^^...........    
  ^M.........     
   ..........     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 252v/271V Pos: standing >
   ++++.....^.    
  ***M+......^.   
 ....^+....^....  
 .^MM.+.^^......  
 ^M^..+.@.......  
 ^M...++++++++++  
 M^^...........   
  .^M.........    
   ...........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 251v/271V Pos: standing >
   +++++.....^    
  ****M+......^   
 *....^+....^...  
 ..^MM.+.^^.....  
 .^M^..+@.......  
 .^M...+++++++++  
 ^M^^...........  
  M.^M.........   
   M..........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 249v/271V Pos: standing >
   ++++M.....^    
  ****M+......^   
 *....^+....^...  
 ..^MM.+.^^.....  
 .^M^..+@.......  
 .^M...+++++++++  
 ^M^^...........  
  M.^M.........   
   M..........    
   +++++M.....    
  .****M+......   
 **....^+....^..  
 ^..^MM.+.^^....  
 ..^M^..@.......  
 ..^M...++++++++  
 .^M^^..........  
  ^M.^M........   
   MM.........    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 875h/875H 247v/271V Pos: standing >
   ++++++M....    
  *.****M+.....   
 ***....^+....^.  
 *^..^MM.+.^^...  
 *..^M^.@+......  
 *..^M...+++++++  
 *.^M^^.........  
  M^M.^M.......   
   ^MM........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 247v/271V Pos: standing >
   **.^.^+..^.    
  +++++++M.....   
 ^*.****M+......  
 ***....^+....^.  
 *^..^MM@+.^^...  
 *..^M^..+......  
 *..^M...+++++++  
  .^M^^........   
   ^M.^M......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 245v/271V Pos: standing >
   **.^.^+..^.    
  M++++++M.....   
 ^*.****M+......  
 ***....^+....^.  
 *^..^MM@+.^^...  
 *..^M^..+......  
 *..^M...+++++++  
  .^M^^........   
   ^M.^M......    
   ....M.+..^.    
  ^**.^.^+..^..   
 +M++++++M.....^  
 ^*.****M+......  
 ***....@+....^.  
 *^..^MM.+.^^...  
 *..^M^..+......  
  ..^M...++++++   
   ^M^^.......    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 244v/271V Pos: standing >
   *....M.+..^    
  *^**.^.^+..^.   
 ++M++++++M.....  
 *^*.****M+.....  
 ****...@^+....^  
 **^..^MM.+.^^..  
 ^*..^M^..+.....  
  *..^M...+++++   
   .^M^^......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 242v/271V Pos: standing >
   **....M.+..    
  **^**.^.^+..^   
 M++M++++++M....  
 +*^*.****M+....  
 *****..@.^+....  
 ***^..^MM.+.^^.  
 *^*..^M^..+....  
  **..^M...++++   
   *.^M^^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 241v/271V Pos: standing >
   **....M.+..    
  **^**.^.^+..^   
 M++M+++++++....  
 +*^*.****MM....  
 *****..@.^+....  
 ***^..^MM.+.^^.  
 *^*..^M^..+....  
  **..^M...++++   
   *.^M^^.....    
   ***....M.+.    
  +**^**.^.^+..   
 ^M++M+++++++...  
 M+*^*.****MM...  
 ******.@..^+...  
 ^***^..^MM.+.^^  
 M*^*..^M^..+...  
  ^**..^M...+++   
   **.^M^^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 239v/271V Pos: standing >
   ****....M.+    
  M+**^**.^.^+.   
  ^M++M+++++++..  
 *M+*^*.****MM..  
 ^******@...^+..  
 M^***^..^MM.+.^  
 MM*^*..^M^..+..  
  ^^**..^M...++   
   ^**.^M^^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 875h/875H 238v/271V Pos: standing >
   ****....M.+    
  M+**^**.^.^+.   
  ^M++M+++++++..  
 *M+*^*.****MM..  
 ^******@...^+..  
 M^***^..^MM.+.^  
 MM*^*..^M^..+..  
  ^^**..^M...++   
   ^**.^M^^...    
 ^*.**  
 **@..  
 *^..^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 875h/875H 236v/271V Pos: standing >
 *^*.*  
 **@*.  
 **^..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 875h/875H 234v/271V Pos: standing >
 *^*.*  
 **@*.  
 **^..  

< 875h/875H 235v/271V Pos: standing >
 +*^*.  
 **@**  
 ***^.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 875h/875H 233v/271V Pos: standing >
 M+*^*  
 **@**  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 875h/875H 231v/271V Pos: standing >
 *M+*^  
 ^*@**  
 M^***  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 875h/875H 230v/271V Pos: standing >
 *M+*^  
 ^*@**  
 M^***  
  *M+*  
 M^@**  
 MM^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 875h/875H 228v/271V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
A Town Guardian who is close by to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.

< 875h/875H 229v/271V Pos: standing >
  *M+*  
 M^@**  
 MM^**  

< 875h/875H 231v/271V Pos: standing >
  *M+*  
 M^@**  
 MM^**  

< 875h/875H 232v/271V Pos: standing >
  *M+*  
 M^@**  
 MM^**  

< 875h/875H 235v/271V Pos: standing >
     M^**^*.^^    
      *******..   
       *MM**^**.  
        ^MM+++++  
       *@+*^*.**  
      M^******..  
    MMMM^***^..^  
  MMMMMMM*^*..^   
   MMMMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 875h/875H 235v/271V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 875h/875H 234v/271V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 875h/875H 234v/271V Pos: standing >
The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. For a price.'

< 875h/875H 237v/271V Pos: standing >
Ok.

< 875h/875H 239v/271V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 875h/875H 240v/271V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.

< 875h/875H 245v/271V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 875h/875H 247v/271V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 875h/875H 247v/271V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 875h/875H 251v/271V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
An elite guard who is close by to your south.

< 875h/875H 252v/271V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 875h/875H 253v/271V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
A street sweeper is cleaning here, singing songs of labor.
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 875h/875H 252v/271V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 875h/875H 253v/271V Pos: standing >
Autosaving...

< 875h/875H 256v/271V Pos: standing >
You quickly scan the area.
A Human who is not far off to your north.
A militia guard who is rather far off to your north.
A militia guard who is rather far off to your north.
A human merchant who is in the distance to your north.

< 875h/875H 258v/271V Pos: standing >
You quickly scan the area.
A Human who is not far off to your north.
A militia guard who is rather far off to your north.
A militia guard who is rather far off to your north.
A human merchant who is in the distance to your north.

< 875h/875H 258v/271V Pos: standing >

< 875h/875H 259v/271V Pos: standing >
You quickly scan the area.
A Human who is not far off to your north.
A militia guard who is rather far off to your north.
A militia guard who is rather far off to your north.
A human merchant who is in the distance to your north.

< 875h/875H 262v/271V Pos: standing >
You quickly scan the area.
A Human who is not far off to your north.
A militia guard who is rather far off to your north.
A militia guard who is rather far off to your north.
A human merchant who is in the distance to your north.

< 875h/875H 264v/271V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 875h/875H 264v/271V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
A Human (medium) Overlord -=[VENGEANCE]=- stands here. (Non-Fraggable)

< 875h/875H 263v/271V Pos: standing >
[Damage: 75 ] A Human makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.

< 875h/875H 264v/271V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You parry a Human's lunge at you.

< 875h/875H 264v/271V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You have no idea how to even begin.

< 875h/875H 264v/271V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Human sta EP:  few wounds >
 
< 875h/875H 264v/271V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Human sta EP:  few wounds >
 
< 875h/875H 264v/271V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You do a fancy maneuver, tripping a Human.

< 875h/875H 264v/271V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Human sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 25 ] Your powerful slash seriously wounds a Human.
[Damage: 28 ] Your powerful slash seriously wounds a Human.
You slip beneath a Human's guard dealing a vicious attack!
[Damage: 25 ] Your powerful pierce seriously wounds a Human.
[Damage: 27 ] Your powerful pierce enshrouds a Human in a mist of blood.
[Damage: 22 ] Your powerful pierce causes a Human to grimace in pain.
You slip beneath a Human's guard dealing a vicious attack!
[Damage: 20 ] Your impressive slash critically injures a Human.
A Human is incapacitated and will slowly die, if not aided.
[Damage:  8 ] Your slash hits a Human.
A Human is dead! R.I.P.
You receive your share of experience.