The death of [47 Swashbuckler] Vurtel Islamic Jihad (Grey Elf)

in Small Turn in the Rocks before a Cave

from the perspective of [45 Thief] Zei Islamic Jihad (Shade)

<worn as a badge>    a wisp of living wind
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       a black opal eyepiece (magic) [27%]
<worn in ear>        a polished adamantite stud (magic) [84%]
<worn in ear>        a tiny copper earring [poor] (magic) [46%]
<worn on face>       a stony granite face [superior] (magic) (glowing)
<worn around neck>   the collar of firestones (magic)
<worn around neck>   an amulet of scratched silver (magic)
<worn on body>       a shining golden breast plate [poor] (magic) [89%]
<worn about body>    a griffon feather cloak [poor] (illuminating)
<worn on back>       a large leather backpack (illuminating) [80%]
<worn as quiver>     a silken backsheath of flight (magic) [87%]
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a jagged titanium boomerang [61%]
<worn on arms>       some wolf hide sleeves [poor]
<worn around wrist>  a bracer of might [superior] (magic)
<worn around wrist>  a spiked dragonskin bracelet [poor] (magic)
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     an obsidian circle (magic) [85%]
<worn on finger>     an obsidian circle (magic) [86%]
<primary weapon>     a darksteel rapier [superior] with a strange black stone (magic) (glowing)
<secondary weapon>   the stiletto of vanquishing [superior] with a strange black stone (magic)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)
<worn on feet>       some heavily-spiked stone-soled boots [60%]


</map>
Carved Passage through the Mountains
Obvious exits: -N -S -W
Eikmerc enters from the west.
Vurtel enters from the west.

< 668h/668H 115v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Passage Between the Rocks
</map>
A Passage Between the Rocks
Obvious exits: -N -S
Eikmerc enters from the south.
Vurtel enters from the south.
Tiu sneaks in from the south.

< 668h/668H 111v/309V Pos: standing >

< 668h/668H 112v/309V Pos: standing >

< 668h/668H 112v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Before a Subterranean Passage
</map>
Before a Subterranean Passage
Obvious exits: -N -S
Eikmerc enters from the south.
Vurtel enters from the south.

< 668h/668H 111v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Dark Entry To the Subterrain
</map>
A Dark Entry To the Subterrain
Obvious exits: -N -E -S
The towering black gate is here, emanating an evil magic.
Eikmerc enters from the south.
Vurtel enters from the south.
Tiu sneaks in from the south.

< 668h/668H 110v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>
A Desecent Underground
Obvious exits: -N -S -W
The towering black gate is here, emanating an evil magic.
Eikmerc enters from the south.
Vurtel enters from the south.

< 668h/668H 109v/309V Pos: standing >

< 668h/668H 110v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 668h/668H 110v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>
A Desecent Underground
Obvious exits: -S -D
Eikmerc enters from the south.
Vurtel enters from the south.

< 668h/668H 110v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 668h/668H 110v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 668h/668H 111v/309V Pos: standing >

		Score information for Zei

Level: 45   Race: Shade   Class: Rogue / Thief Sex: Male
Hit points: 668(668)  Moves: 111(309)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   23
Detecting:      Invisible Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Reduced Size Listen Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  460 
Paladin auras:   Protection

Active Spells:
--------------
accelerated healing (20 minutes)
vitality (9 minutes)
pantherspeed (41 minutes)
greater spirit ward (40 minutes)
reduce (16 minutes)
aid (17 minutes)


< 668h/668H 111v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Before a Large Cavern
</map>
Before a Large Cavern
Obvious exits: -U -D
Eikmerc enters from above.
Vurtel enters from above.

< 668h/668H 111v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
A Large Subterranean Cavern
Obvious exits: -N -E -W -U
Eikmerc enters from above.
Vurtel enters from above.

< 668h/668H 110v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 668h/668H 111v/309V Pos: standing >
You quickly scan the area.
A black rock lizard who is close by to your north.
A tarantula who is close by to your north.
A tarantula who is close by to your east.
A dark green snake who is close by to your east.
A larger tarantula who is close by to your east.

< 668h/668H 111v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Pool of Blood in the Center of the Cavern
</map>

<map>
Zone: The Behemoth Herders.
Room: Pool of Blood in the Center of the Cavern
</map>
Pool of Blood in the Center of the Cavern
Obvious exits: -N -E -S -W -D
A black rock lizard crawls across the walls.
A hairy black tarantula crawls on the walls here.
Eikmerc enters from the south.
Vurtel enters from the south.

< 668h/668H 111v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: In a Flow of Blood
</map>
In a Flow of Blood
Obvious exits: -U -D
Eikmerc enters from above.
Vurtel enters from above.

< 668h/668H 110v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>

<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>
At a Pool of Blood
Obvious exits: -N -W -U
A small pool of blood, bordered by rocks, is here.
A larger tarantula crawls around spinning webs.
A wight stands protectively near the vampires waiting for them.
Kneeling at the pool, a vampire is here, licking up blood.
Kneeling at the pool, a vampire is here, licking up blood.
Eikmerc enters from above.
Vurtel enters from above.

< 668h/668H 110v/309V Pos: standing >

< 668h/668H 110v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: In a Dimly Lit Cavern Tunnel
</map>

<map>
Zone: The Behemoth Herders.
Room: In a Dimly Lit Cavern Tunnel
</map>
In a Dimly Lit Cavern Tunnel
Obvious exits: -S -W -NW
A black black viper slithers through the cracks.
Eikmerc enters from the south.
Vurtel enters from the south.

< 668h/668H 110v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 668h/668H 111v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>

<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>
At a Pool of Blood
Obvious exits: -N -W -U
A small pool of blood, bordered by rocks, is here.
A larger tarantula crawls around spinning webs.
A wight stands protectively near the vampires waiting for them.
Kneeling at the pool, a vampire is here, licking up blood.
Kneeling at the pool, a vampire is here, licking up blood.
Eikmerc enters from the north.
Vurtel enters from the north.

< 668h/668H 111v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Wooden Ramp Over a Fissure
</map>

<map>
Zone: The Behemoth Herders.
Room: A Wooden Ramp Over a Fissure
</map>
A Wooden Ramp Over a Fissure
Obvious exits: -E -W
A black black viper slithers through the cracks.
A large green snake is slithering in and out of cracks in the rocks.
Eikmerc enters from the east.
Vurtel enters from the east.

< 668h/668H 110v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Small Turn in the Rocks before a Cave
</map>

<map>
Zone: The Behemoth Herders.
Room: Small Turn in the Rocks before a Cave
</map>
Small Turn in the Rocks before a Cave
Obvious exits: -N# -E
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
A large green snake is slithering in and out of cracks in the rocks.
Eikmerc enters from the east.
Vurtel enters from the east.

< 668h/668H 109v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 668h/668H 109v/309V Pos: standing >
Open what?

< 668h/668H 110v/309V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 668h/668H 110v/309V Pos: standing >
Ok.

< 668h/668H 112v/309V Pos: standing >

< 668h/668H 113v/309V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 668h/668H 113v/309V Pos: standing >
Pardon?

< 668h/668H 114v/309V Pos: standing >
Ok.

< 668h/668H 115v/309V Pos: standing >
The door seems to be closed.

< 668h/668H 115v/309V Pos: standing >
A Githyanki sneaks east.

< 668h/668H 116v/309V Pos: standing >
A huge poisonous snail leaves east.

< 668h/668H 117v/309V Pos: standing >
Open what?

< 668h/668H 117v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Wooden Ramp Over a Fissure
</map>

<map>
Zone: The Behemoth Herders.
Room: A Wooden Ramp Over a Fissure
</map>
A Wooden Ramp Over a Fissure
Obvious exits: -E -W
A Kobold (small)  - The Horde stands in mid-air here.
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
*A Githyanki (medium)  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A black black viper slithers through the cracks.
A large green snake is slithering in and out of cracks in the rocks.
Eikmerc enters from the west.
Vurtel enters from the west.
Tiu sneaks in from the west.

< 668h/668H 116v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>

<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>
At a Pool of Blood
Obvious exits: -N -W -U
A small pool of blood, bordered by rocks, is here.
A larger tarantula crawls around spinning webs.
A wight stands protectively near the vampires waiting for them.
Kneeling at the pool, a vampire is here, licking up blood.
Kneeling at the pool, a vampire is here, licking up blood.
Eikmerc enters from the west.
Vurtel enters from the west.

< 668h/668H 116v/309V Pos: standing >

< 668h/668H 116v/309V Pos: standing >
A Githyanki sneaks in from the west.

<map>
Zone: The Behemoth Herders.
Room: A Wooden Ramp Over a Fissure
</map>

<map>
Zone: The Behemoth Herders.
Room: A Wooden Ramp Over a Fissure
</map>
A Wooden Ramp Over a Fissure
Obvious exits: -E -W
A Kobold (small)  - The Horde stands in mid-air here.
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
A black black viper slithers through the cracks.
A large green snake is slithering in and out of cracks in the rocks.
Eikmerc enters from the east.
Vurtel enters from the east.
Tiu sneaks in from the east.

< 668h/668H 116v/309V Pos: standing >

< 668h/668H 116v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>

<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>
At a Pool of Blood
Obvious exits: -N -W -U
A small pool of blood, bordered by rocks, is here.
A larger tarantula crawls around spinning webs.
A wight stands protectively near the vampires waiting for them.
Kneeling at the pool, a vampire is here, licking up blood.
Kneeling at the pool, a vampire is here, licking up blood.
Eikmerc enters from the west.
Vurtel enters from the west.

< 668h/668H 116v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 668h/668H 116v/309V Pos: standing >

< 668h/668H 116v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Wooden Ramp Over a Fissure
</map>

<map>
Zone: The Behemoth Herders.
Room: A Wooden Ramp Over a Fissure
</map>
A Wooden Ramp Over a Fissure
Obvious exits: -E -W
A Kobold (small)  - The Horde stands in mid-air here.
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
A black black viper slithers through the cracks.
A large green snake is slithering in and out of cracks in the rocks.
Eikmerc enters from the east.
Vurtel enters from the east.
Tiu sneaks in from the east.

< 668h/668H 117v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Small Turn in the Rocks before a Cave
</map>

<map>
Zone: The Behemoth Herders.
Room: Small Turn in the Rocks before a Cave
</map>
Small Turn in the Rocks before a Cave
Obvious exits: -N# -E
*A Githyanki (medium)  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A large green snake is slithering in and out of cracks in the rocks.
Eikmerc enters from the east.
Vurtel enters from the east.

< 668h/668H 116v/309V Pos: standing >

< 668h/668H 117v/309V Pos: standing >
Slay whom?

< 668h/668H 119v/309V Pos: standing >
Your association is not in an alliance!

< 668h/668H 120v/309V Pos: standing >
Backstab who?

< 668h/668H 121v/309V Pos: standing >
Small Turn in the Rocks before a Cave
Obvious exits: -N# -E
*Tiu  Islamic Jihad (Halfling)(small) stands in mid-air here.(Gold Aura)
Vurtel  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Eikmerc  Islamic Jihad (Shade)(small) stands in mid-air here.(Gold Aura)
A large green snake is slithering in and out of cracks in the rocks.

< 668h/668H 121v/309V Pos: standing >
A Kobold enters from the east.

		Score information for Zei

Level: 45   Race: Shade   Class: Rogue / Thief Sex: Male
Hit points: 668(668)  Moves: 122(309)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   23
Detecting:      Invisible Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Reduced Size Listen Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  460 
Paladin auras:   Protection

Active Spells:
--------------
accelerated healing (20 minutes)
vitality (9 minutes)
pantherspeed (41 minutes)
greater spirit ward (40 minutes)
reduce (16 minutes)
aid (17 minutes)


< 668h/668H 122v/309V Pos: standing >
A Kobold starts casting an offensive spell.
Slay whom?

< 668h/668H 123v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Wooden Ramp Over a Fissure
</map>

<map>
Zone: The Behemoth Herders.
Room: A Wooden Ramp Over a Fissure
</map>
A Wooden Ramp Over a Fissure
Obvious exits: -E -W
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
A black black viper slithers through the cracks.
A large green snake is slithering in and out of cracks in the rocks.
Eikmerc enters from the west.
Vurtel enters from the west.

< 668h/668H 123v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>

<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>
At a Pool of Blood
Obvious exits: -N -W -U
A small pool of blood, bordered by rocks, is here.
A larger tarantula crawls around spinning webs.
A wight stands protectively near the vampires waiting for them.
Kneeling at the pool, a vampire is here, licking up blood.
Kneeling at the pool, a vampire is here, licking up blood.
Eikmerc enters from the west.
Vurtel enters from the west.

< 668h/668H 122v/309V Pos: standing >
You quickly scan the area.
A huge poisonous snail who is close by to your west.
A long black viper who is close by to your west.
A dark green snake who is close by to your west.
An Orc who is not far off to your west.
A Githyanki who is not far off to your west.
A Githyanki who is not far off to your west.
A Drow Elf who is not far off to your west.
A Kobold who is not far off to your west.
A dark green snake who is not far off to your west.

< 668h/668H 122v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Wooden Ramp Over a Fissure
</map>

<map>
Zone: The Behemoth Herders.
Room: A Wooden Ramp Over a Fissure
</map>
A Wooden Ramp Over a Fissure
Obvious exits: -E -W
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
A black black viper slithers through the cracks.
A large green snake is slithering in and out of cracks in the rocks.
Eikmerc enters from the east.
Vurtel enters from the east.

< 668h/668H 122v/309V Pos: standing >

< 668h/668H 122v/309V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Small Turn in the Rocks before a Cave
</map>

<map>
Zone: The Behemoth Herders.
Room: Small Turn in the Rocks before a Cave
</map>
Small Turn in the Rocks before a Cave
Obvious exits: -N -E
*An Orc (medium)  - The Horde stands in mid-air here.
*A Githyanki (medium)  - The Shadow Guild stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
*A Githyanki (medium)  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
*A Drow Elf (medium)  - The Horde stands in mid-air here.
A Kobold (small)  - The Horde stands in mid-air here.
Eikmerc enters from the east.
Vurtel enters from the east.
Tiu sneaks in from the east.

< 668h/668H 121v/309V Pos: standing >
You manage, with complete incompetence, to throw yourself head-first into the ground!
Tiu suddenly attacks a Kobold!
Tiu snaps into visibility.
Tiu's whip grazes a Kobold.

< 662h/668H 122v/309V Pos: sitting >
< T: Zei TP: sit TC:few scratches E: A Kobold sta EP:  small wounds >
 A Githyanki snaps into visibility.
A dark shroud encases a Githyanki as she charges into battle.
Vurtel is knocked to the ground by a Githyanki's mighty bash!

< 662h/668H 122v/309V Pos: sitting >
< T: Zei TP: sit TC:few scratches E: A Kobold sta EP:  small wounds >
 A Githyanki snaps into visibility.
A Githyanki's impressive slash wounds Vurtel.
A Githyanki's slash wounds Vurtel.
A Githyanki snaps into visibility.
A Githyanki's transparent blade of mist [superior] bursts into a haze of blue light, enveloping Vurtel in an ethereal cloud.
Eikmerc misses a Kobold.

< 662h/668H 122v/309V Pos: sitting >
< T: Zei TP: sit TC:few scratches E: A Kobold sta EP:  small wounds >
 Vurtel misses a Githyanki.
A Githyanki snaps into visibility.
Vurtel's impressive slash wounds a Githyanki.
A Githyanki's spell flows around Vurtel, leaving him unharmed!
A Githyanki parries Vurtel's lunge at her.
A Githyanki parries Vurtel's lunge at her.
A Githyanki parries Vurtel's lunge at her.
A Githyanki snaps into visibility.
A Kobold attempts to flee.
A Kobold leaves north.

< 662h/668H 122v/309V Pos: sitting >
An Orc starts casting an offensive spell.
An Orc snaps into visibility.

< 662h/668H 122v/309V Pos: sitting >
A Githyanki snaps into visibility.

< 662h/668H 122v/309V Pos: sitting >
Vurtel suddenly clutches their head, as if trying to shrug off some unknown malady.
Vurtel's eyes briefly cloud over as his body is painfully ripped apart from within.

< 662h/668H 122v/309V Pos: sitting >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 662h/668H 122v/309V Pos: sitting >
An Orc snaps into visibility.

< 662h/668H 122v/309V Pos: sitting >

< 662h/668H 122v/309V Pos: sitting >
An Orc completes his spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
An Orc's fist beats the life out of Eikmerc, blood pours from his body!

< 662h/668H 122v/309V Pos: sitting >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at Vurtel.
Vurtel's entire body spasms uncontrollably as his soul is viciously attacked by a Drow Elf.

< 662h/668H 122v/309V Pos: sitting >
Vurtel's eyes briefly cloud over as his body is painfully ripped apart from within.

< 662h/668H 122v/309V Pos: sitting >
A faint hum can be heard from the Totem of Mastery carried by a Drow Elf.
A Githyanki snaps into visibility.
A Githyanki's impressive slash strikes Vurtel.
A Githyanki's impressive slash strikes Vurtel.
A Drow Elf grasps his totem tightly, and begins communing with the spirits.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 662h/668H 122v/309V Pos: sitting >
An Orc starts casting an offensive spell.
An Orc snaps into visibility.
Tiu starts casting a spell.

< 662h/668H 122v/309V Pos: sitting >
A Githyanki parries Vurtel's lunge at her.
A Githyanki snaps into visibility.
Vurtel's powerful slash strikes a Githyanki.
A Githyanki's spell flows around Vurtel, leaving him unharmed!
Vurtel misses a Githyanki.
A Githyanki dodges Vurtel's attack.
A Githyanki snaps into visibility.

< 662h/668H 122v/309V Pos: sitting >
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at Vurtel.
A Drow Elf snaps into visibility.
Vurtel's entire body spasms uncontrollably as his soul is viciously attacked by a Drow Elf.
A Kobold enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.

< 662h/668H 122v/309V Pos: sitting >
A Kobold starts casting an offensive spell.

< 662h/668H 122v/309V Pos: sitting >
Eikmerc attempts to flee.
Eikmerc leaves north.

< 662h/668H 122v/309V Pos: sitting >
An Orc stops invoking abruptly!

< 662h/668H 122v/309V Pos: sitting >
Tiu completes his spell...
Tiu utters the words 'yjrr pzar'
A torrent of divine energy flows from Tiu into Vurtel's body, and his wounds begin to heal!

< 662h/668H 122v/309V Pos: sitting >
Vurtel's eyes briefly cloud over as his body is painfully ripped apart from within.

< 662h/668H 122v/309V Pos: sitting >
A Kobold stops invoking abruptly!

< 662h/668H 122v/309V Pos: sitting >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 662h/668H 122v/309V Pos: sitting >
Tiu starts casting a spell.

< 662h/668H 122v/309V Pos: sitting >
Vurtel's eyes briefly cloud over as his body is painfully ripped apart from within.
An Orc starts casting an offensive spell.
You clamber to your feet.

< 662h/668H 122v/309V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gsufuh aiojugp'
A Drow Elf points at Vurtel.
Vurtel SCREAMS in utter anguish, caused by a Drow Elf's spiritual assault!
A Drow Elf snaps into visibility.
Vurtel's Khildarak's battle helmet of damage was destroyed by the blast!
Vurtel's boots of speed of endurance was destroyed by the blast!
Vurtel is dead! R.I.P.