The death of [54 Psycheporter] Psybr - The Horde (Githyanki)

in On a Large Underground Lake

from the perspective of [54 Psycheporter] Psybr - The Horde (Githyanki)

<worn as a badge>    a necromantic death shroud
<worn on head>       the great helm of mysticism (glowing) [56%]
<worn on eyes>       a gnomish monocle of spell-reading [71%]
<worn in ear>        a sapphire earring
<worn in ear>        a durithalite earring shaped like a dagger of regeneration (magic)
<worn on face>       a face of half-rotted bark [superior] (magic)
<worn around neck>   an amulet of fire dragon's blood [superior] (magic)
<worn around neck>   an amulet of chaos [superior]
<worn as quiver>     the timeless quiver of the dragons of health [47%]
<worn about waist>   a belt of skulls [poor] (magic)
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming)
<attached to belt>   a robin's tail feather (glowing) (illuminating)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of influence (magic) [66%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn on hands>      the gloves of magic fingertips [poor] (magic) [81%]
<worn on finger>     the ring of illusions (magic) [76%]
<worn on finger>     a silvery ring with engraved sigils (glowing)
<primary weapon>     the silvery staff of the githyanki arch-mage
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       boots of brain golem skin (magic)

   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
  *The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (evil)          
  *Ruined Temple of Tezcatlipoca                 (good)          
  *The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (extremely evil)
  *The Depths of Duris                           (slightly evil) 
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (extremely good)
   The Fortress of Dreams                        (extremely good)
  *Bahamut's Palace                              (very good)     
  *Dragonnia                                     (good)          
  *The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
  *Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 814h/814H 188v/188V Pos: standing >
The spirit of a dwarven miner's fine punch wounds Yzar.
Yzar parries the spirit of a dwarven miner's lunge at her.

< 814h/814H 188v/188V Pos: standing >
You are surrounded by a blood-red glow.
An Old Dwarven Mining Tunnel
Obvious exits: -E -S
Fresh blood splatters cover the area.
The corpse of the spirit of a dwarven miner is lying here.
*The spirit of a dwarven miner roams the tunnels.
The spirit of a dwarven miner sits here, fighting Yzar.
Yzar  - The Shadow Guild (Githyanki)(medium) stands in mid-air here, fighting the spirit of a dwarven miner.(Red Aura)
An impenetrable globe of darkness floats near Yzar's head.
The spirit of a dwarven miner stands here, fighting Yzar.

< 814h/814H 188v/188V Pos: standing >
Yzar parries the spirit of a dwarven miner's lunge at her.
The spirit of a dwarven miner misses Yzar.

< 814h/814H 188v/188V Pos: standing >
The spirit of a dwarven miner enters from the south.

< 814h/814H 188v/188V Pos: standing >

< 814h/814H 188v/188V Pos: standing >
Yzar's impressive slash seriously wounds the spirit of a dwarven miner.
Yzar's impressive slash seriously wounds the spirit of a dwarven miner.

< 814h/814H 188v/188V Pos: standing >
The spirit of a dwarven miner clambers to its feet.

< 814h/814H 188v/188V Pos: standing >
The spirit of a dwarven miner's fine punch strikes Yzar.
The spirit of a dwarven miner's fine punch strikes Yzar.
Yzar's eyes roll as the spirit of a dwarven miner plants a foot in her face.

< 814h/814H 188v/188V Pos: standing >
Yzar attempts to flee.
Yzar leaves south.
You follow Yzar.


<map>
Zone: The Underworld.
Room: An Old Dwarven Mining Tunnel
</map>

<map>
Zone: The Underworld.
Room: An Old Dwarven Mining Tunnel
</map>
An Old Dwarven Mining Tunnel
Obvious exits: -N -W
Yzar  - The Shadow Guild (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Yzar's head.
*The spirit of a dwarven miner roams the tunnels.

< 814h/814H 186v/188V Pos: standing >

< 814h/814H 186v/188V Pos: standing >
Yzar leaves west.
You follow Yzar.


<map>
Zone: The Underworld.
Room: An Old Dwarven Mining Tunnel
</map>

<map>
Zone: The Underworld.
Room: An Old Dwarven Mining Tunnel
</map>
An Old Dwarven Mining Tunnel
Obvious exits: -E -W
*Yzar  - The Shadow Guild (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Yzar's head.
*A Shade (tiny) Anyone seen Stinger?   Islamic Jihad stands in mid-air here.(Gold Aura)
*The spirit of a dwarven miner roams the tunnels.
A Shade sneaks east.

< 814h/814H 184v/188V Pos: standing >

< 814h/814H 184v/188V Pos: standing >
Yzar leaves west.
You follow Yzar.


<map>
Zone: The Underworld.
Room: The Shore of an Underground Lake
</map>

<map>
Zone: The Underworld.
Room: The Shore of an Underground Lake
</map>
The Shore of an Underground Lake
Obvious exits: -E -NW
*Yzar  - The Shadow Guild (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Yzar's head.

< 814h/814H 184v/188V Pos: standing >

< 814h/814H 185v/188V Pos: standing >
Yzar snaps into visibility.
Yzar topples over herself as she tries to bash a Shade.

< 814h/814H 188v/188V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...

< 814h/814H 188v/188V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
You snap into visibility.
Your mental manipulations become a reality...
A Shade suddenly clutches their head, as if trying to shrug off some unknown malady.
A translucent field flashes around a Shade's body upon contact with your assault, deflecting it back at YOU!
You resist the effects of a Shade's spell!

< 814h/814H 188v/188V Pos: standing >
You quickly scan the area.
The spirit of a dwarven miner who is close by to your east.
The spirit of a dwarven miner who is not far off to your east.

< 814h/814H 188v/188V Pos: standing >
You begin to focus your will...

< 814h/814H 188v/188V Pos: standing >
Yzar clambers to her feet.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 814h/814H 188v/188V Pos: standing >
Casting: psychic crush 

< 814h/814H 188v/188V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Shade snaps into visibility.
[Damage: 184 ] -=[A Shade's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 814h/814H 188v/188V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
A Shade snaps into visibility.
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
OUCH!  That really did HURT!
A Shade snaps into visibility.
-=[Twin bolts of writhing power slam into your chest.]=-
A Shade snaps into visibility.
-=[BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.]=-
Ice crystals form around you as intense cold causes your body to freeze.
A Shade snaps into visibility.
-=[BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.]=-

< 492h/814H 188v/188V Pos: standing >

		Score information for Psybr

Level: 54   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 493(814)   Mana: 1348(1348)   Moves: 188(188)
Coins carried:    0 platinum     6 gold     8 silver     1 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +9.62   Deaths:   117
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Haste Waterbreathing Sneaking GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 3235 
Paladin auras:   Battle Lust

Active Spells:
--------------
flesh armor (23 minutes)
vitality (4 minutes)
aura sight (8 minutes)
displacement (22 minutes)
adrenaline control (13 minutes)
inertial barrier (2 minutes)
rested bonus (65 minutes)
fly (80 minutes)
cannibalize (8 minutes)
energy containment (6 minutes)
detect invisibility (46 minutes)
enhance constitution (36 minutes)
enhance strength (36 minutes)
enhance dexterity (36 minutes)
enhance agility (36 minutes)


< 493h/814H 188v/188V Pos: standing >
You begin to focus your will...

< 493h/814H 188v/188V Pos: standing >
You abort your mental image before it has become reality!

< 496h/814H 188v/188V Pos: standing >
You are already standing.

< 496h/814H 188v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 497h/814H 188v/188V Pos: standing >
You failed.

< 500h/814H 188v/188V Pos: standing >

<map>
Zone: The Underworld.
Room: An Old Dwarven Mining Tunnel
</map>

<map>
Zone: The Underworld.
Room: An Old Dwarven Mining Tunnel
</map>
An Old Dwarven Mining Tunnel
Obvious exits: -E -W
The spirit of a dwarven miner roams the tunnels.
*The spirit of a dwarven miner roams the tunnels.
There are residual brain waves in the area.
There are residual brain waves in the area.

< 500h/814H 186v/188V Pos: standing >
You dodge a bash from the spirit of a dwarven miner, who loses its balance and falls.

< 501h/814H 186v/188V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: miner kne EP:  few wounds >
 You miss the spirit of a dwarven miner.
You miss the spirit of a dwarven miner.

< 501h/814H 186v/188V Pos: standing >
< T: Psybr TP: sta TC: few wounds E: miner kne EP:  few wounds >
 You attempt to flee...
The blood-red glow surrounding you fades away.

<map>
Zone: The Underworld.
Room: An Old Dwarven Mining Tunnel
</map>

<map>
Zone: The Underworld.
Room: An Old Dwarven Mining Tunnel
</map>
An Old Dwarven Mining Tunnel
Obvious exits: -N -W
*A Shade (tiny) Anyone seen Stinger?   Islamic Jihad sits resting.(Gold Aura)
*The spirit of a dwarven miner roams the tunnels.
You flee eastward!

< 501h/814H 161v/188V Pos: standing >

< 501h/814H 161v/188V Pos: standing >
A Shade clambers to his feet.

< 501h/814H 162v/188V Pos: standing >
The spirit of a dwarven miner leaves north.
A Shade sneaks west.
You begin to focus your will...

< 501h/814H 163v/188V Pos: standing >
Yzar enters from the west.

< 502h/814H 165v/188V Pos: standing >

< 503h/814H 167v/188V Pos: standing >
You are surrounded by a blood-red glow.
Casting: ectoplasmic form 

< 504h/814H 169v/188V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 505h/814H 172v/188V Pos: standing >
A Shade sneaks in from the west.

< 505h/814H 174v/188V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 506h/814H 175v/188V Pos: standing >

<map>
Zone: The Underworld.
Room: An Old Dwarven Mining Tunnel
</map>

<map>
Zone: The Underworld.
Room: An Old Dwarven Mining Tunnel
</map>
An Old Dwarven Mining Tunnel
Obvious exits: -E -S
Fresh blood splatters cover the area.
The corpse of the spirit of a dwarven miner is lying here.
*The spirit of a dwarven miner roams the tunnels.
*The spirit of a dwarven miner roams the tunnels.
*The spirit of a dwarven miner roams the tunnels.
The spirit of a dwarven miner roams the tunnels.

< 506h/814H 174v/188V Pos: standing >

< 507h/814H 176v/188V Pos: standing >

<map>
Zone: The Underworld.
Room: An Old Dwarven Mining Tunnel
</map>

<map>
Zone: The Underworld.
Room: An Old Dwarven Mining Tunnel
</map>
An Old Dwarven Mining Tunnel
Obvious exits: -N -W
A Shade (tiny) Anyone seen Stinger?   Islamic Jihad stands in mid-air here. (Casting) (Gold Aura)
*Yzar  - The Shadow Guild (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Yzar's head.

< 508h/814H 177v/188V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
A Shade's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A Shade's spell is absorbed by Yzar's hellfire!
A Shade snaps into visibility.
Yzar snaps into visibility.
A Shade throws a magic missile at Yzar, who staggers under the blow.
A Shade snaps into visibility.
Yzar snaps into visibility.
A Shade throws a magic missile at Yzar, who staggers under the blow.
A Shade snaps into visibility.
Yzar snaps into visibility.
A Shade throws a magic missile at Yzar, who staggers under the blow.
A Shade's spell flows around Yzar, leaving her unharmed!
A Shade snaps into visibility.
Yzar snaps into visibility.
A Shade throws a magic missile at Yzar, who staggers under the blow.
A Shade's spell flows around Yzar, leaving her unharmed!
A Shade snaps into visibility.
Yzar snaps into visibility.
A Shade throws a magic missile at Yzar, who staggers under the blow.
A Shade snaps into visibility.
Yzar snaps into visibility.
A Shade throws a magic missile at Yzar, who staggers under the blow.
A Shade snaps into visibility.
Yzar snaps into visibility.
A Shade throws a magic missile at Yzar, who staggers under the blow.
A Shade snaps into visibility.
You snap into visibility.
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
OUCH!  That really did HURT!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
A Shade snaps into visibility.
-=[BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.]=-
Ice crystals form around you as intense cold causes your body to freeze.
A Shade snaps into visibility.
-=[BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.]=-
A Shade snaps into visibility.
Yzar snaps into visibility.
A Shade shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into Yzar.
Clutching her head Yzar tries to escape the
maddening images circling her.
Yzar is stunned!
A Shade snaps into visibility.
Yzar snaps into visibility.
Twin bolts of writhing power slam into Yzar's chest.
A Shade snaps into visibility.
Yzar snaps into visibility.
BOOOOOOOOOM!
Yzar explodes in flames as a GIGANTIC fireball engulfs him.
Darkness flows from the rift encasing Yzar in an impenetrable shell.
Yzar seems to be blinded!
Impossible! You can't concentrate enough!

< 242h/814H 179v/188V Pos: standing >
Yzar leaves west.
You follow Yzar.


<map>
Zone: The Underworld.
Room: An Old Dwarven Mining Tunnel
</map>

<map>
Zone: The Underworld.
Room: An Old Dwarven Mining Tunnel
</map>
An Old Dwarven Mining Tunnel
Obvious exits: -E -W
*Yzar  - The Shadow Guild (Githyanki)(medium) stands with a stunned look in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Yzar's head.
The spirit of a dwarven miner crouches here.
*The spirit of a dwarven miner roams the tunnels.

< 242h/814H 177v/188V Pos: standing >

< 243h/814H 177v/188V Pos: standing >
A Shade sits down in a comfortable spot.

< 244h/814H 177v/188V Pos: standing >
The world stops spinning.
A Shade opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

<map>
Zone: The Underworld.
Room: The Shore of an Underground Lake
</map>
The Shore of an Underground Lake
Obvious exits: -E -NW

< 245h/814H 175v/188V Pos: standing >

< 246h/814H 175v/188V Pos: standing >
Yzar enters from the east.

< 247h/814H 177v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 247h/814H 178v/188V Pos: standing >

<map>
Zone: The Underworld.
Room: On a Large Underground Lake
</map>
On a Large Underground Lake
Obvious exits: -N -W -SE

< 248h/814H 180v/188V Pos: standing >

< 249h/814H 181v/188V Pos: standing >
The blood-red glow surrounding you fades away.

<map>
Zone: The Underworld.
Room: On a Large Underground Lake
</map>
On a Large Underground Lake
Obvious exits: -N -E -W

< 251h/814H 184v/188V Pos: standing >

<map>
Zone: The Underworld.
Room: On a Large Underground Lake
</map>
On a Large Underground Lake
Obvious exits: -N -E -W

< 251h/814H 183v/188V Pos: standing >

<map>
Zone: The Underworld.
Room: On a Large Underground Lake
</map>

<map>
Zone: The Underworld.
Room: On a Large Underground Lake
</map>
On a Large Underground Lake
Obvious exits: -N -E -W
A serpentine water weird moves about here.(Red Aura)

< 251h/814H 182v/188V Pos: standing >

< 252h/814H 184v/188V Pos: standing >

<map>
Zone: The Underworld.
Room: On a Large Underground Lake
</map>
On a Large Underground Lake
Obvious exits: -N -E -S -W

< 254h/814H 186v/188V Pos: standing >

< 254h/814H 186v/188V Pos: standing >

		Score information for Psybr

Level: 54   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 255(814)   Mana: 1305(1348)   Moves: 186(188)
Coins carried:    0 platinum     6 gold     8 silver     1 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +9.62   Deaths:   117
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Waterbreathing Sneaking GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 3235 

Active Spells:
--------------
flesh armor (23 minutes)
vitality (4 minutes)
aura sight (8 minutes)
displacement (22 minutes)
adrenaline control (13 minutes)
inertial barrier (2 minutes)
rested bonus (65 minutes)
fly (80 minutes)
cannibalize (8 minutes)
energy containment (6 minutes)
detect invisibility (46 minutes)
enhance constitution (36 minutes)
enhance strength (36 minutes)
enhance dexterity (36 minutes)
enhance agility (36 minutes)


< 255h/814H 186v/188V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...

< 255h/814H 186v/188V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 256h/814H 186v/188V Pos: standing >

<map>
Zone: The Underworld.
Room: On a Large Underground Lake
</map>
On a Large Underground Lake
Obvious exits: -N -E -S

< 258h/814H 186v/188V Pos: standing >

< 258h/814H 186v/188V Pos: standing >
You begin to focus your will...

< 260h/814H 186v/188V Pos: standing >
Casting: ether warp *

< 262h/814H 186v/188V Pos: standing >

< 263h/814H 186v/188V Pos: standing >
Casting: ether warp 

< 264h/814H 188v/188V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your body explodes into light.

<map>
Zone: The Underworld.
Room: On a Large Underground Lake
</map>
On a Large Underground Lake
Obvious exits: -N -E -S
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 265h/814H 188v/188V Pos: standing >

<map>
Zone: The Underworld.
Room: On a Large Underground Lake
</map>

<map>
Zone: The Underworld.
Room: On a Large Underground Lake
</map>
On a Large Underground Lake
Obvious exits: -N -E -S -W
The spirit of a dwarven miner roams the tunnels.

< 267h/814H 186v/188V Pos: standing >
The spirit of a dwarven miner suddenly attacks YOU!
The spirit of a dwarven miner misses you.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 268h/814H 186v/188V Pos: standing >
< T: Psybr TP: sta TC: nasty wounds E: miner sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 268h/814H 186v/188V Pos: standing >
< T: Psybr TP: sta TC: nasty wounds E: miner sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 268h/814H 186v/188V Pos: standing >
< T: Psybr TP: sta TC: nasty wounds E: miner sta EP:  few wounds >
 A Shade sneaks in from the west.
Sorry, you aren't allowed to do that in combat.

< 268h/814H 186v/188V Pos: standing >
< T: Psybr TP: sta TC: nasty wounds E: miner sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: The Underworld.
Room: On a Large Underground Lake
</map>

<map>
Zone: The Underworld.
Room: On a Large Underground Lake
</map>
On a Large Underground Lake
Obvious exits: -N -E -W
A serpentine water weird moves about here.(Red Aura)
You flee southward!

< 268h/814H 156v/188V Pos: standing >

< 268h/814H 156v/188V Pos: standing >
A water weird suddenly attacks YOU!
He THOUGHT your was going to hit you...
-=[A water weird's feeble crush grazes you.]=-

< 267h/814H 159v/188V Pos: standing >
< T: Psybr TP: sta TC: nasty wounds E: weird sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 267h/814H 159v/188V Pos: standing >
< T: Psybr TP: sta TC: nasty wounds E: weird sta EP: excellent >
 Impossible! You can't concentrate enough!

< 267h/814H 159v/188V Pos: standing >
< T: Psybr TP: sta TC: nasty wounds E: weird sta EP: excellent >
 The spirit of a dwarven miner enters from the north.
You attempt to flee...

<map>
Zone: The Underworld.
Room: On a Large Underground Lake
</map>
On a Large Underground Lake
Obvious exits: -N -E
You flee westward!

< 267h/814H 128v/188V Pos: standing >
You begin to focus your will...

< 267h/814H 128v/188V Pos: standing >
The spirit of a dwarven miner enters from the east.
The spirit of a dwarven miner suddenly attacks YOU!
The spirit of a dwarven miner misses you.
Impossible! You can't concentrate enough!
You abort your mental image before it has become reality!

< 267h/814H 134v/188V Pos: standing >
< T: Psybr TP: sta TC: nasty wounds E: miner sta EP:  few wounds >
 
< 267h/814H 134v/188V Pos: standing >
< T: Psybr TP: sta TC: nasty wounds E: miner sta EP:  few wounds >
 A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 267h/814H 134v/188V Pos: standing >
< T: Psybr TP: sta TC: nasty wounds E: miner sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 267h/814H 134v/188V Pos: standing >
< T: Psybr TP: sta TC: nasty wounds E: miner sta EP:  few wounds >
 A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
A Shade snaps into visibility.
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
YIKES!  Another hit like that, and you've had it!!
Ice crystals form around you as intense cold causes your body to freeze.
A Shade snaps into visibility.
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
You wish that your wounds would stop BLEEDING so much!
A tentacle of solified mist coils itself around you
tossing you to the ground.
A Shade snaps into visibility.
-=[BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Shade snaps into visibility.
-=[Twin bolts of writhing power slam into your chest.]=-
Your warsuit of jade wyrmscale freezes and shatters into million pieces from the intense cold!
Your twined cured leather mantle freezes and shatters into million pieces from the intense cold!