The death of [50 Dark Dreamer] Cvieks - The Horde (Kobold)

in A Fisherman Encampment

from the perspective of [56 Holyman] Aikc Islamic Jihad (Grey Elf)

<worn as a badge>    a serpentine seal of Bozk [61%]
<worn on head>       an ancient crown of elven royalty (glowing) (humming)
<worn on eyes>       a slimy aboleth eye [poor] (glowing) (humming)
<worn in ear>        a black pearl earring [poor]
<worn in ear>        an emerald disc fashioned from bone of wisdom [84%]
<worn on face>       a splintered dragon scale [superior] [36%]
<worn around neck>   a delicate silver chain [poor] (glowing)
<worn around neck>   the holy symbol of sanctity (glowing) (humming) [65%]
<worn on body>       the legendary platemail of defense [poor] [82%]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[225h 27m 52s]
<worn on back>       a black leather backpack
<worn about waist>   a waistband of rock and stone [superior]
<worn on belt buckle>a soul sceptre [superior] (glowing) [85%]
<worn on arms>       a pair of chromium dragonscale vambraces
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  the ancestral bracelet of Sevenoaks
<worn around wrist>  a sapphire bracelet
<worn on hands>      a pair of woven golden gloves
<worn on finger>     a ring called 'Soulcatcher' of endurance (invis) [65%]
<worn on finger>     an ancient ring of liquid rock [superior]
<primary weapon>     the sphere of wind (glowing)[225h 27m 52s]
<worn on legs>       some elven chainmail leggings [82%]
<worn on feet>       some gnomish rocket boots (humming)



Active Spells:
--------------
roar of heroes (5 minutes)
improved invisibility (26 minutes)
virtue (25 minutes)
vitality (11 minutes)
stone skin (1 minute)


< 976h/976H 229v/229V Pos: standing >
Raz leaves south.
Dzy sneaks south.
Fatwa sneaks south.
You follow Fatwa.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Cols's head.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.

< 976h/976H 227v/229V Pos: standing >

< 976h/976H 227v/229V Pos: standing >
Raz leaves north.
Cols sneaks north.
You follow Fatwa.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Cols's head.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.

< 976h/976H 225v/229V Pos: standing >
Raz leaves north.
Dzy sneaks north.
Fatwa sneaks north.
Cols sneaks north.
You follow Fatwa.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Cols's head.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.

< 976h/976H 223v/229V Pos: standing >

< 976h/976H 223v/229V Pos: standing >
Raz leaves north.
Dzy sneaks north.
Fatwa sneaks north.
You follow Fatwa.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Cols's head.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.
A tiny desert spider devours some prey.

< 976h/976H 224v/229V Pos: standing >

< 976h/976H 225v/229V Pos: standing >
Raz leaves east.
Fatwa sneaks east.
Cols sneaks east.
You follow Fatwa.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -E -S -W
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Cols's head.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.

< 976h/976H 226v/229V Pos: standing >

< 976h/976H 227v/229V Pos: standing >
Raz leaves east.
Dzy sneaks east.
You follow Fatwa.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -E -S -W
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Cols's head.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.
A desert arachnid is here.
A small spider searches for something to eat.

< 976h/976H 227v/229V Pos: standing >

< 976h/976H 227v/229V Pos: standing >

< 976h/976H 227v/229V Pos: standing >
Raz leaves east.
Dzy sneaks east.
Fatwa sneaks east.
Cols sneaks east.
You follow Fatwa.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -E -S -W
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Cols's head.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.
A desert arachnid is here.

< 976h/976H 225v/229V Pos: standing >

< 976h/976H 225v/229V Pos: standing >

< 976h/976H 226v/229V Pos: standing >
Raz leaves east.
Cols sneaks east.
You follow Fatwa.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -E -W
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Cols's head.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.

< 976h/976H 225v/229V Pos: standing >

< 976h/976H 226v/229V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 976h/976H 226v/229V Pos: standing >
You quickly scan the area.
A desert arachnid who is close by to your west.
A desert arachnid who is not far off to your west.
A small spider who is not far off to your west.
A tiny desert spider who is rather far off to your west.

< 976h/976H 227v/229V Pos: standing >
Raz leaves east.
Dzy sneaks east.
Fatwa sneaks east.
Cols sneaks east.
You follow Fatwa.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -N -E -W
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Cols's head.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.

< 976h/976H 226v/229V Pos: standing >

< 976h/976H 227v/229V Pos: standing >
You quickly scan the area.
A desert arachnid who is not far off to your west.
A desert arachnid who is a brief walk away to your west.
A small spider who is a brief walk away to your west.
A tiny desert spider who is in the distance to your west.

< 976h/976H 227v/229V Pos: standing >
You quickly scan the area.
A desert arachnid who is not far off to your west.
A desert arachnid who is a brief walk away to your west.
A small spider who is a brief walk away to your west.
A tiny desert spider who is in the distance to your west.

< 976h/976H 229v/229V Pos: standing >
Raz leaves north.
Fatwa sneaks north.
You follow Fatwa.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -E -S
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Cols's head.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.

< 976h/976H 227v/229V Pos: standing >
Raz leaves east.
Dzy sneaks east.
Cols sneaks east.
You follow Fatwa.


<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: In the Heart of the Open Desert
</map>
In the Heart of the Open Desert
Obvious exits: -N -S -W
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Cols's head.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.
You quickly scan the area.
A dark sailor who is close by to your north.
A shady merchant who is close by to your north.

< 976h/976H 225v/229V Pos: standing >
Raz leaves north.
Dzy sneaks north.
Cols sneaks north.
You follow Fatwa.


<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Sandy Beach
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Sandy Beach
</map>
Before a Sandy Beach
Obvious exits: -N -E -S
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Cols's head.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.
A dark sailor deals with a merchant.
(Q)A shady merchant argues over some merchandise.

< 976h/976H 223v/229V Pos: standing >

< 976h/976H 223v/229V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your east.
A Githyanki who is not far off to your east.
A Drider who is not far off to your east.
A Drow Elf who is not far off to your east.
A Drow Elf who is not far off to your east.

< 976h/976H 224v/229V Pos: standing >

< 976h/976H 225v/229V Pos: standing >

< 976h/976H 226v/229V Pos: standing >

< 976h/976H 226v/229V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
  *Orrak                                         (pure evil)     
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
  *IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
  *The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (slightly good) 
  *The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very good)     
  *The Hall of Knighthood                        (extremely evil)
  *The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (very good)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (extremely good)
   The Fortress of Dreams                        (extremely good)
  *Bahamut's Palace                              (very good)     
  *Dragonnia                                     (good)          
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (evil)          
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 976h/976H 229v/229V Pos: standing >

< 976h/976H 229v/229V Pos: standing >
Raz leaves east.
Dzy sneaks east.
Fatwa sneaks east.
Cols sneaks east.
You follow Fatwa.


<map>
Zone: The Desert City of Venan'Trut.
Room: Before an Encampment
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before an Encampment
</map>
Before an Encampment
Obvious exits: -E -W
A greyish stone wall is here to the east. (Illusion)
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Cols's head.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.

< 976h/976H 227v/229V Pos: standing >

< 976h/976H 227v/229V Pos: standing >
Oof! Raz bumps into a greyish stone wall...

< 976h/976H 227v/229V Pos: standing >

< 976h/976H 227v/229V Pos: standing >

< 976h/976H 227v/229V Pos: standing >

< 976h/976H 227v/229V Pos: standing >

< 976h/976H 227v/229V Pos: standing >
Dzy starts casting an offensive spell called 'dispel magic'.
Dzy snaps into visibility.

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 976(976)  Moves: 227(229)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +7.38   Deaths:   26
Detecting:      Illusions Invisible Life Heat Holiness
Protected from: All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1875 
Paladin auras:   Battle Lust Spell Protection
Guarded by: Cols

Active Spells:
--------------
roar of heroes (5 minutes)
improved invisibility (26 minutes)
virtue (25 minutes)
vitality (11 minutes)
stone skin (1 minute)


< 976h/976H 227v/229V Pos: standing >

< 976h/976H 227v/229V Pos: standing >

< 976h/976H 227v/229V Pos: standing >
Dzy snaps into visibility.

< 976h/976H 227v/229V Pos: standing >
Dzy completes his spell...
Dzy utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.

< 976h/976H 227v/229V Pos: standing >

< 976h/976H 227v/229V Pos: standing >

< 976h/976H 227v/229V Pos: standing >

< 976h/976H 227v/229V Pos: standing >
Raz leaves east.
Dzy sneaks east.
You follow Fatwa.


<map>
Zone: The Desert City of Venan'Trut.
Room: A Fisherman Encampment
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Fisherman Encampment
</map>
A Fisherman Encampment
Obvious exits: -W
There is a portal here shimmering in a rainbow of colors.
A pitch-black gate stands like a pillar here.
Sounds of machinery operating are coming from the warehouse.
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Cols's head.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here.
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.
*A Drow Elf (medium)  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
*A Kobold (small)  - The Horde stands in mid-air here.
*A Drow Elf (medium) Dark Seldarine - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
*A Drow Elf (large)  - The Horde stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
Fatwa snaps into visibility.

< 976h/976H 226v/229V Pos: standing >
A Kobold starts casting a spell.

< 976h/976H 226v/229V Pos: standing >
A Drow Elf now follows a Drow Elf.

< 976h/976H 226v/229V Pos: standing >
A Drow Elf sits down.

< 976h/976H 227v/229V Pos: standing >
You rub your sphere of wind and begin to whirl around.
Your WHIRLWIND picks up a Drow Elf and tosses him against the wall!
Your WHIRLWIND picks up a Drow Elf and tosses him against the wall!
Your WHIRLWIND picks up a Drow Elf and tosses him against the wall!

< 976h/976H 228v/229V Pos: standing >
Fatwa snaps into visibility.

< 976h/976H 229v/229V Pos: standing >
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
A Kobold snaps into visibility.
A Kobold screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.
A Kobold suddenly looks in pain as he moves.
Cols snaps into visibility.
A Drow Elf avoids being bashed by Cols, who loses his balance and falls.

< 976h/976H 229v/229V Pos: standing >
Dzy starts casting an offensive spell.

< 976h/976H 229v/229V Pos: standing >
A Kobold stops invoking abruptly!
A Drider starts casting an offensive spell.
A Drider snaps into visibility.

< 976h/976H 229v/229V Pos: standing >
Fatwa snaps into visibility.
A Kobold attacks Fatwa. [0 Hits]

< 976h/976H 229v/229V Pos: standing >
A Fisherman Encampment
Obvious exits: -W
There is a portal here shimmering in a rainbow of colors.
A pitch-black gate stands like a pillar here.
Sounds of machinery operating are coming from the warehouse.
*Cols  Islamic Jihad (Githzerai)(medium) sits in mid-air here.(Holy)
An impenetrable globe of darkness floats near Cols's head.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here, fighting a Kobold. (Casting) 
Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(tiny) stands in mid-air here. (Casting) 
*Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.
*A Drow Elf (medium)  - The Horde is lying in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Kobold (small)  - The Horde stands in mid-air here, fighting Fatwa.
A Drider (huge)  - The Horde stands in mid-air here. (Casting) 
*A Drow Elf (medium) Dark Seldarine - The Horde is lying in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
*A Drow Elf (large)  - The Horde is lying in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.

< 976h/976H 229v/229V Pos: standing >
Dzy completes his spell...
Dzy utters the words 'garbzzsg wuggurz babragruoz'
The sphere circling a Kobold's body darts in front of Dzy's assault!
Dzy snaps into visibility.
A bolt of force sent by Dzy hits a Kobold soundly.
Dzy snaps into visibility.
A bolt of force sent by Dzy hits a Kobold soundly.
Dzy snaps into visibility.
A bolt of force sent by Dzy hits a Kobold soundly.

< 976h/976H 229v/229V Pos: standing >
Fatwa snaps into visibility.
You start chanting...
You snap into visibility.

< 976h/976H 229v/229V Pos: standing >
Raz bravely steps in front of Dzy, shielding him from harm!
A Drider completes his spell...
A Drider utters the words 'garbzzsg wuggurz babragruoz'
Raz snaps into visibility.
A bolt of force sent by a Drider hits Raz soundly.
A bolt of force sent by a Drider hits Raz soundly.
A bolt of force sent by a Drider hits Raz soundly.
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
Fatwa snaps into visibility.
A Kobold screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.
A Kobold's long robe of the albino minotaur [poor] shattered in bits as the tortured body spasms and quivers!
A Kobold's some unique hide arm plates from Vargan shattered in bits as the tortured body spasms and quivers!
A Kobold's shadowsteel ring shattered in bits as the tortured body spasms and quivers!
A Kobold's legendary gem band from the Surface Realm of Duris shattered in bits as the tortured body spasms and quivers!
A Kobold's some masterly-crafted bronze pants from the Surface Realm of Duris shattered in bits as the tortured body spasms and quivers!
A Kobold's golden eye shattered in bits as the tortured body spasms and quivers!
A Kobold's dangling batskull earring [superior] shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 8250000.