The death of [54 Thief] Spyte - The Horde (Goblin)

in Burnt Plains of a Fallen Realm

from the perspective of [56 Holyman] Aikc Islamic Jihad (Grey Elf)

<worn as a badge>    a serpentine seal of Bozk
<worn on head>       an ancient crown of elven royalty (glowing) (humming)
<worn on eyes>       a slimy aboleth eye [poor] (glowing) (humming)
<worn in ear>        a black pearl earring [poor] [80%]
<worn in ear>        an emerald disc fashioned from bone of wisdom
<worn on face>       a splintered dragon scale [superior]
<worn around neck>   a delicate silver chain [poor] (glowing)
<worn around neck>   the holy symbol of sanctity (glowing) (humming) [86%]
<worn on body>       the legendary platemail of defense [poor]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[226h 48m 4s]
<worn on back>       a black leather backpack
<worn about waist>   a waistband of rock and stone [superior]
<worn on belt buckle>a soul sceptre [superior] (glowing)
<worn on arms>       a pair of chromium dragonscale vambraces
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  some polished endurium bracers [44%]
<worn around wrist>  a sapphire bracelet
<worn on hands>      a pair of woven golden gloves
<worn on finger>     a ring called 'Soulcatcher' of endurance (invis) [87%]
<worn on finger>     an ancient ring of liquid rock [superior]
<primary weapon>     the sphere of wind (glowing)[226h 46m 54s]
<worn on legs>       some elven chainmail leggings [82%]
<worn on feet>       some gnomish rocket boots (humming) [63%]

  *Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
  *The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
  *IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
  *The Forest City of Aravne                     (slightly good) 
  *Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (very good)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (very good)     
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
  *The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (neutral)       
  *Celestial Plane                               (evil)          
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 982h/982H 190v/229V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.
    ^ ..^M^..^.     
    ^M.^...^..^.    
  ^^.^M^.^^..^...   
 ^^......^...M....  
 ^^.M.^.......^...  
 .^.^....@......^.  
 ...........^MMM..  
 .^.^.MMM.^...MMM.  
  ...MMMM^.^...MM   
   .MMMMMM..M...    
    MMMMMMM^...     
Norbeast sneaks east.
You follow Norbeast.

     ..^M^..^.^     
   ^M.^...^..^..    
  ^.^M^.^^..^....   
 ^......^...M.....  
 ^.M.^.......^....  
 ^.^....P@.....^..  
 ..........^MMM...  
 ^.^.MMM.^...MMM..  
  ..MMMM^.^...MMM   
   MMMMMM..M...M    
    MMMMMM^...      
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.

< 982h/982H 189v/229V Pos: standing >
You follow Norbeast.

    M.^...^..^.     
   .^M^.^^..^...    
  ......^...M....   
 ^.M.^.......^....  
 ^.^.....P.....^..  
 ........@.^MMM...  
 ^.^.MMM.^...MMM..  
 ...MMMM^.^...MMM.  
  .MMMMMM..M..MMM   
   MMMMMMM^...      
    ^M MMM....^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.
Diuk sneaks in from the north.
You quickly scan the area.
A stonescale pyrolisk who is almost out of sight to your south.

< 982h/982H 188v/229V Pos: standing >
You follow Norbeast.

    ^M^.^^..^..     
   .....^...M...    
  .M.^.......^...   
 ^.^...........^..  
 ........P.^MMM...  
 ^.^.MMM.@...MMM..  
 ...MMMM^.^...MMM.  
 ..MMMMMM..M...MMM  
  MMMMMMMM^...  M   
   M^M MMM....^^    
       MMMM....     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.
You quickly scan the area.
A stonescale pyrolisk who is almost out of sight to your south.
A rock lizard who is not far off to your west.
A rock lizard who is not far off to your west.
A dirty barbarian shaman who is not far off to your west.

< 982h/982H 186v/229V Pos: standing >
Norbeast sneaks south.
You follow Norbeast.

    ....^...M..     
   M.^.......^..    
  .^...........^.   
 ..........^MMM...  
 ^.^.MMM.P...MMM..  
 ...MMMM^@^...MMM.  
 ..MMMMMM..M...MMM  
 MMMMMMMMM^...  MM  
  MM^M MMM....^^    
       MMMM.....    
      MMMMM....     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.

< 982h/982H 185v/229V Pos: standing >
Norbeast sneaks east.
You follow Norbeast.

    ...^...M...     
   .^.......^...    
  ^...........^..   
 .........^MMM....  
 .^.MMM.^...MMM...  
 ..MMMM^P@...MMM..  
 .MMMMMM..M..MMMM.  
 MMMMMMMM^...  MMM  
  M^M MMM....^^ M   
      MMMM......    
     MMMMM....M     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.

< 982h/982H 184v/229V Pos: standing >
Norbeast sneaks east.
You follow Norbeast.

    ..^...M....     
   ^.......^....    
  ...........^...   
 ........^MMM.....  
 ^.MMM.^...MMM....  
 .MMMM^.P@..MMM...  
 MMMMMM..M...MMM..  
 MMMMMMM^...  MMM^  
  ^M MMM....^^ MM   
     MMMM......     
    MMMMM....M.     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.

< 982h/982H 183v/229V Pos: standing >
Norbeast sneaks east.
You follow Norbeast.

    .^...M.....     
   .......^....^    
  ..........^...^   
 .......^MMM......  
 .MMM.^...MMM....^  
 MMMM^.^P@.MMM....  
 MMMMM..M...MMM...  
 MMMMMM^...  MMM^.  
  M MMM....^^ MMM   
    MMMM...... M    
    MMMM....M.      
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.

< 982h/982H 181v/229V Pos: standing >
You follow Norbeast.

    ......^....     
   .........^...    
  ......^MMM.....   
 .MMM.^...MMM....^  
 MMMM^.^.P.MMM....  
 MMMMM..M@..MMM...  
 MMMMMM^...  MMM^.  
 ^M MMM....^^ MMM.  
    MMMM...... MM   
   MMMMM....M. M    
    MM..^....MM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.

< 982h/982H 180v/229V Pos: standing >
Norbeast sneaks south.
You follow Norbeast.

    ........^..     
   .....^MMM....    
  MMM.^...MMM....   
 MMMM^.^...MMM....  
 MMMMM..MP..MMM...  
 MMMMMM^.@.  MMM^.  
 ^M MMM....^^ MMM.  
    MMMM...... MM   
   MMMMM....M. MM   
   ^MM..^....MMM    
    MM^....   M     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.

< 982h/982H 179v/229V Pos: standing >

< 982h/982H 180v/229V Pos: standing >
Norbeast sneaks east.
You follow Norbeast.

    .......^...     
   ....^MMM.....    
  MM.^...MMM....^   
 MMM^.^...MMM.....  
 MMMM..M...MMM....  
 MMMMM^.P@  MMM^..  
 M MMM....^^ MMM..  
   MMMM...... MM ^  
  MMMMM....M. MM    
   MM..^....MMMM    
    M^....   MM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.
Diuk sneaks in from the west.

< 982h/982H 179v/229V Pos: standing >
Norbeast sneaks east.
You follow Norbeast.

    ......^...^     
   ...^MMM......    
  M.^...MMM....^.   
 MM^.^...MMM......  
 MMM..M...MMM.....  
 MMMM^..P@ MMM^...  
  MMM....^^ MMM...  
  MMMM...... MM ^.  
  MMMM....M. MM ^   
   M..^....MMMM     
    ^....   MMM     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.

< 982h/982H 177v/229V Pos: standing >

< 982h/982H 178v/229V Pos: standing >
You follow Norbeast.

    ....^....^^     
   .......^...^.    
  ....^MMM.......   
 MM.^...MMM....^.^  
 MM^.^...MMM......  
 MMM..M..@MMM.....  
 MMMM^...P MMM^...  
  MMM....^^ MMM...  
  MMMM...... MM ^   
   MMM....M. MM     
    ..^....MMMM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.
You sense a lifeform nearby.

< 982h/982H 177v/229V Pos: standing >
    ....^....^^     
   .......^...^.    
  ....^MMM.......   
 MM.^...MMM....^.^  
 MM^.^...MMM......  
 MMM..M..@MMM.....  
 MMMM^...  MMM^...  
  MMM....^^ MMM...  
  MMMM...... MM ^   
   MMM....M. MM     
    ..^....MMMM     

< 982h/982H 178v/229V Pos: standing >
    ....^....^^     
   .......^...^.    
  ....^MMM.......   
 MM.^...MMM....^.^  
 MM^.^...MMM......  
 MMM..M..@MMM.....  
 MMMM^...  MMM^...  
  MMM....^^ MMM...  
  MMMM...... MM ^   
   MMM....M. MM     
    ..^....MMMM     

< 982h/982H 179v/229V Pos: standing >
    ....^....^^     
   .......^...^.    
  ....^MMM.......   
 MM.^...MMM....^.^  
 MM^.^...MMM......  
 MMM...M.@MMM.....  
 MMMM^...  MMM^...  
  MMM....^^ MMM...  
  MMMM...... MM ^   
   MMM....M. MM     
    ..^....MMMM     

< 982h/982H 180v/229V Pos: standing >
You don't have that spell memorized.

< 982h/982H 181v/229V Pos: standing >
    ....^....^^     
   .......^...^.    
  ....^MMM.......   
 MM.^...MMM....^.^  
 MM^.^...MMM......  
 MMM...M.@MMM.....  
 MMMM^...  MMM^...  
  MMM....^^ MMM...  
  MMMM...... MM ^   
   MMM....M. MM     
    ..^....MMMM     

< 982h/982H 183v/229V Pos: standing >
    ....^....^^     
   .......^...^.    
  ....^MMM.......   
 MM.^...MMM....^.^  
 MM^.^...MMM......  
 MMM...M.@MMM.....  
 MMMM^...  MMM^...  
  MMM....^^ MMM...  
  MMMM...... MM ^   
   MMM....M. MM     
    ..^....MMMM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.
You sense a lifeform nearby.

< 982h/982H 184v/229V Pos: standing >
You don't find anything you didn't see before.

< 982h/982H 188v/229V Pos: standing >
A lich necromancer stops sitting around and gets to his knees.

< 982h/982H 200v/229V Pos: standing >

< 982h/982H 201v/229V Pos: standing >
    ....^....^^     
   .......^...^.    
  ....^MMM.......   
 MM.^...MMM....^.^  
 MM^.^...MMM......  
 MMM...M.@MMM.....  
 MMMM^...  MMM^...  
  MMM....^^ MMM...  
  MMMM...... MM ^   
   M.M....M. MM     
    ..^....MMMM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here.
A lich necromancer squats comfortably.(Illusion)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 982h/982H 201v/229V Pos: standing >
You don't find anything you didn't see before.

< 982h/982H 202v/229V Pos: standing >
    ....^....^^     
   .......^...^.    
  ....^MMM.......   
 MM.^...MMM....^.^  
 MM^.^...MMM......  
 MMM...M.@MMM.....  
 MMMM^...  MMM^...  
  MMM....^^ MMM...  
  MMMM...... MM ^   
   M.M....M. MM     
    ..^....MMMM     
A lich necromancer rises to his feet.

< 982h/982H 204v/229V Pos: standing >
    ....^....^^     
   .......^...^.    
  ....^MMM.......   
 MM.^...MMM....^.^  
 MM^.^...MMM......  
 MMM.....@MMM.....  
 MMMM^.M.  MMM^...  
  MMM....^^ MMM...  
  MMMM...... MM ^   
   M.M....M. MM     
    ..^....MMMM     
Norbeast snaps into visibility.
Norbeast tackles a lich necromancer square in the chest knocking the wind out of him!

< 982h/982H 205v/229V Pos: standing >
Diuk sends out a wave of psionic death!

< 982h/982H 214v/229V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 982(982)  Moves: 215(229)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +7.05   Deaths:   26
Detecting:      Illusions Invisible Life Heat Holiness
Protected from: All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1775 

Active Spells:
--------------
stone skin (3 minutes)
roar of heroes (3 minutes)
virtue (6 minutes)
vitality (7 minutes)


< 982h/982H 215v/229V Pos: standing >
    ....^....^^     
   .......^...^.    
  ....^MMM.......   
 MM.^...MMM....^.^  
 MM^.^...MMM......  
 MMM.....@MMM.....  
 MMMM^.M.  MMM^...  
  MMM....^^ MMM...  
  MMMM...... MM ^   
   M.M....M. MM     
    ..^....MMMM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
*Norbeast  Islamic Jihad (Shadow Beast)(medium) stands in mid-air here, fighting a lich necromancer.
A lich necromancer sits in mid-air here, fighting Diuk.(Illusion)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 982h/982H 216v/229V Pos: standing >
Norbeast snaps into visibility.
A Goblin's disguise falls apart!
Norbeast attacks a Goblin. [7 Hits]

< 982h/982H 217v/229V Pos: standing >
A Goblin attacks Diuk. [2 Hits]

< 982h/982H 219v/229V Pos: standing >
You start chanting...
You snap into visibility.

< 982h/982H 224v/229V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 49 ] You call down the FULL wrath of Fenmarel Mestarine on a Goblin!
A Goblin's blood-red Vistani bandana is burned by the light!
Diuk wills the flames of the abyss to overwhelm and consume thier foe...
A Goblin screams and doubles over in agony as searing heat ignites within his body.
A Goblin suddenly looks in pain as he moves.

< 982h/982H 228v/229V Pos: standing >

< 982h/982H 228v/229V Pos: standing >
Diuk attacks a Goblin. [2 Hits]
Norbeast snaps into visibility.
Norbeast attacks a Goblin. [5 Hits]
    ....^....^^     
   .......^...^.    
  ....^MMM.......   
 MM.^...MMM....^.^  
 MM^.^...MMM......  
 MMM.....@MMM.....  
 MMMM^.M.  MMM^...  
  MMM....^^ MMM...  
  MMMM...... MM ^   
   M.M....M. MM     
    ..^....MMMM     

< 982h/982H 229v/229V Pos: standing >
A Goblin attacks Diuk. [1 Hits]

< 982h/982H 229v/229V Pos: standing >
You start chanting...
You snap into visibility.

< 982h/982H 229v/229V Pos: standing >
A Goblin clambers to his feet.

< 982h/982H 229v/229V Pos: standing >
Norbeast snaps into visibility.
A Goblin's face turns pale as Norbeast slams his head into his face.

< 982h/982H 229v/229V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 49 ] You call down the FULL wrath of Fenmarel Mestarine on a Goblin!

< 982h/982H 229v/229V Pos: standing >
Norbeast's pair of gauntlets formed of dust [poor] drive into the ground causing the earth to buckle and break!
Norbeast causes an EARTHQUAKE!
Diuk staggers slightly but manages to keep his balance.
You stagger, but manage to keep your balance!
A Goblin staggers and almost falls!
Norbeast snaps into visibility.
Diuk wills the flames of the abyss to overwhelm and consume thier foe...
A Goblin screams and doubles over in agony as searing heat ignites within his body.

< 982h/982H 229v/229V Pos: standing >
You start chanting...
You snap into visibility.

< 982h/982H 229v/229V Pos: standing >
A Goblin attacks Diuk. [2 Hits]

< 982h/982H 229v/229V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 49 ] You call down the FULL wrath of Fenmarel Mestarine on a Goblin!
Norbeast snaps into visibility.
A Goblin is incapacitated and will slowly die, if not aided.
Norbeast attacks a Goblin. [3 Hits]

< 982h/982H 229v/229V Pos: standing >
Diuk wills the flames of the abyss to overwhelm and consume thier foe...
A Goblin screams and doubles over in agony as searing heat ignites within his body.
A Goblin is incapacitated and will slowly die, if not aided.
A Goblin's MaDMaNs stabber shattered in bits as the tortured body spasms and quivers!
A Goblin's collar of firestones shattered in bits as the tortured body spasms and quivers!
A Goblin's slaadi necklace of Chaos shattered in bits as the tortured body spasms and quivers!
A Goblin's emerald disc fashioned from bone shattered in bits as the tortured body spasms and quivers!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 13333333.
The smell of fresh blood enters your body, infusing you with power!