The death of [51 Dark Dreamer] Kir - The Shadow Guild (Shade)

in Entering The Colloseum Through The Gladiator's Doors

from the perspective of [51 Dark Dreamer] Kir - The Shadow Guild (Shade)

<worn as a badge>    emblem of the maelstrom
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       goggles of the tinkerer [poor] (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a mask of sight (magic)
<worn around neck>   a cosmic silver collar (magic)
<worn around neck>   a carnelian and ruby inlaid gorget (magic)
<worn about body>    a shroud of ethereal winds (magic)
<worn on back>       a big big bag for a little person
<worn as quiver>     a silken backsheath of flight (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [84%]
<worn on arms>       some fur-lined horned ram-skull shoulder guards
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  the bracelet of emeralds with a strange dark bloodstone
<worn on hands>      a pair of crystalized gloves of intelligence (glowing) (humming)
<worn on finger>     a glowing ruby ring (magic) [85%]
<worn on finger>     the ring of celestial wonders (glowing)
<held>               an oval seastone [superior] (magic) (humming)
<worn on legs>       some pantaloons covered in runes [superior] (magic)
<worn on feet>       some boots of forest running [superior] [87%]

Frags:   -0.16   Deaths:   22
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  516 

Active Spells:
--------------
detect invisibility (53 minutes)
vitality (10 minutes)
stone skin (2 minutes)
farsee (37 minutes)
detect illusion (49 minutes)


< 302h/649H 195v/195V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: Moving Around The Perimeter Of The Great Colloseum
</map>
Moving Around The Perimeter Of The Great Colloseum
Obvious exits: -N -E -S
Kir enters from the south.
Kir enters from the south.
Kir enters from the south.
Kir enters from the south.

< 303h/649H 193v/195V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Little Off From The South And West Walls
Obvious exits: -N -E -S -W
This one-armed thri-kreen is here fighting for his life.
The Champion stands here challenging all who enter the Colloseum.

< 303h/649H 193v/195V Pos: standing >
Looks like an exit.
You extend your sights northward.
Nearing The Center Of The West Wall
Obvious exits: -N -E -S
A wemic gladiator is here fighting for his life.

< 303h/649H 193v/195V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very good)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (good)          
   Dragonnia                                     (good)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 305h/649H 193v/195V Pos: standing >
Looks like an exit.
You extend your sights northward.
Nearing The Center Of The West Wall
Obvious exits: -N -E -S
A wemic gladiator is here fighting for his life.

< 305h/649H 193v/195V Pos: standing >
You start chanting...

< 306h/649H 193v/195V Pos: standing >
You complete your spell...
The globe around a wemic gladiator's body flares as it bears the brunt of your assault!
The globe around a wemic gladiator's body flares as it bears the brunt of your assault!
The globe around a wemic gladiator's body flares as it bears the brunt of your assault!
The globe around a wemic gladiator's body flares as it bears the brunt of your assault!
The globe around a wemic gladiator's body flares as it bears the brunt of your assault!

< 307h/649H 193v/195V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: The Corner Of The Great Colloseum
</map>
The Corner Of The Great Colloseum
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of a half-orc gladiator is lying here.
Kir enters from the north.
Kir enters from the north.
Kir enters from the north.
Kir enters from the north.

< 308h/649H 191v/195V Pos: standing >
Experience till level: 12190054

< 308h/649H 192v/195V Pos: standing >
A wemic gladiator enters from the north.

< 309h/649H 195v/195V Pos: standing >
A wemic gladiator suddenly attacks YOU!
A wemic gladiator misses you.

< 309h/649H 195v/195V Pos: standing >
< T: Kir TP: sta TC: nasty wounds E: wemic sta EP: excellent >
 You start chanting...

< 309h/649H 195v/195V Pos: standing >
< T: Kir TP: sta TC: nasty wounds E: wemic sta EP: excellent >
 Casting: reflection 

< 309h/649H 195v/195V Pos: standing >
< T: Kir TP: sta TC: nasty wounds E: wemic sta EP: excellent >
 You complete your spell...
Kir stops following you.
Kir stops following you.
Kir stops following you.
Kir stops following you.
You sssppllliiitttsss into many images!
Kir misses a wemic gladiator.

< 309h/649H 195v/195V Pos: standing >
You start chanting...

< 309h/649H 195v/195V Pos: standing >
A wemic gladiator's fine punch strikes Kir hard.
A wemic gladiator's punch strikes Kir hard.
A wemic gladiator's fine punch strikes Kir hard.

< 309h/649H 195v/195V Pos: standing >
Casting: asphyxiate 

< 309h/649H 195v/195V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a wemic gladiator, close around its neck and begin to squeeze!
[Damage: 32 ] -=[You smirk as a pair of ghostly hands tighten around a wemic gladiator's throat!]=-

< 309h/649H 195v/195V Pos: standing >
[Damage: 31 ] -=[You smirk as a pair of ghostly hands tighten around a wemic gladiator's throat!]=-

< 309h/649H 195v/195V Pos: standing >
[Damage: 35 ] -=[You smirk as a pair of ghostly hands tighten around a wemic gladiator's throat!]=-

< 309h/649H 195v/195V Pos: standing >
Kir misses a wemic gladiator.

< 309h/649H 195v/195V Pos: standing >
You start chanting...

< 309h/649H 195v/195V Pos: standing >
Casting: asphyxiate 

< 309h/649H 195v/195V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a wemic gladiator, close around its neck and begin to squeeze!
[Damage: 32 ] -=[You smirk as a pair of ghostly hands tighten around a wemic gladiator's throat!]=-

< 309h/649H 195v/195V Pos: standing >
[Damage: 49 ] -=[You smirk as a pair of ghostly hands tighten around a wemic gladiator's throat!]=-

< 309h/649H 195v/195V Pos: standing >
[Damage: 31 ] -=[You smirk as a pair of ghostly hands tighten around a wemic gladiator's throat!]=-
A wemic gladiator's fine punch strikes Kir very hard.
A wemic gladiator's punch strikes Kir very hard.
A wemic gladiator's fine punch strikes Kir very hard.

< 309h/649H 195v/195V Pos: standing >
You start chanting...

< 309h/649H 195v/195V Pos: standing >
Casting: asphyxiate 
Kir misses a wemic gladiator.

< 309h/649H 195v/195V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a wemic gladiator, close around its neck and begin to squeeze!
[Damage: 35 ] -=[You smirk as a pair of ghostly hands tighten around a wemic gladiator's throat!]=-

< 309h/649H 195v/195V Pos: standing >
[Damage: 35 ] -=[You smirk as a pair of ghostly hands tighten around a wemic gladiator's throat!]=-

< 309h/649H 195v/195V Pos: standing >
[Damage: 34 ] -=[You smirk as a pair of ghostly hands tighten around a wemic gladiator's throat!]=-

< 309h/649H 195v/195V Pos: standing >
You start chanting...

< 309h/649H 195v/195V Pos: standing >
A wemic gladiator's fine punch seriously wounds Kir.
A wemic gladiator's punch seriously wounds Kir.
A wemic gladiator's impressive punch causes Kir to grimace in pain.

< 309h/649H 195v/195V Pos: standing >
Casting: asphyxiate 

< 309h/649H 195v/195V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a wemic gladiator, close around its neck and begin to squeeze!
[Damage: 29 ] -=[You smirk as a pair of ghostly hands tighten around a wemic gladiator's throat!]=-

< 309h/649H 195v/195V Pos: standing >
[Damage: 34 ] -=[You smirk as a pair of ghostly hands tighten around a wemic gladiator's throat!]=-

< 309h/649H 195v/195V Pos: standing >
[Damage: 31 ] -=[You smirk as a pair of ghostly hands tighten around a wemic gladiator's throat!]=-

< 309h/649H 195v/195V Pos: standing >
You start chanting...

< 310h/649H 195v/195V Pos: standing >
A wemic gladiator dodges Kir's attack.

< 310h/649H 195v/195V Pos: standing >
You complete your spell...
[Damage: 79 ] -=[Your massive hammer causes a wemic gladiator to double over in pain!]=-

< 311h/649H 195v/195V Pos: standing >
You start chanting...

< 312h/649H 195v/195V Pos: standing >
A wemic gladiator's fine punch grievously wounds Kir.
Upon being struck, Kir disappears into thin air.
Kir stops following you.

< 312h/649H 195v/195V Pos: standing >
You complete your spell...
[Damage: 78 ] -=[Your massive hammer causes a wemic gladiator to double over in pain!]=-
A wemic gladiator is mortally wounded, and will die soon, if not aided.

< 313h/649H 195v/195V Pos: standing >
You start chanting...

< 313h/649H 195v/195V Pos: standing >
You complete your spell...
[Damage:  4 ] -=[Your massive hammer causes a wemic gladiator to double over in pain!]=-
A wemic gladiator is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A wemic gladiator's death cry reverberates in your head as it falls to the ground.

< 314h/649H 195v/195V Pos: standing >
Experience till level: 12137154

< 316h/649H 195v/195V Pos: standing >
You get a small pile of coins from the corpse of a wemic gladiator.
There were: 1 platinum coin, 38 gold coins. 

< 317h/649H 195v/195V Pos: standing >
You sit down and relax.

< 319h/649H 195v/195V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  2 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  1 - asphyxiate
( 8th circle)  1 - shadow shield
               2 - vanish
               2 - shadow merging
( 7th circle)  3 - hammer
( 6th circle)  6 - reflection
( 5th circle)  1 - illusionary wall
               3 - boulder
               4 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               4 - insects
( 3rd circle) 10 - shadow monster
( 2nd circle)  8 - burning hands
               1 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    0 seconds:  ( 1st) magic missile
    2 seconds:  ( 6th) reflection
    4 seconds:  ( 9th) asphyxiate
    6 seconds:  ( 9th) asphyxiate
    8 seconds:  ( 9th) asphyxiate
   10 seconds:  ( 9th) asphyxiate
   11 seconds:  ( 7th) hammer
   13 seconds:  ( 7th) hammer
   15 seconds:  ( 7th) hammer

You can memorize no more spells.
You continue your study.

< 319h/649H 195v/195V Pos: sitting >
You start meditating...

< 319h/649H 195v/195V Pos: sitting >
You have finished memorizing magic missile.

< 319h/649H 195v/195V Pos: sitting >
You have finished memorizing reflection.

< 320h/649H 195v/195V Pos: sitting >
You have finished memorizing asphyxiate.

< 321h/649H 195v/195V Pos: sitting >
You have finished memorizing asphyxiate.

< 321h/649H 195v/195V Pos: sitting >
You have finished memorizing asphyxiate.

< 322h/649H 195v/195V Pos: sitting >
You have finished memorizing asphyxiate.

< 323h/649H 195v/195V Pos: sitting >
You have finished memorizing hammer.

< 324h/649H 195v/195V Pos: sitting >
You have finished memorizing hammer.

< 324h/649H 195v/195V Pos: sitting >
You stop meditating.
You feel almost ready to try another potion.

< 325h/649H 195v/195V Pos: sitting >
You have finished memorizing hammer.
Your studies are complete.

< 326h/649H 195v/195V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  2 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - shadow shield
               2 - vanish
               2 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  7 - reflection
( 5th circle)  1 - illusionary wall
               3 - boulder
               4 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               4 - insects
( 3rd circle) 10 - shadow monster
( 2nd circle)  8 - burning hands
               1 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - phantom armor

You can memorize no more spells.

< 326h/649H 195v/195V Pos: sitting >
You clamber to your feet.

< 326h/649H 195v/195V Pos: standing >

		Score information for Kir

Level: 51   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 326(649)  Moves: 195(195)
Coins carried:    1 platinum    38 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   -0.16   Deaths:   22
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  516 

Active Spells:
--------------
detect invisibility (53 minutes)
vitality (10 minutes)
stone skin (2 minutes)
farsee (37 minutes)
detect illusion (49 minutes)


< 326h/649H 195v/195V Pos: standing >
Experience till level: 12137154

< 327h/649H 195v/195V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Moving Around The Perimeter Of The Great Colloseum
Obvious exits: -N -E -W

< 327h/649H 195v/195V Pos: standing >
You quickly scan the area.
A kobold gladiator who is rather far off to your north.
A kobold gladiator who is rather far off to your north.
A goblin gladiator who is rather far off to your north.
An enraged lion who is rather far off to your north.
A Githzerai who is not far off to your east.
A confused baby dragon who is a brief walk away to your east.
A large cave lizard who is rather far off to your east.
A large cave lizard who is rather far off to your east.
A huge cave spider who is rather far off to your east.
A ratkin gladiator who is rather far off to your east.
Lanom, the legend who is rather far off to your east.

< 328h/649H 195v/195V Pos: standing >

< 328h/649H 195v/195V Pos: standing >
Looks like an exit.
You extend your sights northward.
Moving Around The Perimeter Of The Great Colloseum
Obvious exits: -N -E -S

< 328h/649H 195v/195V Pos: standing >
You quickly scan the area.
An enraged lion who is rather far off to your north.
A confused baby dragon who is a brief walk away to your east.
A large cave lizard who is rather far off to your east.
A large cave lizard who is rather far off to your east.
A huge cave spider who is rather far off to your east.
A ratkin gladiator who is rather far off to your east.
Lanom, the legend who is rather far off to your east.

< 330h/649H 195v/195V Pos: standing >
You start chanting...

< 330h/649H 195v/195V Pos: standing >
You complete your spell...
You completely vanish.

< 331h/649H 195v/195V Pos: standing >

< 332h/649H 195v/195V Pos: standing >

< 332h/649H 195v/195V Pos: standing >

< 334h/649H 195v/195V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Moving Around The Perimeter Of The Great Colloseum
Obvious exits: -N -E -W

< 335h/649H 195v/195V Pos: standing >
A Githzerai enters from the east.
A Dwarf enters from the east.
A Firbolg enters from the east.
A Grey Elf enters from the east.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
A Shadow Beast sneaks in from the east.

< 335h/649H 195v/195V Pos: standing >
Saving Kir.

< 335h/649H 195v/195V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: Moving Around The Perimeter Of The Great Colloseum
</map>
Moving Around The Perimeter Of The Great Colloseum
Obvious exits: -N -E -W
Kir enters from the west.
Kir enters from the west.
Kir enters from the west.

< 336h/649H 193v/195V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: The Center Of The South Wall
</map>

<map>
Zone: The Kingdom of Torg.
Room: The Center Of The South Wall
</map>
The Center Of The South Wall
Obvious exits: -N -E -S -W
Here lies a small clump of fingers barely connected by rotting sinews.
The Champion stands in mid-air here, fighting a LARGE air elemental.
A LARGE air elemental stands in mid-air here, fighting the Champion. (Minion) 
Kir enters from the west.
Kir enters from the west.
Kir enters from the west.

< 336h/649H 191v/195V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: Entering The Colloseum Through The Gladiator's Doors
</map>

<map>
Zone: The Kingdom of Torg.
Room: Entering The Colloseum Through The Gladiator's Doors
</map>
Entering The Colloseum Through The Gladiator's Doors
Obvious exits: -N -S#
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of an unfortunate hill giant is lying here.
The corpse of a ravenous warg is lying here.
The corpse of a dwarven gladiator is lying here.
The corpse of a elf gladiator is lying here.
The corpse of a ravenous wolf is lying here.
*A Shade (tiny) Dude I was Raised by CBL - Islamic Jihad stands in mid-air here.(Gold Aura)
Kir enters from the north.
Kir enters from the north.
Kir enters from the north.

< 337h/649H 189v/195V Pos: standing >
The double seems to be closed.

< 337h/649H 189v/195V Pos: standing >
Ok.

< 337h/649H 190v/195V Pos: standing >
A Shade closes the double.
The double seems to be closed.

< 337h/649H 191v/195V Pos: standing >
A Githzerai enters from the north.
A Dwarf enters from the north.
A Firbolg enters from the north.
A Grey Elf enters from the north.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.

< 337h/649H 191v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 338h/649H 192v/195V Pos: standing >
A Shadow Beast starts casting a spell.
You snap into visibility.
You are knocked to the ground by a Githzerai's mighty bash!
A Githzerai grins as he skewers you with his silvery githyanki longsword [superior].

< 310h/649H 194v/195V Pos: sitting >
< T: Kir TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Grey Elf gives an order to his followers.
A LARGE air elemental snaps into visibility.
You dodge a bash from a LARGE air elemental, who loses its balance and falls.
A powerful djinni snaps into visibility.
You dodge a bash from a powerful djinni, who loses its balance and falls.

< 310h/649H 194v/195V Pos: sitting >
< T: Kir TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Firbolg madly swings his weapon...
A Firbolg's powerful slash strikes Kir very hard.
A Firbolg's slash strikes Kir very hard.
You feel your skin soften and return to normal.
-=[A Firbolg's fine slash strikes you.]=-

< 299h/649H 194v/195V Pos: sitting >
< T: Kir TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 Kir misses a Firbolg.
Kir misses a Firbolg.
A Dwarf suddenly attacks Kir!
A Dwarf's impressive slash strikes Kir.
A Dwarf's sword of ice with a strange black stone murmurs some strange incantations...
A Dwarf's concussion blast rips into Kir, shattering her soul!
Upon being struck, Kir disappears into thin air.
Kir stops following you.
A Shadow Beast stops invoking abruptly!

< 299h/649H 194v/195V Pos: sitting >
< T: Kir TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A faint hum can be heard from the legendary platemail of defense carried by a Githzerai.
A Githzerai dodges your futile attack.
A Githzerai dodges your futile attack.

< 299h/649H 194v/195V Pos: sitting >
< T: Kir TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai's body appears to recover from the affects of the potion.
Sparkling magic surrounds a Githzerai as he begins his chant.
A Githzerai starts casting an offensive spell called 'energy drain'.
A Githzerai snaps into visibility.

< 299h/649H 194v/195V Pos: sitting >
< T: Kir TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
A Githzerai drains the energy of Kir who crumbles into a lifeless husk.
Upon being struck, Kir disappears into thin air.
Kir stops following you.
-=[A Githzerai's fine slash strikes you.]=-
-=[A Githzerai's fine slash strikes you.]=-
A Shadow Beast starts casting an offensive spell called 'arieks shattering iceball'.

< 271h/649H 194v/195V Pos: sitting >
< T: Kir TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Shadow Beast completes his spell...
A Shadow Beast utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shadow Beast points at Kir.
A Shadow Beast's iceball shatters upon impacting Kir, rending flesh and sending blood flying.
Upon being struck, Kir disappears into thin air.
Kir stops following you.
A Githzerai's face flushes white for a moment.

< 271h/649H 194v/195V Pos: sitting >
< T: Kir TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Grey Elf starts casting a spell.

< 271h/649H 194v/195V Pos: sitting >
< T: Kir TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Dwarf suddenly attacks YOU!
-=[A Dwarf's fine slash strikes you.]=-

< 259h/649H 194v/195V Pos: sitting >
< T: Kir TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 Sparkling magic surrounds a Githzerai as he begins his chant.
A Githzerai starts casting an offensive spell called 'negative concussion blast'.

< 259h/649H 194v/195V Pos: sitting >
< T: Kir TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai dodges your futile attack.
A Githzerai dodges your futile attack.
A Shadow Beast starts casting an offensive spell called 'arieks shattering iceball'.

< 259h/649H 194v/195V Pos: sitting >
< T: Kir TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai completes his spell...
A Githzerai utters the words 'izoahuzz qaijudigguai bragh'
-=[A Githzerai's concussion blast rips into you, shattering your soul!]=-
OUCH!  That really did HURT!
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
The flames cause your skin to smoke!
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your warsuit of jade wyrmscale shattered in bits as the tortured body spasms and quivers!
Your anti-matter earring shattered in bits as the tortured body spasms and quivers!
Your belt of drider hair shattered in bits as the tortured body spasms and quivers!