The death of [43 Skald] Shivr - The Horde (Orc)

in An Underground Tunnel

from the perspective of [56 Reaper] Islam Islamic Jihad (Githzerai)

<floating about head>a LARGE blue ioun stone[191h 41m 55s]
<worn as a badge>    a silverthorn corsage (magic) (glowing) [28%]
<worn on head>       the mystical cranial defender [superior] (magic) (glowing)
<worn on eyes>       some catseye inventor's goggles [superior] (magic) (glowing)
<worn in ear>        a black pearl earring [superior]
<worn in ear>        a bloody onyx ear stud (magic)
<worn on face>       the face of an illithid lord [superior]
<worn around neck>   a psionicist locket of power [poor] (magic) (glowing)
<worn around neck>   a troglodyte witchdoctor's spirit pouch of wisdom (magic) (glowing)
<worn on body>       the legendary platemail of defense (magic)
<worn about body>    an ethereal symbiote of the inner planes of endurance (magic) (humming) [89%]
<worn on back>       a large leather backpack
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   a belt of fresh blood [superior] [63%]
<worn on belt buckle>a harp of the sirens (magic) (glowing) [63%]
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms>       some glowing sleeves made of devil skin of endurance (magic) (glowing) [85%]
<held as shield>     the shield of the earthwyrm [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide of precision (magic) (humming) [71%]
<worn around wrist>  the bracelet of emeralds of endurance
<worn on hands>      the gloves of the adept [poor] (magic) [58%]
<worn on finger>     a finger band made from an illithids tentacle [superior] (magic)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<primary weapon>     the mace of mentality
<worn on legs>       some stitched leggings of the Knights of the Raven [poor] (magic)
<worn on feet>       boots of brain golem skin (magic)


< 1251h/921H 236v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 1251h/921H 237v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 1250h/921H 240v/240V Pos: standing >
Norbeast sneaks east.
Aikc sneaks east.
You follow Norbeast.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -S -W
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
A shadow dracolich enters from the west.
Cols enters from the west.
You quickly scan the area.
An enormous cave worm who is close by to your west.

< 1250h/921H 238v/240V Pos: standing >
Norbeast sneaks south.
Aikc sneaks south.
You follow Norbeast.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -W
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
A shadow dracolich enters from the north.
Cols enters from the north.

< 1250h/921H 236v/240V Pos: standing >
Norbeast sneaks west.
Aikc sneaks west.
You follow Norbeast.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -S
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
A shadow dracolich enters from the east.
Cols enters from the east.

< 1250h/921H 234v/240V Pos: standing >
Aikc sneaks south.
You follow Norbeast.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E -S -W
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
A shadow dracolich enters from the north.
Cols enters from the north.

< 1250h/921H 233v/240V Pos: standing >

< 1250h/921H 235v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 1250h/921H 236v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 1250h/921H 238v/240V Pos: standing >
Norbeast sneaks west.
Aikc sneaks west.
You follow Norbeast.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -W
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
A shadow dracolich enters from the east.
Cols enters from the east.

		Score information for Islam

Level: 56   Race: Githzerai   Class: Necromancer / Reaper Sex: Male
Hit points: 1249(921)  Moves: 238(240)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +7.20   Deaths:   37
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Sneaking Tower of Iron Will Fearless
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points: 1873 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (3 minutes)
bless (23 minutes)
armor (18 minutes)
roar of heroes (2 minutes)
pantherspeed (42 minutes)
elephantstrength (47 minutes)
dexterity (15 minutes)
strength (15 minutes)
rested bonus (99 minutes)
vitality (12 minutes)


< 1249h/921H 238v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 1249h/921H 238v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 1249h/921H 238v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 1249h/921H 238v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 1249h/921H 238v/240V Pos: standing >
You follow Norbeast.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E
a fragment of a soul lies here. (humming) (illuminating)
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
A shadow dracolich enters from the east.
Cols enters from the east.
You quickly scan the area.
You see nothing.

< 1249h/921H 236v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 1249h/921H 236v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 1248h/921H 239v/240V Pos: standing >
Norbeast sneaks east.
You follow Norbeast.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -W
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
A shadow dracolich enters from the west.
Cols enters from the west.
You quickly scan the area.
You see nothing.

< 1248h/921H 238v/240V Pos: standing >
Norbeast sneaks east.
Aikc sneaks east.
You follow Norbeast.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E -S -W
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
A shadow dracolich enters from the west.
Cols enters from the west.
You quickly scan the area.
You see nothing.

< 1248h/921H 236v/240V Pos: standing >
Norbeast sneaks south.
You follow Norbeast.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -W
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
A shadow dracolich enters from the north.
Cols enters from the north.

< 1248h/921H 234v/240V Pos: standing >

< 1248h/921H 235v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 1248h/921H 237v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 1248h/921H 238v/240V Pos: standing >
Aikc sneaks west.
You follow Norbeast.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -S
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
A shadow dracolich enters from the east.
Cols enters from the east.
You quickly scan the area.
You see nothing.

< 1248h/921H 238v/240V Pos: standing >

< 1248h/921H 238v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 1248h/921H 238v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 1247h/921H 238v/240V Pos: standing >
You follow Norbeast.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
A shadow dracolich enters from the north.
Cols enters from the north.
You quickly scan the area.
An Orc who is not far off to your east.

< 1247h/921H 236v/240V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your east.

< 1247h/921H 236v/240V Pos: standing >

< 1247h/921H 237v/240V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your east.

< 1247h/921H 239v/240V Pos: standing >

< 1247h/921H 240v/240V Pos: standing >
Norbeast sneaks north.
You follow Norbeast.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -S
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
A shadow dracolich enters from the south.
Cols enters from the south.

< 1247h/921H 238v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 1247h/921H 238v/240V Pos: standing >
Aikc has just shared his epic task with you!

< 1246h/921H 238v/240V Pos: standing >
Aikc sneaks south.
You follow Norbeast.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
A shadow dracolich enters from the north.
Cols enters from the north.

< 1246h/921H 236v/240V Pos: standing >
Norbeast sneaks east.
You follow Norbeast.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -S -W
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
A shadow dracolich enters from the west.
Cols enters from the west.

< 1246h/921H 234v/240V Pos: standing >
Norbeast sneaks east.
You follow Norbeast.


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of an enormous cave worm is lying here.
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
An Orc (medium)  - The Horde stands here. (Non-Fraggable)(Red Aura)
A shadow dracolich enters from the west.
Cols enters from the west.

< 1246h/921H 233v/240V Pos: standing >
Cols snaps into visibility.
A halo of white light settles over Cols as he charges into battle.
An Orc's spell flows around Cols, leaving him unharmed!
Cols snaps into visibility.
Cols shivers as he hits an Orc.
An Orc is knocked to the ground by Cols's mighty bash!
Cols dives at an Orc skewering him with his silvery githyanki longsword [superior].
An Orc's spell flows around Cols, leaving him unharmed!
Cols snaps into visibility.
Cols shivers as he hits an Orc.
Norbeast snaps into visibility.
Norbeast lunges at an Orc, crushing his windpipe!

< 1246h/921H 235v/240V Pos: standing >

< 1246h/921H 236v/240V Pos: standing >
Cols snaps into visibility.
Cols's decent slash wounds an Orc.
An Orc's spell flows around Cols, leaving him unharmed!
An Orc's spell flows around Cols, leaving him unharmed!
An Orc blocks Cols's lunge at him.
Cols snaps into visibility.
Cols's fine slash wounds an Orc.
Cols snaps into visibility.
Cols ignites into black flames as he hits an Orc!
Cols snaps into visibility.
Cols shivers as he hits an Orc.
An Orc blocks Cols's lunge at him.

< 1246h/921H 239v/240V Pos: standing >
Norbeast snaps into visibility.
Norbeast's impressive slash wounds an Orc.
Norbeast snaps into visibility.
Norbeast's impressive pierce wounds an Orc.
Norbeast snaps into visibility.
Norbeast's impressive slash wounds an Orc.
An Orc blocks Norbeast's lunge at him.
Norbeast snaps into visibility.
Norbeast's impressive pierce wounds an Orc.
Norbeast snaps into visibility.
Norbeast's impressive slash wounds an Orc.
Norbeast snaps into visibility.
Norbeast's impressive slash wounds an Orc.
Norbeast snaps into visibility.
Norbeast's powerful slash strikes an Orc.
Norbeast snaps into visibility.
Ok.
You snap into visibility.
A look of sheer horror and dread cover an Orc's face as a shadow dracolich locks him in unholy combat.
[Damage: 34 ] A shadow dracolich kicks an Orc in the stomach, rendering him breathless.

< 1245h/921H 240v/240V Pos: standing >
Cols parries an Orc's lunge at him.
Cols dodges an Orc's attack.
Cols snaps into visibility.

< 1245h/921H 240v/240V Pos: standing >
Cols snaps into visibility.
Cols's impressive slash strikes an Orc.
An Orc's spell flows around Cols, leaving him unharmed!
Cols snaps into visibility.
Cols shivers as he hits an Orc.
Cols's impressive slash strikes an Orc.
Cols snaps into visibility.
Cols ignites into black flames as he hits an Orc!
Cols snaps into visibility.
Cols shivers as he hits an Orc.
Cols's impressive slash strikes an Orc.
Cols snaps into visibility.
Cols ignites into black flames as he hits an Orc!
Cols snaps into visibility.
Cols shivers as he hits an Orc.
An Orc blocks Cols's lunge at him.
Aikc starts casting an offensive spell.

< 1244h/921H 240v/240V Pos: standing >
Aikc completes his spell...
Aikc utters the words 'yrawz ghfutz'
The sphere circling an Orc's body darts in front of Aikc's assault!
Aikc calls down a roaring flamestrike at an Orc who starts to melt!
An Orc's platemail of the maelstrom [poor] is burned by the light!
Aikc calls down a roaring flamestrike at an Orc who starts to melt!
Norbeast snaps into visibility.
Norbeast's powerful slash strikes an Orc.
Norbeast snaps into visibility.
Norbeast's impressive slash strikes an Orc.
Norbeast snaps into visibility.
Norbeast's powerful pierce strikes an Orc.
An Orc blocks Norbeast's lunge at him.
Norbeast snaps into visibility.
Norbeast's impressive slash strikes an Orc.
Norbeast snaps into visibility.
Norbeast's slash strikes an Orc.
Norbeast snaps into visibility.

< 1243h/921H 240v/240V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (slightly good) 
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
  *The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
  *The Fields Between                            (neutral)       
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
  *Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (good)          
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (extremely good)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (good)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
  *Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 1243h/921H 240v/240V Pos: standing >
[Damage: 28 ] A shadow dracolich's whip strikes an Orc hard.
An Orc's platemail of the maelstrom [poor] was damaged from the massive blow!
[Damage: 22 ] A shadow dracolich's powerful crush strikes an Orc hard.
[Damage: 24 ] A shadow dracolich's whip strikes an Orc hard.
[Damage: 32 ] A shadow dracolich's powerful whip strikes an Orc very hard.
[Damage: 27 ] A shadow dracolich's powerful whip strikes an Orc very hard.
An Underground Tunnel
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of an enormous cave worm is lying here.
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
A shadow dracolich stands in mid-air here, fighting an Orc. (Minion) (Red Aura)
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here, fighting an Orc.(Gold Aura)
An Orc (medium)  - The Horde sits here, fighting Cols. (Non-Fraggable)(Red Aura)

< 1243h/921H 240v/240V Pos: standing >
You start chanting...

< 1243h/921H 240v/240V Pos: standing >
Cols dodges an Orc's attack.
Cols snaps into visibility.
Aikc starts casting an offensive spell.

< 1243h/921H 240v/240V Pos: standing >
You complete your spell...
[Damage: 118 ] You drain an Orc of some of his energy.
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.

< 1243h/921H 240v/240V Pos: standing >
Aikc completes his spell...
Aikc utters the words 'yrawz ghfutz'
Aikc calls down a roaring flamestrike at an Orc who starts to melt!
An Orc's cobra's hood [superior] melted from the intense heat!
An Orc is dead! R.I.P.
You receive your share of experience.