The death of [31 Spiritualist] Zlaug - The Shadow Guild (Drow Elf)

in On the Merchant Dock

from the perspective of [53 Shadowmage] Naj Islamic Jihad (Shade)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       an ancient crown of elven royalty (glowing) (humming)
<worn on eyes>       the goggles of hate [poor]
<worn in ear>        an earring of bone
<worn in ear>        a sparkling earring [poor] (glowing)
<worn on face>       a magical maple leaf [superior] [57%]
<worn around neck>   a shimmering locket of the mermaids
<worn around neck>   a silvery necklace with an obsidian pendant [poor] (glowing)
<worn on body>       a silky black dress of the sirens
<worn about body>    the shroud of corruption
<worn on back>       a large leather backpack
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing) [66%]
<worn on arms>       some moss-covered sleeves [poor] (glowing) [89%]
<held as shield>     a rusty crystal tower shield
<worn around wrist>  a bracelet of twisted roots [poor] (glowing)
<worn around wrist>  an ancient rune enscribed bracer [superior]
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a bone band [poor] made by Argo (humming)
<held>               the heart of Kyeril [superior] [46%]
<worn on legs>       a pair of flayed illithid hide leggings (glowing)
<worn on feet>       the mage boots of the maelstrom [86%]

 M..M..^.^..M.^^+*  
 ....M^^^.......+M  
 .^G^MM^.@....M.+^  
 ^.^MM^^........+.  
 ^MMM^^.^.........  
  MM^^^..........   
   M^^.^........    
    ^^^^..*****     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 739h/739H 149v/171V Pos: standing >
    ++..+.++++.     
   .........**^*    
  ..M..^.^..M.^^+   
 ....M^^^.......+M  
 .^G^MM^......M.+^  
 ^.^MM^^.@......+.  
 ^MMM^^.^.........  
 MMM^^^...........  
  MM^^.^........M   
   ^^^^^..*****.    
    ^^....*****     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 739h/739H 147v/171V Pos: standing >
    ........**^     
   .M..^.^..M.^^    
  ...M^^^.......+   
 .^G^MM^......M.+^  
 ^.^MM^^........+.  
 ^MMM^^.^@........  
 MMM^^^...........  
 MMM^^.^........M.  
  M^^^^^..*****.+   
   ^^^....*****.    
    ^.^..******     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 739h/739H 146v/171V Pos: standing >
    .........**     
   ..M..^.^..M.^    
  ....M^^^.......   
 ..^G^MM^......M.+  
 .^.^MM^^........+  
 .^MMM^^.@........  
 ^MMM^^^..........  
 MMMM^^.^........M  
  MM^^^^^..*****.   
   M^^^....*****    
    ^^.^..*****     
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 739h/739H 144v/171V Pos: standing >
    .M..^.^..M.     
   ...M^^^......    
  .^G^MM^......M.   
 .^.^MM^^........+  
 .^MMM^^.^........  
 ^MMM^^^.@........  
 MMMM^^.^........M  
 MMM^^^^^..*****.+  
  MM^^^....*****.   
   ^^^.^..******    
    ^^^...*****     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 739h/739H 143v/171V Pos: standing >
    M..^.^..M.^     
   ..M^^^.......    
  ^G^MM^......M.+   
 ^.^MM^^........+.  
 ^MMM^^.^.........  
 MMM^^^..@........  
 MMM^^.^........M.  
 MM^^^^^..*****.+.  
  M^^^....*****.+   
   ^^.^..*******    
    ^^...******     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 739h/739H 142v/171V Pos: standing >
    ........**^     
   .M..^.^..M.^^    
  ...M^^^.......+   
 .^G^MM^......M.+^  
 ^.^MM^^........+.  
 ^MMM^^.^@........  
 MMM^^^...........  
 MMM^^.^........M.  
  M^^^^^..*****.+   
   ^^^....*****.    
    ^.^..******     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 739h/739H 141v/171V Pos: standing >
    .......**^*     
   M..^.^..M.^^+    
  ..M^^^.......+M   
 ^G^MM^......M.+^.  
 .^MM^^........+..  
 MMM^^.^.@........  
 MM^^^............  
 MM^^.^........M..  
  ^^^^^..*****.+.   
   ^^....*****.+    
    .^..*******     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 739h/739H 140v/171V Pos: standing >
    ..^.^..M.^^     
   .M^^^.......+    
  G^MM^......M.+^   
 .^MM^^........+..  
 MMM^^.^..........  
 MM^^^...@........  
 MM^^.^........M..  
 M^^^^^..*****.+.^  
  ^^^....*****.+.   
   ^.^..*******+    
    ^...*******     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A crafting recipe lies here collecting dust.

< 739h/739H 139v/171V Pos: standing >
    M..^.^..M.^     
   ..M^^^.......    
  ^G^MM^......M.+   
 ^.^MM^^........+.  
 ^MMM^^.^.........  
 MMM^^^..@........  
 MMM^^.^........M.  
 MM^^^^^..*****.+.  
  M^^^....*****.+   
   ^^.^..*******    
    ^^...******     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 739h/739H 138v/171V Pos: standing >

		Score information for Naj

Level: 53   Race: Shade   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 739(739)  Moves: 140(171)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Fireshielded
Frags:   +7.11   Deaths:   14
Detecting:      Illusions Invisible Life Heat
Enchantments:   Ultravision Farsee Fly Haste Invisibility Reduced Size
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 1432 

Active Spells:
--------------
agility (53 minutes)
strength (53 minutes)
shadow shield (1 minute)
fireshield (2 minutes)
improved invisibility (21 minutes)
haste (8 minutes)
elephantstrength (11 minutes)
farsee (25 minutes)
vitality (4 minutes)
detect invisibility (19 minutes)
reduce (20 minutes)


< 739h/739H 140v/171V Pos: standing >
You start chanting...

< 739h/739H 142v/171V Pos: standing >
You complete your spell...
You vanish.

< 739h/739H 144v/171V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 739h/739H 146v/171V Pos: standing >
    M..^.^..M.^     
   ..M^^^.......    
  ^G^MM^......M.+   
 ^.^MM^^........+.  
 ^MMM^^.^.........  
 MMM^^^..@........  
 MMM^^.^........M.  
 MM^^^^^..*****.+.  
  M^^^....*****.+   
   ^^.^..*******    
    ^^...******     

< 739h/739H 157v/171V Pos: standing >

< 739h/739H 161v/171V Pos: standing >
You reappear, visible to all.
You start chanting...

< 739h/739H 165v/171V Pos: standing >
    M..^.^..M.^     
   ..M^^^.......    
  ^G^MM^.......M+   
 ^.^MM^^........+.  
 ^MMM^^.^.........  
 MMM^^^..@........  
 MMM^^.^........M.  
 MM^^^^^..*****.+.  
  M^^^....*****.+   
   ^^.^..*******    
    ^^...******     

< 739h/739H 167v/171V Pos: standing >
You complete your spell...
You failed.

< 739h/739H 167v/171V Pos: standing >
    M..^.^..M.^     
   ..M^^^.......    
  ^G^MM^.......M+   
 ^.^MM^^........+.  
 ^MMM^^.^.........  
 MMM^^^..@........  
 MMM^^.^........M.  
 MM^^^^^..*****.+.  
  M^^^....*****.+   
   ^^.^..*******    
    ^^...******     

< 739h/739H 168v/171V Pos: standing >
You quickly scan the area.
A forest ettercap who is almost out of sight to your east.
An immature leucrotta who is almost out of sight to your south.

< 739h/739H 171v/171V Pos: standing >
You sit down and relax.

< 739h/739H 171v/171V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               1 - incendiary cloud
               2 - prismatic ray
( 8th circle)  1 - fly
               3 - immolate
               1 - shadow shield
( 7th circle)  1 - haste
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireball
               1 - fireshield
               3 - blink
( 5th circle)  7 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
               4 - dispel magic
( 3rd circle)  2 - concealment
               4 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               2 - chill touch
               6 - sleep
( 1st circle)  5 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 3rd) concealment
    5 seconds:  ( 2nd) strength
    7 seconds:  ( 3rd) agility
   10 seconds:  ( 3rd) concealment
   14 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 739h/739H 171v/171V Pos: sitting >
You start meditating...

< 739h/739H 171v/171V Pos: sitting >
You have finished memorizing concealment.

< 739h/739H 171v/171V Pos: sitting >
You have finished memorizing strength.

< 739h/739H 171v/171V Pos: sitting >
You have finished memorizing agility.

< 739h/739H 171v/171V Pos: sitting >

< 739h/739H 171v/171V Pos: sitting >
You have finished memorizing concealment.

< 739h/739H 171v/171V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 739h/739H 171v/171V Pos: sitting >
You clamber to your feet.

< 739h/739H 171v/171V Pos: standing >
    M..^.^.M..^     
   ..M^^^.......    
  ^G^MM^.......M+   
 ^.^MM^^........+.  
 ^MMM^^.^.........  
 MMM^^^..@........  
 MMM^^.^........M.  
 MM^^^^^..*****.+.  
  M^^^....*****.+   
   ^^.^..*******    
    ^^...******     
You start chanting...

< 739h/739H 171v/171V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.

<map>
Zone: The Behemoth Herders.
Room: A Large Underground Cave
</map>
A Large Underground Cave
Obvious exits: -S#
(Q)A brutalized gnome is being tossed around the room by the lich's powerful magic
(Q)A lich in wizard robes stands near Zugle, torturing a gnome.
(Q)An ancient behemoth, steed of Zugle, is tethered to a bone.
(Q)Zugle, wight warlord speaks with a stern voice to the flaming skeleton highlord.
(Q)A flaming skeleton highlord dressed in full battle gear speaks with Zugle.

< 739h/739H 171v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 739h/739H 171v/171V Pos: standing >
You start chanting...

< 739h/739H 171v/171V Pos: standing >
You complete your spell...
You vanish.

< 739h/739H 171v/171V Pos: standing >
You reappear, visible to all.
You start chanting...

< 739h/739H 171v/171V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
     .M ^ M..^.     
   ^..M.  ......    
   ^..^...^......   
  .......M...^..^   
  ...^....M^.....^  
  ......^@. ..^M^   
 .^.......   .MM^   
 ^^......  ^^MM  M  
  ...^.^  MMMM^MM   
   ....^    ^^.M    
    ...  .....M     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
(Q)Azikarzith the DemiLich floats through here, observing the Isle of Death.

< 739h/739H 171v/171V Pos: standing >

< 739h/739H 171v/171V Pos: standing >
You start chanting...

< 739h/739H 171v/171V Pos: standing >
Azikarzith the DemiLich vibrates for a second, then is still.

< 739h/739H 171v/171V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.

<map>
Zone: New Cave city.
Room: The Private Library of Ordack
</map>
The Private Library of Ordack
Obvious exits: -W
Ordack the Necromancer is here meditating.

< 739h/739H 171v/171V Pos: standing >

< 739h/739H 171v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 739h/739H 171v/171V Pos: standing >

<map>
Zone: New Cave city.
Room: The Library of Ordack
</map>
The Library of Ordack
Obvious exits: -N -E

< 739h/739H 170v/171V Pos: standing >
You quickly scan the area.
Ordack who is close by to your east.

< 739h/739H 170v/171V Pos: standing >

<map>
Zone: New Cave city.
Room: The Library of Ordack
</map>
The Library of Ordack
Obvious exits: -E -S

< 739h/739H 169v/171V Pos: standing >

<map>
Zone: New Cave city.
Room: Entrance to the Library
</map>
Entrance to the Library
Obvious exits: -N -W

< 739h/739H 168v/171V Pos: standing >

< 739h/739H 168v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 739h/739H 168v/171V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S -W

< 739h/739H 168v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 739h/739H 169v/171V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -W

< 739h/739H 169v/171V Pos: standing >

<map>
Zone: New Cave city.
Room: The Northern Bridge
</map>
The Northern Bridge
Obvious exits: -E -W

< 739h/739H 169v/171V Pos: standing >

<map>
Zone: New Cave city.
Room: A Curve in the Cavern
</map>
A Curve in the Cavern
Obvious exits: -E -S
A scale from a dragon lies here.

< 739h/739H 168v/171V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your south.

< 739h/739H 168v/171V Pos: standing >

< 739h/739H 170v/171V Pos: standing >

<map>
Zone: New Cave city.
Room: The Northern Bridge
</map>
The Northern Bridge
Obvious exits: -E -W

< 739h/739H 170v/171V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -W

< 739h/739H 169v/171V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S -W

< 739h/739H 168v/171V Pos: standing >

<map>
Zone: New Cave city.
Room: Entrance to the Library
</map>
Entrance to the Library
Obvious exits: -N -W

< 739h/739H 168v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 739h/739H 169v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 739h/739H 169v/171V Pos: standing >

<map>
Zone: New Cave city.
Room: The Library of Ordack
</map>
The Library of Ordack
Obvious exits: -E -S

< 739h/739H 169v/171V Pos: standing >

<map>
Zone: New Cave city.
Room: The Library of Ordack
</map>
The Library of Ordack
Obvious exits: -N -E

< 739h/739H 168v/171V Pos: standing >

<map>
Zone: New Cave city.
Room: The Private Library of Ordack
</map>

<map>
Zone: New Cave city.
Room: The Private Library of Ordack
</map>
The Private Library of Ordack
Obvious exits: -W
Ordack the Necromancer is here meditating.

< 739h/739H 169v/171V Pos: standing >
You start chanting...

< 739h/739H 171v/171V Pos: standing >
Casting: relocate **

< 739h/739H 171v/171V Pos: standing >
Casting: relocate *

< 739h/739H 171v/171V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!

<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
Obvious exits: -N -S -W#
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
A drunk sailor stands here.
You materialize elsewhere!

< 739h/739H 171v/171V Pos: standing >

< 739h/739H 171v/171V Pos: standing >
Cols starts following you.

< 739h/739H 171v/171V Pos: standing >
Sorry, but following in 'loops' is not allowed

< 739h/739H 171v/171V Pos: standing >
You attempt to give consent...

< 739h/739H 171v/171V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your north.
A shady rogue who is not far off to your north.

< 739h/739H 171v/171V Pos: standing >
You sit down and relax.

< 739h/739H 171v/171V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - mass invisibility
               1 - incendiary cloud
               2 - prismatic ray
( 8th circle)  1 - fly
               3 - immolate
               1 - shadow shield
( 7th circle)  1 - haste
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireball
               1 - fireshield
               3 - blink
( 5th circle)  5 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
               4 - dispel magic
( 3rd circle)  3 - concealment
               4 - acid blast
               2 - agility
( 2nd circle)  2 - burning hands
               2 - chill touch
               6 - sleep
               1 - strength
( 1st circle)  5 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) dimension door
    6 seconds:  ( 3rd) concealment
    9 seconds:  ( 5th) dimension door
   13 seconds:  ( 5th) dimension door
   18 seconds:  ( 9th) relocate

You can memorize no more spells.
You continue your study.

< 739h/739H 171v/171V Pos: sitting >
You start meditating...

< 739h/739H 171v/171V Pos: sitting >
Cols has just given you his consent.

< 739h/739H 171v/171V Pos: sitting >
You have finished memorizing dimension door.

< 739h/739H 171v/171V Pos: sitting >
Cols recites a chant and a blood-red glow radiates from his finger tips.

< 739h/739H 171v/171V Pos: sitting >
You have finished memorizing concealment.

< 739h/739H 171v/171V Pos: sitting >
You stop meditating.
Cols is now a member of your group.

< 739h/739H 171v/171V Pos: sitting >

< 739h/739H 171v/171V Pos: sitting >

< 739h/739H 171v/171V Pos: sitting >

< 739h/739H 171v/171V Pos: sitting >
You have finished memorizing dimension door.

< 739h/739H 171v/171V Pos: sitting >
Along the Beach
Obvious exits: -N -S -W#
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
A drunk sailor stands here.

< 739h/739H 171v/171V Pos: sitting >
You are surrounded by a blood-red glow.

< 739h/739H 171v/171V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - mass invisibility
               1 - incendiary cloud
               2 - prismatic ray
( 8th circle)  1 - fly
               3 - immolate
               1 - shadow shield
( 7th circle)  1 - haste
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireball
               1 - fireshield
               3 - blink
( 5th circle)  7 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
               4 - dispel magic
( 3rd circle)  4 - concealment
               4 - acid blast
               2 - agility
( 2nd circle)  2 - burning hands
               2 - chill touch
               6 - sleep
               1 - strength
( 1st circle)  5 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) dimension door
    6 seconds:  ( 9th) relocate

You can memorize no more spells.

< 739h/739H 171v/171V Pos: sitting >

< 739h/739H 171v/171V Pos: sitting >
You have finished memorizing dimension door.

< 739h/739H 171v/171V Pos: sitting >

< 739h/739H 171v/171V Pos: sitting >
You have finished memorizing relocate.
Your studies are complete.

< 739h/739H 171v/171V Pos: sitting >
You clamber to your feet.

< 739h/739H 171v/171V Pos: standing >
You are already standing.

< 739h/739H 171v/171V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
Obvious exits: -N -E
Cols enters from the north.

< 739h/739H 170v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 739h/739H 170v/171V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is a brief walk away to your north.
A shady rogue who is a brief walk away to your north.
A Drow Elf who is not far off to your east.
Fugly who is not far off to your east.

< 739h/739H 170v/171V Pos: standing >

< 739h/739H 170v/171V Pos: standing >

< 739h/739H 170v/171V Pos: standing >

< 739h/739H 170v/171V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
Cols enters from the west.

< 739h/739H 169v/171V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
The Caravel Non Descript Vessel floats here.
The Caravel Channel This! floats here.
The Frigate Spirit Reign floats here.
The Frigate -Wave-Cutter- floats here.
The Sloop Dreamy floats here.
The Galleon Shadow floats here.
The Clipper Invisible floats here.
A Drow Elf (medium)  - The Shadow Guild stands in mid-air here. (Non-Fraggable)
A globe of darkness floats near a Drow Elf's head.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
Cols enters from the west.

< 739h/739H 168v/171V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 739h/739H 168v/171V Pos: standing >
Cols snaps into visibility.
A halo of white light settles over Cols as he charges into battle.
A Drow Elf is knocked to the ground by Cols's mighty bash!
Cols dives at a Drow Elf skewering him with his silvery githyanki longsword [superior].
You start chanting...
You snap into visibility.

< 739h/739H 169v/171V Pos: standing >
Cols dodges a Drow Elf's attack.
Cols snaps into visibility.
Cols snaps into visibility.
Cols's slash strikes a Drow Elf hard.
Cols misses a Drow Elf.
Cols's impressive slash strikes a Drow Elf very hard.

< 739h/739H 170v/171V Pos: standing >
Casting: solbeeps missile barrage 

< 739h/739H 171v/171V Pos: standing >
You complete your spell...
[Damage: 78 ] -=[A huge missile of force departs from your fingertips, making a loud thud as it hits a Drow Elf.]=-
[Damage: 44 ] -=[A huge missile of force departs from your fingertips, making a loud thud as it hits a Drow Elf.]=-
A Drow Elf's drow-made emerald buckler was completely destroyed by the massive blow!
A Drow Elf's masterly-crafted iron visor was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.