The death of [50 Forest Druid] Mok Islamic Jihad (Halfling)

in Cavern of the Living Dead

from the perspective of [53 Healer] Eirik - The Horde (Drow Elf)

<worn as a badge>    a necromantic death shroud
<worn on head>       an ancient crown of elven royalty (glowing) (humming)
<worn on eyes>       a slimy aboleth eye [poor] (glowing) (humming) [68%]
<worn in ear>        a pair of silver earrings with red rubies [86%]
<worn in ear>        the earring of the gods [poor] [82%]
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   the amulet named "Flow" (humming) [84%]
<worn around neck>   the holy symbol of sanctity (glowing) (humming) [86%]
<worn on body>       a suit of drow chainmail [superior]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[239h 59m 40s]
<worn on back>       a large leather backpack [78%]
<worn about waist>   a waistband of rock and stone [superior] [78%]
<worn on belt buckle>a hand-carved yo-yo [72%]
<attached to belt>   a gleaming skull of a Minotaur [poor]
<worn on arms>       some glowing sleeves made of devil skin [superior] (glowing) [84%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" of wisdom
<worn around wrist>  a feathered bracelet of Nax'Varan nobility [88%]
<worn around wrist>  a wisp of total and utter blackness (glowing)
<worn on hands>      a pair of hazy green gloves (glowing)
<worn on finger>     some mithril ringlets
<worn on finger>     a titanium ring [poor] (glowing)
<primary weapon>     the sphere of wind (glowing)[239h 59m 40s]
<worn on legs>       the leggings of Arkan'non [poor] (invis) [73%]
<worn on feet>       the boots of speed of wisdom

Zone: Ny'Neth.
Room: Amid a Jumble of Rocks and Boulders
</map>

<map>
Zone: Ny'Neth.
Room: Amid a Jumble of Rocks and Boulders
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
   This is the center of the chambers western wall.  Here the floor is nearly
visible between some of the larger rocks, making this part of the chamber
probably the most shallow with stones.  A pair of huge boulders to the
south prevent passage in that direction, although the corner of the chamber
can be easily reached to the north.  It seems as though there might be some
subtle movement goin on beneath some of the rocks here.
Obvious exits: -North -East 
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Kiria sneaks in from the north.
Sainth sneaks in from the north.
Dretch enters from the north.
Lycis enters from the north.
Tedtn enters from the north.
Tis enters from the north.
Pans enters from the north.
Monou skitters in from the north.
Graguy enters from the north.

< 842h/842H 307v/313V Pos: standing >
Gruul sneaks east.
Ra sneaks east.
Ghorg leaves east.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Amid a Jumble of Rocks and Boulders
</map>

<map>
Zone: Ny'Neth.
Room: Amid a Jumble of Rocks and Boulders
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
   This is the center of a chamber piled haphazardly with boulders.  Some
of them have smooth edges, as though they are the crumbled  remains of
some kind of formal construction stones.  The shape of the rocks, and the
random way they are assorted, has created a plethora of hiding places in,
on, and around the boulders.  The pile slopes downward toward the walls
of the chamber, a rather precarious journey.
Obvious exits: -North -East  -South -West 
The corpse of a Centaur is lying here.
The corpse of a Barbarian is lying here.
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Kiria sneaks in from the west.
Sainth sneaks in from the west.
Dretch enters from the west.
Lycis enters from the west.
Tedtn enters from the west.
Tis enters from the west.
Pans enters from the west.
Monou skitters in from the west.
Graguy enters from the west.
Psybr sneaks in from the west.

< 842h/842H 306v/313V Pos: standing >

< 842h/842H 306v/313V Pos: standing >
Gruul sneaks north.
Ra sneaks north.
Ghorg leaves north.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Amid a Jumble of Rocks and Boulders
</map>

<map>
Zone: Ny'Neth.
Room: Amid a Jumble of Rocks and Boulders
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
   Here the sloping pile of boulders has reached the northern wall.  To
both the east and west the rocks slope downward, nearly reaching the floor
in both the northeast and northwest corners of the chamber.  One of the rocks
to the west seems to be different somehow, as it juts into the wall at a
funny angle.
Obvious exits: -East  -South -West 
The corpse of a Grey Elf is lying here.
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dretch enters from the south.
Lycis enters from the south.
Tedtn enters from the south.
Tis enters from the south.
Pans enters from the south.
Monou skitters in from the south.
Graguy enters from the south.

< 842h/842H 306v/313V Pos: standing >

< 842h/842H 307v/313V Pos: standing >
Gruul sneaks west.
Ra sneaks west.
Ghorg leaves west.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Amid a Jumble of Rocks and Boulders
</map>

<map>
Zone: Ny'Neth.
Room: Amid a Jumble of Rocks and Boulders
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
   Here in the northwest corner, one of the giant boulders seems to have
tumbled down the pile and smashed into the northern wall.  The impact seems
to have revealed some sort of panel, as a long smooth crack can be seen
running vertically down the wall.  A tiny hole can be seen alongside the
crack, hardly noticeable.
Obvious exits: -North -East  -South
A potion filled with dust has been left here.
[2] A razor sharp shard of volcanic stone.
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dretch enters from the east.
Lycis enters from the east.
Tedtn enters from the east.
Tis enters from the east.
Pans enters from the east.
Monou skitters in from the east.
Argo sneaks in from the east.
Graguy enters from the east.
Psybr sneaks in from the east.

< 842h/842H 306v/313V Pos: standing >

< 842h/842H 307v/313V Pos: standing >
Gruul sneaks north.
Ghorg leaves north.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Before the Hall of Titans
</map>

<map>
Zone: Ny'Neth.
Room: Before the Hall of Titans
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Before the Hall of Titans
   This small connecting room seems to have only one visible doorway, to the
north.  Beyond the huge door strange thumping sounds can be heard, as well
as the muffled crackle of lightning.  A glowing zigzag pattern has
been inscribed into the surface of the door with some kind of magical
binding.  The pattern seems to pulse and flicker of its own accord, and
a strange out of place rock on the western wall occasionally reflects
a glint of it light.
Obvious exits: -North -South -West 
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dretch enters from the south.
Lycis enters from the south.
Tedtn enters from the south.
Tis enters from the south.
Pans enters from the south.
Monou skitters in from the south.
Argo sneaks in from the south.
Graguy enters from the south.
Psybr sneaks in from the south.

< 842h/842H 306v/313V Pos: standing >

< 842h/842H 306v/313V Pos: standing >
Gruul sneaks north.
Ra sneaks north.
Ghorg leaves north.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Hall of the Titans
</map>

<map>
Zone: Ny'Neth.
Room: Hall of the Titans
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
   This is the center isle of the hall.  Gigantic pillars bracket the sides
of the hall down its entire length.  Between the pillars, the hallway extends
wider, providing serene alcove like side area.  The stone used to create
the hallway is jet black, with veins of pulstating electric blue.  Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dretch enters from the south.
Lycis enters from the south.
Tedtn enters from the south.
Tis enters from the south.
Pans enters from the south.
Monou skitters in from the south.
Graguy enters from the south.
Psybr sneaks in from the south.

< 842h/842H 306v/313V Pos: standing >
Ra sneaks north.
Ghorg leaves north.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Hall of the Titans
</map>

<map>
Zone: Ny'Neth.
Room: Hall of the Titans
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
   This is the center isle of the hall.  Gigantic pillars bracket the sides
of the hall down its entire length.  Between the pillars, the hallway extends
wider, providing serene alcove like side area.  The stone used to create
the hallway is jet black, with veins of pulstating electric blue.  Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -East  -South -West 
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sainth sneaks in from the south.
Dretch enters from the south.
Lycis enters from the south.
Tedtn enters from the south.
Tis enters from the south.
Pans enters from the south.
Monou skitters in from the south.
Graguy enters from the south.

< 842h/842H 305v/313V Pos: standing >

< 842h/842H 306v/313V Pos: standing >
Ra sneaks north.
Ghorg leaves north.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Hall of the Titans
</map>

<map>
Zone: Ny'Neth.
Room: Hall of the Titans
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
   This is the center isle of the hall.  Gigantic pillars bracket the sides
of the hall down its entire length.  Between the pillars, the hallway extends
wider, providing serene alcove like side area.  The stone used to create
the hallway is jet black, with veins of pulstating electric blue.  Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
A bottle filled with lightning flickers here.
[2] A hammer made out of fragile lightningstone has been left here.
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dretch enters from the south.
Lycis enters from the south.
Tedtn enters from the south.
Tis enters from the south.
Pans enters from the south.
Monou skitters in from the south.
Graguy enters from the south.

< 842h/842H 305v/313V Pos: standing >
Gruul sneaks north.
Ra sneaks north.
Ghorg leaves north.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Hall of the Titans
</map>

<map>
Zone: Ny'Neth.
Room: Hall of the Titans
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
   This is the center isle of the hall.  Gigantic pillars bracket the sides
of the hall down its entire length.  Between the pillars, the hallway extends
wider, providing serene alcove like side area.  The stone used to create
the hallway is jet black, with veins of pulstating electric blue.  Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -East  -South -West 
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sainth sneaks in from the south.
Dretch enters from the south.
Lycis enters from the south.
Tedtn enters from the south.
Tis enters from the south.
Pans enters from the south.
Monou skitters in from the south.
Graguy enters from the south.

< 842h/842H 304v/313V Pos: standing >

< 842h/842H 305v/313V Pos: standing >
Gruul sneaks south.
Ra sneaks south.
Ghorg leaves south.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Hall of the Titans
</map>

<map>
Zone: Ny'Neth.
Room: Hall of the Titans
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
   This is the center isle of the hall.  Gigantic pillars bracket the sides
of the hall down its entire length.  Between the pillars, the hallway extends
wider, providing serene alcove like side area.  The stone used to create
the hallway is jet black, with veins of pulstating electric blue.  Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
A bottle filled with lightning flickers here.
[2] A hammer made out of fragile lightningstone has been left here.
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Kiria sneaks in from the north.
Sainth sneaks in from the north.
Dretch enters from the north.
Lycis enters from the north.
Tedtn enters from the north.
Tis enters from the north.
Pans enters from the north.
Monou skitters in from the north.
Argo sneaks in from the north.
Graguy enters from the north.
Psybr sneaks in from the north.

< 842h/842H 304v/313V Pos: standing >
Gruul sneaks south.
Ra sneaks south.
Ghorg leaves south.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Hall of the Titans
</map>

<map>
Zone: Ny'Neth.
Room: Hall of the Titans
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
   This is the center isle of the hall.  Gigantic pillars bracket the sides
of the hall down its entire length.  Between the pillars, the hallway extends
wider, providing serene alcove like side area.  The stone used to create
the hallway is jet black, with veins of pulstating electric blue.  Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -East  -South -West 
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Kiria sneaks in from the north.
Sainth sneaks in from the north.
Dretch enters from the north.
Lycis enters from the north.
Tedtn enters from the north.
Tis enters from the north.
Pans enters from the north.
Monou skitters in from the north.
Graguy enters from the north.
Psybr sneaks in from the north.

< 842h/842H 303v/313V Pos: standing >
Gruul sneaks south.
Ra sneaks south.
Ghorg leaves south.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Hall of the Titans
</map>

<map>
Zone: Ny'Neth.
Room: Hall of the Titans
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
   This is the center isle of the hall.  Gigantic pillars bracket the sides
of the hall down its entire length.  Between the pillars, the hallway extends
wider, providing serene alcove like side area.  The stone used to create
the hallway is jet black, with veins of pulstating electric blue.  Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Kiria sneaks in from the north.
Dretch enters from the north.
Lycis enters from the north.
Tedtn enters from the north.
Tis enters from the north.
Pans enters from the north.
Monou skitters in from the north.
Graguy enters from the north.

< 842h/842H 303v/313V Pos: standing >
Ra sneaks south.
Ghorg leaves south.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Before the Hall of Titans
</map>

<map>
Zone: Ny'Neth.
Room: Before the Hall of Titans
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Before the Hall of Titans
   This small connecting room seems to have only one visible doorway, to the
north.  Beyond the huge door strange thumping sounds can be heard, as well
as the muffled crackle of lightning.  A glowing zigzag pattern has
been inscribed into the surface of the door with some kind of magical
binding.  The pattern seems to pulse and flicker of its own accord, and
a strange out of place rock on the western wall occasionally reflects
a glint of it light.
Obvious exits: -North -South -West 
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Kiria sneaks in from the north.
Dretch enters from the north.
Lycis enters from the north.
Tedtn enters from the north.
Tis enters from the north.
Pans enters from the north.
Monou skitters in from the north.
Graguy enters from the north.
Psybr sneaks in from the north.

< 842h/842H 302v/313V Pos: standing >
Ra sneaks west.
Ghorg leaves west.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Cavern of the Living Dead
</map>

<map>
Zone: Ny'Neth.
Room: Cavern of the Living Dead
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Cavern of the Living Dead
   The stench here is horrible, filled with smells to terrible to even make
an attempt at identification.  Small lumps of rotting organic matter lie
strewn about, crawling with maggots and worms.  The natural walls of the
cavern glow with a pulsting ultraviolet light, casting strange moving shadows
everywhere.  Strange translucent forms seem to fade in and out of existence
in the deepest shadows of the cave, and even the shadows occasionally take
on a humanoid form.  Definite humanoid shapes lumber about in the darkness,
looking like mutilated frames hanging with rotting meat.
Obvious exits: -East  -West 
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dretch enters from the east.
Lycis enters from the east.
Tedtn enters from the east.
Tis enters from the east.
Pans enters from the east.
Monou skitters in from the east.
Argo sneaks in from the east.
Graguy enters from the east.

< 842h/842H 301v/313V Pos: standing >
Gruul sneaks west.
Ra sneaks west.
Ghorg leaves west.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Cavern of the Living Dead
</map>

<map>
Zone: Ny'Neth.
Room: Cavern of the Living Dead
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Cavern of the Living Dead
   A smell of pungent rotting flesh fills the entire cavern, so thick in
the air its bitter aroma can be tasted.  A strange ultraviolet light radiates
from the stone walls, illuminating strange translucent figures which pass
through the shadows here.  Unidentifiable horrors of moving blackness lie
in wait, fleeting glimpses of them in peripheral vision send the senses
screaming to the brain in primal terror.  Small chunks of rotting, maggot
ridden flesh lie strewn about the cavern, drained of all their blood.
Obvious exits: -East  -West 
A jar filled with liquified rotting flesh sits here smelling terrible.
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sainth sneaks in from the east.
Dretch enters from the east.
Lycis enters from the east.
Tedtn enters from the east.
Tis enters from the east.
Pans enters from the east.
Monou skitters in from the east.
Argo sneaks in from the east.
Graguy enters from the east.
Psybr sneaks in from the east.

< 842h/842H 300v/313V Pos: standing >
Gruul sneaks west.
Ghorg leaves west.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Cavern of the Living Dead
</map>

<map>
Zone: Ny'Neth.
Room: Cavern of the Living Dead
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Cavern of the Living Dead
   The stench here is horrible, filled with smells to terrible to even make
an attempt at identification.  Small lumps of rotting organic matter lie
strewn about, crawling with maggots and worms.  The natural walls of the
cavern glow with a pulsting ultraviolet light, casting strange moving shadows
everywhere.  Strange translucent forms seem to fade in and out of existence
in the deepest shadows of the cave, and even the shadows occasionally take
on a humanoid form.  Definite humanoid shapes lumber about in the darkness,
looking like mutilated frames hanging with rotting meat.
Obvious exits: -North -East 
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Halfling (small)  Islamic Jihad stands in mid-air here.
Kiria sneaks in from the east.
Dretch enters from the east.
Lycis enters from the east.
Tedtn enters from the east.
Tis enters from the east.
Pans enters from the east.
Monou skitters in from the east.
Argo sneaks in from the east.
Graguy enters from the east.
Psybr sneaks in from the east.
In his haste to slam a Halfling around, Tis slips and falls!
Tis is stunned!

< 842h/842H 300v/313V Pos: standing >
Kiria snaps into visibility.
A dark shroud encases Kiria as she charges into battle.
A Halfling is knocked to the ground by Kiria's mighty bash!
Pans suddenly attacks a Halfling!
Pans snaps into visibility.
Pans's weak punch grazes a Halfling.
Argo kicks a Halfling in the stomach, rendering him breathless.

< 842h/842H 300v/313V Pos: standing >
Kiria dodges a Halfling's attack.
A Halfling misses Kiria.
Kiria snaps into visibility.
Gruul sneaks north.
Ghorg leaves north.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Cavern of the Living Dead
</map>

<map>
Zone: Ny'Neth.
Room: Cavern of the Living Dead
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Cavern of the Living Dead
   Here the cavern widens and opens up to the northwest, the ultraviolet
light cast by the pulsating walls illuminating a huge expanse.  Filling the
center of the cavern is an enourmous natural pillar, formed by the junction
of a stalagmite and a stalagtite millions of years ago.  The pillar pulsates
with the same ultraviolet light cast by the cavern walls, but at a brighter
level.  There are also hints of illithite in the stone, invading the normal
spectrum of ultraviolet with a sickly green cast.  The presence of this alloy
reknown for its sinister influence makes the moving shadows here seem all
the more menacing.
Obvious exits: -North -South -West 
A tiny golden key with a black gem rest on the ground here.
[2] A vial of vampiric rage has been left here.
A potion filled with a translucent elixir waits to be taken.
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dretch enters from the south.
Lycis enters from the south.
Tedtn enters from the south.
Psybr sneaks in from the south.

< 842h/842H 299v/313V Pos: standing >

< 842h/842H 300v/313V Pos: standing >
Gruul sneaks south.
Ra sneaks south.
Ghorg leaves south.
You follow Gruul.


<map>
Zone: Ny'Neth.
Room: Cavern of the Living Dead
</map>

<map>
Zone: Ny'Neth.
Room: Cavern of the Living Dead
</map>
You feel uneasy with so many Evil players in Ny'Neth.
Cavern of the Living Dead
   The stench here is horrible, filled with smells to terrible to even make
an attempt at identification.  Small lumps of rotting organic matter lie
strewn about, crawling with maggots and worms.  The natural walls of the
cavern glow with a pulsting ultraviolet light, casting strange moving shadows
everywhere.  Strange translucent forms seem to fade in and out of existence
in the deepest shadows of the cave, and even the shadows occasionally take
on a humanoid form.  Definite humanoid shapes lumber about in the darkness,
looking like mutilated frames hanging with rotting meat.
Obvious exits: -North -East 
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Gruul (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Graguy (Ogre)(huge) stands in mid-air here.(Red Aura)
Argo (Ogre)(huge) stands in mid-air here, fighting a Halfling.(Red Aura)
An impenetrable globe of darkness floats near Argo's head.
Monou (Drider)(large) stands in mid-air here.(Red Aura)
Pans (Githyanki)(medium) stands, floating here, fighting a Halfling.(Red Aura)
An impenetrable globe of darkness floats near Pans's head.
Tis (Troll)(large) is lying with a stunned look in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tis's head.
Sainth (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
*Kiria (Githyanki)(medium) stands in mid-air here, fighting a Halfling.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Kiria's head.
A Halfling (small)  Islamic Jihad sits in mid-air here, fighting Kiria.
Dretch enters from the north.
Lycis enters from the north.
Tedtn enters from the north.

< 842h/842H 299v/313V Pos: standing >

< 842h/842H 300v/313V Pos: standing >
Gruul starts casting an offensive spell.
Gruul snaps into visibility.
Sainth starts casting an offensive spell.

< 842h/842H 300v/313V Pos: standing >
Tedtn starts casting an offensive spell.

< 842h/842H 301v/313V Pos: standing >
Sainth completes his spell...
Sainth utters the words 'yrawz ghfutz'
Sainth calls down a roaring flamestrike at a Halfling who starts to melt!

< 842h/842H 302v/313V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'abrauztg gpahhzfuio uqzbarr'
Gruul points at a Halfling.
Gruul snaps into visibility.
Gruul's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.

< 842h/842H 302v/313V Pos: standing >
Tedtn completes his spell...
Tedtn utters the words 'izoahuzz qaijudigguai bragh'
Tedtn's concussion blast rips into a Halfling, shattering his soul!
A Halfling blocks Kiria's lunge at him.
Kiria snaps into visibility.
Sainth starts casting an offensive spell.

< 842h/842H 303v/313V Pos: standing >
Gruul starts casting an offensive spell.
Gruul snaps into visibility.
Dretch suddenly attacks a Halfling!

< 842h/842H 303v/313V Pos: standing >
A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.
A Halfling's transparent helm [superior] shattered in bits as the tortured body spasms and quivers!
A Halfling's gnomish harm prevention belt shattered in bits as the tortured body spasms and quivers!
A Halfling's glowing blue crystal shattered in bits as the tortured body spasms and quivers!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Eirik by 5678570.
The smell of fresh blood enters your body, infusing you with power!