The death of [ 1 Warrior] Zloorc (Orc)

in Surrounded by Dancing Lights and Mirrors

from the perspective of [56 Swordsman] Raz Islamic Jihad (Firbolg)

<worn as a badge>    a elven rune of restoration (magic) (glowing) [86%]
<worn on head>       Khildarak's battle helmet (magic) [67%]
<worn on eyes>       a wad of spawn goo (magic) (humming) [88%]
<worn in ear>        an anti-matter earring [71%]
<worn in ear>        a tiny copper earring [poor] (magic)
<worn on face>       the grim visage of a MaDWoMaN (magic) (humming) [78%]
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn around neck>   a glowing necklace of power of damage (glowing) [66%]
<worn on body>       a mithril breastplate with a golden cross [poor] (magic) (glowing) [89%]
<worn about body>    an earthen cloak of lordly might [poor]
<worn on back>       a double-buckled Alatorin backpack [49%]
<worn as quiver>     the quiver of holding (magic)
<worn about waist>   a firey-eyed skull-buckled black leather belt (magic) (glowing) [81%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' (magic) [45%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [62%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)
<worn around wrist>  the bracer of the whirlwinds of damage (glowing) (humming) [59%]
<worn on hands>      a pair of hazy green gloves (magic) (glowing) [61%]
<worn on finger>     a spiked ring [superior]
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing) [89%]
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[238h 39m 41s]
<secondary weapon>   Avernus the life stealer (magic) (glowing)[238h 39m 41s]
<worn on feet>       some spurred blood crystal boots (magic)

 Farsee Fly Armor Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Fearless Sparkling GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  1.31 
Leaderboard Points: 2046 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (2 minutes)
aid (7 minutes)
armor (6 minutes)
bless (11 minutes)
vitality (less than a minute remaining)


< 2183h/2167H 289v/289V Pos: standing >
Fatwa gets a note from his large gray sack.

< 2183h/2167H 289v/289V Pos: standing >
Korg leaves south.

< 2183h/2167H 289v/289V Pos: standing >
Fatwa drops a note.

< 2183h/2167H 289v/289V Pos: standing >
Kileek winces in pain, as the flames surrounding his sword are too much for him to handle!
Kileek snaps into visibility.

< 2183h/2167H 289v/289V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril carried by Noraji.

< 2182h/2167H 289v/289V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Noraji.

< 2182h/2167H 289v/289V Pos: standing >

< 2182h/2167H 289v/289V Pos: standing >
Fatwa gets some angel feather leggings [superior] from his large gray sack.

< 2182h/2167H 289v/289V Pos: standing >

< 2182h/2167H 289v/289V Pos: standing >

< 2182h/2167H 289v/289V Pos: standing >
You feel less vitalized.

< 1982h/1967H 289v/289V Pos: standing >

		Score information for Raz

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 1982(1967)  Moves: 289(289)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +6.73   Deaths:   53
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Farsee Fly Armor Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Fearless Sparkling GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  1.31 
Leaderboard Points: 2046 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (1 minute)
aid (6 minutes)
armor (5 minutes)
bless (10 minutes)


< 1982h/1967H 289v/289V Pos: standing >
Diuk vibrates for a second, then is still.

< 1982h/1967H 289v/289V Pos: standing >

< 1982h/1967H 289v/289V Pos: standing >
Korg enters from the south.

< 1982h/1967H 289v/289V Pos: standing >

< 1982h/1967H 289v/289V Pos: standing >

< 1982h/1967H 289v/289V Pos: standing >
A shadow dracolich's skin seems to turn to stone.

< 1982h/1967H 289v/289V Pos: standing >

< 1982h/1967H 289v/289V Pos: standing >

< 1982h/1967H 289v/289V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (very good)     
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (good)          
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (good)          
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (extremely good)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (good)          
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 1982h/1967H 289v/289V Pos: standing >
Eladarmi gets a dark misty potion from his rugged adventurers satchel.

< 1982h/1967H 289v/289V Pos: standing >

		Score information for Raz

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 1982(1967)  Moves: 289(289)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +6.73   Deaths:   53
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Farsee Fly Armor Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Fearless Sparkling GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  1.31 
Leaderboard Points: 2046 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (1 minute)
aid (6 minutes)
armor (5 minutes)
bless (10 minutes)


< 1982h/1967H 289v/289V Pos: standing >
Eladarmi quaffs a dark misty potion.
Eladarmi looks vitalized.

< 1982h/1967H 289v/289V Pos: standing >

< 1982h/1967H 289v/289V Pos: standing >
Kileek's long slime-covered tendril with an unblinking eye glows with a strange heat as Cegilune infuses it.
Kileek's longsword called 'Flame of the North' glows with a strange heat as Cegilune infuses it.

< 1982h/1967H 289v/289V Pos: standing >

< 1982h/1967H 289v/289V Pos: standing >
Korg gets a lightningstone hammer [superior] from his a magical glowing sphere.

< 1982h/1967H 289v/289V Pos: standing >

< 1982h/1967H 289v/289V Pos: standing >
Korg puts a lightningstone hammer [superior] into a magical glowing sphere.

< 1982h/1967H 289v/289V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Southwest
A little message is scrawled on a piece of paper here.
[6] a fragment of a soul lies here. (humming) (illuminating)
Some hides stitched with fine embroidery have been left here.
A bent adamantium scrap has been left here.
A small piece of adamantium has been left here.
A bent scrap of electrum has been left here.
A flawless diamond sparkles magnificently here.
Some still-living bloody flesh wriggles here, quivering in blood.
A small chunk of granite has been left here.
[2] A piece of nicely-painted hard wood has been dropped here.
A polished piece of hard wood has been left here.
A strange crystal skull lies here emitting a faint humming noise. (magic) (humming)
A greyish stone wall is here to the north. (magic)
A greyish stone wall is here to the east. (magic)
A large two-handed sword has been left here.
A steel dagger has been tossed aside here.
A rather large leather backpack lies here.
[3] The corpse of an Orc is lying here.
The corpse of a Drow Elf is lying here.
A small leather bag lies here.
A discarded feather rests here upon the ground. (glowing) (illuminating)
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A quill lies here, discarded.
A spellbook lies here, discarded.
[3] A spellbook has been tossed aside here.
A ghastly silver platemail lies here on the ground.
A diabolical sapphire gorget lies here on the ground.
A cracked hide horn lies here on the ground.
A steel dagger about a foot in length lies here.
[3] A small round shield has been dropped here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large stone warhammer has been dropped here.
A bulletin board stands here.
*Korg  Islamic Jihad (Gnome)(small) stands, floating here.(Red Aura)
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Julina  Islamic Jihad (Centaur)(large) stands in mid-air here.(Gold Aura)
Syr  Islamic Jihad (Centaur)(large) stands here.
*Cols  Islamic Jihad (Githzerai)(medium) stands here.(Gold Aura)
*Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zxat's head.
Eladarmi  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 1982h/1967H 289v/289V Pos: standing >
Korg gets a massive hammer [poor] from his a magical glowing sphere.

< 1982h/1967H 289v/289V Pos: standing >
Eikel stops following Fatwa.
Eikel now follows Fatwa.

< 1982h/1967H 289v/289V Pos: standing >

		Score information for Raz

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 1982(1967)  Moves: 289(289)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +6.73   Deaths:   53
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Farsee Fly Armor Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Fearless Sparkling GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  1.31 
Leaderboard Points: 2046 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (1 minute)
aid (6 minutes)
armor (5 minutes)
bless (10 minutes)

Korg drops a massive hammer [poor].

< 1982h/1967H 289v/289V Pos: standing >
Noraji starts casting an offensive spell.

< 1982h/1967H 289v/289V Pos: standing >
Noraji completes his spell...
Noraji utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.

< 1982h/1967H 289v/289V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Southwest
A massive hammer lays in a dent in the ground. (magic)
A little message is scrawled on a piece of paper here.
[6] a fragment of a soul lies here. (humming) (illuminating)
Some hides stitched with fine embroidery have been left here.
A bent adamantium scrap has been left here.
A small piece of adamantium has been left here.
A bent scrap of electrum has been left here.
A flawless diamond sparkles magnificently here.
Some still-living bloody flesh wriggles here, quivering in blood.
A small chunk of granite has been left here.
[2] A piece of nicely-painted hard wood has been dropped here.
A polished piece of hard wood has been left here.
A strange crystal skull lies here emitting a faint humming noise. (magic) (humming)
A greyish stone wall is here to the north. (magic)
A large two-handed sword has been left here.
A steel dagger has been tossed aside here.
A rather large leather backpack lies here.
[3] The corpse of an Orc is lying here.
The corpse of a Drow Elf is lying here.
A small leather bag lies here.
A discarded feather rests here upon the ground. (glowing) (illuminating)
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A quill lies here, discarded.
A spellbook lies here, discarded.
[3] A spellbook has been tossed aside here.
A ghastly silver platemail lies here on the ground.
A diabolical sapphire gorget lies here on the ground.
A cracked hide horn lies here on the ground.
A steel dagger about a foot in length lies here.
[3] A small round shield has been dropped here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large stone warhammer has been dropped here.
A bulletin board stands here.
*Korg  Islamic Jihad (Gnome)(small) stands, floating here.(Red Aura)
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Julina  Islamic Jihad (Centaur)(large) stands in mid-air here.(Gold Aura)
Syr  Islamic Jihad (Centaur)(large) stands here.
*Cols  Islamic Jihad (Githzerai)(medium) stands here.(Gold Aura)
*Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zxat's head.
Eladarmi  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 1982h/1967H 289v/289V Pos: standing >
A faint hum can be heard from Avernus the life stealer you are carrying.

< 1982h/1967H 289v/289V Pos: standing >
Kileek winces in pain, as the flames surrounding his sword are too much for him to handle!
Kileek snaps into visibility.

< 1982h/1967H 289v/289V Pos: standing >

< 1982h/1967H 289v/289V Pos: standing >

< 1982h/1967H 289v/289V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.

< 1982h/1967H 289v/289V Pos: standing >

		Score information for Raz

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 1982(1967)  Moves: 289(289)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +6.73   Deaths:   53
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Farsee Fly Armor Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Fearless Sparkling GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  1.31 
Leaderboard Points: 2046 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (1 minute)
aid (6 minutes)
armor (5 minutes)
bless (10 minutes)


< 1982h/1967H 289v/289V Pos: standing >

< 1982h/1967H 289v/289V Pos: standing >
Fatwa shouts out loudly.. MOVING!!!!

< 1981h/1967H 289v/289V Pos: standing >
You are already standing.

< 1981h/1967H 289v/289V Pos: standing >
Eikel sneaks east.
You follow Fatwa.


<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
You feel uneasy with so many Good players in Guildhalls.
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
The corpse of an Orc is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
The lich of a roc stands here. (minion) (Red Aura)
Julina trots in from the west.
Kileek enters from the west.
Eladarmi enters from the west.
Noraji enters from the west.
A black dracolich enters from the west.
A shadow dracolich enters from the west.
The lich of a roc suddenly attacks a shadow dracolich!
The lich of a roc's weak punch grazes a shadow dracolich.
A look of sheer horror and dread cover the lich of a roc's face as a shadow dracolich locks it in unholy combat.
Cols enters from the west.
Syr trots in from the west.
Korg enters from the west.

< 1981h/1967H 288v/289V Pos: standing >

< 1981h/1967H 288v/289V Pos: standing >

< 1981h/1967H 288v/289V Pos: standing >
The lich of a roc's weak punch grazes a shadow dracolich.
The lich of a roc's punch grazes a shadow dracolich.

< 1981h/1967H 288v/289V Pos: standing >

< 1981h/1967H 288v/289V Pos: standing >
A shadow dracolich's impressive whip wounds the lich of a roc.
A shadow dracolich's whip wounds the lich of a roc.
A shadow dracolich's fine whip wounds the lich of a roc.
A shadow dracolich's impressive whip wounds the lich of a roc.
A shadow dracolich's powerful whip strikes the lich of a roc.
A shadow dracolich's impressive whip wounds the lich of a roc.
A shadow dracolich's impressive whip wounds the lich of a roc.

< 1981h/1967H 288v/289V Pos: standing >
The lich of a roc's weak punch grazes a shadow dracolich.
A shadow dracolich dodges the lich of a roc's attack.

< 1981h/1967H 288v/289V Pos: standing >
Syr looks at the lich of a roc.

< 1981h/1967H 288v/289V Pos: standing >
A shadow dracolich's whip wounds the lich of a roc.
A shadow dracolich's fine whip wounds the lich of a roc.
A shadow dracolich's impressive whip wounds the lich of a roc.
A shadow dracolich's powerful whip strikes the lich of a roc.
A shadow dracolich's powerful whip strikes the lich of a roc.
A shadow dracolich's powerful whip strikes the lich of a roc.

< 1981h/1967H 288v/289V Pos: standing >
Korg gives an order to his followers.
The lich of a roc's death cry reverberates in your head as it falls to the ground.
The lich of a roc is dead! R.I.P.

< 1981h/1967H 288v/289V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings carried by Eikel.

< 1981h/1967H 288v/289V Pos: standing >
Noraji's body appears to recover from the affects of the potion.
Cols's body appears to recover from the affects of the potion.
Zxat's body appears to recover from the affects of the potion.

< 1981h/1967H 288v/289V Pos: standing >
Zxat's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 1981h/1967H 288v/289V Pos: standing >
Julina stops following you.
Julina now follows Fatwa.

< 1981h/1967H 289v/289V Pos: standing >
Julina trots east.
You follow Fatwa.


<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
You feel uneasy with so many Good players in Guildhalls.
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West 
[2] The corpse of an Orc is lying here.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
Julina  Islamic Jihad (Centaur)(large) stands in mid-air here, fighting the lich of the dying hippopotamus.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) is lying here, mortally wounded. (Non-Fraggable)(Red Aura)
The lich of the dying hippopotamus stands in mid-air here, fighting Julina. (Minion) (Red Aura)
Kileek enters from the west.
Eladarmi enters from the west.
Noraji enters from the west.
A black dracolich enters from the west.
A shadow dracolich enters from the west.
Cols enters from the west.
Syr trots in from the west.
Korg enters from the west.

< 1981h/1967H 288v/289V Pos: standing >

< 1981h/1967H 288v/289V Pos: standing >
Fatwa snaps into visibility.

< 1981h/1967H 288v/289V Pos: standing >

		Score information for Raz

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 1981(1967)  Moves: 288(289)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +6.73   Deaths:   53
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Farsee Fly Armor Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Fearless Sparkling GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  1.31 
Leaderboard Points: 2046 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (less than a minute remaining)
aid (5 minutes)
armor (4 minutes)
bless (9 minutes)


< 1981h/1967H 288v/289V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.

< 1981h/1967H 288v/289V Pos: standing >
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
An Orc screams and doubles over in agony as searing heat ignites within his body.
An Orc is mortally wounded, and will die soon, if not aided.
Fatwa snaps into visibility.
An Orc is dead! R.I.P.