The death of [54 Forest Druid] Syr Islamic Jihad (Centaur)

in Quarters of the Captain of the Guard

from the perspective of [52 Thief] Spyte - The Horde (Goblin)

<worn as a badge>    a necromantic death shroud
<worn on head>       a blood-red Vistani bandana
<worn on eyes>       devil eyes of the ghargatula [poor]
<worn in ear>        a flaming earring of precision
<worn in ear>        an earring of spinning ice crystals (humming)
<worn on face>       the mask of hatred [poor]
<worn around neck>   a string of disembodied hands [58%]
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       a darkmail breastplate
<worn about body>    the cloak of multi-colored beads (glowing)
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a black leather belt with a crimson coral buckle [69%]
<worn on belt buckle>a dagger of carved obsidian [superior]
<attached to belt>   a huge mining sack
<worn on arms>       some wolf hide sleeves [superior] [83%]
<worn around wrist>  a steel wire (glowing)
<worn around wrist>  a marble bracelet [superior] [82%]
<worn on hands>      the gauntlets of dwarven kind (glowing)
<worn on finger>     a finely crafted brass ring [89%]
<worn on finger>     an obsidian circle
<primary weapon>     a gladius called 'Backstabber' (glowing)[239h 59m 56s]
<secondary weapon>   a MaDMaNs stabber
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       the boots of speed [superior] with a strange dark bloodstone

Moving purposely around, a servant of the castle stands here.(Gold Aura)
An undead mercenary enters from the north.
An undead mercenary enters from the north.
An undead mercenary enters from the north.

< 766h/766H 266v/270V Pos: standing >
You quickly scan the area.
A visiting traveller who is a brief walk away to your north.
A Du'Maathe castle guard who is close by to your east.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
Lord Du'Maathe who is a brief walk away to your south.
A Du'Maathe castle servant who is rather far off to your south.
A Du'Maathe castle guard who is rather far off to your south.
A Du'Maathe castle servant who is a brief walk away to your west.

< 766h/766H 267v/270V Pos: standing >
An undead mercenary sings a song to protect him from the world.

< 766h/766H 268v/270V Pos: standing >
You quickly scan the area.
A visiting traveller who is a brief walk away to your north.
A Du'Maathe castle guard who is close by to your east.
A Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
Lord Du'Maathe who is a brief walk away to your south.
A Du'Maathe castle servant who is rather far off to your south.
A Du'Maathe castle servant who is a brief walk away to your west.

< 766h/766H 270v/270V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Before a Large Audience Chamber
</map>
Before a Large Audience Chamber
Obvious exits: -N -S
The corpse of an elite Du'Maathe castle guard is lying here.
An undead mercenary enters from the north.
An undead mercenary enters from the north.
An undead mercenary enters from the north.

< 766h/766H 269v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your north.
A visiting traveller who is rather far off to your north.
A Du'Maathe castle guard who is not far off to your south.
An elite Du'Maathe castle guard who is not far off to your south.
An elite Du'Maathe castle guard who is not far off to your south.
A Du'Maathe castle mage who is not far off to your south.
A Du'Maathe castle mage who is not far off to your south.
A Du'Maathe castle mage who is not far off to your south.
Lord Du'Maathe who is not far off to your south.
A Du'Maathe castle servant who is a brief walk away to your south.

< 766h/766H 269v/270V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>
Audience Chamber of the Du'Maathe Castle
Obvious exits: -N -E -S -W
An undead mercenary enters from the north.
An undead mercenary enters from the north.
An undead mercenary enters from the north.

< 766h/766H 268v/270V Pos: standing >
You quickly scan the area.
A visiting traveller who is in the distance to your north.
A Du'Maathe castle servant who is close by to your east.
A Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
A Du'Maathe castle mage who is close by to your south.
A Du'Maathe castle mage who is close by to your south.
A Du'Maathe castle mage who is close by to your south.
Lord Du'Maathe who is close by to your south.
A Du'Maathe castle servant who is not far off to your south.

< 766h/766H 268v/270V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>
Audience Chamber of the Du'Maathe Castle
Obvious exits: -N -E -S -W
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
(Q)Lord Du'Maathe slumps wearily, in a high backed ornate chair.(Gold Aura)
An undead mercenary enters from the north.
An undead mercenary enters from the north.
An undead mercenary enters from the north.

< 766h/766H 268v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your south.

< 766h/766H 269v/270V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Black Marble Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Black Marble Hallway
</map>
A Black Marble Hallway
Obvious exits: -N -S
Moving purposely around, a servant of the castle stands here.(Gold Aura)
An undead mercenary enters from the north.
An undead mercenary enters from the north.
An undead mercenary enters from the north.
Ra sneaks in from the north.

< 766h/766H 269v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
A Du'Maathe castle mage who is close by to your north.
A Du'Maathe castle mage who is close by to your north.
A Du'Maathe castle mage who is close by to your north.
Lord Du'Maathe who is close by to your north.

< 766h/766H 269v/270V Pos: standing >

<map>
Zone: Pit of Dragons.
Room: A Black Marble Hallway
</map>
A Black Marble Hallway
Obvious exits: -N -S#
An undead mercenary sneaks in from the north.
An undead mercenary enters from the north.
An undead mercenary enters from the north.
An undead mercenary enters from the north.
Ra sneaks in from the north.

< 766h/766H 268v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your north.
A Du'Maathe castle guard who is not far off to your north.
An elite Du'Maathe castle guard who is not far off to your north.
An elite Du'Maathe castle guard who is not far off to your north.
A Du'Maathe castle mage who is not far off to your north.
A Du'Maathe castle mage who is not far off to your north.
A Du'Maathe castle mage who is not far off to your north.
Lord Du'Maathe who is not far off to your north.

< 766h/766H 268v/270V Pos: standing >
An undead mercenary sings a song to protect him from the world.

< 766h/766H 269v/270V Pos: standing >
It seems to be locked.

< 766h/766H 269v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your north.
An elite Du'Maathe castle guard who is not far off to your north.
An elite Du'Maathe castle guard who is not far off to your north.
A Du'Maathe castle mage who is not far off to your north.
A Du'Maathe castle mage who is not far off to your north.
A Du'Maathe castle mage who is not far off to your north.
Lord Du'Maathe who is not far off to your north.

< 766h/766H 270v/270V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Black Marble Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Black Marble Hallway
</map>
A Black Marble Hallway
Obvious exits: -N -S
Moving purposely around, a servant of the castle stands here.(Gold Aura)
An undead mercenary enters from the south.
An undead mercenary enters from the south.
An undead mercenary enters from the south.

< 766h/766H 269v/270V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
A Du'Maathe castle mage who is close by to your north.
A Du'Maathe castle mage who is close by to your north.
A Du'Maathe castle mage who is close by to your north.

< 766h/766H 269v/270V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>
Audience Chamber of the Du'Maathe Castle
Obvious exits: -N -E -S -W
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
*Standing guard over the castle lord, is a mage under his service.(Gold Aura)
(Q)Lord Du'Maathe slumps wearily, in a high backed ornate chair.(Gold Aura)
An undead mercenary enters from the south.
An undead mercenary enters from the south.
An undead mercenary enters from the south.

< 766h/766H 268v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your east.
A Du'Maathe castle servant who is close by to your south.
A Du'Maathe castle guard who is close by to your west.

< 766h/766H 268v/270V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>
Audience Chamber of the Du'Maathe Castle
Obvious exits: -N -E -S -W
An undead mercenary enters from the south.
An undead mercenary enters from the south.
An undead mercenary enters from the south.

< 766h/766H 268v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
A Du'Maathe castle mage who is close by to your south.
A Du'Maathe castle mage who is close by to your south.
A Du'Maathe castle mage who is close by to your south.
Lord Du'Maathe who is close by to your south.
A Du'Maathe castle servant who is not far off to your south.

< 766h/766H 268v/270V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Before a Large Audience Chamber
</map>
Before a Large Audience Chamber
Obvious exits: -N -S
The corpse of an elite Du'Maathe castle guard is lying here.
An undead mercenary enters from the south.
An undead mercenary enters from the south.
An undead mercenary enters from the south.
Ra sneaks in from the south.

< 766h/766H 268v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is not far off to your south.
An elite Du'Maathe castle guard who is not far off to your south.
A Du'Maathe castle mage who is not far off to your south.
A Du'Maathe castle mage who is not far off to your south.
A Du'Maathe castle mage who is not far off to your south.
Lord Du'Maathe who is not far off to your south.
A Du'Maathe castle servant who is a brief walk away to your south.

< 766h/766H 269v/270V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W
The corpse of an elite Du'Maathe castle guard is lying here.
An undead mercenary enters from the south.
An undead mercenary enters from the south.
An undead mercenary enters from the south.
Ra sneaks in from the south.

< 766h/766H 268v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is a brief walk away to your north.
A Du'Maathe castle guard who is close by to your east.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
Lord Du'Maathe who is a brief walk away to your south.
A Du'Maathe castle servant who is close by to your west.

< 766h/766H 269v/270V Pos: standing >
Ra drops an unique tin cord.

< 766h/766H 269v/270V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -N -E -W
Moving purposely around, a servant of the castle stands here.(Gold Aura)
An undead mercenary enters from the east.
An undead mercenary enters from the east.
An undead mercenary enters from the east.

< 766h/766H 269v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is not far off to your east.

< 766h/766H 269v/270V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -E -W
An undead mercenary enters from the east.
An undead mercenary enters from the east.
An undead mercenary enters from the east.
Ra sneaks in from the east.

< 766h/766H 268v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your east.
A Du'Maathe castle guard who is a brief walk away to your east.

< 766h/766H 268v/270V Pos: standing >
An undead mercenary sings a song to protect him from the world.

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -N -E -S -W#
An undead mercenary enters from the east.
An undead mercenary enters from the east.
An undead mercenary enters from the east.

< 766h/766H 267v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is not far off to your east.
A Du'Maathe castle guard who is rather far off to your east.
A Du'Maathe castle servant who is close by to your south.

< 766h/766H 268v/270V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -E -W
An undead mercenary enters from the west.
An undead mercenary enters from the west.
An undead mercenary enters from the west.
Ra sneaks in from the west.

< 766h/766H 267v/270V Pos: standing >

< 766h/766H 268v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your east.
A Du'Maathe castle guard who is a brief walk away to your east.

< 766h/766H 269v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your east.
A Du'Maathe castle guard who is a brief walk away to your east.

< 766h/766H 270v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your east.
A Du'Maathe castle guard who is a brief walk away to your east.

< 766h/766H 270v/270V Pos: standing >
An undead mercenary sings a song to protect him from the world.
You quickly scan the area.
A Du'Maathe castle servant who is close by to your east.
A Du'Maathe castle guard who is a brief walk away to your east.

< 766h/766H 270v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your east.
A Du'Maathe castle guard who is a brief walk away to your east.

< 766h/766H 270v/270V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your east.
A Du'Maathe castle guard who is a brief walk away to your east.

< 766h/766H 270v/270V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -N -E -S -W#
An undead mercenary enters from the east.
An undead mercenary enters from the east.
An undead mercenary enters from the east.

< 766h/766H 269v/270V Pos: standing >
Autosaving...

< 766h/766H 269v/270V Pos: standing >
Ok.

< 766h/766H 269v/270V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Quarters of the Captain of the Guard
</map>

<map>
Zone: Du'Maathe Castle.
Room: Quarters of the Captain of the Guard
</map>
Quarters of the Captain of the Guard
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
The corpse of the captain of the Du'Maathe castle guard is lying here.
A Gnome (small) Senior -= TwilighT CirclE =- stands in mid-air here, fighting an elite Du'Maathe castle guard.(Gold Aura)
A Centaur (large)  Islamic Jihad stands in mid-air here, fighting an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard stands here, fighting a Gnome.(Gold Aura)
An elite Du'Maathe castle guard stands here, fighting a Centaur.(Gold Aura)
An undead mercenary enters from the east.
An undead mercenary enters from the east.
An undead mercenary enters from the east.

< 766h/766H 268v/270V Pos: standing >
Fire sears and bakes an elite Du'Maathe castle guard!
A Centaur starts casting an offensive spell.

< 766h/766H 269v/270V Pos: standing >
Electrical arcs continue to blacken and pincushion an elite Du'Maathe castle guard.
Ok.

< 766h/766H 269v/270V Pos: standing >
Smirk. Backstabbing in a calf is not very effective.
An undead mercenary gives an order to his followers.
An undead mercenary snaps into visibility.
An undead mercenary suddenly looks a bit dumb, and madly slams at a Centaur!
An undead mercenary trips over a Centaur, in a futile attempt to slam him down even further.
An undead mercenary trips over a Centaur, in a futile attempt to slam him down even further.
A Gnome starts casting a spell.

< 766h/766H 270v/270V Pos: standing >
An elite Du'Maathe castle guard's impressive punch strikes a Centaur.
An elite Du'Maathe castle guard ignites into black flames as he hits a Centaur!
An elite Du'Maathe castle guard's fine punch wounds a Centaur.
An elite Du'Maathe castle guard ignites into black flames as he hits a Centaur!
An elite Du'Maathe castle guard whacks a Centaur in the side with a sound kick.
An elite Du'Maathe castle guard ignites into black flames as he hits a Centaur!
You have no idea how to even begin.

< 766h/766H 270v/270V Pos: standing >
A Centaur stops chanting abruptly!

< 766h/766H 270v/270V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'bruit'
A Gnome suddenly ceases to be only to materialize nearby.
Without warning a Gnome simply ceases to be. Doh! Where did he go?

< 766h/766H 270v/270V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Gnome screams and doubles over in agony as searing heat ignites within his body.
A Gnome suddenly looks in pain as he moves.

< 766h/766H 270v/270V Pos: standing >
Electrical arcs continue to blacken and pincushion an elite Du'Maathe castle guard.

< 766h/766H 270v/270V Pos: standing >
An undead mercenary sings a song to protect him from the world.
A sea of arachnids and insects consume and overwhelm an elite Du'Maathe castle guard!
A Gnome dodges an elite Du'Maathe castle guard's attack.
An elite Du'Maathe castle guard's weak punch wounds a Gnome.
An elite Du'Maathe castle guard is burned severely as he hits a Gnome!
Ra dodges a Gnome's attack.

< 766h/766H 270v/270V Pos: standing >
Fire sears and bakes an elite Du'Maathe castle guard!
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Gnome screams and doubles over in agony as searing heat ignites within his body.
That damn half-horse half-man is too hefty to trip!

< 766h/766H 270v/270V Pos: sitting >
Fire sears and bakes an elite Du'Maathe castle guard!
You have no idea how to even begin.
A Gnome starts casting an offensive spell.

< 766h/766H 270v/270V Pos: sitting >
The arcs of electricity surrounding an elite Du'Maathe castle guard ground out!
You clamber to your feet.

< 766h/766H 270v/270V Pos: standing >
An undead mercenary's punch wounds a Centaur.
An undead mercenary's fine punch wounds a Centaur.
An undead mercenary's fine punch wounds a Centaur.
[Damage: 12 ] Your pierce wounds a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
An undead mercenary gives an order to his followers.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: small wounds E: A Centaur ass EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the words 'gpaqtuio ofags'
Your improved dexterity grants you an additional attack!
[Damage: 13 ] Your impressive pierce wounds a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
[Damage: 14 ] Your impressive pierce wounds a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
[Damage: 13 ] Your pierce wounds a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
An elite Du'Maathe castle guard's fine punch strikes a Centaur.
An elite Du'Maathe castle guard ignites into black flames as he hits a Centaur!
An elite Du'Maathe castle guard's punch strikes a Centaur.
An elite Du'Maathe castle guard ignites into black flames as he hits a Centaur!

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  few wounds >
 An elite Du'Maathe castle guard dodges a Centaur's attack.
An elite Du'Maathe castle guard dodges a Centaur's attack.
A Centaur misses an elite Du'Maathe castle guard.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  few wounds >
 Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Gnome screams and doubles over in agony as searing heat ignites within his body.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  few wounds >
 You faintly hear A Gnome groupsay the words 'rup'.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  few wounds >
 A sea of arachnids and insects consume and overwhelm an elite Du'Maathe castle guard!
Ra misses a Gnome.
A Gnome dodges Ra's attack.
Ra's weak bludgeon wounds a Gnome.
A Gnome dodges Ra's attack.
Ra dodges a Gnome's attack.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  few wounds >
 A Centaur gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from a Centaur into a Centaur's body!
You have no idea how to even begin.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  few wounds >
 An elite Du'Maathe castle guard's feeble punch strikes a Gnome.
An elite Du'Maathe castle guard is burned severely as he hits a Gnome!
A Gnome dodges an elite Du'Maathe castle guard's attack.
An elite Du'Maathe castle guard kicks a Gnome in the stomach, rendering him breathless.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  few wounds >
 Fire sears and bakes an elite Du'Maathe castle guard!

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  few wounds >
 Fire sears and bakes an elite Du'Maathe castle guard!

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  few wounds >
 An undead mercenary starts casting an offensive spell.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  few wounds >
 Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Gnome screams and doubles over in agony as searing heat ignites within his body.
A Gnome's elven cloak of fine silk shattered in bits as the tortured body spasms and quivers!
A Gnome's some prayer beads with a single cross [poor] shattered in bits as the tortured body spasms and quivers!
A Gnome's small copper colored earring [superior] shattered in bits as the tortured body spasms and quivers!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Spyte by 13333333.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.33 frags!
Your guild gained prestige!
You have gained 166 epic points.
You feel a deep sense of satisfaction from somewhere...
A Gnome's death cry reverberates in your head as he falls to the ground.
A Gnome stops following a Centaur.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  few wounds >
 An undead mercenary sings a song to protect him from the world.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 16 ] Your pierce wounds a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
[Damage: 11 ] Your pierce wounds a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
[Damage: 16 ] Your impressive pierce wounds a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
[Damage: 18 ] Your pierce wounds a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
[Damage: 16 ] Your impressive pierce wounds a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  few wounds >
 An undead mercenary's fine punch wounds a Centaur.
An undead mercenary's fine punch strikes a Centaur.
An undead mercenary's punch wounds a Centaur.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  few wounds >
 An undead mercenary completes his spell...
An undead mercenary utters the words 'buoblg qrunsoqpze yugh'
An undead mercenary's fist beats the life out of a Centaur, blood pours from his body!
An elite Du'Maathe castle guard's fine punch strikes a Centaur.
An elite Du'Maathe castle guard ignites into black flames as he hits a Centaur!
An elite Du'Maathe castle guard's fine punch strikes a Centaur.
An elite Du'Maathe castle guard ignites into black flames as he hits a Centaur!
An elite Du'Maathe castle guard almost sweeps a Centaur off of his feet with a well placed leg sweep.
An elite Du'Maathe castle guard ignites into black flames as he hits a Centaur!
You stealthily position yourself behind a Centaur, circling him.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  nasty wounds >
 A sea of arachnids and insects consume and overwhelm an elite Du'Maathe castle guard!
An elite Du'Maathe castle guard is dead! R.I.P.
A look of horror and a silent scream are an elite Du'Maathe castle guard's last actions in this world.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  nasty wounds >
 A Centaur misses an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges a Centaur's attack.
An elite Du'Maathe castle guard dodges a Centaur's attack.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  nasty wounds >
 An undead mercenary starts casting an offensive spell.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP:  nasty wounds >
 Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Centaur screams and doubles over in agony as searing heat ignites within his body.
A Centaur suddenly looks in pain as he moves.
You have no idea how to even begin.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage: 23 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
[Damage: 20 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
[Damage: 18 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You score a CRITICAL HIT!!!!!
[Damage: 32 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
[Damage: 22 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You score a CRITICAL HIT!!!!!
[Damage: 40 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur ass EP: pretty hurt >
 Looking panicked, a Centaur scrambles madly to his feet!
An undead mercenary slams his knee into a Centaur's face.

< 766h/766H 270v/270V Pos: standing >
< T: elite TP: sta TC: few wounds E: A Centaur sta EP:  awful >
 An undead mercenary completes his spell...
An undead mercenary utters the words 'buoblg qrunsoqpze yugh'
An undead mercenary's fist beats the life out of a Centaur, blood pours from his body!
A Centaur's some tarnished electrum gauntlets was completely destroyed by the massive blow!
A Centaur's cloak of woven time was completely destroyed by the massive blow!
A Centaur's a translucent cloak of the ancients was completely destroyed by the massive blow!
A Centaur's polished scarlet ring was completely destroyed by the massive blow!
A Centaur's bloodstained black leather belt was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Spyte by 13333333.
The smell of fresh blood enters your body, infusing you with power!