The death of [35 Forest Druid] Dreka Champions of the Light (Human)

in An Immaculate Stone Highway

from the perspective of [53 Bounty Hunter] Nil - The Horde (Troll)

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       a blood hawk headdress [81%]
<worn on eyes>       a black opal eyepiece
<worn in ear>        an anti-matter earring
<worn in ear>        a greenstone earring
<worn on face>       a beautiful mask made of bird feathers [86%]
<worn around neck>   a collar of razor-sharp mithril blades (glowing)
<worn around neck>   a necklace of dancing shadows
<worn on body>       a breastplate melded with drowidian metal [superior]
<worn about body>    a crimson hooded cape (glowing) [84%]
<worn on back>       a large leather backpack [89%]
<worn as quiver>     a soldiers black-bone quiver
<worn about waist>   a thick duergar-hide belt with a mithril buckle [poor]
<worn on belt buckle>an ankylosaur tail club [superior] (glowing)
<worn on arms>       some shoulder guards of black scales [68%]
<worn around wrist>  an elven bracelet of precision [poor]
<worn around wrist>  a blackened bluestone bracelet [superior]
<worn on hands>      some black leather gloves with mithril blades [86%]
<worn on finger>     an obsidian circle
<worn on finger>     an obsidian circle
<primary weapon>     the lost sword of Cymrych Hugh [superior]
<secondary weapon>   a random encrust object of dexterity
<worn on legs>       some heavily-spiked blood crystal leg plates
<worn on feet>       the boots of a MaDMaN (glowing)

 +******  
 +**@**.  
 M*.P**.  
  *.**.   
A Light and Breezy Forest
Obvious exits: -N -E -S -W
Sainth  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
There are some tracks heading north.
Pok enters from the south.

< 1302h/1302H 219v/270V Pos: standing >
Tackle who?
You follow Sainth.

  *****   
 +******  
 +**@***  
 +**P**.  
  *..**   
A Light and Breezy Forest
Obvious exits: -N -E -S -W
Sainth  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
There are some tracks heading north.
Pok enters from the south.

< 1302h/1302H 218v/270V Pos: standing >
You follow Sainth.

  *****   
 +******  
 +**@***  
 +**P***  
  **.**   
A Light and Breezy Forest
Obvious exits: -N -E -S -W
Sainth  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
There are some tracks heading north.
Pok enters from the south.

< 1302h/1302H 217v/270V Pos: standing >
Tackle who?

< 1302h/1302H 218v/270V Pos: standing >
Tackle who?
You follow Sainth.

  +^***   
 +******  
 +**@***  
 +**P***  
  **.**   
A Light and Breezy Forest
Obvious exits: -N -E -S -W
Sainth  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
There are some tracks heading north.
Pok enters from the south.

< 1302h/1302H 218v/270V Pos: standing >

< 1302h/1302H 218v/270V Pos: standing >
Tackle who?
You follow Sainth.

  *****   
 ++^****  
 +**@***  
 +**P***  
  **.**   
A Light and Breezy Forest
Obvious exits: -N -E -S -W
Sainth  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
There are some tracks heading north.
Pok enters from the south.

< 1302h/1302H 217v/270V Pos: standing >
You follow Sainth.

  ****.   
 +^****.  
 **P@***  
 **.****  
  *.***   
A Light and Breezy Forest
Obvious exits: -N -E -S -W
Sainth  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Pok enters from the west.

< 1302h/1302H 216v/270V Pos: standing >
Tackle who?

< 1302h/1302H 217v/270V Pos: standing >
Tackle who?

< 1302h/1302H 218v/270V Pos: standing >
Tackle who?

< 1302h/1302H 220v/270V Pos: standing >
You follow Sainth.

  ***..   
 *****..  
 +^*@**.  
 **.P***  
  *.***   
A Light and Breezy Forest
Obvious exits: -N -E -S -W
Sainth  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
There are Troll tracks going north.
Pok enters from the south.

< 1302h/1302H 220v/270V Pos: standing >
Tackle who?
You follow Sainth.

  **...   
 ****...  
 ***@*..  
 +^*P**.  
  *..**   
A Light and Breezy Forest
Obvious exits: -N -E -S -W
Sainth  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
There are Troll tracks going north.
Pok enters from the south.

< 1302h/1302H 219v/270V Pos: standing >
You follow Sainth.

  ***..   
 +****..  
 P**@P*.  
 ++^*.**  
  **..*   
A Light and Breezy Forest
Obvious exits: -N -E -S -W
Sainth  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Pok enters from the east.

< 1302h/1302H 217v/270V Pos: standing >
The first rays of sunlight signal that day is approaching.
Tackle who?
You follow Sainth.

  +***.   
 *+****.  
 *P*@P.*  
 +++^*.*  
  +**..   
A Light and Breezy Forest
Obvious exits: -N -E -W
Sainth  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
There are Troll tracks going west.
Pok enters from the east.

< 1302h/1302H 216v/270V Pos: standing >

< 1302h/1302H 217v/270V Pos: standing >
Tackle who?
You follow Sainth.

  *+***   
 **+****  
 **P@P..  
 M+++^*.  
  *+**.   
A Light and Breezy Forest
Obvious exits: -N -E -S -W
Sainth  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
There are some tracks heading west.
Pok enters from the east.

< 1302h/1302H 216v/270V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (slightly evil) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
  *The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (good)          
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
  *New Cave city                                 (good)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (extremely good)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (evil)          
  *The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (good)          
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (good)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (extremely good)
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
  *Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (good)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (very good)     
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (very evil)     
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (good)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1302h/1302H 217v/270V Pos: standing >
  *+***   
 **+****  
 **P@...  
 +M++^*.  
  *+**.   
Tackle who?
You follow Sainth.

   ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 +++M+M++M++^****...  
 ^..^..***+*******..  
 ^.....***+*******..  
  .....***M******..   
   ...****+******.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A tiny spring bubbles here from the ground.
Sainth  - The Horde (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Human (medium) Deputy Champions of the Light stands here. (Non-Fraggable)
Pok enters from the east.

< 1302h/1302H 215v/270V Pos: standing >
   ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 ++++MM++M++^****...  
 ^..^..***+*******..  
 ^.....***M*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 216v/270V Pos: standing >
You tackle a Human square in the chest knocking the wind out of him!

< 1302h/1302H 218v/270V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage: 17 ] -=[Your slash strikes a Human.]=-
[Damage: 17 ] -=[Your impressive slash strikes a Human.]=-
[Damage: 19 ] -=[Your impressive pierce strikes a Human.]=-
[Damage: 16 ] -=[Your slash strikes a Human.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Human.]=-
   ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 ++++MMM+M++^****...  
 ^..^..***+*******..  
 ^.....***M*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP:  few wounds >
 You parry a Human's lunge at you.
   ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 ++++M+M+M++^****...  
 ^..^..***M*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP:  few wounds >
 Pok leaves east.

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP:  few wounds >
    ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 ++++M+M+M++^****...  
 ^..^..***M*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP:  few wounds >
    ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 +++++MM+M++^****...  
 ^..^..***M*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP:  few wounds >
    ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 +++++MM+MM+^****...  
 ^..^..***+*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP:  few wounds >
    ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 +++++MMM+M+^****...  
 ^..^..***+*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP:  few wounds >
    ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 +++++M+M+M+^****...  
 ^..^..***+*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP:  few wounds >
    ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 +++++M+M+MM^****...  
 ^..^..***+*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP:  few wounds >
    ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 ++++++MM+MM^****...  
 ^..^..***+*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP:  few wounds >
    ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 ++++++MM+M+^****...  
 ^..^..***+*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP:  few wounds >
    ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 ++++++MMMM+^****...  
 ^..^..***+*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    
Pok enters from the east.

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP:  few wounds >
    ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 ++++++M+MM+^****...  
 ^..^..***+*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP:  few wounds >
    ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 ++++++M+MM+^****...  
 ^..^..***+*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP:  few wounds >
 An elite highwayman enters from the south.
Pok snaps into visibility.
Pok wills the flames of the abyss to overwhelm and consume thier foe...
A Human screams and doubles over in agony as searing heat ignites within his body.
A Human suddenly looks in pain as he moves.
   ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 ++++++M+MM+^****...  
 ^..^..***+*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 A tharnadian highway marshall enters from the south.
Sainth is knocked to the ground by an elite highwayman's mighty bash!
   ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 +++++++MM++^****...  
 ^..^..***+*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 An elite highwayman shouts 'Guards!  Come destroy this trash which threatens our road!'
A tharnadian highway marshall suddenly attacks Sainth!
A tharnadian highway marshall misses Sainth.
A tharnadian highway marshall's feeble punch grazes Sainth.
A tharnadian highway marshall suffers from contact with the holy aura about Sainth.
A Human misses you.
Your improved dexterity grants you an additional attack!
A Human blocks your futile lunge at him.
[Damage: 21 ] -=[Your powerful slash enshrouds a Human in a mist of blood.]=-
[Damage: 17 ] -=[Your impressive pierce enshrouds a Human in a mist of blood.]=-
[Damage: 16 ] -=[Your slash causes a Human to grimace in pain.]=-
[Damage: 18 ] -=[Your impressive slash hits a Human.]=-
A Human is mortally wounded, and will die soon, if not aided.
   ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 +++++++MMM+^****...  
 ^..^..***+*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
   ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 +++++++M+M+^****...  
 ^..^..***+*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 219v/270V Pos: standing >
   ^......+.......    
  ^^.^....+*.......   
 ^^.^....*+***..M...  
 ^^.....**+***......  
 ^^.^...**+****...^.  
 ^^....***@*****....  
 ++++++++MM+^****...  
 ^..^..***+*******..  
 ^.....***+*******..  
  .....***+******..   
   ...****+******.    

< 1302h/1302H 221v/270V Pos: standing >
Sainth misses an elite highwayman.
An elite highwayman dodges Sainth's attack.
Sainth blocks an elite highwayman's lunge at him.
An elite highwayman's punch grazes Sainth.
An elite highwayman suffers from contact with the holy aura about Sainth.
An elite highwayman's feeble punch grazes Sainth.
An elite highwayman suffers from contact with the holy aura about Sainth.
Sainth blocks an elite highwayman's lunge at him.

< 1302h/1302H 223v/270V Pos: standing >
Pok wills the flames of the abyss to overwhelm and consume thier foe...
A Human screams and doubles over in agony as searing heat ignites within his body.
A Human is mortally wounded, and will die soon, if not aided.
A Human's glittering gold necklace shattered in bits as the tortured body spasms and quivers!
A Human's boots of the living forest shattered in bits as the tortured body spasms and quivers!
A Human's string of lily pads shattered in bits as the tortured body spasms and quivers!
A Human is dead! R.I.P.
You receive your share of experience.