The death of [48 Psycheporter] Ra - The Horde (Githyanki)

in The Main Dock of Thur'Gurax Port

from the perspective of [49 Pyrokinetic] Fatwa Islamic Jihad (Githzerai)

<worn as a badge>    a royal badge of Arcium [superior]
<worn on head>       a relic crown of impunity [superior] with a strange dark bloodstone [80%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a mithril stud carved like a fist (magic)
<worn in ear>        a carved turquoise stud [superior] (magic) (glowing) (illuminating)
<worn on face>       the mask of the plague of health
<worn around neck>   an amulet of fire dragon's blood (magic)
<worn around neck>   a goblin unholy symbol [superior] (magic) (glowing)
<worn about body>    some robes of protection [80%]
<worn on back>       a double-buckled Alatorin backpack [60%]
<worn as quiver>     a drow-made steel quiver from The Temple of Blibdoolpoolp
<worn about waist>   a darkmail belt (magic) [88%]
<worn on belt buckle>a potion of bubbling goo (magic) (glowing) [79%]
<attached to belt>   a pink and yellow umbrella [poor] [86%]
<attached to belt>   an intricate hourglass running in reverse [superior] (magic) [85%]
<worn on arms>       sleeves of gold dragonskin (magic) [89%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [83%]
<worn around wrist>  a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [79%]
<worn on hands>      a pair of gauntlets formed of dust [superior]
<worn on finger>     a bone band (magic) (humming)
<worn on finger>     a finger band made from an illithids tentacle [superior] (magic) [88%]
<held>               an ugly green horn (magic) [89%]
<worn on legs>       some slime-covered aboleth skin (magic) (glowing) [82%]
<worn on feet>       a pair of clawed demon-hide moccasins

Nel who is not far off to your north.
Nel who is not far off to your north.
Kruth'Urgur the Crier who is not far off to your north.
A seagull who is a brief walk away to your north.
A seagull who is rather far off to your north.
A seagull who is in the distance to your north.
Tiu who is in the distance to your north.
A seagull who is close by to your east.
A seagull who is not far off to your east.
A hulking troll watchman who is not far off to your east.
A fisherman who is not far off to your east.
A young fisherman who is close by to your west.
A young fisherman who is close by to your west.

< 746h/746H 202v/209V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Center of Thur'Gurax
</map>
The Center of Thur'Gurax
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of an orc grunt is lying here.
The corpse of a hulking troll watchman is lying here.
Cols enters from the south.
Duvak enters from the south.
Korg enters from the south.
Nli enters from the south.
Nel enters from the south.

< 746h/746H 201v/209V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>
A Clearing Surrounded by Standards and Banners
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Cols enters from the north.
Duvak enters from the north.
Korg enters from the north.
Nli enters from the north.
Nel enters from the north.

< 746h/746H 201v/209V Pos: standing >

< 746h/746H 202v/209V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Turn Into a Square
</map>
A Turn Into a Square
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
Cols enters from the north.
Duvak enters from the north.
Korg enters from the north.
Nli enters from the north.
Nel enters from the north.

< 746h/746H 202v/209V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>
A Clearing Surrounded by Standards and Banners
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Cols enters from the south.
Duvak enters from the south.
Korg enters from the south.
Nli enters from the south.
Nel enters from the south.

< 746h/746H 202v/209V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Center of Thur'Gurax
</map>
The Center of Thur'Gurax
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of an orc grunt is lying here.
The corpse of a hulking troll watchman is lying here.
Cols enters from the south.
Duvak enters from the south.
Korg enters from the south.
Nli enters from the south.
Nel enters from the south.

< 746h/746H 202v/209V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>

<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>
A Clearing Surrounded by Standards and Banners
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
An orc grunt stands here, fighting Nel.(Red Aura)
A vicious warg stands here, fighting Nel.(Red Aura)
Nel (Shade)(small) stands in mid-air here, fighting a vicious warg.(Gold Aura)
Nel (Shade)(small) stands in mid-air here, fighting Kruth'Urgur the Crier.(Gold Aura)
(Q)Kruth'Urgur the Crier stands here, fighting Nel.(Red Aura)
Cols enters from the south.
Duvak enters from the south.
Korg enters from the south.
Nli enters from the south.
Nel enters from the south.

< 746h/746H 202v/209V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
A fisherman who is a brief walk away to your north.
A young fisherman who is rather far off to your north.
A black wolf who is in the distance to your north.
A black wolf who is in the distance to your north.
Grimashk the Dock Lord who is in the distance to your north.
A young fisherman who is close by to your east.
A black wolf who is close by to your east.
A barracks guard who is close by to your east.
A huge ogre warrior who is not far off to your east.
A huge ogre warrior who is not far off to your east.
A huge ogre warrior who is not far off to your east.
Raz who is a brief walk away to your south.
A troll henchman who is not far off to your west.
A troll henchman who is not far off to your west.
A troll shopkeeper who is not far off to your west.

< 746h/746H 202v/209V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Planked Walkway to the Docks
</map>

<map>
Zone: The Ship Yards.
Room: A Planked Walkway to the Docks
</map>
A Planked Walkway to the Docks
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A seagull squawks as it hops across the ground, searching for food.
Cols enters from the south.
Duvak enters from the south.
Korg enters from the south.
Nli enters from the south.
Nel enters from the south.

< 746h/746H 202v/209V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>

<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>
The Center of the Thur'Gurax Dock
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[2] A large shipping crate sits on the docks here.
A seagull squawks as it hops across the ground, searching for food.
Cols enters from the south.
Duvak enters from the south.
Korg enters from the south.
Nli enters from the south.
Nel enters from the south.

< 746h/746H 202v/209V Pos: standing >

< 746h/746H 203v/209V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A fisherman who is close by to your north.
A young fisherman who is not far off to your north.
A black wolf who is a brief walk away to your north.
A black wolf who is a brief walk away to your north.
Grimashk the Dock Lord who is a brief walk away to your north.
A Githyanki who is not far off to your east.
Tiu who is a brief walk away to your east.
A black wolf who is rather far off to your east.
Ponit who is rather far off to your east.
A seagull who is close by to your south.
An orc grunt who is not far off to your south.
A vicious warg who is not far off to your south.
Nel who is not far off to your south.
Nel who is not far off to your south.
Kruth'Urgur the Crier who is not far off to your south.
Kelli who is a brief walk away to your south.
Raz who is in the distance to your south.
A seagull who is close by to your west.
A black wolf who is close by to your west.
Frull Thelstone who is close by to your west.
Tazi who is a brief walk away to your west.

< 746h/746H 204v/209V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A fisherman who is close by to your north.
A young fisherman who is not far off to your north.
A black wolf who is a brief walk away to your north.
A black wolf who is a brief walk away to your north.
Grimashk the Dock Lord who is a brief walk away to your north.
Tiu who is a brief walk away to your east.
A black wolf who is rather far off to your east.
Ponit who is rather far off to your east.
A seagull who is close by to your south.
A barracks guard who is not far off to your south.
An orc grunt who is not far off to your south.
A vicious warg who is not far off to your south.
Nel who is not far off to your south.
Nel who is not far off to your south.
Kruth'Urgur the Crier who is not far off to your south.
Kelli who is a brief walk away to your south.
Raz who is in the distance to your south.
A seagull who is close by to your west.
A black wolf who is close by to your west.
Frull Thelstone who is close by to your west.
Tazi who is a brief walk away to your west.

< 746h/746H 205v/209V Pos: standing >

< 746h/746H 206v/209V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -W
[3] A large shipping crate sits on the docks here.
A seagull squawks as it hops across the ground, searching for food.
A hulking black wolf stands here, snarling viciously.(Red Aura)
(Q)Frull Thelstone walks through here, eyeing his surroundings.(Red Aura)
Cols enters from the east.
Duvak enters from the east.
Korg enters from the east.
Nli enters from the east.
Nel enters from the east.

< 746h/746H 206v/209V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -N -E -W#
Cols enters from the east.
Duvak enters from the east.
Korg enters from the east.
Nli enters from the east.
Nel enters from the east.

< 746h/746H 205v/209V Pos: standing >

< 746h/746H 206v/209V Pos: standing >

< 746h/746H 208v/209V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -W
[3] A large shipping crate sits on the docks here.
A seagull squawks as it hops across the ground, searching for food.
A hulking black wolf stands here, snarling viciously.(Red Aura)
(Q)Frull Thelstone walks through here, eyeing his surroundings.(Red Aura)
Cols enters from the west.
Duvak enters from the west.
Korg enters from the west.
Nli enters from the west.
Nel enters from the west.

< 746h/746H 208v/209V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>

<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>
The Center of the Thur'Gurax Dock
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[2] A large shipping crate sits on the docks here.
A seagull squawks as it hops across the ground, searching for food.
Cols enters from the west.
Duvak enters from the west.
Korg enters from the west.
Nli enters from the west.
Nel enters from the west.

< 746h/746H 207v/209V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of an orc grunt is lying here.
Shattered bits of ice are scattered about the area.
A wooden sign reading 'Cairme BloodFang's' is posted on a building.
*Tiu (Halfling)(small) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
Cols enters from the west.
Duvak enters from the west.
Korg enters from the west.
Nli enters from the west.
Nel enters from the west.

< 746h/746H 206v/209V Pos: standing >
You quickly scan the area.
A Githyanki who is a brief walk away to your east.
A black wolf who is a brief walk away to your east.
Ponit who is a brief walk away to your east.
A young fisherman who is close by to your south.
A veteran boatswain who is close by to your south.
A drunk sailor who is close by to your south.
A drunk sailor who is close by to your south.
A seasoned sailor who is close by to your south.
A seasoned sailor who is close by to your south.
Cairme BloodFang who is close by to your south.
A seagull who is close by to your west.
A seagull who is not far off to your west.
A black wolf who is not far off to your west.
Frull Thelstone who is not far off to your west.
Tazi who is rather far off to your west.

< 746h/746H 206v/209V Pos: standing >
You quickly scan the area.
A Githyanki who is a brief walk away to your east.
A black wolf who is a brief walk away to your east.
Ponit who is a brief walk away to your east.
A young fisherman who is close by to your south.
A veteran boatswain who is close by to your south.
A drunk sailor who is close by to your south.
A drunk sailor who is close by to your south.
A seasoned sailor who is close by to your south.
A seasoned sailor who is close by to your south.
Cairme BloodFang who is close by to your south.
A seagull who is close by to your west.
A seagull who is not far off to your west.
A black wolf who is not far off to your west.
Frull Thelstone who is not far off to your west.
Tazi who is rather far off to your west.

< 746h/746H 207v/209V Pos: standing >

< 746h/746H 208v/209V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S# -W
There are residual brain waves in the area.
Cols enters from the west.
Duvak enters from the west.
Korg enters from the west.
Nli enters from the west.
Nel enters from the west.

< 746h/746H 208v/209V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -N -E# -W
[2] A large shipping crate sits on the docks here.
A Githyanki (medium)  - The Horde stands in mid-air here.(Red Aura)
*Tiu (Halfling)(small) stands in mid-air here.(Gold Aura)
Cols enters from the west.
Duvak enters from the west.
Korg enters from the west.
Nli enters from the west.
Nel enters from the west.
Korg suddenly attacks a Githyanki!
Korg misses a Githyanki.
Tiu suddenly attacks a Githyanki!
Tiu snaps into visibility.
Tiu's decent crush wounds a Githyanki.
Tiu ignites into black flames as he hits a Githyanki!

< 746h/746H 207v/209V Pos: standing >
A Githyanki is knocked to the ground by Cols's mighty bash!

< 746h/746H 207v/209V Pos: standing >
You quickly scan the area.
A fisherman who is close by to your north.
Yric who is not far off to your north.
A muscular sailor who is a brief walk away to your north.
A muscular sailor who is a brief walk away to your north.
A black wolf who is close by to your east.
Ponit who is close by to your east.
A seagull who is a brief walk away to your west.
A seagull who is rather far off to your west.
A black wolf who is rather far off to your west.
Frull Thelstone who is rather far off to your west.

< 746h/746H 207v/209V Pos: standing >
Duvak suddenly attacks a Githyanki!
Duvak snaps into visibility.
Duvak misses a Githyanki.

< 746h/746H 208v/209V Pos: standing >

< 746h/746H 209v/209V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (pure good)     
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (good)          
   The Tempest Court                             (good)          
  *Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (evil)          
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly good) 
  *The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 746h/746H 209v/209V Pos: standing >
You are surrounded by a blue glow.

< 746h/746H 209v/209V Pos: standing >
Nli starts casting an offensive spell.
The Main Dock of Thur'Gurax Port
Obvious exits: -N -E# -W
[2] A large shipping crate sits on the docks here.
Nel (Shade)(small) stands in mid-air here.(Gold Aura)
Nli (Githzerai)(small) stands in mid-air here. (Casting) (Gold Aura)
Korg (Gnome)(small) stands in mid-air here, fighting a Githyanki.(Red Aura)
*Duvak (Grey Elf)(medium) stands in mid-air here, fighting a Githyanki.(Gold Aura)
Cols (Githzerai)(medium) stands in mid-air here, fighting a Githyanki.(Gold Aura)
A Githyanki (medium)  - The Horde sits in mid-air here, fighting Korg.(Red Aura)
*Tiu (Halfling)(small) stands in mid-air here, fighting a Githyanki.(Gold Aura)

< 746h/746H 209v/209V Pos: standing >
You quickly scan the area.
A fisherman who is close by to your north.
Yric who is not far off to your north.
A muscular sailor who is a brief walk away to your north.
A muscular sailor who is a brief walk away to your north.
A black wolf who is close by to your east.
Ponit who is close by to your east.
A seagull who is a brief walk away to your west.
A seagull who is rather far off to your west.
A black wolf who is rather far off to your west.
Frull Thelstone who is rather far off to your west.

< 746h/746H 209v/209V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 746h/746H 209v/209V Pos: standing >
Nli completes her spell...
Nli utters the word 'agsplnuahz'
Ghostly hands appear before a Githyanki, close around his neck and begin to squeeze!
A Githyanki gasps for air as a pair of ghostly hands tighten around his throat!

< 746h/746H 209v/209V Pos: standing >
A Githyanki gasps for air as a pair of ghostly hands tighten around his throat!

< 746h/746H 209v/209V Pos: standing >
A Githyanki gasps for air as a pair of ghostly hands tighten around his throat!

< 746h/746H 209v/209V Pos: standing >
Casting: psychic crush 
Tiu snaps into visibility.
Tiu's fine crush strikes a Githyanki.
Tiu snaps into visibility.
Tiu ignites into black flames as he hits a Githyanki!
Tiu's fine crush strikes a Githyanki.
Tiu snaps into visibility.
Tiu ignites into black flames as he hits a Githyanki!
Korg misses a Githyanki.

< 746h/746H 209v/209V Pos: standing >
Your mental manipulations become a reality...
A Githyanki suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 83 ] A Githyanki's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 746h/746H 209v/209V Pos: standing >
Cols's fine slash enshrouds a Githyanki in a mist of blood.
Cols's slash enshrouds a Githyanki in a mist of blood.

< 746h/746H 209v/209V Pos: standing >
Tiu starts casting an offensive spell.
Tiu snaps into visibility.

< 746h/746H 209v/209V Pos: standing >
The aura of displacement around a Githyanki absorbs most of the assault!
Duvak snaps into visibility.
Duvak's weak bludgeon strikes a Githyanki.
Korg dodges a Githyanki's attack.
Korg dodges a Githyanki's attack.
Korg dodges a Githyanki's attack.

< 746h/746H 209v/209V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 746h/746H 209v/209V Pos: standing >
Duvak starts casting an offensive spell.
Duvak snaps into visibility.

< 746h/746H 209v/209V Pos: standing >
Tiu completes his spell...
Tiu utters the words 'yrawz ghfutz'
Tiu snaps into visibility.
Tiu snaps into visibility.
Tiu calls down a roaring flamestrike at a Githyanki who starts to melt!
A Githyanki's silvery staff of the githyanki arch-mage [superior] melted from the intense heat!
A Githyanki's sleeves of Arkan'non [superior] melted from the intense heat!
A Githyanki's silvery ring with engraved sigils [poor] melted from the intense heat!
A Githyanki's gloomwing feather melted from the intense heat!
A Githyanki's quiver smeared with blood melted from the intense heat!
A Githyanki's insignia of swirling feathers and flowing water melted from the intense heat!
A Githyanki is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Fatwa by 6666666.
The smell of fresh blood enters your body, infusing you with power!