The death of [41 Dark Dreamer] Kir - The Shadow Guild (Shade)

in A Dense Patch of Spruce Trees

from the perspective of [47 Shadowmage] Naj Islamic Jihad (Shade)

<worn as a badge>    a necromantic death shroud of endurance [82%]
<worn on head>       a relic crown of impunity [superior]
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing) [77%]
<worn in ear>        an earring of bone
<worn in ear>        an earring of entwined roots
<worn on face>       a pitch-black leather mask [poor] [79%]
<worn around neck>   a black diamond necklace with glowing spheres [superior] [88%]
<worn around neck>   a sapphire and amethyst necklace [poor]
<worn on body>       the Living Necroplasm (invis)[224h 26m 59s]
<worn about body>    a griffon feather cloak (illuminating)
<worn as quiver>     a soldiers black-bone quiver [82%]
<worn about waist>   a belt of skulls of power [86%]
<worn on belt buckle>an orb of mental toughness [superior] (humming)
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [85%]
<held as shield>     the shield proclaimed 'Hope'
<worn around wrist>  a bracelet of influence
<worn around wrist>  a spiked bracelet of dwarven kind
<worn on hands>      the gloves of the adept
<worn on finger>     a bone band (humming)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<held>               an orb of mental toughness [superior] (humming)
<worn on legs>       some shin-guards of subterfuge [25%]
<worn on feet>       devil's hide boots [87%]

Zone: Arachdrathos Wilderness.
Room: Rocky Path Above the Tree line
</map>
Rocky Path Above the Tree line
Obvious exits: -E -W
A jet black stag regally walks down the trail.
A young Orc soldier wanders the city here, preparing for training.

< 707h/695H 152v/190V Pos: standing >

<map>
Zone: Arachdrathos Wilderness.
Room: Rocky Path Above the Tree line
</map>

<map>
Zone: Arachdrathos Wilderness.
Room: Rocky Path Above the Tree line
</map>
Rocky Path Above the Tree line
Obvious exits: -E -W
A jet black bear forages for some food.

< 707h/695H 149v/190V Pos: standing >

<map>
Zone: Arachdrathos Wilderness.
Room: Just Below the Mountain Glacier
</map>
Just Below the Mountain Glacier
Obvious exits: -E -S -W

< 707h/695H 147v/190V Pos: standing >
   M..*...        
  MM^.***..       
 MMMM..***..      
 ^^MMM^..**..     
 *^MMMM^@****...  
 *MMMMMM^.***.**  
 *^^^^MMM...***+  
  **^^^MMM^.***   
   ...^MMMM^.*    
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W

< 707h/695H 145v/190V Pos: standing >
 ..**.  
 ^.@**  
 M^.**  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 707h/695H 144v/190V Pos: standing >
 ..**.  
 ^.@**  
 M^.**  
 .**..  
 .*@**  
 ^.***  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 707h/695H 144v/190V Pos: standing >
 **..   
 **@*.  
 .***.  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 707h/695H 143v/190V Pos: standing >
 ****.  
 .*@*.  
 ...**  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 707h/695H 143v/190V Pos: standing >
 ***..  
 **@.*  
 ..***  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 707h/695H 142v/190V Pos: standing >
   *..            
  ***..     .^.   
 ^..**..   ..+P   
 M^.****...M*+*.  
 MM^.***@****.*.  
 MMM...***++P+**  
 ^MMM^.***+*****  
  MMMM^.**.***.   
   MMM^...+**.    
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W

< 707h/695H 142v/190V Pos: standing >
 *...M  
 *.@M*  
 ***++  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 707h/695H 141v/190V Pos: standing >
 *...M  
 *.@M*  
 ***++  
 ...MP  
 .*@**  
 **++.  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
An Orc commoner wanders the city here.

< 707h/695H 140v/190V Pos: standing >
   ..     .^.     
  **..   .P+P     
 .****...M*+*.    
 ^.***.****.*..   
 M...***@+.+**..  
 MM^.***+******.  
 MMM^.**.***.**.  
  MM^...+**...*   
   MMM..+*....    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 707h/695H 140v/190V Pos: standing >
   ..     .^.     
  **..   .P+P     
 .****...M*+*.    
 ^.***.****.*..   
 M...***@+.+**..  
 MM^.***+******.  
 MMM^.**.***.**.  
  MM^...+**...*   
   MMM..+*....    
   .     .^.      
  *..   .P+P      
 ****...M*+*.     
 .***.****.*..    
 ...***+@.+**..   
 M^.***+******.   
 MM^.**.***.**..  
  M^...+**...*.   
   MM..+*.....    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 707h/695H 140v/190V Pos: standing >

< 707h/695H 142v/190V Pos: standing >
   .     .^.      
  *..   ..PP      
 ****...M*+*.     
 .***.****.*..    
 ...***+@.+**..   
 M^.***+******.   
 MM^.**.***.**..  
  M^...+**...*.   
   MM..+*.....    
        .^.       
  ..   ..+P       
 ***...M*P*.      
 ***.****.*..     
 ..***++@+**..    
 ^.***+******.    
 M^.**.***.**..   
  ^...+**...*..   
   M..+*......    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 707h/695H 142v/190V Pos: standing >
        .^.       
  ..   ..+P       
 ***...M*P*.      
 ***.****.*..     
 ..***++@+**..    
 ^.***+******.    
 M^.**.***.**..   
  ^...+**...*..   
   M..+*......    

< 707h/695H 143v/190V Pos: standing >
 .M*+*  
 M*@P*  
 ++.+*  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 707h/695H 143v/190V Pos: standing >
 .M*+*  
 M*@P*  
 ++.+*  

< 707h/695H 144v/190V Pos: standing >
 .M*+*  
 M*@.*  
 ++.P*  
                  
       .^.        
 ..   ..+P        
 **...M*+*.       
 **.****@*..      
 .***++.+**..     
 .***+******.     
  .**.***.**..    
   ..+**...*..    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 707h/695H 144v/190V Pos: standing >
                  
       .^.        
 ..   ..+P        
 **...M*+*.       
 **.****@*..      
 .***++.+**..     
 .***+******.     
  .**.***.**..    
   ..+**...*..    
You quickly scan the area.
The lich of an officer of the regular guard who is not far off to your south.
The lich of an officer of the regular guard who is not far off to your south.
The lich of an elite palace guard who is not far off to your south.
Zxat who is not far off to your south.
An orc commoner who is a brief walk away to your west.

< 707h/695H 145v/190V Pos: standing >
       .^.        
  .   ..+P        
 **...M*+*.       
 **.****.*..      
 .***++.@**..     
 .***+******.     
 ^.**.***.**..    
  ...+**...*...   
   ..+*.......    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 707h/695H 146v/190V Pos: standing >
 +.+**  
 **@P*  
 ***.*  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 707h/695H 146v/190V Pos: standing >
 +.+**  
 **@P*  
 ***.*  
You quickly scan the area.
The lich of an officer of the regular guard who is close by to your east.
The lich of an officer of the regular guard who is close by to your east.
Zxat who is close by to your east.
An Ogre who is close by to your east.
A hungry ettercap who is almost out of sight to your south.

< 707h/695H 148v/190V Pos: standing >

< 707h/695H 149v/190V Pos: standing >
 ***P*  
 **@.*  
 **...  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 707h/695H 148v/190V Pos: standing >
You quickly scan the area.
You see nothing.

< 707h/695H 150v/190V Pos: standing >
 +.+**  
 **@P*  
 ***.*  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 707h/695H 152v/190V Pos: standing >
 .+**.  
 **@**  
 **.**  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
The lich of an officer of the regular guard stands here. (minion)  (casting) 
The lich of an officer of the regular guard stands here. (minion) 
The lich of an elite palace guard stands here. (minion) 
Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An Ogre (huge)  - The Horde has nodded off, sitting.

< 707h/695H 152v/190V Pos: standing >
An Ogre is disrupted from meditation.
[Damage:  5 ] -=[Your impressive punch grazes an Ogre.]=-
An Ogre has a RUDE awakening!

< 708h/695H 153v/190V Pos: standing >
< T: Naj TP: sta TC:excellent E: An Ogre sit EP: few scratches >
 
< 708h/695H 154v/190V Pos: standing >
< T: Naj TP: sta TC:excellent E: An Ogre sit EP: few scratches >
 Looking panicked, an Ogre scrambles madly to his feet!

< 708h/695H 154v/190V Pos: standing >
< T: Naj TP: sta TC:excellent E: An Ogre sta EP: few scratches >
 The lich of an officer of the regular guard completes its spell...
The lich of an officer of the regular guard utters the word 'grzzs'
An Ogre goes to sleep.

< 708h/695H 154v/190V Pos: standing >
An Ogre slumps to the ground.

< 708h/695H 154v/190V Pos: standing >
Zxat gives an order to his followers.
The lich of an officer of the regular guard starts casting an offensive spell called 'sleep'.
The lich of an officer of the regular guard starts casting an offensive spell called 'sleep'.
The lich of an elite palace guard starts casting an offensive spell.

< 708h/695H 154v/190V Pos: standing >
The lich of an officer of the regular guard completes its spell...
The lich of an officer of the regular guard utters the word 'grzzs'
The lich of an elite palace guard completes its spell...
The lich of an elite palace guard utters the word 'grzzs'

< 708h/695H 154v/190V Pos: standing >
 .+**.  
 **@**  
 **.**  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
The lich of an officer of the regular guard stands here. (minion) 
The lich of an officer of the regular guard stands here. (minion)  (casting) 
The lich of an elite palace guard stands here. (minion) 
Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An Ogre (huge)  - The Horde is stretched out, sound asleep.

< 708h/695H 154v/190V Pos: standing >
The lich of an officer of the regular guard completes its spell...
The lich of an officer of the regular guard utters the word 'grzzs'

< 708h/695H 154v/190V Pos: standing >
 .+**.  
 **@**  
 **.**  

< 708h/695H 154v/190V Pos: standing >
 .+**.  
 **@**  
 **.**  

< 708h/695H 154v/190V Pos: standing >
 .+P*.  
 **@**  
 **.**  
Noraji sneaks in from the north.
Noraji enters from the north.
Noraji enters from the north.
Noraji enters from the north.
Noraji enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 708h/695H 154v/190V Pos: standing >
 .+**.  
 **@**  
 **.**  

< 708h/695H 154v/190V Pos: standing >

< 708h/695H 154v/190V Pos: standing >
Noraji sits down in a comfortable spot.

< 708h/695H 154v/190V Pos: standing >
Noraji opens a small book bound in red dragon hatchling hide [superior] and begins studying it intently.

< 708h/695H 154v/190V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (pure good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (good)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (good)          
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
  *Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly good) 
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (slightly good) 
  *The Tempest Court                             (good)          
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
  *Bahamut's Palace                              (evil)          
   Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (slightly evil) 
  *The Hall of the Ancients                      (evil)          
  *The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 708h/695H 154v/190V Pos: standing >
 .+**.  
 **@**  
 **.**  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*Noraji  Islamic Jihad (Grey Elf)(medium) sits resting.
The lich of an officer of the regular guard stands here. (minion) 
The lich of an officer of the regular guard stands here. (minion) 
The lich of an elite palace guard stands here. (minion) 
Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An Ogre (huge)  - The Horde is stretched out, sound asleep.

< 708h/695H 154v/190V Pos: standing >
Noraji closes his book and smiles broadly.

< 708h/695H 154v/190V Pos: standing >
Noraji clambers to his feet.
You see nothing special about him.
This Ogre has a few scratches.
He's huge in size.

<worn as a badge>    a daemonic serpent insignia [poor] [81%]
<worn on head>       a glittering silver coif from Shairak and Smokeveil Forest [77%]
<worn in ear>        an unique diamond stud
<worn in ear>        a beautiful mithril stud
<worn on face>       an unearthly ivory veil
<worn around neck>   a amulet of the Blood-eye
<worn around neck>   a amulet of the Blood-eye
<worn on body>       a stylish limestone robe from Barrow of the Quiosho
<worn about body>    a bloody dragonscale bodycloak from Barrow of the Quiosho [89%]
<held as shield>     a blessed shield of defense [poor]
<worn around wrist>  a bloody dragonscale bracelet
<worn around wrist>  a glistening bracelet [poor]
<worn on hands>      some unique gem talons
<worn on finger>     a snake skull ring [poor]
<worn on finger>     a dark obsidian band
<held>               the totem of the ancient shaman spirits [superior] (glowing) [72%]
<worn on feet>       the boots of the living forest

< 708h/695H 154v/190V Pos: standing >
Noraji starts casting a spell.

< 708h/695H 154v/190V Pos: standing >
Noraji completes his spell...
Noraji utters the words 'xarr ay ghaiz'

< 708h/695H 154v/190V Pos: standing >
Noraji starts casting a spell.

< 708h/695H 154v/190V Pos: standing >

< 708h/695H 154v/190V Pos: standing >

< 708h/695H 154v/190V Pos: standing >
Noraji completes his spell...
Noraji utters the words 'xarr ay ghaiz'

< 708h/695H 154v/190V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 688h/695H 154v/190V Pos: standing >
 .+**.  
 **@**  
 **.**  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
A greyish stone wall is here to the west.
A greyish stone wall is here to the north.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
*Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
The lich of an officer of the regular guard stands here. (minion) 
The lich of an officer of the regular guard stands here. (minion) 
The lich of an elite palace guard stands here. (minion) 
Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An Ogre (huge)  - The Horde is stretched out, sound asleep.

< 688h/695H 154v/190V Pos: standing >
Zxat looks at an Ogre.

< 691h/695H 154v/190V Pos: standing >
A Drow Elf falls asleep.
 .+**.  
 **@**  
 **.**  

< 691h/695H 154v/190V Pos: standing >
You start chanting...

< 693h/695H 154v/190V Pos: standing >
You complete your spell...
Your spell disturbs a Drow Elf's beauty sleep!
[Damage: 133 ] -=[Your giant fist of force causes a Drow Elf to stagger in agony!]=-
A Drow Elf's icy adamantium quiver was damaged from the massive blow!

< 738h/695H 154v/190V Pos: standing >
Zxat gives an order to his followers.
The lich of an officer of the regular guard starts casting an offensive spell.
The lich of an officer of the regular guard starts casting an offensive spell.
The lich of an elite palace guard starts casting an offensive spell.
You start chanting...

< 738h/695H 158v/190V Pos: standing >
The lich of an officer of the regular guard completes its spell...
The lich of an officer of the regular guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an officer of the regular guard's fist beats the life out of a Drow Elf, blood pours from her body!
The illusion surrounding a Shade fades apart!
The lich of an officer of the regular guard completes its spell...
The lich of an officer of the regular guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an officer of the regular guard's fist beats the life out of a Shade, blood pours from her body!
The lich of an elite palace guard completes its spell...
The lich of an elite palace guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an elite palace guard's fist beats the life out of a Shade, blood pours from her body!
You complete your spell...
[Damage: 115 ] -=[Your giant fist of force causes a Shade to stagger in agony!]=-
A Shade's glittering black robe [superior] was completely destroyed by the massive blow!
A Shade's some kharma mind beads was completely destroyed by the massive blow!
A Shade's veil of darkness was completely destroyed by the massive blow!
A Shade's a steel hoop earring [poor] was completely destroyed by the massive blow!
A Shade is dead! R.I.P.
You receive your share of experience.