The death of [20 Mercenary] Ahab (Human)

in The Main Hallway

from the perspective of [20 Mercenary] Ahab (Human)

<worn on head>       a bronze skull cap
<worn on body>       a tarnished copper robe
<worn about body>    a hard leather cloak
<worn on back>       an ermineskin backpack
<worn about waist>   a fine copper belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<worn on finger>     a magical copper signet
<primary weapon>     a shadowsteel longsword [superior]
<secondary weapon>   a sewing needle
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some shimmering limestone shoes

A tired traveler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a tired traveler dies in agony.

< 195h/211H 108v/112V Pos: standing >
You dodge an exotic woman's vicious attack.

< 195h/211H 108v/112V Pos: standing >
A grinning merchant misses you.

< 195h/211H 108v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: merchant sta EP: excellent >
 An exotic woman misses you.
-=[An exotic woman's kick hits you in your side.]=-

< 192h/211H 108v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: merchant sta EP: excellent >
 [Damage: 20 ] -=[You leave a huge, red swollen lump on a grinning merchant's temple.]=-

< 192h/211H 108v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 [Damage:  8 ] -=[Your slash grievously wounds a grinning merchant.]=-
A grinning merchant is incapacitated and will slowly die, if not aided.

< 192h/211H 108v/112V Pos: standing >
<You dodge an exotic woman's vicious attack.

< 192h/211H 108v/112V Pos: standing >
<[Damage:  7 ] -=[Your impressive slash hits a grinning merchant.]=-
A grinning merchant is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a grinning merchant.

< 192h/211H 108v/112V Pos: standing >
A Hallway
Obvious exits: -North -East  -South
Fresh blood covers everything in the area.
The corpse of a grinning merchant is lying here.
The corpse of a tired traveler is lying here.
The corpse of a tired young man is lying here.
An exotic woman stands here, fighting YOU!

< 192h/211H 108v/112V Pos: standing >
You parry an exotic woman's lunge at you.
-=[An exotic woman's kick crashes into your chest.]=-

< 188h/211H 108v/112V Pos: standing >
< T: Ahab TP: sta TC: small wounds E: exotic sta EP: excellent >
 An exotic woman dodges, and you miss your kick at her legs.

< 188h/211H 108v/112V Pos: standing >
< T: Ahab TP: sta TC: small wounds E: exotic sta EP: excellent >
 [Damage:  8 ] -=[Your impressive slash seriously wounds an exotic woman.]=-
You dodge an exotic woman's vicious attack.

< 188h/211H 108v/112V Pos: standing >
< T: Ahab TP: sta TC: small wounds E: exotic sta EP:  small wounds >
 An exotic woman dodges your futile attack.
An exotic woman dodges your futile attack.

< 188h/211H 108v/112V Pos: standing >
< T: Ahab TP: sta TC: small wounds E: exotic sta EP:  small wounds >
 An exotic woman misses you.
You parry an exotic woman's lunge at you.
You dodge an exotic woman's feeble leg sweep.

< 188h/211H 108v/112V Pos: standing >
< T: Ahab TP: sta TC: small wounds E: exotic sta EP:  small wounds >
 [Damage: 18 ] -=[You leave a huge, red swollen lump on an exotic woman's temple.]=-

< 188h/211H 108v/112V Pos: standing >
< T: Ahab TP: sta TC: small wounds E: exotic sta EP: pretty hurt >
 An exotic woman dodges your futile attack.
An exotic woman dodges your futile attack.

< 188h/211H 108v/112V Pos: standing >
< T: Ahab TP: sta TC: small wounds E: exotic sta EP: pretty hurt >
 You dodge an exotic woman's vicious attack.
You dodge an exotic woman's vicious attack.

< 188h/211H 108v/112V Pos: standing >
< T: Ahab TP: sta TC: small wounds E: exotic sta EP: pretty hurt >
 You're still spinning in circles from your last headbutt.

< 188h/211H 108v/112V Pos: standing >
< T: Ahab TP: sta TC: small wounds E: exotic sta EP: pretty hurt >
 An exotic woman dodges your futile attack.

< 188h/211H 108v/112V Pos: standing >
< T: Ahab TP: sta TC: small wounds E: exotic sta EP: pretty hurt >
 You dodge an exotic woman's vicious attack.
You're still spinning in circles from your last headbutt.

< 188h/211H 108v/112V Pos: standing >
< T: Ahab TP: sta TC: small wounds E: exotic sta EP: pretty hurt >
 You're still spinning in circles from your last headbutt.

< 188h/211H 108v/112V Pos: standing >
< T: Ahab TP: sta TC: small wounds E: exotic sta EP: pretty hurt >
 [Damage: 18 ] -=[You leave a huge, red swollen lump on an exotic woman's temple.]=-
An exotic woman is mortally wounded, and will die soon, if not aided.

< 188h/211H 108v/112V Pos: standing >
<[Damage:  3 ] -=[Your slash hits an exotic woman.]=-
An exotic woman is dead! R.I.P.
You receive your share of experience.
An exotic woman's death cry reverberates in your head as she falls to the ground.

< 188h/211H 108v/112V Pos: standing >
You get a few coins from the corpse of an exotic woman.
There were: 1 gold coin, 5 silver coins, 6 copper coins. 

< 191h/211H 108v/112V Pos: standing >
You get a large platinum fragment from the corpse of a grinning merchant.
You get a glittering clay belt from the corpse of a grinning merchant.
You get a studded leather cloak from the corpse of a grinning merchant.
You get 5 coins from the corpse of a grinning merchant.
There were: 2 silver coins, 3 copper coins. 

< 191h/211H 108v/112V Pos: standing >
You get a small pile of coins from the corpse of a tired traveler.
There were: 7 gold coins, 16 silver coins, 24 copper coins. 

< 191h/211H 108v/112V Pos: standing >
You get a few coins from the corpse of a tired young man.
There were: 1 gold coin, 6 silver coins, 7 copper coins. 

< 191h/211H 108v/112V Pos: standing >
You do not see or have the 5.corpse.

< 192h/211H 108v/112V Pos: standing >
You do not see or have the 6.corpse.

< 192h/211H 109v/112V Pos: standing >
You do not see or have the 7.corpse.

< 192h/211H 109v/112V Pos: standing >
You do not see or have the 8.corpse.

< 193h/211H 109v/112V Pos: standing >
You do not see or have the 9.corpse.

< 193h/211H 109v/112V Pos: standing >
You do not see or have the 10.corpse.

< 193h/211H 110v/112V Pos: standing >

This item is from the zone: Heaven.
'a glittering clay belt'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 5
This item will also affect your SV_SPELL positively.
A glittering clay belt has an item value of 71.
A glittering clay belt is made of clay and appears to be of slightly below average quality.
A glittering clay belt has an item value of 71.

< 196h/211H 112v/112V Pos: standing >
You are carrying: (7/11)
a studded leather cloak
a large platinum fragment
a pair of rugged outdoors boots [superior]
a pair of worn leather sleeves
a small sword
a glittering clay belt
a sparkling bark shield from Vella's Bordello

< 197h/211H 112v/112V Pos: standing >
A tired traveler enters from the east.

< 201h/211H 112v/112V Pos: standing >
Drop what?

< 204h/211H 112v/112V Pos: standing >
[Damage: 10 ] -=[Your impressive slash strikes a tired traveler very hard.]=-

< 206h/211H 112v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: tired sta EP:  small wounds >
 You dodge a tired traveler's vicious attack.
A tired traveler misses you.
You dodge a tired traveler's feeble leg sweep.
[Damage: 11 ] -=[Your slash seriously wounds a tired traveler.]=-
A tired traveler dodges your futile attack.

< 206h/211H 112v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: tired sta EP:  few wounds >
 You dodge a tired traveler's vicious attack.
You dodge a tired traveler's vicious attack.
[Damage: 11 ] -=[Your impressive slash enshrouds a tired traveler in a mist of blood.]=-
You miss a tired traveler.

< 206h/211H 112v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: tired sta EP:  nasty wounds >
 [Damage: 19 ] -=[You leave a huge, red swollen lump on a tired traveler's temple.]=-
A tired traveler stumbles side to side with starry eyes and a lost expression... Finally collapsing.

< 206h/211H 112v/112V Pos: standing >
<[Damage: 13 ] -=[Your powerful slash hits a tired traveler.]=-
A tired traveler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a tired traveler.

< 206h/211H 112v/112V Pos: standing >
A Hallway
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
The corpse of a tired traveler is lying here.
The corpse of an exotic woman is lying here.
The corpse of a grinning merchant is lying here.
The corpse of a tired traveler is lying here.
The corpse of a tired young man is lying here.

< 206h/211H 112v/112V Pos: standing >
You get a small pile of coins from the corpse of a tired traveler.
There were: 7 gold coins, 16 silver coins, 24 copper coins. 

< 206h/211H 112v/112V Pos: standing >
You are carrying: (7/11)
a studded leather cloak
a large platinum fragment
a pair of rugged outdoors boots [superior]
a pair of worn leather sleeves
a small sword
a glittering clay belt
a sparkling bark shield from Vella's Bordello

< 207h/211H 112v/112V Pos: standing >
an ermineskin backpack
   This backpack is made from the fur of the ellusive ermine, its smooth fur
hiding many pockets and large straps.
An ermineskin backpack is made of leather and appears to be of average quality.
An ermineskin backpack has an item value of 1.
an ermineskin backpack can hold around 161 pounds, and can hold a lot more.
an ermineskin backpack currently contains:
An ermineskin backpack contains:

a small pile of coins
a dagger of carved obsidian [superior]
[5] a small bandage
a large wooden torch
a small sapphire
[2] a pair of worn leather sleeves
a suit of hide armor
a strange yellow stone
[5] a piece of rolling paper
[5] some landrace Medicus
[9] a green potion with black chunks
[5] a sparkling impressive lobster
[2] an impressive lobster
[13] a sparkling impressive lobster

< 209h/211H 112v/112V Pos: standing >
You stop using an ermineskin backpack.

< 211h/211H 112v/112V Pos: standing >
You put 7 items into an ermineskin backpack.

< 211h/211H 112v/112V Pos: standing >
You strap an ermineskin backpack on your back.

< 211h/211H 112v/112V Pos: standing >
A Hallway
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
The corpse of a tired traveler is lying here.
The corpse of an exotic woman is lying here.
The corpse of a grinning merchant is lying here.
The corpse of a tired traveler is lying here.
The corpse of a tired young man is lying here.

< 211h/211H 112v/112V Pos: standing >
A Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like. The hallway curves off here, leading
off in another direction.
Obvious exits: -East  -South
A warhammer with a sturdy-looking steel head lies here.

< 211h/211H 111v/112V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East  -South -West 
A gnoby piece of wood, perhaps a small mace, lies here.

< 211h/211H 110v/112V Pos: standing >
A Room of Imagination
  This room is kinda of like Vella's private room, except not as high
of quality.  Just like a lot of the other places around this house of
whores, the floor is entirly composed of big colorful pillows. The sides
walls are either have mirros mounted on them, or drapes with different
erotic paintings.
Obvious exits: -North

< 211h/211H 109v/112V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East  -South -West 
A gnoby piece of wood, perhaps a small mace, lies here.

< 211h/211H 109v/112V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East  -South -West 
A sleazy prostitute is here, waiting for the next customer.

< 211h/211H 108v/112V Pos: standing >
A sleazy prostitute bends down and strokes her back.
A Room of Love
  This room is basically nothing but huge pillows and various sex toys,
scattered about all over the place. The pillows are about seven feet in
length and couver the whole floor of the room. There is a huge mirror
mounted to the ceiling and shelves all around the walls with various sex
toys lying on the shelves, waiting to be used.
Obvious exits: -North
A crafting recipe lies here collecting dust.

< 211h/211H 107v/112V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East  -South -West 
A sleazy prostitute is here, waiting for the next customer.

< 211h/211H 107v/112V Pos: standing >
A Room of Love
  This room is basically nothing but huge pillows and various sex toys,
scattered about all over the place. The pillows are about seven feet in
length and couver the whole floor of the room. There is a huge mirror
mounted to the ceiling and shelves all around the walls with various sex
toys lying on the shelves, waiting to be used.
Obvious exits: -North
A crafting recipe lies here collecting dust.

< 211h/211H 107v/112V Pos: standing >
You get a tightly rolled vellum recipe for a wicked looking collar.

< 211h/211H 108v/112V Pos: standing >
You drop a tightly rolled vellum recipe for a wicked looking collar.

< 211h/211H 112v/112V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East  -South -West 
A sleazy prostitute is here, waiting for the next customer.

< 211h/211H 111v/112V Pos: standing >
A sleazy prostitute slowly caresses herself in front of you.

< 211h/211H 111v/112V Pos: standing >
A sleazy prostitute screams at you, 'Oh not good enough for you huh!'
[Damage: 10 ] -=[Your slash enshrouds a sleazy prostitute in a mist of blood.]=-

< 211h/211H 111v/112V Pos: standing >
< T: Ahab TP: sta TC:excellent E: prostitute sta EP:  few wounds >
 You parry a sleazy prostitute's lunge at you.
You block a sleazy prostitute's feeble kick with your arm.
[Damage:  9 ] -=[Your impressive slash enshrouds a sleazy prostitute in a mist of blood.]=-
A sleazy prostitute dodges your futile attack.

< 211h/211H 111v/112V Pos: standing >
< T: Ahab TP: sta TC:excellent E: prostitute sta EP: pretty hurt >
 You parry a sleazy prostitute's lunge at you.
A sleazy prostitute dodges your futile attack.
A sleazy prostitute dodges your futile attack.

< 211h/211H 111v/112V Pos: standing >
< T: Ahab TP: sta TC:excellent E: prostitute sta EP: pretty hurt >
 You dodge a sleazy prostitute's vicious attack.
You dodge a sleazy prostitute's feeble leg sweep.
A sleazy prostitute dodges your futile attack.

< 211h/211H 111v/112V Pos: standing >
< T: Ahab TP: sta TC:excellent E: prostitute sta EP: pretty hurt >
 You play with a sleazy prostitute before lunging into an offensive routine!
[Damage:  9 ] -=[Your impressive slash causes a sleazy prostitute to grimace in pain.]=-
A sleazy prostitute is stunned!
[Damage:  9 ] -=[Your impressive slash hits a sleazy prostitute.]=-
A sleazy prostitute is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] -=[Your weak slash hits a sleazy prostitute.]=-
A sleazy prostitute is dead! R.I.P.
You receive your share of experience.
You raise a level!
You feel the bloodlust in your heart as you hear the death cry of a sleazy prostitute.

< 221h/221H 111v/112V Pos: standing >
You get a handful of coins from the corpse of a sleazy prostitute.
There were: 2 silver coins, 4 copper coins. 

< 221h/221H 112v/112V Pos: standing >
An Exotic Hallway
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a sleazy prostitute is lying here.

< 221h/221H 112v/112V Pos: standing >

< 221h/221H 112v/112V Pos: standing >
An Exotic Hallway
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a sleazy prostitute is lying here.

< 221h/221H 112v/112V Pos: standing >
An Intersection of Hallways
  This small little room is a common meeting place, since it branches
off to several of the popular places around here. There are several
small pillows for people to rest on, and different things decorate the
area, such as paintings, plants, and small little statues. There is some
wood furniture, for those who do not want to sit on the pillows.
Obvious exits: -East  -South -West 

< 221h/221H 111v/112V Pos: standing >
The Main Hallway
  This hallway is decorated with many different types of paintings and
small potted plants. There is a very finely made velvet rug that runs
along the hallway. Along the walls are many different drapes, even though
there are no windows, there are many differently patterened drapes. The
ceiling like wise, has the same type of drapes and such. The only thing
bringing light around here are the torches mounted on the walls.
Obvious exits: -North -South -West 
A grinning merchant stands here, looking over the merchandise.

< 221h/221H 110v/112V Pos: standing >
[Damage: 11 ] -=[Your impressive slash enshrouds a grinning merchant in a mist of blood.]=-

< 221h/221H 112v/112V Pos: standing >
< T: Ahab TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You parry a grinning merchant's lunge at you.
[Damage:  8 ] -=[Your impressive slash enshrouds a grinning merchant in a mist of blood.]=-
[Damage:  8 ] -=[Your impressive pierce causes a grinning merchant to grimace in pain.]=-
A grinning merchant is incapacitated and will slowly die, if not aided.
A grinning merchant slumps to the ground.

< 221h/221H 112v/112V Pos: standing >
<[Damage:  8 ] -=[Your slash hits a grinning merchant.]=-
A grinning merchant is dead! R.I.P.
You receive your share of experience.
A grinning merchant's death cry reverberates in your head as he falls to the ground.

< 221h/221H 112v/112V Pos: standing >
The Main Hallway
Obvious exits: -North -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a grinning merchant is lying here.

< 221h/221H 112v/112V Pos: standing >
You get a handful of coins from the corpse of a grinning merchant.
There were: 4 silver coins, 4 copper coins. 

< 221h/221H 112v/112V Pos: standing >
The Main Hallway
  Along the hall here are portraits of the finest employees and a few
small potted plants. There is a very finely made velvet rug that runs
along the hallway. Along the walls are many different drapes, even though
there are no windows, there are many differently patterened drapes. The
ceiling like wise, has the same type of drapes and such. The only thing
bringing light around here are the torches mounted on the walls.
Obvious exits: -North -South
A grinning merchant stands here, looking over the merchandise.
A grinning old man stands here, eyeing the merchandise.
An ugly looking wench cringes here, looking for some action.

< 221h/221H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 111v/112V Pos: standing >
[Damage:  9 ] -=[Your impressive slash strikes a grinning old man very hard.]=-

< 221h/221H 111v/112V Pos: standing >
< T: Ahab TP: sta TC:excellent E: grinning sta EP:  small wounds >
 You feel your skill in parry improving.
A grinning old man misses you.
-=[A grinning old man's sweep catches you in the side and you almost stumble.]=-
You miss a grinning old man.

< 216h/221H 111v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: grinning sta EP:  small wounds >
 With superb grace and ease, you intercept a grinning old man's attack with sewing needle and counter-attack!
[Damage: 12 ] -=[Your impressive slash seriously wounds a grinning old man.]=-
You miss a grinning old man.
You dodge a grinning old man's vicious attack.
You feel your skill in double attack improving.
A grinning old man dodges your futile attack.
[Damage:  9 ] -=[Your impressive pierce seriously wounds a grinning old man.]=-
A grinning old man dodges your futile attack.

< 216h/221H 111v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: grinning sta EP:  nasty wounds >
 An ugly looking wench leaves south.

< 216h/221H 111v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: grinning sta EP:  nasty wounds >
 You parry a grinning old man's lunge at you.
A grinning old man misses you.
A grinning old man misses you with his clumsy kick at your chest.
[Damage: 10 ] -=[Your slash enshrouds a grinning old man in a mist of blood.]=-
A grinning old man dodges your futile attack.

< 216h/221H 111v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: grinning sta EP: pretty hurt >
 You dodge a grinning old man's vicious attack.
You parry a grinning old man's lunge at you.
A grinning old man dodges your futile attack.

< 216h/221H 111v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: grinning sta EP: pretty hurt >
 An ugly looking wench enters from the south.

< 216h/221H 111v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: grinning sta EP: pretty hurt >
 You feel your skill in parry improving.
A grinning old man misses you.
You dodge a bash from a grinning old man, who loses his balance and falls.
[Damage:  9 ] -=[Your slash enshrouds a grinning old man in a mist of blood.]=-

< 216h/221H 111v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: grinning kne EP:  awful >
 [Damage: 11 ] -=[Your impressive slash critically injures a grinning old man.]=-
A grinning old man is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] -=[Your fine pierce hits a grinning old man.]=-
A grinning old man is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a grinning old man.

< 216h/221H 111v/112V Pos: standing >
You get a few coins from the corpse of a grinning old man.
There were: 3 gold coins, 4 silver coins, 9 copper coins. 

< 216h/221H 111v/112V Pos: standing >
The Main Hallway
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a grinning old man is lying here.
An ugly looking wench cringes here, looking for some action.
A grinning merchant stands here, looking over the merchandise.

< 216h/221H 111v/112V Pos: standing >
[Damage:  9 ] -=[Your impressive slash enshrouds a grinning merchant in a mist of blood.]=-

< 219h/221H 112v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A grinning merchant misses you.
A grinning merchant dodges your futile attack.
You feel your skill in 1h piercing improving.
[Damage:  9 ] -=[Your pierce enshrouds a grinning merchant in a mist of blood.]=-
You miss a grinning merchant.

< 219h/221H 112v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A grinning merchant misses you.
[Damage: 11 ] -=[Your impressive slash grievously wounds a grinning merchant.]=-
A grinning merchant is incapacitated and will slowly die, if not aided.

< 219h/221H 112v/112V Pos: standing >
<The Main Hallway
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a grinning old man is lying here.
An ugly looking wench cringes here, looking for some action.
A grinning merchant is lying here, incapacitated.

< 219h/221H 112v/112V Pos: standing >
<[Damage:  6 ] -=[Your fine slash hits a grinning merchant.]=-
A grinning merchant is dead! R.I.P.
You receive your share of experience.
The last gasps of a grinning merchant cause a sickening chill to run up your spine.

< 219h/221H 112v/112V Pos: standing >
You get a leather bag with two little eye holes from the corpse of a grinning merchant.
You get a studded leather cloak from the corpse of a grinning merchant.
You get a suit of hide armor from the corpse of a grinning merchant.
You get a wicked looking collar from the corpse of a grinning merchant.
You get a few coins from the corpse of a grinning merchant.
There were: 2 gold coins, 10 silver coins, 12 copper coins. 
You get a pair of rugged outdoors boots from the corpse of a grinning merchant.
You get a pair of rugged outdoors boots [poor] from the corpse of a grinning merchant.

< 219h/221H 112v/112V Pos: standing >
[Damage:  9 ] -=[Your slash seriously wounds an ugly looking wench.]=-

< 221h/221H 112v/112V Pos: standing >
< T: Ahab TP: sta TC:excellent E: wench sta EP:  small wounds >
 You dodge an ugly looking wench's vicious attack.
An ugly looking wench misses you with her clumsy kick at your chest.
An ugly looking wench dodges your futile attack.
An ugly looking wench dodges your futile attack.

< 221h/221H 112v/112V Pos: standing >
< T: Ahab TP: sta TC:excellent E: wench sta EP:  small wounds >
 You dodge an ugly looking wench's vicious attack.
An ugly looking wench misses you.
An ugly looking wench dodges your futile attack.

< 221h/221H 112v/112V Pos: standing >
< T: Ahab TP: sta TC:excellent E: wench sta EP:  small wounds >
 
		Score information for Ahab

Level: 20   Race: Human   Class: Mercenary Sex: Male
Hit points: 221(221)  Moves: 112(112)
Coins carried:    0 platinum    28 gold    83 silver   113 copper
Compression ratio: 80%
Status:  Standing, fighting an ugly looking wench.
Frags:   +0.00   Deaths:   0
Enchantments:   Hawkvision Armor
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:  200 

Active Spells:
--------------
lionrage (3 minutes)
hawkvision (2 minutes)
elephantstrength (23 minutes)
bless (10 minutes)
armor (less than a minute remaining)
accelerated healing (22 minutes)
well-rested bonus (126 minutes)


< 221h/221H 112v/112V Pos: standing >
< T: Ahab TP: sta TC:excellent E: wench sta EP:  small wounds >
 An ugly looking wench misses you.
You block an ugly looking wench's feeble kick with your arm.
An ugly looking wench dodges your futile attack.
An ugly looking wench dodges your futile attack.

< 221h/221H 112v/112V Pos: standing >
< T: Ahab TP: sta TC:excellent E: wench sta EP:  small wounds >
 You feel your skill in parry improving.
You dodge an ugly looking wench's vicious attack.
An ugly looking wench misses you.
An ugly looking wench dodges your futile attack.

< 221h/221H 112v/112V Pos: standing >
< T: Ahab TP: sta TC:excellent E: wench sta EP:  small wounds >
 You dodge an ugly looking wench's vicious attack.
-=[An ugly looking wench's sweep catches you in the side and you almost stumble.]=-
An ugly looking wench dodges your futile attack.
An ugly looking wench dodges your futile attack.

< 216h/221H 112v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: wench sta EP:  small wounds >
 Autosaving...

< 216h/221H 112v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: wench sta EP:  small wounds >
 A water elemental enters from the south.

< 216h/221H 112v/112V Pos: standing >
< T: Ahab TP: sta TC:few scratches E: wench sta EP:  small wounds >
 A Drow Elf gives an order to his followers.
You are knocked to the ground by a water elemental's mighty bash!
A Drow Elf starts casting an offensive spell.

< 214h/221H 112v/112V Pos: sitting >
< T: Ahab TP: sit TC:few scratches E: wench sta EP:  small wounds >
 -=[A water elemental's fine crush strikes you.]=-
-=[A water elemental's crude crush wounds you.]=-
-=[A water elemental's crush strikes you.]=-

< 182h/221H 112v/112V Pos: sitting >
< T: Ahab TP: sit TC: small wounds E: wench sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
-=[You begin to dry out and wilt.]=-
YIKES!  Another hit like that, and you've had it!!

< 48h/221H 112v/112V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP:  small wounds >
 Someone misses you.
Someone dodges your futile attack.

< 48h/221H 112v/112V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP:  small wounds >
 Someone misses you.
-=[Someone's decent crush strikes you very hard.]=-
-=[Someone's fine crush enshrouds you in a mist of blood.]=-

< 27h/221H 112v/112V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP:  small wounds >
 Someone completes his spell...
Someone utters the words 'paffue xurhuio'
-=[You begin to dry out and wilt.]=-