The death of [26 Shaman] Horg (Halfling)

in An Expensive Home

from the perspective of [44 Elementalist] Krazy - The Horde (Shadow Beast)

<worn as a badge>    a celestial ribbon (magic) (illuminating)
<worn on horns>      a blood-stained emerald horn
<worn on head>       a brutal stone helm
<worn on eyes>       an unearthly ruby visor
<worn in ear>        a black pearl earring [superior]
<worn in ear>        an anti-matter earring
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   a blue moon charm (glowing)
<worn around neck>   a diamond necklace [poor] (magic)
<worn on body>       a smoke dragon scalemail suit (glowing)
<worn about body>    a red and white striped bodycloak [superior]
<worn on tail>       a soldier's iron tail protector
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   a soft leather belt [84%]
<worn on belt buckle>a harp of the sirens (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some sandy sleeves (magic) [88%]
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a bracelet of astrology
<worn around wrist>  a bracelet of influence (magic)
<worn on hands>      some well-used dragonscale mitts
<worn on finger>     a band of flowing water [poor]
<worn on finger>     a band of burning fire [poor]
<held>               the totem of the ancient shaman spirits [poor] with a strange dark bloodstone (glowing)
<worn on legs>       some shin-guards of subterfuge [poor]
<worn on feet>        some sturdy neberihide boots [superior] (magic) (glowing)


Obvious exits: -N -E -S -W
A small pile of coins lies here.

< 907h/907H 316v/316V Pos: kneeling >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.

< 907h/907H 316v/316V Pos: kneeling >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.

< 907h/907H 316v/316V Pos: kneeling >
You get a fiery red potion from a bottomless bag of the illithids.

< 907h/907H 316v/316V Pos: kneeling >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel a slight magical surge that reinforces and refreshes your vitality.

< 907h/907H 316v/316V Pos: kneeling >
Ok.

< 907h/907H 316v/316V Pos: kneeling >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.

< 907h/907H 316v/316V Pos: kneeling >

< 907h/907H 316v/316V Pos: kneeling >
Beams of light appear from nowhere, and implode into Sane!

< 907h/907H 316v/316V Pos: kneeling >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) stands in mid-air here.(Red Aura)

< 907h/907H 316v/316V Pos: kneeling >
Experience till level: -22551670

< 907h/907H 316v/316V Pos: kneeling >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) stands in mid-air here.(Red Aura)

< 907h/907H 316v/316V Pos: kneeling >
But ye haven't their permission to do that!

< 907h/907H 316v/316V Pos: kneeling >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) stands in mid-air here.(Red Aura)

< 907h/907H 316v/316V Pos: kneeling >
You do not seem to have anything like that.

< 907h/907H 316v/316V Pos: kneeling >
It's really c-c-c-cold!!
You get a fiery red potion from a bottomless bag of the illithids.

< 907h/907H 316v/316V Pos: kneeling >
Sane starts following you.

< 907h/907H 316v/316V Pos: kneeling >
Sane has just given you his consent.

< 907h/907H 316v/316V Pos: kneeling >
Sane sits down in a comfortable spot.

< 907h/907H 316v/316V Pos: kneeling >
Ok.

< 907h/907H 316v/316V Pos: kneeling >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) sits resting.(Red Aura)

< 907h/907H 316v/316V Pos: kneeling >
Sane is now a member of your group.

< 907h/907H 316v/316V Pos: kneeling >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) sits resting.(Red Aura)

< 907h/907H 316v/316V Pos: kneeling >
Your group consists of ( 2/30):
( Head)   907/907   hit,  316/316  move Krazy
(Front)   544/544   hit,  260/260  move Sane

< 907h/907H 316v/316V Pos: kneeling >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) sits resting.(Red Aura)

< 907h/907H 316v/316V Pos: kneeling >
You rise to your feet.

< 907h/907H 316v/316V Pos: standing >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) sits resting.(Red Aura)

< 907h/907H 316v/316V Pos: standing >
Experience till level: -22551670

< 907h/907H 316v/316V Pos: standing >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) sits resting.(Red Aura)

< 907h/907H 316v/316V Pos: standing >
Sane quaffs a fiery red potion.
Sane's skin seems to turn to stone.
Sane looks vitalized.

< 907h/907H 316v/316V Pos: standing >
Your group consists of ( 2/30):
( Head)   907/907   hit,  316/316  move Krazy
(Front)   764/764   hit,  260/260  move Sane

< 907h/907H 316v/316V Pos: standing >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) sits resting.(Red Aura)

< 907h/907H 316v/316V Pos: standing >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) sits resting.(Red Aura)

< 907h/907H 316v/316V Pos: standing >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) sits resting.(Red Aura)

< 907h/907H 316v/316V Pos: standing >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) sits resting.(Red Aura)

< 907h/907H 316v/316V Pos: standing >
Sane clambers to his feet.
You quickly scan the area.
A stray dog who is a brief walk away to your east.

< 907h/907H 316v/316V Pos: standing >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) stands in mid-air here.(Red Aura)

< 907h/907H 316v/316V Pos: standing >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) stands in mid-air here.(Red Aura)

< 907h/907H 316v/316V Pos: standing >
You quickly scan the area.
A stray dog who is a brief walk away to your east.

< 907h/907H 316v/316V Pos: standing >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) stands in mid-air here.(Red Aura)

< 907h/907H 316v/316V Pos: standing >
 
 . ***  
 . @**  
 . ..*  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
A small pile of coins lies here.
Sane  - The Shadow Guild (Shadow Beast)(large) stands in mid-air here.(Red Aura)

< 907h/907H 316v/316V Pos: standing >
 
   .... ...+    
  ^...  M.*+*   
 ^.... ****+**  
 ^.... ****M**  
 ..... @.**+**  
 ....   D**+*.  
 ...^    **+*.  
  .^M   ^**+.   
   ^    ++++    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Sane enters from the north.

< 907h/907H 314v/316V Pos: standing >
 
   ... ...++    
  ...  M.*+**   
 .... ****+***  
 .... ****M***  
 .... P@**+***  
 ...   D**+*.*  
 ..^    **+*..  
  ^M   ^**+.^   
       ++++.    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Sane enters from the west.

< 907h/907H 312v/316V Pos: standing >
 
 ***MM  
 .P@*+  
  D**+  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
Sane enters from the west.

< 907h/907H 311v/316V Pos: standing >
 
 ..P*+  
  D@*+  
   **+  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
Sane enters from the north.

< 907h/907H 311v/316V Pos: standing >
 
  DP*+  
   @*+  
 F^**+  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
Sane enters from the north.

< 907h/907H 311v/316V Pos: standing >
 
   P*+  
 F^@*+  
  ++++  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
Sane enters from the north.

< 907h/907H 310v/316V Pos: standing >
You quickly scan the area.
A small brown bear who is not far off to your west.
A raccoon who is a brief walk away to your west.

< 907h/907H 314v/316V Pos: standing >
 
   . ..**+**    
  .   D**+*.*   
 .^    **+*...  
 ^M   ^**+.^.^  
 ^    +@++....  
      **....^^  
       ..^D^^M  
        ..^^^   
       ^^.^M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Sane enters from the north.

< 907h/907H 314v/316V Pos: standing >
 
   .. ..**+*    
  ..   D**+*.   
 ..^    **+*..  
 .^M   ^**+.^.  
 ^^    @P++...  
       **....^  
        ..^D^^  
         ..^^   
        ^^.^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Sane enters from the east.

< 907h/907H 313v/316V Pos: standing >
Pardon?

< 907h/907H 313v/316V Pos: standing >
A Smooth Pathway
Obvious exits: -N -S
Sane enters from the south.

< 907h/907H 314v/316V Pos: standing >
You quickly scan the area.
A retired sailor who is rather far off to your north.
The Incarnate of Frost who is in the distance to your north.

< 907h/907H 315v/316V Pos: standing >
The Massive Gates Before The City of Torrhan
Obvious exits: -N -S
Sane enters from the south.

< 907h/907H 315v/316V Pos: standing >
You quickly scan the area.
The Incarnate of Frost who is rather far off to your north.

< 907h/907H 315v/316V Pos: standing >
The Market
Obvious exits: -N -E -S -W
Sane enters from the south.

< 907h/907H 314v/316V Pos: standing >
You quickly scan the area.
The Incarnate of Frost who is a brief walk away to your north.
A gloomy looking human who is close by to your east.

< 907h/907H 314v/316V Pos: standing >
The Market
Obvious exits: -N -E
Sane enters from the east.

< 907h/907H 315v/316V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A dwarven merchant who is not far off to your north.
A gloomy looking human who is not far off to your east.

< 907h/907H 315v/316V Pos: standing >
The Market
Obvious exits: -N -E -S -W
A young member of the city guard strolls by here.
Sane enters from the south.

< 907h/907H 314v/316V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
An old sailor looks uneasy on land here.
A young girl runs around here carelessly.
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.
Sane enters from the east.

< 907h/907H 313v/316V Pos: standing >
You quickly scan the area.
A young guard who is close by to your east.
A young guard who is in the distance to your east.
A retired sailor who is a brief walk away to your west.
An elven woman who is a brief walk away to your west.

< 907h/907H 315v/316V Pos: standing >
The Market
Obvious exits: -N -E -S -W
A young member of the city guard strolls by here.
Sane enters from the west.

< 907h/907H 315v/316V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
Sane enters from the west.

< 907h/907H 314v/316V Pos: standing >
The Market
Obvious exits: -N -E -S -W
A snowman has come to life before your eyes.
Sane enters from the south.

< 907h/907H 313v/316V Pos: standing >
You quickly scan the area.
An elite guard who is in the distance to your north.
A retired sailor who is close by to your east.
A smiling halfling who is close by to your east.
A dwarven merchant who is close by to your west.

< 907h/907H 316v/316V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
Sane enters from the south.

< 907h/907H 315v/316V Pos: standing >
Inn of Oceans
Obvious exits: -W
An old sailor looks uneasy on land here.
Riralin, the innkeeper, shows people to their rooms.
Sane enters from the west.

< 907h/907H 314v/316V Pos: standing >
You quickly scan the area.
You see nothing.

< 907h/907H 316v/316V Pos: standing >
A retired sailor leaves west.
Talerenn Way
Obvious exits: -N -E -S
An old sailor looks uneasy on land here.
Sane enters from the east.

< 907h/907H 315v/316V Pos: standing >
Talerenn Way
Obvious exits: -N -S
Sane enters from the south.

< 907h/907H 314v/316V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
An elite guard who is a brief walk away to your north.
A retired sailor who is close by to your south.
The Incarnate of Frost who is not far off to your south.

< 907h/907H 314v/316V Pos: standing >
Alas, you cannot go that way. . . .

< 907h/907H 316v/316V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
An elite guard who is a brief walk away to your north.
A retired sailor who is close by to your south.
The Incarnate of Frost who is not far off to your south.

< 907h/907H 316v/316V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
A deer stands here, grazing on some grass.
Sane enters from the south.

< 907h/907H 315v/316V Pos: standing >
Chipane Street
Obvious exits: -E -W
Sane enters from the west.

< 907h/907H 314v/316V Pos: standing >
You quickly scan the area.
A young guard who is close by to your east.
A retired sailor who is close by to your east.
A young guard who is in the distance to your east.
A deer who is close by to your west.

< 907h/907H 314v/316V Pos: standing >
Chipane Street
Obvious exits: -N# -E -S# -W
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.
Sane enters from the west.

< 907h/907H 315v/316V Pos: standing >
You quickly scan the area.
A young guard who is rather far off to your east.
A deer who is not far off to your west.

< 907h/907H 315v/316V Pos: standing >
A young guard leaves west.
Ok.

< 907h/907H 315v/316V Pos: standing >
A young girl enters from the north.
You quickly scan the area.
A tiny gnome who is close by to your north.
A young guard who is rather far off to your east.
A deer who is close by to your west.
A young guard who is close by to your west.

< 907h/907H 315v/316V Pos: standing >
It's already closed!

< 907h/907H 315v/316V Pos: standing >
Ok.

< 907h/907H 315v/316V Pos: standing >
Chipane Street
Obvious exits: -E -W
A deer stands here, grazing on some grass.
A young member of the city guard strolls by here.
Sane enters from the east.

< 907h/907H 314v/316V Pos: standing >
You quickly scan the area.
A young girl who is close by to your east.
A retired sailor who is close by to your east.
A young guard who is in the distance to your east.

< 907h/907H 315v/316V Pos: standing >
Chipane Street
Obvious exits: -N# -E -S# -W
A young girl runs around here carelessly.
An old sailor looks uneasy on land here.
Sane enters from the west.

< 907h/907H 315v/316V Pos: standing >
Hint: Type 'score' to get some information about your character.
Chipane Street
Obvious exits: -N# -E -W
Sane enters from the west.

< 907h/907H 314v/316V Pos: standing >
Chipane Street
Obvious exits: -N -E -W
Sane enters from the west.

< 907h/907H 315v/316V Pos: standing >
You quickly scan the area.
A young guard who is not far off to your east.
A young girl who is not far off to your west.
A retired sailor who is not far off to your west.
A deer who is a brief walk away to your west.
A young guard who is a brief walk away to your west.

< 907h/907H 315v/316V Pos: standing >
Chipane Street
Obvious exits: -N# -E -W
Sane enters from the east.

< 907h/907H 314v/316V Pos: standing >
Ok.

< 907h/907H 316v/316V Pos: standing >
An Expensive Home
Obvious exits: -S
Fresh blood covers everything in the area.
A Halfling (small) stands here, fighting a wealthy man. (Non-Fraggable) (casting) 
A Githzerai (medium) stands here. (Non-Fraggable)
A Githzerai (medium) stands, floating here. (Non-Fraggable)(Red Aura)
A wealthy man stands here, fighting a Halfling.
A sturdy looking mount is here, all saddled up and ready to ride.
Sane enters from the south.

< 907h/907H 315v/316V Pos: standing >
A Githzerai starts casting an offensive spell.

< 907h/907H 315v/316V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'wunsoeuio'
A Halfling is surrounded by a glowing green aura!

< 907h/907H 315v/316V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'gragpuio eabratizgg'
A Githzerai utters a word of dark speech, and a shadowy hand coalesces near a wealthy man!
The shadowy hand slashes at a wealthy man, who staggers under the blow.
The shadowy hand slashes at a wealthy man, who staggers under the blow.

< 907h/907H 315v/316V Pos: standing >
A wealthy man's punch strikes a Halfling hard.
A wealthy man shivers as he hits a Halfling.
A wealthy man's punch strikes a Halfling hard.
A wealthy man shivers as he hits a Halfling.
A Halfling starts casting a spell.

< 907h/907H 315v/316V Pos: standing >
A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.

< 907h/907H 315v/316V Pos: standing >
You start chanting...
You snap into visibility.

< 907h/907H 315v/316V Pos: standing >
Casting: arieks shattering iceball 

< 907h/907H 316v/316V Pos: standing >
You complete your spell...
You point at a Halfling.
[Damage: 87 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-
A Halfling's well-crafted emerald mantle freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.