The death of [34 Air Magus] Lycis - The Horde (Drow Elf)

in A Vacant building

from the perspective of [34 Air Magus] Lycis - The Horde (Drow Elf)

<worn as a badge>    a glowing blue crystal
<worn on head>       a knight's granite tiara from Miaeril Village
<worn in ear>        a masterly-crafted crystal stud
<worn on face>       a patched emerald veil
<worn around neck>   an honor of guards medallion
<worn around neck>   a patched marble necklace
<worn on body>       some flowing spidersilk robes covered in shadows [superior]
<worn about body>    a decent gem mantle
<worn on back>       a large leather backpack
<worn about waist>   a long flowing sash of woven spidersilk
<worn on belt buckle>a mistweyd nose-pipe
<attached to belt>   a quill
<attached to belt>   a spellbook bound with embalmed woodelf flesh
<worn on arms>       some humming obsidian sleeves
<held as shield>     a glittering copper buckler from Kvark's Great Connector
<worn around wrist>  a skin-wrapped brass bracer
<worn on hands>      some frost-rimed cured leather gloves from Kvark's Great Connector
<worn on finger>     a boreal gold signet
<worn on finger>     an angelic diamond band
<held>               an ebonywood wand of shifting shadows [poor] (glowing)
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some burnt stone shoes

 ..M..  
A Cold and Windy Forest
Obvious exits: -N -E -S -W
A huge, furry ram trots across the frozen plains.
An air elemental enters from the south.
An air elemental enters from the south.

< 264h/264H 124v/153V Pos: standing >

< 264h/264H 124v/153V Pos: standing >
 ..**^  
 +^@M*  
 +..*.  
A Cold and Windy Forest
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 122v/153V Pos: standing >
  .^^**^^^^   
 M^^.^***^^^  
 MM+...**^^.  
 ^M^++@***.^  
 MMM.+..*..^  
  MMM++++^..  
  MMMMMM+^.   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 121v/153V Pos: standing >
  M.^^**^^^   
 MM^^.^***^^  
  MM+...**^^  
  ^M^+@M***.  
  MMM.+..*..  
   MMM++++^.  
   MMMMMM+^   
Along a Gravel Highway
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 119v/153V Pos: standing >
  MM.^^**^^   
  MM^^.^***^  
   MM+...**^  
   ^M^@M^***  
   MMM.+..*.  
    MMM++++^  
    MMMMMM+   
Along a Gravel Highway
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 118v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -W
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 117v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -W
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 116v/153V Pos: standing >

< 264h/264H 116v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -W
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 114v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room.
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 113v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 264h/264H 113v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A red fox scurries about the ground, looking for a meal.
An air elemental enters from above.
An air elemental enters from above.

< 264h/264H 111v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -N -E -S -W
This happy chipmunk is busy looking for food.
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 110v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Outside the Eastern Gates of Winterhaven
</map>

<map>
Zone: The City of Winterhaven.
Room: Outside the Eastern Gates of Winterhaven
</map>
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground.
A keeper of the forest stands here, taking care of the grounds.
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 108v/153V Pos: standing >

< 264h/264H 108v/153V Pos: standing >
Ok.

< 264h/264H 109v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>

<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 108v/153V Pos: standing >

< 264h/264H 108v/153V Pos: standing >
Ok.

< 264h/264H 109v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
A female commoner stands here, trying to look busy.
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 108v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A massive guard is patrolling the city of Winterhaven.
A small yellow cat sits here, wiggling her large ears.(Red Aura)
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 108v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 107v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
A male commoner explores the streets for some entertainment.
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 106v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 105v/153V Pos: standing >

< 264h/264H 106v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 105v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A street sweeper stands here, cleaning the road.
A street sweeper stands here, cleaning the road.
A black crow flaps its wings and caws at you.(Red Aura)
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 104v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 103v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
A member of the city militia stands here, keeping the peace.
A poor commoner walks the streets with empty pockets.
A wealthy merchant from another city stands here.
A city mason stands here, examining the road for imperfections.
A black crow flaps its wings and caws at you.(Red Aura)
A massive guard is patrolling the city of Winterhaven.
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 103v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 102v/153V Pos: standing >

< 264h/264H 102v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
(Q)An Ambassador from The Prisons of Carthapia looks at your for assistance.
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
A member of the city militia patrols the area here.
Muredach the Executioner sits on a chair by the guilotine.(Red Aura)
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 101v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W#
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 101v/153V Pos: standing >
The door seems to be closed.

< 264h/264H 101v/153V Pos: standing >
The door seems to be closed.

< 264h/264H 101v/153V Pos: standing >
Ok.

< 264h/264H 104v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Bronze Griffon Inn and Tavern
</map>

<map>
Zone: The City of Winterhaven.
Room: The Bronze Griffon Inn and Tavern
</map>
The Bronze Griffon Inn and Tavern
Obvious exits: -E -W
An attractive receptionist stands here waiting to help you.
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 103v/153V Pos: standing >

< 264h/264H 103v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.

< 264h/264H 104v/153V Pos: standing >

< 264h/264H 104v/153V Pos: standing >
Ok.

< 264h/264H 105v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
(Q)An Ambassador from The Prisons of Carthapia looks at your for assistance.
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
A member of the city militia patrols the area here.
Muredach the Executioner sits on a chair by the guilotine.(Red Aura)
An air elemental enters from the west.
An air elemental enters from the west.

< 264h/264H 105v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
An air elemental enters from the west.
An air elemental enters from the west.

< 264h/264H 104v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
A member of the city militia stands here, keeping the peace.
A poor commoner walks the streets with empty pockets.
A wealthy merchant from another city stands here.
A city mason stands here, examining the road for imperfections.
A black crow flaps its wings and caws at you.(Red Aura)
A massive guard is patrolling the city of Winterhaven.
An air elemental enters from the west.
An air elemental enters from the west.

< 264h/264H 102v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A street sweeper stands here, cleaning the road.
A white-clad monk is busy chanting in unison with his group.
An air elemental enters from the west.
An air elemental enters from the west.

< 264h/264H 102v/153V Pos: standing >
A street sweeper notices some garbage nearby.
A street sweeper leaves east.

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A street sweeper stands here, cleaning the road.
A street sweeper stands here, cleaning the road.
A black crow flaps its wings and caws at you.(Red Aura)
An air elemental enters from the west.
An air elemental enters from the west.

< 264h/264H 101v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
An air elemental enters from the west.
An air elemental enters from the west.

< 264h/264H 100v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
An air elemental enters from the west.
An air elemental enters from the west.

< 264h/264H 99v/153V Pos: standing >

< 264h/264H 100v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 99v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A street sweeper stands here, cleaning the road.
A street sweeper stands here, cleaning the road.
A black crow flaps its wings and caws at you.(Red Aura)
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 99v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 98v/153V Pos: standing >

< 264h/264H 98v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.

< 264h/264H 98v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
(Q)An Ambassador from Fort Boyard walks the streets here.
A member of the city militia patrols the area here.
An air elemental enters from the north.
An air elemental enters from the north.

< 264h/264H 97v/153V Pos: standing >

< 264h/264H 98v/153V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Vacant building
</map>

<map>
Zone: The City of Winterhaven.
Room: A Vacant building
</map>
A Vacant building
Obvious exits: -E
A street sweeper stands here, picking up some garbage.
A street sweeper stands here, cleaning up other people's crap.
An air elemental enters from the east.
An air elemental enters from the east.

< 264h/264H 97v/153V Pos: standing >

< 264h/264H 97v/153V Pos: standing >
A street sweeper twirls his broom and whistles a tune.


< 264h/264H 105v/153V Pos: standing >
A street sweeper twirls his broom and whistles a tune.


< 264h/264H 112v/153V Pos: standing >
A Shade snaps into visibility.

< 264h/264H 114v/153V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Shade's spell!

< 264h/264H 116v/153V Pos: standing >
A Shade starts casting an offensive spell called 'bigbys clenched fist'.

< 264h/264H 117v/153V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!

< 40h/264H 118v/153V Pos: standing >
A Shade starts casting an offensive spell.

< 41h/264H 119v/153V Pos: standing >
You hear some commoners arguing nearby.

< 45h/264H 121v/153V Pos: standing >
A Shade completes his spell...
A Shade utters the word 'immolate'
A flaming conflagration spews from a Shade striking you full on!
You resist the effects of a Shade's spell!

< 45h/264H 122v/153V Pos: standing >
< T: Lycis TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
 A city guard enters from the east.
A Shade misses you.
A Shade misses you.
A Shade starts casting an offensive spell called 'bigbys clenched fist'.

< 45h/264H 122v/153V Pos: standing >
< T: Lycis TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
 You miss a Shade.
You miss a Shade.

< 45h/264H 122v/153V Pos: standing >
< T: Lycis TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'bigbys clenched fist'
You resist the effects of a Shade's spell!

< 45h/264H 122v/153V Pos: standing >
< T: Lycis TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
 A Shade starts casting an offensive spell called 'bigbys clenched fist'.

< 45h/264H 122v/153V Pos: standing >
< T: Lycis TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
 -=[The fire burns white hot as it consumes your flesh!]=-
You wish that your wounds would stop BLEEDING so much!

< 26h/264H 122v/153V Pos: standing >
< T: Lycis TP: sta TC: awful E: A Shade sta EP: excellent >
 An air elemental suddenly attacks a Shade!
An air elemental snaps into visibility.
An air elemental misses a Shade.

< 26h/264H 122v/153V Pos: standing >
< T: Lycis TP: sta TC: awful E: A Shade sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-
Your rusty stone stud was completely destroyed by the massive blow!