The death of [41 Shadowmage] Naj Islamic Jihad (Shade)

in The Storm Port Bank

from the perspective of [41 Shadowmage] Naj Islamic Jihad (Shade)

<worn in ear>        a legendary cured leather stud
<worn in ear>        a well-crafted glassteel earring from The Temple of Laduguer
<worn on face>       a mask of the minotaur
<worn around neck>   a necklace of Drow testicles
<worn on body>       a moss-covered cloak [poor] (glowing)
<worn as quiver>     a fanged brass quiver
<worn about waist>   a fanged glass girth
<held as shield>     an angelic steel heater shield
<worn around wrist>  a troll-skin wrist protector
<worn around wrist>  a rusty steel bracer
<worn on hands>      some burnt ivory talons
<worn on finger>     a ring of rainbow colors [superior]
<primary weapon>     a nightcrawler claw [superior]
<worn on legs>       some spiked ivory pants from Barrow of the Quiosho
<worn on feet>       some frozen mithril shoes

Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
Obvious exits: -E -W

< 347h/347H 170v/174V Pos: standing >

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
Obvious exits: -N# -E -S -W

< 347h/347H 169v/174V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.

< 347h/347H 169v/174V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W

< 347h/347H 168v/174V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch FlowerPower floats here.
The Galleon Whirlwind floats here.
The Galleon Night Stalker floats here.
The Caravel Sandy Vag floats here.
The Caravel Meow floats here.
The Caravel -SPIRIT- floats here.
The Caravel GoDzIlA floats here.
The Clipper Channel This! floats here.
The Ketch Thug Life floats here.
The Sloop aHoY floats here.
The Caravel The Slaughtered Lamb floats here.
The Clipper Invisible floats here.
The Caravel Shitbox floats here.
The Sloop ermagawd floats here.
The Ketch Dreef floats here.
The Sloop fikjhe floats here.
The Sloop gnomercy floats here.

< 347h/347H 167v/174V Pos: standing >

< 347h/347H 168v/174V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Open Sea
Obvious exits: -N -S -W

< 347h/347H 168v/174V Pos: standing >

< 347h/347H 169v/174V Pos: standing >
You start chanting...

< 347h/347H 170v/174V Pos: standing >
You complete your spell...
You vanish.

< 347h/347H 172v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Open Sea
Obvious exits: -N -S -W

< 347h/347H 174v/174V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Open Sea
Obvious exits: -N -S -W

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Open Sea
Obvious exits: -N -S -W

< 347h/347H 174v/174V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Open Sea
Obvious exits: -N -S -W

< 347h/347H 174v/174V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Open Sea
Obvious exits: -N -S -W

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Open Sea
Obvious exits: -N -S -W

< 347h/347H 174v/174V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Open Sea
Obvious exits: -N -S -W

< 347h/347H 174v/174V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Open Sea
Obvious exits: -N -S -W

< 347h/347H 174v/174V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Open Sea
Obvious exits: -N -S -W

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Open Sea
Obvious exits: -N -S -W

< 347h/347H 174v/174V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
  *The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (good)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (good)          
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly good) 
  *Jotunheim                                     (good)          
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly good) 
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (very evil)     
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly evil) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
You do not see that here.

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch FlowerPower floats here.
The Galleon Whirlwind floats here.
The Galleon Night Stalker floats here.
The Caravel Sandy Vag floats here.
The Caravel Meow floats here.
The Caravel -SPIRIT- floats here.
The Caravel GoDzIlA floats here.
The Clipper Channel This! floats here.
The Ketch Thug Life floats here.
The Sloop aHoY floats here.
The Caravel The Slaughtered Lamb floats here.
The Clipper Invisible floats here.
The Caravel Shitbox floats here.
The Sloop ermagawd floats here.
The Ketch Dreef floats here.
The Sloop fikjhe floats here.
The Sloop gnomercy floats here.

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
Autosaving...

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
An Orc enters from the west.
A Githyanki enters from the west.
A Githyanki enters from the west.

< 347h/347H 174v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch FlowerPower floats here.
The Galleon Whirlwind floats here.
The Galleon Night Stalker floats here.
The Caravel Sandy Vag floats here.
The Caravel Meow floats here.
The Caravel -SPIRIT- floats here.
The Caravel GoDzIlA floats here.
The Clipper Channel This! floats here.
The Ketch Thug Life floats here.
The Sloop aHoY floats here.
The Caravel The Slaughtered Lamb floats here.
The Clipper Invisible floats here.
The Caravel Shitbox floats here.
The Sloop ermagawd floats here.
The Ketch Dreef floats here.
The Sloop fikjhe floats here.
The Sloop gnomercy floats here.
A Githyanki (medium)  - The Horde stands in mid-air here.
A Githyanki (medium)  - The Horde stands in mid-air here.
You sense a lifeform nearby.

< 347h/347H 174v/174V Pos: standing >
You do not see that here.

< 347h/347H 174v/174V Pos: standing >
A Kobold enters from the west.

< 347h/347H 174v/174V Pos: standing >
The sun hangs low on the southern sky.

< 347h/347H 174v/174V Pos: standing >
A Kobold leaves west.

< 347h/347H 174v/174V Pos: standing >
A Kobold enters from the west.

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
A Githyanki leaves west.

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch FlowerPower floats here.
The Galleon Whirlwind floats here.
The Galleon Night Stalker floats here.
The Caravel Sandy Vag floats here.
The Caravel Meow floats here.
The Caravel -SPIRIT- floats here.
The Caravel GoDzIlA floats here.
The Clipper Channel This! floats here.
The Ketch Thug Life floats here.
The Sloop aHoY floats here.
The Caravel The Slaughtered Lamb floats here.
The Clipper Invisible floats here.
The Caravel Shitbox floats here.
The Sloop ermagawd floats here.
The Ketch Dreef floats here.
The Sloop fikjhe floats here.
The Sloop gnomercy floats here.
You sense a lifeform nearby.
A Githyanki (medium)  - The Horde stands in mid-air here.
You sense a lifeform nearby.

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
An Orc leaves west.
A Githyanki leaves west.

< 347h/347H 174v/174V Pos: standing >


< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
You reappear, visible to all.

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A Githyanki (medium)  - The Horde stands in mid-air here.
A Githyanki (medium)  - The Horde stands in mid-air here.
An Orc (medium)  - The Horde stands in mid-air here.

< 347h/347H 173v/174V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.

< 347h/347H 172v/174V Pos: standing >

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
Obvious exits: -N# -E -S -W

< 347h/347H 171v/174V Pos: standing >

<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
Obvious exits: -E -W

< 347h/347H 170v/174V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
The corpse of an orc shipwright is lying here.
An Orc city guard walks here, most likely abusing his power.

< 347h/347H 169v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 347h/347H 170v/174V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W

< 347h/347H 170v/174V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U

< 347h/347H 169v/174V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W

< 347h/347H 169v/174V Pos: standing >

< 347h/347H 169v/174V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
Obvious exits: -N# -E -W

< 347h/347H 169v/174V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road
</map>

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
Obvious exits: -E -W
An Orc commoner wanders the city here.

< 347h/347H 168v/174V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road West Intersection
</map>

<map>
Zone: Storm Port.
Room: Squall Road West Intersection
</map>
Squall Road West Intersection
Obvious exits: -N -E -S -W#
A Goblin (small) WiLd ThInG - The Horde stands in mid-air here.

< 347h/347H 167v/174V Pos: standing >
The bank seems to be closed.

< 347h/347H 168v/174V Pos: standing >
A Goblin leaves south.

< 347h/347H 168v/174V Pos: standing >
You start chanting...

< 347h/347H 168v/174V Pos: standing >

< 347h/347H 171v/174V Pos: standing >
You complete your spell...
You vanish.

< 347h/347H 171v/174V Pos: standing >

< 347h/347H 173v/174V Pos: standing >

< 347h/347H 173v/174V Pos: standing >
A Goblin enters from the south.

< 347h/347H 174v/174V Pos: standing >
A Goblin leaves east.

< 347h/347H 174v/174V Pos: standing >
A Goblin enters from the east.

< 347h/347H 174v/174V Pos: standing >
A Goblin leaves south.

< 347h/347H 174v/174V Pos: standing >
You do not see that here.

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
A Goblin enters from the south.

< 347h/347H 174v/174V Pos: standing >
A Goblin leaves east.

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
You do not see that here.

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
You reappear, visible to all.
Ok.

< 347h/347H 174v/174V Pos: standing >

<map>
Zone: Storm Port.
Room: The Storm Port Bank
</map>

<map>
Zone: Storm Port.
Room: The Storm Port Bank
</map>
The Storm Port Bank
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
The banker of the city stands counting coins here.

< 347h/347H 173v/174V Pos: standing >
Ok.

< 347h/347H 173v/174V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 347h/347H 173v/174V Pos: standing >

< 347h/347H 173v/174V Pos: standing >
You complete your spell...
You vanish.

< 347h/347H 173v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
You reappear, visible to all.
You start chanting...

< 347h/347H 174v/174V Pos: standing >
Casting: relocate *****

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
Casting: relocate 

< 347h/347H 174v/174V Pos: standing >
You complete your spell...
You failed.

< 347h/347H 174v/174V Pos: standing >

< 347h/347H 174v/174V Pos: standing >
You sit down and relax.

< 347h/347H 174v/174V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - immolate
               1 - shadow shield
( 7th circle)  1 - haste
               4 - bigbys clenched fist
( 6th circle)  2 - teleport
               2 - fireball
               1 - blink
( 5th circle)  2 - cone of cold
               5 - dimension door
( 4th circle)  6 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  3 - acid blast
               2 - agility
( 2nd circle)  2 - burning hands
               2 - chill touch
               5 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) shadow shield
   12 seconds:  ( 3rd) concealment
   19 seconds:  ( 6th) fireshield
   24 seconds:  ( 3rd) concealment
   28 seconds:  ( 3rd) concealment
   33 seconds:  ( 3rd) concealment
   41 seconds:  ( 9th) relocate

You can memorize no more spells.
You continue your study.

< 347h/347H 174v/174V Pos: sitting >
You start meditating...

< 347h/347H 174v/174V Pos: sitting >

< 347h/347H 174v/174V Pos: sitting >
An Orc enters from the east.
A Kobold enters from the east.
A Goblin enters from the east.
A Githyanki enters from the east.
A Githyanki enters from the east.

< 347h/347H 174v/174V Pos: sitting >
A Goblin suddenly attacks YOU!
You abandon your studies.
A Goblin misses you.
An Orc leaps at you only to realize you are down already.

< 347h/347H 174v/174V Pos: sitting >
< T: Naj TP: sit TC:excellent E: A Goblin sta EP: excellent >
 An Orc misses you.
An Orc misses you.
An Orc misses you.
-=[An Orc's crude slash wounds you.]=-
[Damage:  2 ] -=[An Orc is burned severely as he hits you!]=-

< 343h/347H 174v/174V Pos: sitting >
< T: Naj TP: sit TC:few scratches E: A Goblin sta EP: excellent >
 A Kobold plays a song to lift his spirit off the ground.
The banker flies through the air, free as a bird!

< 343h/347H 174v/174V Pos: sitting >
< T: Naj TP: sit TC:few scratches E: A Goblin sta EP: excellent >
 A Kobold starts casting an offensive spell.
You clamber to your feet.

< 343h/347H 174v/174V Pos: standing >
< T: Naj TP: sta TC:few scratches E: A Goblin sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective intelligence decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!
You attempt to flee...
PANIC!  You couldn't escape!

< 249h/347H 174v/174V Pos: standing >
< T: Naj TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 249h/347H 174v/174V Pos: standing >
< T: Naj TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 
< 249h/347H 174v/174V Pos: standing >
< T: Naj TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
-=[A Kobold's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 26h/347H 174v/174V Pos: standing >
< T: Naj TP: sta TC: awful E: A Goblin sta EP: excellent >
 You start chanting...

< 26h/347H 174v/174V Pos: standing >
< T: Naj TP: sta TC: awful E: A Goblin sta EP: excellent >
 -=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your golden crown of Traoul [superior] shattered in bits as the tortured body spasms and quivers!
Your amulet of the Blood-eye shattered in bits as the tortured body spasms and quivers!
Your soldier's adamantium ring shattered in bits as the tortured body spasms and quivers!
Your wisp of living wind shattered in bits as the tortured body spasms and quivers!