The death of [34 Diabolis] Xenon (Githyanki)

in The Dock

from the perspective of [56 Bounty Hunter] Kiria -=Celestial Sigil=- (Barbarian)

<floating about head>a dark ioun stone[222h 21m 30s]
<worn as a badge>    a elven rune of restoration of regeneration (magic) (glowing)
<worn on head>       the helm of the dragonkind of regeneration (magic) (glowing)
<worn on eyes>       a slimy aboleth eye of health (magic) (glowing) (humming) [89%]
<worn in ear>        a multi-phased fish bone earring of regeneration (magic) (humming)
<worn in ear>        an earring of bone of intelligence with a strange sharp rubin [52%]
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[223h 26m 8s]
<worn around neck>   a necklace of halfling ears of damage
<worn around neck>   a necklace of halfling ears [superior]
<worn on body>       a suit of wickedly-barbed devil hide of endurance (magic) (humming)
<worn about body>    a long, flowing cape of hellfire of regeneration (magic) (glowing) [87%]
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of agility (magic) (glowing)
<worn about waist>   a utility belt of poisoning agents of regeneration [88%]
<worn on belt buckle>a diamondine axe covered in blood of damage (magic) [85%]
<attached to belt>   a vial of liquid time (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of greater dexterity (magic) [85%]
<worn around wrist>  the bracer of Uz's alliance of damage [78%]
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [72%]
<worn on hands>      a pair of vampiric dragonscale gauntlets of dexterity (magic) [68%]
<worn on finger>     Zorobabi's circular stone ring of greater agility
<worn on finger>     Zorobabi's circular stone ring [superior]
<primary weapon>     sunblade, longsword of Justice (magic)[222h 21m 32s]
<secondary weapon>   the granite dagger 'BloodFeast' (magic)[222h 21m 30s]
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[222h 21m 27s]
<worn on feet>       a pair of boots of stealth of agility (magic)

   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (good)          
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (good)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
  *The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (slightly good) 
  *Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
  *The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (good)          
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly evil) 
  *The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
  *The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (slightly good) 
   Sevenoaks                                     (good)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (evil)          
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly good) 
  *Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (good)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
  *Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1722h/1687H 305v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 1722h/1687H 304v/306V Pos: standing >

< 1722h/1687H 304v/306V Pos: standing >

< 1722h/1687H 305v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#

< 1722h/1687H 305v/306V Pos: standing >
The gate seems to be closed.

< 1722h/1687H 305v/306V Pos: standing >
Ok.
Cols drops some platinum coins.

< 1722h/1687H 306v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.

< 1722h/1687H 305v/306V Pos: standing >

< 1722h/1687H 305v/306V Pos: standing >
Ok.

< 1722h/1687H 305v/306V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
An aging but brawny half-orc stands here enjoying life.

< 1722h/1687H 305v/306V Pos: standing >
A retired soldier leaves east.

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W

< 1722h/1687H 304v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W
A half-orc warrior stands here, staring ominously.

< 1722h/1687H 303v/306V Pos: standing >
Alas, you cannot go that way. . . .

< 1722h/1687H 304v/306V Pos: standing >
Alas, you cannot go that way. . . .

< 1722h/1687H 306v/306V Pos: standing >
Alas, you cannot go that way. . . .

< 1722h/1687H 306v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S

< 1722h/1687H 305v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 1722h/1687H 304v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 1722h/1687H 303v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 1722h/1687H 303v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 1722h/1687H 304v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A dirty little beggar plays in the mud.

< 1722h/1687H 305v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.
There are Barbarian tracks going north.

< 1722h/1687H 304v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W

< 1722h/1687H 303v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S

< 1722h/1687H 303v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#

< 1722h/1687H 304v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#

< 1722h/1687H 305v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S

< 1722h/1687H 304v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#

< 1722h/1687H 303v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S

< 1722h/1687H 303v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 1722h/1687H 304v/306V Pos: standing >

< 1722h/1687H 306v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S

< 1722h/1687H 305v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
There are some tracks heading north.

< 1722h/1687H 304v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
There are Barbarian tracks going north.

< 1722h/1687H 303v/306V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A commoner who is in the distance to your south.

< 1722h/1687H 304v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#

< 1722h/1687H 305v/306V Pos: standing >

< 1722h/1687H 305v/306V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A commoner who is rather far off to your south.
A dirty beggar who is in the distance to your south.

< 1722h/1687H 305v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#

< 1722h/1687H 304v/306V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A commoner who is a brief walk away to your south.
A dirty beggar who is rather far off to your south.

< 1722h/1687H 304v/306V Pos: standing >

< 1722h/1687H 305v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
There are Barbarian tracks going north.

< 1722h/1687H 305v/306V Pos: standing >

< 1722h/1687H 305v/306V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A dirty beggar who is a brief walk away to your south.

< 1722h/1687H 305v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
There are Barbarian tracks going north.

< 1722h/1687H 304v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.
There are Barbarian tracks going south.
There are Barbarian tracks going north.

< 1722h/1687H 303v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A dirty little beggar plays in the mud.
There are Barbarian tracks going south.

< 1721h/1687H 303v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 1721h/1687H 304v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 1721h/1687H 305v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 1721h/1687H 304v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 1721h/1687H 303v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S

< 1721h/1687H 303v/306V Pos: standing >

< 1721h/1687H 305v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W
A half-orc warrior stands here, staring ominously.
There are some tracks heading east.

< 1721h/1687H 305v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W

< 1721h/1687H 304v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W

< 1721h/1687H 303v/306V Pos: standing >

< 1721h/1687H 304v/306V Pos: standing >
The gate seems to be closed.

< 1721h/1687H 306v/306V Pos: standing >
The gate seems to be closed.

< 1721h/1687H 306v/306V Pos: standing >
Ok.

< 1721h/1687H 306v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#

< 1721h/1687H 305v/306V Pos: standing >

		Score information for Kiria

Level: 56   Race: Barbarian   Class: Mercenary / Bounty Hunter Sex: Female
Hit points: 1721(1687)  Moves: 305(306)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +4.23   Deaths:   40
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Listen Sneaking Fearless Sparkling
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  1.22 
Leaderboard Points: 1235 

Active Spells:
--------------
stone skin (2 minutes)
roar of heroes (less than a minute remaining)
greater spirit ward (68 minutes)
sense spirit (63 minutes)
ravenflight (58 minutes)
pantherspeed (59 minutes)
hawkvision (28 minutes)
lionrage (17 minutes)
lifelust (16 minutes)
elephantstrength (9 minutes)
strength (5 minutes)
dexterity (5 minutes)
aura sight (6 minutes)
vitality (12 minutes)
flesh armor (12 minutes)


< 1721h/1687H 305v/306V Pos: standing >
Ok.

< 1721h/1687H 305v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 1721h/1687H 304v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.

< 1721h/1687H 303v/306V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
The Yacht Dracolich Express floats here.
The Caravel Zhihuizhiren floats here.
The Yacht 2 floats here.
The Sloop heals floats here.
The Clipper The Floating Coffin floats here.
The Ketch a canoe floats here.
The Yacht Sedition floats here.
The Galleon ~The~Elder~Tentacle~ floats here.
The Caravel Spiders Nest floats here.
The Caravel Olm floats here.
The Sloop Sleepa Celly floats here.
The Sloop The Iron Palm floats here.
The Yacht Rager floats here.
The Yacht DODEN floats here.
The Sloop happy floats here.
The Sloop Your Daddy floats here.
The Galleon Campbell's Sloop floats here.
The Yacht Pokfumanchu floats here.

< 1721h/1687H 303v/306V Pos: standing >

< 1721h/1687H 305v/306V Pos: standing >
Tackle who?

< 1721h/1687H 306v/306V Pos: standing >
A Githyanki disembarks from the Caravel Olm.

< 1721h/1687H 306v/306V Pos: standing >
You snap into visibility.
You tackle a Githyanki square in the chest knocking the wind out of him!

< 1721h/1687H 306v/306V Pos: standing >
<
< 1721h/1687H 306v/306V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 31 ] Your slash strikes a Githyanki.
You score a CRITICAL HIT!!!!!
[Damage: 51 ] Your mighty pierce strikes a Githyanki very hard.
[Damage: 25 ] Your powerful slash strikes a Githyanki.
[Damage: 32 ] Your pierce strikes a Githyanki hard.
[Damage: 29 ] Your powerful pierce strikes a Githyanki hard.
[Damage: 33 ] Your powerful slash strikes a Githyanki very hard.
A Githyanki's messenger bag embroidered with mystical sigils was damaged from the massive blow!
[Damage: 22 ] Your slash strikes a Githyanki hard.
[Damage: 30 ] Your powerful slash seriously wounds a Githyanki.

< 1721h/1687H 306v/306V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Githyanki sit EP:  nasty wounds >
 You parry a Githyanki's lunge at you.
You snap into visibility.

< 1721h/1687H 306v/306V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Githyanki sit EP:  nasty wounds >
 You snap into visibility.
[Damage: 30 ] Your powerful slash seriously wounds a Githyanki.
[Damage: 29 ] Your powerful pierce seriously wounds a Githyanki.
[Damage: 26 ] Your pierce enshrouds a Githyanki in a mist of blood.
[Damage: 20 ] Your impressive slash enshrouds a Githyanki in a mist of blood.
[Damage: 35 ] Your powerful slash critically injures a Githyanki.
A Githyanki is stunned!
[Damage: 12 ] Your impressive slash hits a Githyanki.
A Githyanki's pendant of a ruby-encrusted spider was completely destroyed by the massive blow!
A Githyanki's some cracked crystal vambraces was completely destroyed by the massive blow!
A Githyanki is dead! R.I.P.
You receive your share of experience.