The death of [53 Necrolyte] Zlocro -=Celestial Sigil=- (Gnome)

in A Marshy Clearing with Patches of Tanglebush

from the perspective of [53 Necrolyte] Zlocro -=Celestial Sigil=- (Gnome)

<worn as a badge>    a frost dragon's eye of greater constitution (glowing)
<worn on head>       the dirty cloth turban [poor]
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a polished scale of Tiamat (invis) (magic) (glowing) [72%]
<worn in ear>        a scale of pulsating darkness [superior] [82%]
<worn on face>       mask of battles past [poor]
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn on body>       the robe of the mind [poor] (invis) (magic)
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming)
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [70%]
<worn around wrist>  a satanic bracelet [superior] (magic)
<worn around wrist>  the bracelet of emeralds of constitution
<worn on finger>     a ring of shimmering faerie fire [superior] with a strange dark bloodstone (glowing) [50%]
<primary weapon>     a rune-covered svalich wood quarterstaff [superior] (magic)
<worn on legs>       a pair of flayed illithid hide leggings [poor] (glowing) [ 9%]

Obvious exits: -Up    -Down 

< 693h/696H 74v/113V Pos: standing >
 
      ,,        
  ,,  ,,MM      
 ,,,,,M,,MMMM   
   MMMM,,,,,M,  
     MM@MM,,,,  
        MMMMM   
                
                
                
Beneath a Steep, Rocky Passage
Obvious exits: -North -East  -West  -Up   

< 693h/696H 73v/113V Pos: standing >
A Steep, Rocky Passage
   This steep passage leads down to the caverns of the underdark and
climbs gradually upward toward the surface.  The tunnel has clearly seen
heavy use as it has been cleared of all stalagmites and other debris, and
has been widened in some places in order to be allow passage of wagons and
carts.  The heavy traffic has also gotten rid of most of the more
dangerous creatures that would often plague a tunnel such as this.
Obvious exits: -Up    -Down 

< 693h/696H 72v/113V Pos: standing >
A Steep, Rocky Passage
   Rough rocks and broken stalagmites have been stacked along the sides of
the passageway has it heads upward to the surface and downwards into the
underdark.  Ruts in the stone show that heavy carts have been taken up and
down this tunnel.  The area is clean, with the exception of a few
flourescent lichen that cling to the walls.
Obvious exits: -Up    -Down 

< 693h/696H 71v/113V Pos: standing >
A Wide, Sloping Tunnel
   The slope of the tunnel here is not as steep as to the north and south
where they climb is a bit abrupt and difficult to manage.  The passageway
is wider here, and there are spots where it appears workers have rested
while carting heavy loads up and down the tunnel.  A large sign is on the
eastern wall.
Obvious exits: -Up    -Down 
A sign carved from obsidian and filled with diamonds hangs here.

< 694h/696H 69v/113V Pos: standing >
A Steep, Well-Tended Tunnel
   Deep ruts in the stone mark the passage of many heavy carts that have
traveled in both directions along this steep passage down to the vast
caverns of the underdark.  The tunnel has been kept smooth and clean, so
that loads aren't ruined by slipping down the slope to quickly.  The
tunnel continues its climb to the north and drops down sharply to the
south.
Obvious exits: -Up    -Down 

< 694h/696H 67v/113V Pos: standing >
The Top of a Steep Tunnel
   A wide, steep tunnel dives downward toward the underdark here.  The
passageway is wide and well-tended, and marked with the ruts of heavy
carts that have passed through here.  A heavy stone door is right above,
presumably exiting the tunnel to the surface.  Metal chains along the
southern wall hint at a complex mechanism of some sort that must be used
to move carts and crates from the tunnel to the room above.
Obvious exits: -Up   # -Down 
A thin troll warrior stands guard here.(Red Aura)

< 694h/696H 65v/113V Pos: standing >
Ok.

< 694h/696H 66v/113V Pos: standing >
A Gigantic Stone Warehouse
   This massive stone warehouse extends well off to the east, showing a
size and space unmatched by most free-standing buildings.  The building
itself, like most of Quietus Quay, has been carved directly out of
mountains near the ocean shore.  A large stone trapdoor is in the floor
here, along with a complex set of machinery that appears to be designed
for moving around large, heavy crates.
Obvious exits: -East  -Down 

< 694h/696H 65v/113V Pos: standing >
Ok.

< 694h/696H 65v/113V Pos: standing >
A Gigantic Stone Warehouse
   Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights.  Without the shelves the
warehouse is likely to be one of the largest in the world.  There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner.  The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East  -South# -West 
A dark-eyed duergar watches over the warehouse.(Red Aura)

< 694h/696H 64v/113V Pos: standing >
Ok.

< 694h/696H 64v/113V Pos: standing >
The Docks of Quietus Quay
   A high, rocky ceiling encloses this small harbor.  Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods.  A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North -East  -West 

< 694h/696H 62v/113V Pos: standing >
Ok.

< 694h/696H 63v/113V Pos: standing >
The Docks of Quietus Quay
   This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships.  Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world.  Ships carrying both legal and illegal goods now land here whenever
they please.  While in port the ships are safe from attack, once they
leave they are on their own.  The stone walkways of the docks continue to
the east and west.
Obvious exits: -East  -West 
A thin drow warrior patrols the docks.(Red Aura)

< 694h/696H 61v/113V Pos: standing >
The Docks of Quietus Quay
   The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north.  The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern.  The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East  -South

< 694h/696H 59v/113V Pos: standing >
Before the Docks of Quietus Quay
   The famous stone docks of Quietus Quay lie just to the south.  The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses.  The path here is wide enough to almost be
considered a roadway leading through the mountain.  It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South

< 695h/696H 59v/113V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South

< 695h/696H 57v/113V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East  -South -West 

< 695h/696H 56v/113V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South

< 695h/696H 54v/113V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East  -South

< 695h/696H 52v/113V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South

< 695h/696H 51v/113V Pos: standing >
The Sharkbait Inn
   The open jaws and strung teeth of a number of large sharks decorate the
walls of this tiny inn.  Merchants and sailor sometimes stay here while
waiting for goods, or while waiting for bad weather to pass.  The inn is
clean, and appears to be well-guarded from theft or robbery, something
somewhat surprising in a small port town such as this.
Obvious exits: -West 
A young drow woman is renting out rooms.(Gold Aura)

< 695h/696H 49v/113V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South

< 695h/696H 48v/113V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East  -South

< 695h/696H 46v/113V Pos: standing >
A Small Square
   Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it.  A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen.  A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East  -West 
A small fountain made of green granite stands here.

< 695h/696H 45v/113V Pos: standing >
You quickly scan the area.
A large minotaur who is close by to your east.

< 696h/696H 45v/113V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East  -South -West 
A tall minotaur in merchants robes stands here.(Red Aura)

< 696h/696H 44v/113V Pos: standing >
You quickly scan the area.
A sturdy guard who is close by to your south.
A sturdy guard who is close by to your south.
A duergar banker who is close by to your south.

< 696h/696H 44v/113V Pos: standing >
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North# -East  -South -West 

< 696h/696H 42v/113V Pos: standing >
You quickly scan the area.
A dark human who is close by to your south.
A drow lieutenant who is rather far off to your south.
A large minotaur who is close by to your west.

< 696h/696H 43v/113V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East  -South -West 
A tall minotaur in merchants robes stands here.(Red Aura)

< 696h/696H 41v/113V Pos: standing >
A Small Square
   Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it.  A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen.  A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East  -West 
A small fountain made of green granite stands here.

< 696h/696H 40v/113V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East  -South

< 696h/696H 38v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 696h/696H 38v/113V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South

< 696h/696H 36v/113V Pos: standing >
The Sharkbait Inn
   The open jaws and strung teeth of a number of large sharks decorate the
walls of this tiny inn.  Merchants and sailor sometimes stay here while
waiting for goods, or while waiting for bad weather to pass.  The inn is
clean, and appears to be well-guarded from theft or robbery, something
somewhat surprising in a small port town such as this.
Obvious exits: -West 
A young drow woman is renting out rooms.(Gold Aura)

< 696h/696H 35v/113V Pos: standing >
The Sharkbait Inn
Obvious exits: -West 
A young drow woman is renting out rooms.(Gold Aura)

< 696h/696H 41v/113V Pos: standing >

< 696h/696H 41v/113V Pos: standing >

< 696h/696H 43v/113V Pos: standing >

< 696h/696H 47v/113V Pos: standing >

< 696h/696H 52v/113V Pos: standing >

< 696h/696H 52v/113V Pos: standing >

< 696h/696H 55v/113V Pos: standing >

-=Celestial Sigil=-
-----------------------------------------------------------------
Allied with -=Tharnadian Royal Marines=-

Type: normal .
Prestige:            532854.
Construction points: 4755.
Maximum members:     100.
Current members:     89.
Cash:                285 platinum, 0 gold, 0 silver, 0 copper.
Total Frags: 95.86, Top Fragger: 'Duac' with 18.65 frags.
Members:
   | Kenon        |  | 
   | Duac         |  | 
   | Bure         |  | 
   | Skir         |  | 
   | Drinn        |  | 
   | Magisk       |  | 
   | Amira        |  | 
   | Xavio        |  | 
   | Kiria        |  | 
   | Sainth       |  | 
   | Shi          |  | 
   | Trubl        |  | 
   | Aikii        |  | 
   | Aik          |  | 
   | Hasten       |  | 
   | Skirry       |  | 
   | Kroth        |  | 
   | Drok         |  | 
   | Dze          |  | 
   | Lae          |  | 
   | Orthyn       |  | 
   | Lielz        |  | 
   | Nicram       |  | 
   | Co           |  | 
   | Sxt          |  | 
   | Ayla         |  | 
   | Om           |  | 
   | Aikc         |  | 
   | Colc         |  | 
   | Jihad        |  | 
   | Obla         |  | 
   | Selyrics     |  | 
   | Zorina       |  | 
   | Kir          |  | 
   | Cols         |  | 
   | Fatwa        |  | 
   | Colg         |  | 
   | Bast         |  | 
   | Tazita       |  | 
   | Tou          |  | 
   | Sian         |  | 
   | Rabican      |  | 
   | Selly        |  | 
   | Sev          |  | 
   | Belcon       |  | 
 o | Wodo         |  | 
   | Leu          |  | 
   | Tilia        |  | 
   | Sai          |  | 
   | Dro          |  | 
   | Sokol        |  | 
   | Tiru         |  | 
   | Drozk        |  | 
   | Sevi         |  | 
   | Drisk        |  | 
   | Insai        |  | 
   | Cheebye      |  | 
   | Dzyx         |  | 
   | Esy          |  | 
   | Lur          |  | 
   | Durti        |  | 
   | Koa          |  | 
   | Niccy        |  | 
   | Grop         |  | 
   | Dri          |  | 
   | Gros         |  | 
   | Archy        |  | 
   | Colean       |  | 
   | Davai        |  | 
   | Davaii       |  | 
   | Norabi       |  | 
   | Aikw         |  | 
   | Zxat         |  | 
   | Sha          |  | 
   | Fotenak      |  | 
   | Illiak       |  | 
   | Selbolg      |  | 
   | Twids        |  | 
   | Immurk       |  | 
   | Twibbins     |  | 
   | Ojo          |  | 
 o | Zlocro       |  | 
   | Faxx         |  | 
   | Albia        |  | 
   | Soljia       |  | 
   | Dzi          |  | 
   | Grsh         |  | 
   | Saifat       |  | 
   | Arok         |  | 

< 696h/696H 58v/113V Pos: standing >

< 696h/696H 64v/113V Pos: standing >
The taste of blood slowly fades from your body.

< 696h/696H 72v/113V Pos: standing >

< 696h/696H 74v/113V Pos: standing >

< 696h/696H 83v/113V Pos: standing >

< 696h/696H 86v/113V Pos: standing >

< 696h/696H 89v/113V Pos: standing >

< 696h/696H 95v/113V Pos: standing >

< 696h/696H 101v/113V Pos: standing >
A Drow Elf sneaks in from the west.
A Drider sneaks in from the west.
A Troll enters from the west.
A Goblin enters from the west.

< 696h/696H 105v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 696h/696H 106v/113V Pos: standing >
You attempt to flee...
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South
You flee westward!

< 696h/696H 83v/113V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East  -South

< 696h/696H 81v/113V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South

< 696h/696H 79v/113V Pos: standing >
The Wide Entrance to a Large Cavern
   A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find.  It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)

< 696h/696H 77v/113V Pos: standing >
 
    ********M*    
   ********.**.   
 **M..M.......^^  
 ***..^...^^^...  
 ......M@D^^.^^M  
     ..^^^^^^MMM  
           ^MMMM  
           MMMM   
          MMMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 696h/696H 77v/113V Pos: standing >
 
   M  ****   *    
    ********M**   
   ********.**.^  
 **M..M.......^^  
 ***..^.@.^^^...  
 ......M^D^^.^^M  
     ..^^^^^^MMM  
           ^MMM   
           MMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 696h/696H 75v/113V Pos: standing >
 
   *  **     *    
  *M  ****   **   
    ********M**M  
   ********.**.^  
 **M..M.@.....^^  
 ***..^...^^^...  
 ......M^D^^.^^M  
     ..^^^^^^MM   
           ^MM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 696h/696H 73v/113V Pos: standing >
 
     **     *.    
  M  ****   ***   
   ********M**M.  
  ********.**.^.  
 *M..M..@....^^^  
 **..^...^^^...^  
 .....M^D^^.^^MM  
    ..^^^^^^MMM   
          ^MMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 696h/696H 71v/113V Pos: standing >
 
    **     *..    
    ****   ****   
  ********M**M..  
 ********.**.^.^  
 M..M...@...^^^.  
 *..^...^^^...^^  
 ....M^D^^.^^MMM  
   ..^^^^^^MMMM   
         ^MMMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 696h/696H 69v/113V Pos: standing >
 
   **     *...    
   ****   *****   
 ********M**M...  
 *******.**.^.^^  
 ..M....@..^^^..  
 ..^...^^^...^^M  
 ...M^D^^.^^MMMM  
  ..^^^^^^MMMMM   
        ^MMMMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 696h/696H 68v/113V Pos: standing >
 
    **     *..    
    ****   ****   
  ********M**M..  
 ********.**.^.^  
 M..M...@...^^^.  
 *..^...^^^...^^  
 ....M^D^^.^^MMM  
   ..^^^^^^MMMM   
         ^MMMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 696h/696H 66v/113V Pos: standing >
 
     **     *.    
  M  ****   ***   
   ********M**M.  
  ********.**.^.  
 *M..M..@....^^^  
 **..^...^^^...^  
 .....M^D^^.^^MM  
    ..^^^^^^MMM   
          ^MMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 696h/696H 64v/113V Pos: standing >
 
     ****   **    
   ********M**M   
  ********.**.^.  
 *M..M.......^^^  
 **..^..@^^^...^  
 .....M^D^^.^^MM  
    ..^^^^^^MMMM  
          ^MMMM   
          MMMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 696h/696H 62v/113V Pos: standing >
 
   M  ****   *    
    ********M**   
   ********.**.^  
 **M..M.......^^  
 ***..^.@.^^^...  
 ......M^D^^.^^M  
     ..^^^^^^MMM  
           ^MMM   
           MMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 696h/696H 61v/113V Pos: standing >
 
    ********M*    
   ********.**.   
 **M..M.......^^  
 ***..^...^^^...  
 ......M@D^^.^^M  
     ..^^^^^^MMM  
           ^MMMM  
           MMMM   
          MMMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
A Drider sneaks in from the south.
A Troll enters from the south.
A Goblin enters from the south.

< 696h/696H 59v/113V Pos: standing >
A Goblin attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Goblin snaps into visibility.
You snap into visibility.
Out of nowhere, a Goblin stabs you in the back.
Sorry, you aren't allowed to do that in combat.
A Troll suddenly attacks YOU!
A Troll's impressive bludgeon wounds you.

< 687h/696H 59v/113V Pos: standing >
< T: Zlocro TP: sta TC:few scratches E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Drow Elf sneaks north.
A Drider sneaks north.

< 687h/696H 59v/113V Pos: standing >
< T: Zlocro TP: sta TC:few scratches E: A Goblin sta EP: excellent >
 You attempt to flee...
 
     ********M    
    ********.**   
 M**M..M.......^  
 ****..^.P.^^^..  
 .......@PD^^.^^  
      ..^^^^^^MM  
            ^MMM  
            MMM   
           MMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
A large swamp rat wanders around this marshy place.
You flee westward!

< 687h/696H 27v/113V Pos: standing >
 
    ********M*    
   ********.**.   
 **M..M.......^^  
 ***..^...^^^...  
 ......M@D^^.^^M  
     ..^^^^^^MMM  
           ^MMMM  
           MMMM   
          MMMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
*A Drider (large) SpiderGod - Dark Seldarine stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
*A Drow Elf (medium) Islamic Jihad Dark Seldarine stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Goblin (small) (HardCore) *-* Warlords *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
A Troll (large)  *-* Warlords *-* stands in mid-air here.(Red Aura)

< 687h/696H 25v/113V Pos: standing >
You snap into visibility.
Out of nowhere, a Goblin stabs you in the back.
A Drider starts casting an offensive spell.
A Drider snaps into visibility.
Sorry, you aren't allowed to do that in combat.
A Drow Elf sneaks west.

< 671h/696H 25v/113V Pos: standing >
< T: Zlocro TP: sta TC:few scratches E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 671h/696H 26v/113V Pos: standing >
< T: Zlocro TP: sta TC:few scratches E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 671h/696H 26v/113V Pos: standing >
< T: Zlocro TP: sta TC:few scratches E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 671h/696H 26v/113V Pos: standing >
< T: Zlocro TP: sta TC:few scratches E: A Goblin sta EP: excellent >
 You dodge a Goblin's vicious attack.
You snap into visibility.
A Goblin's fine slash wounds you.
You dodge a Goblin's vicious attack.
A Goblin's powerful pierce strikes you.
A Goblin's slash strikes you.
A Goblin's powerful slash strikes you.
You attempt to flee...
 
   M  ****   *    
    ********M**   
   ********.**.^  
 **M..M.......^^  
 ***..^.@.^^^...  
 ......PPD^^.^^M  
     ..^^^^^^MMM  
           ^MMM   
           MMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
You flee northward!

< 590h/696H 0v/113V Pos: standing >
You drop to your belly.

< 590h/696H 0v/113V Pos: on your ass >
You drift off to sleep.

< 590h/696H 1v/113V Pos: on your ass >
You wake up.

< 590h/696H 1v/113V Pos: on your ass >
You clamber to your feet.

< 590h/696H 3v/113V Pos: standing >
A Goblin snaps into visibility.
You snap into visibility.
A Goblin's fine pierce wounds you.
Sorry, you aren't allowed to do that in combat.

< 580h/696H 4v/113V Pos: standing >
< T: Zlocro TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 580h/696H 4v/113V Pos: standing >
< T: Zlocro TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 A Goblin parries your futile lunge at him.
Sparks...  flashing lights...  you cannot concentrate!
You miss a Goblin.
You snap into visibility.
A Goblin snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 580h/696H 4v/113V Pos: standing >
< T: Zlocro TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 580h/696H 4v/113V Pos: standing >
< T: Zlocro TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 You start chanting...

< 580h/696H 4v/113V Pos: standing >
< T: Zlocro TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.

< 580h/696H 4v/113V Pos: standing >
< T: Zlocro TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 580h/696H 4v/113V Pos: sitting >
< T: Zlocro TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!

< 580h/696H 4v/113V Pos: sitting >
< T: Zlocro TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 
< 580h/696H 4v/113V Pos: sitting >
< T: Zlocro TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 A Troll enters from the south.

< 580h/696H 4v/113V Pos: sitting >
< T: Zlocro TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
You snap into visibility.
A Goblin's slash wounds you.
Your bracelet of emeralds of constitution was damaged from the massive blow!
A Goblin's impressive pierce strikes you.
A Goblin's impressive pierce wounds you.
A Goblin's impressive slash wounds you.
A Goblin's impressive slash strikes you.
A Goblin's impressive slash strikes you.
A Troll suddenly attacks YOU!
A Troll misses you.

< 484h/696H 4v/113V Pos: sitting >
< T: Zlocro TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
You snap into visibility.
You feel less energetic as a Drow Elf drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 387h/696H 4v/113V Pos: sitting >
< T: Zlocro TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
A Goblin snaps into visibility.
[Damage:  3 ] Your decent bludgeon grazes a Goblin.
A Goblin parries your futile lunge at him.

< 387h/696H 4v/113V Pos: sitting >
< T: Zlocro TP: sit TC: few wounds E: A Goblin sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 387h/696H 4v/113V Pos: sitting >
< T: Zlocro TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 A Drider sneaks in from the south.

< 387h/696H 4v/113V Pos: sitting >
< T: Zlocro TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 A Drider sneaks north.

< 387h/696H 4v/113V Pos: sitting >
< T: Zlocro TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
You snap into visibility.
A Goblin's impressive slash strikes you.
A Goblin's impressive slash strikes you.
A Goblin's impressive pierce strikes you.
A Goblin's impressive pierce strikes you.
A Goblin's impressive slash strikes you.
A Goblin's powerful slash strikes you.
A Goblin's impressive slash strikes you.
As legendary cutlass 'Sanguine Song' [superior] swings through the air at you, a discordant _&-RCRACK_ shatters the air and blasts you with a wave of force!
A Goblin glares at you, and begins to emanate a deep, vicious sound!
A Goblin snaps into visibility.
You snap into visibility.
A Goblin bombards you with a massive wave of sound. You feel as if your head will explode!
OUCH!  That really did HURT!

< 183h/696H 4v/113V Pos: sitting >
< T: Zlocro TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
A Drow Elf snaps into visibility.
You snap into visibility.
You feel less energetic as a Drow Elf drains you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.
A Drider starts casting an offensive spell.
A Drider snaps into visibility.

< 81h/696H 4v/113V Pos: sitting >
< T: Zlocro TP: sit TC: awful E: A Goblin sta EP: excellent >
 A Troll starts casting an offensive spell.

< 81h/696H 4v/113V Pos: sitting >
< T: Zlocro TP: sit TC: awful E: A Goblin sta EP: excellent >
 A Drider completes his spell...
A Drider utters the words 'braae ha ghaiz'
You feel as if though your blood starts to flow slower in your veins.
A Goblin parries your futile lunge at him.
A Goblin parries your futile lunge at him.
You snap into visibility.
A Goblin snaps into visibility.

< 81h/696H 1v/113V Pos: sitting >
< T: Zlocro TP: sit TC: awful E: A Goblin sta EP: excellent >
 A Drider starts casting an offensive spell.

< 81h/696H 1v/113V Pos: sitting >
< T: Zlocro TP: sit TC: awful E: A Goblin sta EP: excellent >
 A Troll completes his spell...
A Troll utters the words 'paffue xurhuio'
You snap into visibility.
You begin to dry out and wilt.
Your gloves of the adept [poor] melted corroded by the acid.
Your ring of the Neogi Lords of constitution melted corroded by the acid.
Your pair of clawed demon-hide moccasins melted corroded by the acid.
Your silken backsheath of flight melted corroded by the acid.