The death of [53 Spiritualist] Jumosaman *-* Warlords *-* (Troll)

in A Split in the Path

from the perspective of [53 Spiritualist] Jumosaman *-* Warlords *-* (Troll)

<worn in ear>        a brightly flaming earring [73%]
<worn in ear>        a dangling spider earring
<worn on face>       the grim visage of a MaDWoMaN (humming) [78%]
<worn around neck>   an amulet of fire dragon's blood [poor]
<worn on body>       the platemail of life [poor]
<worn about body>    the cloak of the manta ray [superior] [86%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone [88%]
<worn on arms>       a transparent sheen of slime [79%]
<worn around wrist>  the divine bracer of greater defense (glowing) (humming)
<worn on finger>     the signet of Tallin
<worn on finger>     a blue ring shooting sparks [superior]
<primary weapon>     a blackened dreamwalker's staff
<held>               the writhing spirit cord of Assud [poor] (glowing)
<worn on legs>       some torn cloth stockings [superior]
<worn on feet>       a pair of clawed demon-hide moccasins [84%]

 
   ,,,M....   
   ,,,P..ooo  
     ..ooooo  
     .@ooMo.  
    .oPM....  
    ......MM  
     ,..MMM   
A Grove of Carnivorous Toadstools
Obvious exits: -North -East  -South -West 
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) in mid-air sits atop a green dracolich.
An impenetrable globe of darkness floats near Fongpi's head.

< 1146h/1146H 154v/158V Pos: standing >
Fongpi sneaks north riding on a green dracolich.
You follow Fongpi.

 
  ,,MMMMM^.   
   ,,,M....o  
   ,,,P..ooo  
     .@ooooo  
     .oooMo.  
    .ooM....  
    ..P...M   
A Dark Cavern with Tapering Stalactites
Obvious exits: -North -East  -South -West 
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) in mid-air sits atop a green dracolich.
An impenetrable globe of darkness floats near Fongpi's head.

< 1146h/1146H 152v/158V Pos: standing >
Fongpi sneaks north riding on a green dracolich.
You follow Fongpi.

 
  MMMMMM MM   
 ,,,MMMMM^..  
   ,,,M....o  
   ,,,@..ooo  
     ..ooooo  
     .oooMo.  
    .ooM...   
A Dark Cavern with Tapering Stalactites
Obvious exits: -North -East  -South -West 
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) in mid-air sits atop a green dracolich.
An impenetrable globe of darkness floats near Fongpi's head.
Trollop  *-* Warlords *-* (Troll)(large) stands in mid-air here.

< 1146h/1146H 151v/158V Pos: standing >
You quickly scan the area.
A mature roper who is almost out of sight to your east.
Zur who is a brief walk away to your south.

< 1146h/1146H 153v/158V Pos: standing >
You quickly scan the area.
A mature roper who is almost out of sight to your east.

< 1146h/1146H 154v/158V Pos: standing >
Fongpi gives some fingerless gloves of su-monster skin to Zur.

< 1146h/1146H 154v/158V Pos: standing >
You quickly scan the area.
A mature roper who is almost out of sight to your east.

< 1146h/1146H 155v/158V Pos: standing >
You quickly scan the area.
A mature roper who is almost out of sight to your east.

< 1146h/1146H 157v/158V Pos: standing >
You quickly scan the area.
A mature roper who is almost out of sight to your east.

< 1146h/1146H 158v/158V Pos: standing >

< 1146h/1146H 158v/158V Pos: standing >

< 1146h/1146H 158v/158V Pos: standing >

< 1146h/1146H 158v/158V Pos: standing >

< 1146h/1146H 158v/158V Pos: standing >

< 1146h/1146H 158v/158V Pos: standing >

< 1146h/1146H 158v/158V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 1146h/1146H 158v/158V Pos: standing >
Casting: etherportal ****

< 1146h/1146H 158v/158V Pos: standing >
Fongpi makes a magical gesture, sending a green dracolich back to the nether plane.
A green dracolich stops following Fongpi.
Fongpi makes a magical gesture, sending a silver dracolich back to the nether plane.

< 1146h/1146H 158v/158V Pos: standing >
Casting: etherportal ***

< 1146h/1146H 158v/158V Pos: standing >
Casting: etherportal **
Fongpi clambers to his feet.

< 1146h/1146H 158v/158V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to 'stand' if someone knocks you down in battle.

< 1146h/1146H 158v/158V Pos: standing >
Casting: etherportal *

< 1146h/1146H 158v/158V Pos: standing >
Fongpi gets a bottomless bag of the illithids from his net of endless currents.

< 1146h/1146H 158v/158V Pos: standing >
Zur's skin seems to turn to stone.
Casting: etherportal 
Fongpi gets a bottomless bag of the shield dwarves from his net of endless currents.

< 1146h/1146H 158v/158V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 1146h/1146H 158v/158V Pos: standing >

< 1146h/1146H 158v/158V Pos: standing >

< 1146h/1146H 158v/158V Pos: standing >
Gelcenary steps out of the etherportal.

< 1146h/1146H 158v/158V Pos: standing >
You peer into the etherportal and see...
A Large Caverned Covered with Moss and Fungi

< 1146h/1146H 158v/158V Pos: standing >
You sit down and relax.

< 1146h/1146H 158v/158V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - guardian spirits
(10th circle)  2 - restoration
               1 - spirit walk
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - spirit sight
               2 - wellness
               4 - greater mending
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  2 - pantherspeed
               2 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  7 - scalding blast
               3 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  (10th) etherportal

You can memorize no more spells.
You continue your study.

< 1146h/1146H 158v/158V Pos: sitting >
You have to write quit - no less, to quit!

< 1146h/1146H 158v/158V Pos: sitting >
You start meditating...

< 1146h/1146H 158v/158V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.

< 1146h/1146H 158v/158V Pos: sitting >

< 1146h/1146H 158v/158V Pos: sitting >
Fongpi puts some stuff into a net of endless currents.

< 1146h/1146H 158v/158V Pos: sitting >
Gelcenary now follows Fongpi.

< 1146h/1146H 158v/158V Pos: sitting >
Gelcenary is now a member of Fongpi's group.

< 1146h/1146H 158v/158V Pos: sitting >
Gelcenary's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
You clamber to your feet.

< 1146h/1146H 158v/158V Pos: standing >
You start chanting...

< 1180h/1180H 158v/158V Pos: standing >
Casting: spirit jump 

< 1180h/1180H 158v/158V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
In a Duergar-Made Alcove
This small alcove appears to have been a tool storage area long ago.  The
ceiling and walls are perfectly smooth, marking the quality Duergar
craftsmanship.  They are contructed from perfectly fit squares of granite
and marble; some of the granite has has small veins of amethyst running
through them.  The overall effect is one of beauty and elegance.  However,
the floor is simply hard-packed earth, with the occasional small mound of
loose earth; most likely unfinished so as not to mar the bricks while
dragging mining equipment.  The main corridor is back to the south.
Obvious exits: -South
(Q)Wilms, the curer, stands here.

< 1180h/1180H 158v/158V Pos: standing >
You sit down and relax.

< 1180h/1180H 158v/158V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - guardian spirits
(10th circle)  2 - restoration
               1 - etherportal
               1 - spirit walk
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               1 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - spirit sight
               2 - wellness
               4 - greater mending
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  2 - pantherspeed
               2 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  7 - scalding blast
               3 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 1180h/1180H 158v/158V Pos: sitting >
You have to write quit - no less, to quit!

< 1180h/1180H 158v/158V Pos: sitting >
You start meditating...

< 1180h/1180H 158v/158V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 1180h/1180H 158v/158V Pos: sitting >
You clamber to your feet.

< 1180h/1180H 158v/158V Pos: standing >
You start chanting...

< 1180h/1180H 158v/158V Pos: standing >
Casting: spirit jump **

< 1180h/1180H 158v/158V Pos: standing >
Casting: spirit jump 

< 1180h/1180H 158v/158V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
The Center of the Pootata Pens
   These pens hold the large pootata that the goblins use for food.  The
large rat-like creatures are very docile but get more than a little crazy when
the females go into heat.  There is a very sturdy trapdoor in the ceiling that
remains unopened during the mating season.  The smooth stone of the caves floor
is kept very clean by the animals themselves.  The creatures are known to eat
their own waste and therefore can survive for many weeks without food.  There
are many smaller caves used by the goblins to raise these creatures.  The
goblins occasionally throw some food down to the creatures, but more often
than not, the goblins come to take one of the pootata away to be slaughtered.
One may travel in any direction.
Obvious exits: -North -East  -South -West  -Up   #
A large pootata wanders aimlessly around the pens.

< 1180h/1180H 158v/158V Pos: standing >

< 1180h/1180H 158v/158V Pos: standing >
You sit down and relax.

< 1180h/1180H 158v/158V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - guardian spirits
(10th circle)  2 - restoration
               1 - etherportal
               1 - spirit walk
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               1 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - spirit sight
               2 - wellness
               4 - greater mending
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  2 - pantherspeed
               2 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  7 - scalding blast
               3 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 1180h/1180H 158v/158V Pos: sitting >
You have to write quit - no less, to quit!

< 1180h/1180H 158v/158V Pos: sitting >
You start meditating...

< 1180h/1180H 158v/158V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 1180h/1180H 158v/158V Pos: sitting >

< 1180h/1180H 158v/158V Pos: sitting >
You clamber to your feet.

< 1180h/1180H 158v/158V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 1180h/1180H 158v/158V Pos: standing >
A large Pootata leaves east.

< 1180h/1180H 158v/158V Pos: standing >
Casting: spirit jump *

< 1180h/1180H 158v/158V Pos: standing >
Casting: spirit jump 

< 1180h/1180H 158v/158V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
Blierthro's Supplies
   Colorful green granite shelves hold a number of fine goods here, all of
which are for sale at outrageous prices.  This shop seems to buy and sell
almost anything, acting more like a fence than anything else.  Then, in
Quietus Quay there are no illegal goods.
Obvious exits: -East 
A one-armed orc named Blierthro tends the store.

< 1180h/1180H 158v/158V Pos: standing >

< 1180h/1180H 158v/158V Pos: standing >

< 1180h/1180H 158v/158V Pos: standing >
You sit down and relax.

< 1180h/1180H 158v/158V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - guardian spirits
(10th circle)  2 - restoration
               1 - etherportal
               1 - spirit walk
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               1 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - spirit sight
               2 - wellness
               4 - greater mending
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  2 - pantherspeed
               2 - summon beast
               1 - hawkvision
               4 - mending
( 3rd circle)  7 - scalding blast
               3 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 1180h/1180H 158v/158V Pos: sitting >
You have to write quit - no less, to quit!

< 1180h/1180H 158v/158V Pos: sitting >
You start meditating...

< 1180h/1180H 158v/158V Pos: sitting >

< 1180h/1180H 158v/158V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 1180h/1180H 158v/158V Pos: sitting >
You clamber to your feet.

< 1180h/1180H 158v/158V Pos: standing >

< 1180h/1180H 158v/158V Pos: standing >
You start chanting...

< 1180h/1180H 158v/158V Pos: standing >
Casting: spirit jump **

< 1180h/1180H 158v/158V Pos: standing >
Casting: spirit jump *
A Halfling snaps into visibility.
A Halfling's leap knocks into you, sending you slightly off balance...
You snap into visibility.

< 1180h/1180H 158v/158V Pos: sitting >
< T: Jumosaman TP: sit TC:excellent E: A Halfling sta EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!

< 1180h/1180H 158v/158V Pos: sitting >
< T: Jumosaman TP: sit TC:excellent E: A Halfling sta EP: excellent >
 A Halfling's the terrifying visage of the great wraith Dranum scares the living SHIT out of YOU!
You scramble madly to your feet!
A Halfling snaps into visibility.
[Damage:  1 ] -=[Your weak bludgeon grazes a Halfling.]=-
Sparks...  flashing lights...  you cannot concentrate!
You miss a Halfling.

< 1180h/1180H 158v/158V Pos: standing >
< T: Jumosaman TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's slash grazes you.]=-
-=[A Halfling's slash grazes you.]=-
Your slimy aboleth eye [superior] was damaged from the massive blow!
-=[A Halfling's fine slash grazes you.]=-
-=[A Halfling's slash wounds you.]=-
You dodge a Halfling's vicious attack.
-=[A Halfling's fine slash grazes you.]=-
-=[A Halfling's fine slash grazes you.]=-
-=[A Halfling's impressive slash grazes you.]=-
-=[A Halfling's fine slash grazes you.]=-

< 1088h/1180H 158v/158V Pos: standing >
< T: Jumosaman TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 A Halfling turns into a blur of blades as he charges at his foes!

< 1093h/1180H 158v/158V Pos: standing >
< T: Jumosaman TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's impressive slash grazes you.]=-
-=[A Halfling's fine slash grazes you.]=-
-=[A Halfling's fine slash grazes you.]=-
-=[A Halfling's slash wounds you.]=-
-=[A Halfling's impressive slash wounds you.]=-
-=[A Halfling's fine slash grazes you.]=-
-=[A Halfling's slash grazes you.]=-
-=[A Halfling's slash grazes you.]=-
-=[A Halfling's slash wounds you.]=-

< 995h/1180H 158v/158V Pos: standing >
< T: Jumosaman TP: sta TC: small wounds E: A Halfling sta EP: few scratches >
 A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's impressive slash wounds you.]=-
-=[A Halfling's fine slash wounds you.]=-
-=[A Halfling's impressive slash wounds you.]=-
-=[A Halfling's impressive slash wounds you.]=-
-=[A Halfling's impressive slash wounds you.]=-
-=[A Halfling's impressive slash wounds you.]=-
-=[A Halfling's fine slash grazes you.]=-
-=[A Halfling's slash wounds you.]=-
-=[A Halfling's fine slash wounds you.]=-
-=[A Halfling's slash grazes you.]=-
You are already standing.

< 887h/1180H 158v/158V Pos: standing >
< T: Jumosaman TP: sta TC: small wounds E: A Halfling sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 888h/1180H 158v/158V Pos: standing >
< T: Jumosaman TP: sta TC: small wounds E: A Halfling sta EP: few scratches >
 A Halfling says 'I summon the Traveler!'
A Halfling thrust the mystical longsword of Volo the Traveler into your flesh and send a torrent of dark planar energy into your soul!
Volo the Traveler reaches from beyond the Planar Realms and grabs a hold of YOUR soul!
A Nameless Path
   The path seems almost an alley here, passing along the back of one
building to the south, and the side of another to the east.  It is quiet
here, despite the muffled echos and voices that float in from various
directions, yet it doesn't seem altogether safe.  The path continues to
the north and west while the walls of buildings block the way to the south
and east.
Obvious exits: -North -West 
A gaunt drow woman attempts to sell her body here.
Volo the Traveler grins wickedly as he throws you back into combat!
A Halfling suddenly attacks YOU!
A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's slash grazes you.]=-
-=[A Halfling's fine slash wounds you.]=-

< 873h/1180H 158v/158V Pos: standing >
< T: Jumosaman TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling's the terrifying visage of the great wraith Dranum scares the living SHIT out of YOU!
You attempt to flee...
A Nameless Path
   This portion of the nameless path that winds its way through Quietus
Quay seems to be more of an alley.  The wall of a ruined building stands
to the north and a massive stalagmite is to the south.  The path continues
to the east where it winds past the blind side of several buildings, and
to the west where it meets an intersection.
Obvious exits: -East  -West 
A tall orcish pirate wanders the town.
A human sailor walks cautiously through the streets.
You flee westward!

< 882h/1180H 128v/158V Pos: standing >
A dark human leaves west.

< 898h/1180H 132v/158V Pos: standing >
You no longer see spots.

< 910h/1180H 135v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 918h/1180H 137v/158V Pos: standing >
A Halfling settles to his knees.
Alas, you cannot go that way. . . .

< 920h/1180H 138v/158V Pos: standing >
A Halfling snaps into visibility.
A Halfling's leap knocks into you, sending you slightly off balance...
You snap into visibility.

< 921h/1180H 138v/158V Pos: sitting >
< T: Jumosaman TP: sit TC: small wounds E: A Halfling sta EP: excellent >
 A Halfling's the terrifying visage of the great wraith Dranum scares the living SHIT out of YOU!
You scramble madly to your feet!

< 925h/1180H 139v/158V Pos: standing >
< T: Jumosaman TP: sta TC: small wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's slash wounds you.]=-
-=[A Halfling's fine slash grazes you.]=-
-=[A Halfling's fine slash wounds you.]=-
You dodge a Halfling's vicious attack.
-=[A Halfling's slash wounds you.]=-
-=[A Halfling's fine slash grazes you.]=-
A Halfling misses you.
-=[A Halfling's slash wounds you.]=-
-=[A Halfling's fine slash grazes you.]=-

< 855h/1180H 139v/158V Pos: standing >
< T: Jumosaman TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling dodges your futile attack.
You miss a Halfling.
You snap into visibility.
A Halfling snaps into visibility.

< 862h/1180H 139v/158V Pos: standing >
< T: Jumosaman TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 864h/1180H 139v/158V Pos: standing >
< T: Jumosaman TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 You dodge a Halfling's vicious attack.
A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's slash wounds you.]=-
You dodge a Halfling's vicious attack.
-=[A Halfling's fine slash wounds you.]=-
You dodge a Halfling's vicious attack.
-=[A Halfling's fine slash wounds you.]=-
-=[A Halfling's fine slash grazes you.]=-
-=[A Halfling's impressive slash wounds you.]=-
A Halfling surprises you with a blow to the back, leaving you momentarily confused.
-=[A Halfling's fine slash grazes you.]=-
-=[A Halfling's fine slash grazes you.]=-
A Halfling turns into a blur of blades as he charges at his foes!

< 803h/1180H 139v/158V Pos: standing >
< T: Jumosaman TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's slash wounds you.]=-
-=[A Halfling's fine slash wounds you.]=-
-=[A Halfling's fine slash wounds you.]=-
You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.
-=[A Halfling's slash wounds you.]=-
You dodge a Halfling's vicious attack.
-=[A Halfling's impressive slash wounds you.]=-
-=[A Halfling's fine slash wounds you.]=-

< 742h/1180H 139v/158V Pos: standing >
< T: Jumosaman TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 744h/1180H 139v/158V Pos: standing >
< T: Jumosaman TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 744h/1180H 139v/158V Pos: standing >
< T: Jumosaman TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 745h/1180H 139v/158V Pos: standing >
< T: Jumosaman TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's impressive slash wounds you.]=-
You dodge a Halfling's vicious attack.
-=[A Halfling's fine slash wounds you.]=-
You dodge a Halfling's vicious attack.
-=[A Halfling's impressive slash wounds you.]=-
You dodge a Halfling's vicious attack.
-=[A Halfling's fine slash wounds you.]=-
-=[A Halfling's fine slash wounds you.]=-
Sorry, you aren't allowed to do that in combat.

< 693h/1180H 139v/158V Pos: standing >
< T: Jumosaman TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 694h/1180H 139v/158V Pos: standing >
< T: Jumosaman TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 
< 695h/1180H 139v/158V Pos: standing >
< T: Jumosaman TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 
< 695h/1180H 139v/158V Pos: standing >
< T: Jumosaman TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 
< 696h/1180H 139v/158V Pos: standing >
< T: Jumosaman TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 You dodge a Halfling's vicious attack.
A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's impressive slash wounds you.]=-
-=[A Halfling's fine slash wounds you.]=-
You dodge a Halfling's vicious attack.
-=[A Halfling's fine slash hits you on the torso making him grimace in pain.]=-
-=[A Halfling's powerful slash strikes you.]=-
-=[A Halfling's slash wounds you.]=-
-=[A Halfling's impressive slash wounds you.]=-
-=[A Halfling's powerful slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-
-=[A Halfling's powerful slash strikes you.]=-

< 557h/1180H 139v/158V Pos: standing >
< T: Jumosaman TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 You attempt to flee...
A Split in the Path
   The small port town of Quietus Quay must not be deemed large enough to
require signs or markers for the paths that wind through it.  Only the
dock hands and mercenary guards actually seem to live here, though a fair
number of merchants can often be seen wandering the streets.  Since the
Darvanu mercenary house took over the town it has grown considerably, the
thriving commerce attracting wanted as well as un-wanted attention.  A
long stone building stands to the west and the path forks off to the
north, south, and east.
Obvious exits: -North -East  -South -West #
A human sailor walks cautiously through the streets.
You flee westward!

< 558h/1180H 110v/158V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's impressive slash wounds you.]=-
-=[A Halfling's impressive slash wounds you.]=-

< 540h/1180H 111v/158V Pos: standing >
< T: Jumosaman TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 
< 542h/1180H 112v/158V Pos: standing >
< T: Jumosaman TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 
< 547h/1180H 112v/158V Pos: standing >
< T: Jumosaman TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A dark human leaves north.

< 549h/1180H 112v/158V Pos: standing >
< T: Jumosaman TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's fine slash wounds you.]=-
-=[A Halfling's slash wounds you.]=-
A Halfling slips beneath your guard, dealing you a vicious attack!
-=[A Halfling's slash wounds you.]=-
-=[A Halfling's impressive slash wounds you.]=-
-=[A Halfling's impressive slash wounds you.]=-
-=[A Halfling's impressive slash wounds you.]=-
-=[A Halfling's fine slash wounds you.]=-
You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.
-=[A Halfling's slash wounds you.]=-
-=[A Halfling's impressive slash wounds you.]=-
-=[A Halfling's slash wounds you.]=-
You dodge a Halfling's vicious attack.

< 443h/1180H 112v/158V Pos: standing >
< T: Jumosaman TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 
< 447h/1180H 112v/158V Pos: standing >
< T: Jumosaman TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling settles to his knees.

< 448h/1180H 112v/158V Pos: standing >
< T: Jumosaman TP: sta TC: nasty wounds E: A Halfling kne EP: excellent >
 A Halfling snaps into visibility.
A Halfling's leap knocks into you, sending you slightly off balance...

< 448h/1180H 112v/158V Pos: sitting >
< T: Jumosaman TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 You miss a Halfling.
A Halfling parries your futile lunge at him.
You snap into visibility.
A Halfling snaps into visibility.

< 450h/1180H 112v/158V Pos: sitting >
< T: Jumosaman TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 
< 451h/1180H 112v/158V Pos: sitting >
< T: Jumosaman TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 
< 452h/1180H 112v/158V Pos: sitting >
< T: Jumosaman TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's slash wounds you.]=-
-=[A Halfling's slash strikes you.]=-
A Halfling slips beneath your guard, dealing you a vicious attack!
-=[A Halfling's powerful slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-
-=[A Halfling's slash strikes you.]=-
-=[A Halfling's slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-
-=[A Halfling's slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-
-=[A Halfling's slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-

< 232h/1180H 112v/158V Pos: sitting >
< T: Jumosaman TP: sit TC:pretty hurt E: A Halfling sta EP: excellent >
 
< 238h/1180H 112v/158V Pos: sitting >
< T: Jumosaman TP: sit TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling turns into a blur of blades as he charges at his foes!

< 239h/1180H 112v/158V Pos: sitting >
< T: Jumosaman TP: sit TC:pretty hurt E: A Halfling sta EP: excellent >
 
< 240h/1180H 112v/158V Pos: sitting >
< T: Jumosaman TP: sit TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling's impressive slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-
A Halfling's sunblade, longsword of Justice explodes in a torrent of pure flame!
The flames cause your skin to smoke!
A Halfling snaps into visibility.
You snap into visibility.
-=[A Halfling unleashes light in a focused, searing ray at you!]=-
Your hands of justice melted from the intense heat!
Your helm of light melted from the intense heat!
Your mystical medallion shaped like an eye melted from the intense heat!
Your slimy aboleth eye [superior] melted from the intense heat!