The death of [49 Necrolyte] Rakor (Drow Elf)

in An Icy Forest of Pine and Oak

from the perspective of [56 RaGeloRd] Ayla -=Celestial Sigil=- (Minotaur)

<floating about head>a dark yellow ioun stone[216h 12m 42s]
<worn as a badge>    Ehkahk's badge of Honor [poor] (glowing)
<worn on horns>      a pair of spiked horncaps of regeneration (magic) [65%]
<worn on eyes>       some destruction holo-gogs of dexterity (magic) (glowing)
<worn in ear>        the earring of the Dragon Lords of damage
<worn in ear>        the earring of the Dragon Lords of damage [68%]
<worn on face>       the grim visage of a MaDWoMaN of regeneration (magic) (humming) [71%]
<worn in nose>       a death ring of Tezcatlipoca (magic)[216h 12m 42s]
<worn around neck>   a gory string of cyclops eyes [superior] (magic)
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming)
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    the cloak of the stalker (invis) (magic)[216h 12m 42s]
<worn on back>       a big big bag for a little person (illuminating) [75%]
<worn on tail>       Zorobabi's circular stone ring of damage
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of damage (magic) (glowing)
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of health (magic)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[216h 12m 44s]
<attached to belt>   a vial of liquid time (magic) [89%]
<worn on arms>       some blue dragonscale shoulder guards of greater dexterity (magic)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the gloves of warding of strength (magic)
<worn on finger>     a ring of regeneration of constitution (magic) (glowing)
<worn on finger>     a shiny crimson ring of strength (magic)
<primary weapon>     the mace of light and darkness (magic)[216h 12m 42s]
<worn on legs>       a pair of skin leggings with bleached skull kneepads[216h 12m 42s]
<worn on feet>       a set of bloodied horseshoes of endurance (magic)

A Cozy Sleeping Chamber
Obvious exits: -N -E -S -W -U -D
A bag full of goodies is here. (magic)
Some decent dragonscale shoes from The Twin Keeps of Devastated Tharnadia lie here on the ground.
A long twisted horn lies here in the wreckage. (magic) (glowing)
A bulletin board stands here.
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Tiru  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)

< 1667h/1667H 285v/285V Pos: standing >
Your Terminal mode is now: MSP .

< 1667h/1667H 285v/285V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (very evil)     
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
  *The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (very good)     
  *The Kingdom of Torg                           (slightly good) 
  *Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (good)          
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (extremely good)
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (good)          
  *The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (very good)     

* = already completed this boot.

< 1667h/1667H 285v/285V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1667h/1667H 284v/285V Pos: standing >

< 1667h/1667H 284v/285V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of -=Celestial Sigil=-
</map>

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of -=Celestial Sigil=-
</map>
The High-Arched Foyer before The Hall of -=Celestial Sigil=-
Obvious exits: -N -S
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
An enormous statue of a djinn resides here.

< 1667h/1667H 283v/285V Pos: standing >
     ....^..    
   M M....^..   
 .   ....^^...  
 ......^.....^  
 ^...^^@^....   
 ^.....^^...    
 ...^......     
  ...^...       
   ^....        
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The guildhall of -=Celestial Sigil=- is here.

< 1667h/1667H 282v/285V Pos: standing >
You are using:
<floating about head>a dark yellow ioun stone[216h 13m 6s]
<worn as a badge>    Ehkahk's badge of Honor [poor] (glowing)
<worn on horns>      a pair of spiked horncaps of regeneration (magic) [65%]
<worn on eyes>       some destruction holo-gogs of dexterity (magic) (glowing)
<worn in ear>        the earring of the Dragon Lords of damage
<worn in ear>        the earring of the Dragon Lords of damage [68%]
<worn on face>       the grim visage of a MaDWoMaN of regeneration (magic) (humming) [71%]
<worn in nose>       a death ring of Tezcatlipoca (magic)[216h 13m 6s]
<worn around neck>   a gory string of cyclops eyes [superior] (magic)
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming)
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    the cloak of the stalker (invis) (magic)[216h 13m 6s]
<worn on back>       a big big bag for a little person (illuminating) [75%]
<worn on tail>       Zorobabi's circular stone ring of damage
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of damage (magic) (glowing)
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of health (magic)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[216h 13m 8s]
<attached to belt>   a vial of liquid time (magic) [89%]
<worn on arms>       some blue dragonscale shoulder guards of greater dexterity (magic)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the gloves of warding of strength (magic)
<worn on finger>     a ring of regeneration of constitution (magic) (glowing)
<worn on finger>     a shiny crimson ring of strength (magic)
<primary weapon>     the mace of light and darkness (magic)[216h 13m 6s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings (magic)
<worn on legs>       a pair of skin leggings with bleached skull kneepads[216h 13m 6s]
<worn on feet>       a set of bloodied horseshoes of endurance (magic)

< 1667h/1667H 283v/285V Pos: standing >

< 1667h/1667H 285v/285V Pos: standing >

< 1667h/1667H 285v/285V Pos: standing >
You stop using an ancient adamantium warhammer of dwarven kings.

< 1661h/1661H 285v/285V Pos: standing >
You do not seem to have the 'axe'.

< 1661h/1661H 285v/285V Pos: standing >

< 1661h/1661H 285v/285V Pos: standing >
     ....^..    
   M M....^..   
 .   ....^^...  
 ......^.....^  
 ^...^^@^....   
 ^.....^^...    
 ...^......     
  ...^...       
   ^....        

< 1661h/1661H 285v/285V Pos: standing >
Sokol starts casting a spell.

< 1661h/1661H 285v/285V Pos: standing >

< 1661h/1661H 285v/285V Pos: standing >

< 1661h/1661H 285v/285V Pos: standing >

< 1661h/1661H 285v/285V Pos: standing >

< 1661h/1661H 285v/285V Pos: standing >
You are carrying: (6/13)
an ancient adamantium warhammer of dwarven kings (magic)
the eyes of the High Forest (glowing)
a dark misty potion
the jewel of the Spider Queen [superior] (magic) (glowing)
the mace of mentality
a portable hole

< 1661h/1661H 285v/285V Pos: standing >
You appear to be Minotaur and is in excellent condition.
She's medium in size.
She seems to be moving much faster than normal..
Her body seems to be made of stone!
She's encased in a shimmering globe!


< 1661h/1661H 285v/285V Pos: standing >
Sokol completes his spell...
Sokol utters the word 'zhpzfsafhar'
The air explodes around you, revealing a glowing portal of energy!


< 1661h/1661H 285v/285V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of -=Celestial Sigil=-
</map>
The High-Arched Foyer before The Hall of -=Celestial Sigil=-
Obvious exits: -N -S
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
An enormous statue of a djinn resides here.

< 1661h/1661H 285v/285V Pos: standing >
A colossal djinn statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1661h/1661H 284v/285V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -W -U -D
A bag full of goodies is here. (magic)
Some decent dragonscale shoes from The Twin Keeps of Devastated Tharnadia lie here on the ground.
A long twisted horn lies here in the wreckage. (magic) (glowing)
A bulletin board stands here.

< 1661h/1661H 283v/285V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1661h/1661H 284v/285V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of -=Celestial Sigil=-
</map>

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of -=Celestial Sigil=-
</map>
The High-Arched Foyer before The Hall of -=Celestial Sigil=-
Obvious exits: -N -S
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
An enormous statue of a djinn resides here.

< 1661h/1661H 283v/285V Pos: standing >
     ....^..    
   M M....^..   
 .   ....^^...  
 ......^.....^  
 ^...^^@^....   
 ^.....^^...    
 ...^......     
  ...^...       
   ^....        
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
The guildhall of -=Celestial Sigil=- is here.
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1661h/1661H 282v/285V Pos: standing >
The portal hasn't stabilized yet...

< 1661h/1661H 283v/285V Pos: standing >
     ....^..    
   M .M...^..   
 .   ....^^...  
 ......^.....^  
 ^...^^@^....   
 ^.....^^...    
 ...^......     
  ...^...       
   ^....        

< 1661h/1661H 285v/285V Pos: standing >
The portal hasn't stabilized yet...

< 1661h/1661H 285v/285V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
   ^*******.    
  ..******..^   
 ^^^^.***.^...  
 .^^..**.^..^^  
 ^..^^^@..M^^^  
 M^^^.^.^^.^.^  
 M^^^.M^^^...^  
  MMMM^...***   
   MM^^*****    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Norabi  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Aikc  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Holy)(Gold Aura)

< 1661h/1661H 285v/285V Pos: standing >
   ^*******.    
  ..******..^   
 ^^^^.***.^...  
 .^^..**.^..^M  
 ^..^^^@..M^^^  
 M^^^.^.^^.^.^  
 M^^^.M^^^...^  
  MMMM^...***   
   MM^^*****    

< 1661h/1661H 285v/285V Pos: standing >
Norabi is now a member of Aikc's group.

< 1661h/1661H 285v/285V Pos: standing >

< 1661h/1661H 285v/285V Pos: standing >
Norabi sneaks north.
Aikc sneaks north.

< 1661h/1661H 285v/285V Pos: standing >
   ^*******.    
  ..******..^   
 ^^^^.***.^...  
 .^^..**.^..^M  
 ^..^^^@..M^^^  
 M^^^.^.^^.^.^  
 M^^^MM^^^...^  
  MMM.^...***   
   MM^^*****    

< 1661h/1661H 285v/285V Pos: standing >
I see no person by that name here!

< 1661h/1661H 285v/285V Pos: standing >
You attempt to give consent...

< 1661h/1661H 285v/285V Pos: standing >
Saving Ayla.

< 1661h/1661H 285v/285V Pos: standing >
You quickly scan the area.
Aikc who is close by to your north.
Norabi who is close by to your north.
The lich of a weakened harpy prisoner who is a brief walk away to your north.
The lich of a terrified thri-kreen prisoner who is a brief walk away to your north.
A Drow Elf who is a brief walk away to your north.
A huge furry ram who is rather far off to your north.
A snow fox who is a brief walk away to your east.

< 1661h/1661H 285v/285V Pos: standing >

< 1661h/1661H 285v/285V Pos: standing >

< 1661h/1661H 285v/285V Pos: standing >
 .*P*.  
 .*@.^  
 ^^...  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W

< 1661h/1661H 283v/285V Pos: standing >
 .*P*.  
 .*@.^  
 ^^...  

< 1661h/1661H 283v/285V Pos: standing >
 .***.  
 .*@.^  
 ^^...  

< 1661h/1661H 283v/285V Pos: standing >
 **P**  
 .*@*.  
 .**.^  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W

< 1661h/1661H 281v/285V Pos: standing >
 **P**  
 .*@*.  
 .**.^  

		Score information for Ayla

Level: 56   Race: Minotaur   Class: BeRSeRKeR / RaGeloRd Sex: Female
Hit points: 1661(1661)  Moves: 281(285)
Coins carried:    0 platinum    54 gold     0 silver     0 copper
Compression ratio: 76%
Status:  Standing.
Frags:   +2.00   Deaths:   73
Detecting:      Illusions Invisible Evil Good Magic Life Holiness
Protected from: Good Fire Cold Gas Animals All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Blur Invisibility Reduced Size Sneaking Tower of Iron Will Lightfooted Sparkling
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  1.21 
Leaderboard Points: 1440 

Active Spells:
--------------
rested bonus (150 minutes)
stone skin (2 minutes)
blur (1 minute)
lionrage (21 minutes)
lifelust (20 minutes)
serendipity (18 minutes)
dexterity (8 minutes)
strength (8 minutes)
reduce (20 minutes)
vitality (2 minutes)
berserk (12 minutes)


< 1661h/1661H 281v/285V Pos: standing >
 *M***  
 **@**  
 .***.  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
Aikc  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Holy)(Gold Aura)
Norabi  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
*The lich of a scared human prisoner stands here. (minion) (Red Aura)
The lich of a weakened harpy prisoner stands in mid-air here, fighting Norabi. (Minion) (Red Aura)
*The lich of a terrified thri-kreen prisoner stands here. (minion) (Red Aura)
A Drow Elf (medium) sits in mid-air here, fighting Norabi.(Red Aura)

< 1661h/1661H 280v/285V Pos: standing >
A Drow Elf misses Norabi.
Norabi snaps into visibility.
Norabi snaps into visibility.
Norabi's mighty slash strikes a Drow Elf hard.
Norabi's powerful slash strikes a Drow Elf.
Norabi's impressive slash strikes a Drow Elf.
Norabi's impressive slash strikes a Drow Elf.
Norabi's powerful slash strikes a Drow Elf.
Norabi's impressive slash strikes a Drow Elf.
Norabi's impressive slash strikes a Drow Elf.
Norabi's sunblade, longsword of Justice explodes in a torrent of pure flame!
Norabi snaps into visibility.
Norabi unleashes light in a focused, searing ray at a Drow Elf!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from Norabi into Norabi's body!
Norabi's impressive slash strikes a Drow Elf hard.
Norabi's impressive slash strikes a Drow Elf hard.
Norabi's impressive slash strikes a Drow Elf very hard.
Norabi's impressive slash strikes a Drow Elf very hard.
Norabi slips beneath a Drow Elf's guard dealing a vicious attack!!
Norabi's impressive slash strikes a Drow Elf very hard.
Norabi's impressive slash seriously wounds a Drow Elf.

< 1661h/1661H 282v/285V Pos: standing >
The lich of a scared human prisoner says 'Prepare to fight me, too!'
The lich of a scared human prisoner suddenly attacks Norabi!
The lich of a scared human prisoner snaps into visibility.
The lich of a scared human prisoner misses Norabi.

< 1661h/1661H 285v/285V Pos: standing >
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Drow Elf!
You growl as a Drow Elf avoids your maul, and you become FURIOUS when you hit the ground!

< 1661h/1661H 285v/285V Pos: kneeling >
< T: Norabi TP: sta TC:few scratches E: A Drow Elf sit EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 28 ] Your bludgeon enshrouds a Drow Elf in a mist of blood.
Your mace of light and darkness flares with pure light, unleashing the virtue of the gods at a Drow Elf!
You snap into visibility.
[Damage: 54 ] The power of your God rains down pain and suffering upon a Drow Elf!
A Drow Elf's stylish platinum stud from the Behemoth Herders shattered into a million pieces by the divine fury!
The lich of a terrified thri-kreen prisoner stops following a Drow Elf.
The lich of a weakened harpy prisoner stops following a Drow Elf.
The lich of a scared human prisoner stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.