The death of [37 Huntsman] Arok (Halfling)

in Taproom of the Apples and Wheat Inn

from the perspective of [37 Huntsman] Arok (Halfling)

<worn around neck>   a necklace of swirling feathers (humming)
<worn on body>       a suit of spiked leather armor
<worn about body>    a deerskin cloak
<worn as quiver>     a small quiver
<worn about waist>   a deerskin belt
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<secondary weapon>   a steel long sword
<worn on feet>       a pair of studded leather boots

-=[You attack an outlaw.]=- [3 Hits]

< 287h/396H 101v/101V Pos: standing >
< T: Arok TP: sta TC: few wounds E: outlaw sit EP: few scratches >
 The innkeeper's wife completes her spell...
The innkeeper's wife utters the word 'babratgtui'
An outlaw's skin gains the texture and toughness of bark.

< 287h/396H 101v/101V Pos: standing >
< T: Arok TP: sta TC: few wounds E: outlaw sit EP: few scratches >
 -=[An outlaw attacks you.]=- [0 Hits]

< 287h/396H 101v/101V Pos: standing >
< T: Arok TP: sta TC: few wounds E: outlaw sit EP: few scratches >
 [Damage:  3 ] [Damage:  2 ] -=[You attack an outlaw.]=- [2 Hits]

< 287h/396H 101v/101V Pos: standing >
< T: Arok TP: sta TC: few wounds E: outlaw sit EP: few scratches >
 -=[An outlaw attacks you.]=- [0 Hits]

< 287h/396H 101v/101V Pos: standing >
< T: Arok TP: sta TC: few wounds E: outlaw sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
-=[You attack an outlaw.]=- [0 Hits]

< 287h/396H 101v/101V Pos: standing >
< T: Arok TP: sta TC: few wounds E: outlaw sit EP: few scratches >
 An outlaw clambers to his feet.

< 287h/396H 101v/101V Pos: standing >
< T: Arok TP: sta TC: few wounds E: outlaw sta EP: few scratches >
 You deflect an outlaw's blow and strike back at him!
An outlaw attempts to flee.
An outlaw leaves down.
-=[An outlaw attacks you.]=- [1 Hits]

< 271h/396H 101v/101V Pos: standing >
Storeroom of the appels and wheat inn.

< 272h/396H 101v/101V Pos: standing >
You quickly scan the area.
A cheltite barmaid who is close by to your south.
An outlaw who is close by below you.

< 273h/396H 101v/101V Pos: standing >
Storeroom of the Apples and Wheat Inn
   This fairly large room is used to store the various food
stuffs used by the inn.  Stored up against a wall are several
kegs of beer, and a few smaller barrels of wine.  Bags of
grain and flour are stacked neatly, and a few crates of fruit
and vegetables are also stored here.
Obvious exits: -Up    -Down 
An outlaw stands here nervously searching for intruders.

< 274h/396H 100v/101V Pos: standing >

< 274h/396H 100v/101V Pos: standing >
< T: Arok TP: sta TC: few wounds E: outlaw sta EP: few scratches >
 -=[You attack an outlaw.]=- [0 Hits]

< 274h/396H 100v/101V Pos: standing >
< T: Arok TP: sta TC: few wounds E: outlaw sta EP: few scratches >
 An outlaw attempts to flee.
An outlaw tries to flee, but can't make it out of here!
-=[An outlaw attacks you.]=- [0 Hits]

< 274h/396H 100v/101V Pos: standing >
< T: Arok TP: sta TC: few wounds E: outlaw sta EP: few scratches >
 You sit down.

< 274h/396H 100v/101V Pos: sitting >
< T: Arok TP: sit TC: few wounds E: outlaw sta EP: few scratches >
 You manage with complete incompetence to throw yourself head first into the ground!

< 274h/396H 100v/101V Pos: sitting >
< T: Arok TP: sit TC: few wounds E: outlaw sta EP: few scratches >
 -=[You attack an outlaw.]=- [0 Hits]

< 274h/396H 100v/101V Pos: sitting >
< T: Arok TP: sit TC: few wounds E: outlaw sta EP: few scratches >
 An outlaw attempts to flee.
An outlaw tries to flee, but can't make it out of here!
-=[An outlaw attacks you.]=- [2 Hits]

< 238h/396H 100v/101V Pos: sitting >
< T: Arok TP: sit TC: few wounds E: outlaw sta EP: few scratches >
 You score a CRITICAL HIT!!!!!
[Damage:  3 ] -=[You attack an outlaw.]=- [1 Hits]

< 238h/396H 100v/101V Pos: sitting >
< T: Arok TP: sit TC: few wounds E: outlaw sta EP: few scratches >
 You clamber to your feet.

< 238h/396H 100v/101V Pos: standing >
< T: Arok TP: sta TC: few wounds E: outlaw sta EP: few scratches >
 An outlaw attempts to flee.
An outlaw leaves down.
-=[An outlaw attacks you.]=- [0 Hits]

< 238h/396H 100v/101V Pos: standing >
Storeroom of the Apples and Wheat Inn
Obvious exits: -Up    -Down 

< 238h/396H 100v/101V Pos: standing >
You quickly scan the area.
The mount who is close by above you.
The innkeeper's wife who is close by above you.
An outlaw who is close by below you.

< 238h/396H 100v/101V Pos: standing >
You quickly scan the area.
The mount who is close by above you.
The innkeeper's wife who is close by above you.
An outlaw who is close by below you.

< 238h/396H 100v/101V Pos: standing >
A Dark Stone Stair
   This small stairway is secreted under the inn, with the only
light coming from crack in the floor above.  The stair is comprised
mainly of a bluestone rock.  The stairway open up to the west in to
a small vavern, where a dim light can be seen illuminating the room.
Obvious exits: -West  -Up   
An outlaw stands here nervously searching for intruders.

< 238h/396H 99v/101V Pos: standing >
Storeroom of the Apples and Wheat Inn
   This fairly large room is used to store the various food
stuffs used by the inn.  Stored up against a wall are several
kegs of beer, and a few smaller barrels of wine.  Bags of
grain and flour are stacked neatly, and a few crates of fruit
and vegetables are also stored here.
Obvious exits: -Up    -Down 

< 238h/396H 98v/101V Pos: standing >
Kitchen of the Apples and Wheat Inn
   A large stove dominates this room, and it is the source of all
the hot meals served in the inn.  Pots can be seen simmering away
with the soup of the day, and the smell of fresh baked bread still
lingers in the air.  Above the stove is a small spice rack, with
jars stocked with the cooks spice secrets.  A cupboard rests above
the preparations table, containing all the crockery needed for the
meals.  A thick oaken door leads to the storeroom, and helps to
keep the temperature down so that the food can last its longest
and freshest.
Obvious exits: -South -Down 
A sturdy looking mount is here, all saddled up and ready to ride.
Taking breads from its baking tins, a stout woman works busily.

< 238h/396H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/396H 98v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
   A large serving bar covers the entrance to the kitchen of the
inn, with room behind to accomodate the inn keeper as he prepares
drinks for the patrons.  The bar top is a finely polished timber,
and is kept spotless in it appearance.  A rack of clay mugs is
mounted on the wall behind the bar, and below the rack the barrels
of ale and cider are stored.  A small pole at the end of the bar
stores some clean cloths used to clean the tables after their use.
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 239h/396H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 239h/396H 98v/101V Pos: standing >
Common Room of the Apples and Wheat Inn
   The primary feature of this room is a large hearth in which a
fire burns, not only providing warmth but enough light to see by.
The tables and chairs have been positioned as such, so that each
patron can feel the warmth of the fire, and enjoy the common rooms
decoration.  Above the fire two swords are crossed, a reminder to
the innkeep of his adventuring days.  Trophies line the walls, the
most notable being that of a stag with a set of magnificant antlers.
A book of guests is found on a stand by the door, and in it recorded
the names of patrons and their accomplishments.
Obvious exits: -North -West 
Taking a break to catch her breath, a barmaid lends against the bar.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.

< 239h/396H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 240h/396H 99v/101V Pos: standing >
The Apples and Wheat Inn
   Named after the primary produce of the village, and the apple
cider served within, the Cheltenham village inn is the only place
a visitor may gain board in the immediate area.  The inn is a
simple one story structure whose primary patrons consist of the
village itself and the occasional peddler selling their wares.
Kept extremely clean, the well looked after after inn is reknown
in local circles for its good meals and good drink.
Obvious exits: -East  -South
Smiling warmly the innkeep stands here polishing a glass.

< 240h/396H 98v/101V Pos: standing >
The Cheltenham Village Square
   The village square has been paved with a various asortment
of rocks, ranging from granite through to slate.  The village
square is home to visiting peddlers and for any village festivals.
Fronting onto the square is a small inn, which usually hosts the
visiting merchants.  The village well is also situated here and
supplies the water needs to the families that reside here.
Obvious exits: -North -East  -South -West 

< 241h/396H 98v/101V Pos: standing >
Chiltern Way
   Chiltern way is the main thoroughfare for Cheltenham Village.
Lining its sides are the simple two story housing structures of
the villagers.  The way is mainly a compact dirt, and signs of
cart trails are clearly visable.  The way is kept clean and free
of litter, and in some places small piles of stones have been
erected to keep water flow from the ruts formed by carts.
Obvious exits: -North -East  -South -West 

< 241h/396H 98v/101V Pos: standing >
Chiltern Way
   Chiltern way is the main thoroughfare for Cheltenham Village.
Lining its sides are the simple two story housing structures of
the villagers.  The way is mainly a compact dirt, and signs of
cart trails are clearly visable.  The way is kept clean and free
of litter, and in some places small piles of stones have been
erected to keep water flow from the ruts formed by carts.
Obvious exits: -North -South

< 241h/396H 97v/101V Pos: standing >
Chiltern Way
   Chiltern way is the main thoroughfare for Cheltenham Village.
Lining its sides are the simple two story housing structures of
the villagers.  The way is mainly a compact dirt, and signs of
cart trails are clearly visable.  The way is kept clean and free
of litter, and in some places small piles of stones have been
erected to keep water flow from the ruts formed by carts.
Obvious exits: -North -South

< 242h/396H 98v/101V Pos: standing >
 
    MMMMMM^..**     
   MMMMMMMM..***    
  MMMMMMMMM.*****   
 ^MMMMMM MM*******  
 ^^MMMM  M..******  
 .^MMMM  @..******  
 ^.MMMM  ^...*****  
 ^^MMMM   ..******  
  ^MMMM  ..******   
   MMMM ...*****    
    MMM ..M...*     
The Hilly Fields Nearing Chiltern Way
Obvious exits: -North -East  -South -West 

< 242h/396H 97v/101V Pos: standing >
Chiltern Way
   Chiltern way is the main thoroughfare for Cheltenham Village.
Lining its sides are the simple two story housing structures of
the villagers.  The way is mainly a compact dirt, and signs of
cart trails are clearly visable.  The way is kept clean and free
of litter, and in some places small piles of stones have been
erected to keep water flow from the ruts formed by carts.
Obvious exits: -North -South

< 242h/396H 97v/101V Pos: standing >
You quickly scan the area.
A tinker who is rather far off to your south.
A cheltite girl who is in the distance to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 243h/396H 98v/101V Pos: standing >
You quickly scan the area.
A tinker who is rather far off to your south.
A cheltite girl who is in the distance to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 244h/396H 101v/101V Pos: standing >
You quickly scan the area.
A tinker who is rather far off to your south.
A cheltite girl who is in the distance to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 245h/396H 101v/101V Pos: standing >
You quickly scan the area.
A tinker who is rather far off to your south.
A cheltite girl who is in the distance to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 245h/396H 101v/101V Pos: standing >
You quickly scan the area.
A tinker who is rather far off to your south.
A cheltite girl who is in the distance to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 245h/396H 101v/101V Pos: standing >
You quickly scan the area.
A tinker who is rather far off to your south.
A cheltite girl who is in the distance to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 245h/396H 101v/101V Pos: standing >
You quickly scan the area.
A tinker who is rather far off to your south.
A cheltite girl who is in the distance to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 246h/396H 101v/101V Pos: standing >
You quickly scan the area.
A tinker who is rather far off to your south.
A cheltite girl who is in the distance to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 246h/396H 101v/101V Pos: standing >
You quickly scan the area.
A tinker who is rather far off to your south.
A cheltite girl who is in the distance to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 246h/396H 101v/101V Pos: standing >
You quickly scan the area.
A tinker who is rather far off to your south.
A cheltite girl who is in the distance to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 247h/396H 101v/101V Pos: standing >
You quickly scan the area.
A tinker who is rather far off to your south.
A cheltite girl who is in the distance to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 247h/396H 101v/101V Pos: standing >
You quickly scan the area.
A tinker who is rather far off to your south.
A cheltite girl who is in the distance to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 247h/396H 101v/101V Pos: standing >
You quickly scan the area.
A tinker who is rather far off to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 249h/396H 101v/101V Pos: standing >
You quickly scan the area.
An outlaw who is a brief walk away to your south.
A tinker who is rather far off to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 249h/396H 101v/101V Pos: standing >
You quickly scan the area.
An outlaw who is a brief walk away to your south.
A tinker who is rather far off to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 250h/396H 101v/101V Pos: standing >
You quickly scan the area.
An outlaw who is not far off to your south.
A tinker who is rather far off to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 250h/396H 101v/101V Pos: standing >
You quickly scan the area.
An outlaw who is not far off to your south.
A tinker who is rather far off to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 250h/396H 101v/101V Pos: standing >
You quickly scan the area.
An outlaw who is not far off to your south.
A tinker who is rather far off to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 251h/396H 101v/101V Pos: standing >
You quickly scan the area.
An outlaw who is close by to your south.
A tinker who is rather far off to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 251h/396H 101v/101V Pos: standing >
You quickly scan the area.
An outlaw who is close by to your south.
A tinker who is rather far off to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 251h/396H 101v/101V Pos: standing >
An outlaw enters from the south.

< 252h/396H 101v/101V Pos: standing >
An outlaw suddenly attacks YOU!

< 241h/396H 101v/101V Pos: standing >
< T: Arok TP: sta TC: few wounds E: outlaw sta EP: few scratches >
 You sit down.

< 241h/396H 101v/101V Pos: sitting >
< T: Arok TP: sit TC: few wounds E: outlaw sta EP: few scratches >
 You manage with complete incompetence to throw yourself head first into the ground!

< 241h/396H 101v/101V Pos: sitting >
< T: Arok TP: sit TC: few wounds E: outlaw sta EP: few scratches >
 -=[You attack an outlaw.]=- [0 Hits]

< 241h/396H 101v/101V Pos: sitting >
< T: Arok TP: sit TC: few wounds E: outlaw sta EP: few scratches >
 An outlaw attempts to flee.
An outlaw leaves north.
-=[An outlaw attacks you.]=- [2 Hits]

< 199h/396H 101v/101V Pos: sitting >
You feel nature's energy flow into your 6th circle of knowledge.

< 199h/396H 101v/101V Pos: sitting >
You clamber to your feet.

< 199h/396H 101v/101V Pos: standing >
Chiltern Way
Obvious exits: -North -South

< 199h/396H 101v/101V Pos: standing >
You quickly scan the area.
An outlaw who is close by to your north.
A tinker who is rather far off to your south.
The mount who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 199h/396H 101v/101V Pos: standing >
Chiltern Way
   Chiltern way is the main thoroughfare for Cheltenham Village.
Lining its sides are the simple two story housing structures of
the villagers.  The way is mainly a compact dirt, and signs of
cart trails are clearly visable.  The way is kept clean and free
of litter, and in some places small piles of stones have been
erected to keep water flow from the ruts formed by carts.
Obvious exits: -North -South

< 200h/396H 100v/101V Pos: standing >
Chiltern Way
   Chiltern way is the main thoroughfare for Cheltenham Village.
Lining its sides are the simple two story housing structures of
the villagers.  The way is mainly a compact dirt, and signs of
cart trails are clearly visable.  The way is kept clean and free
of litter, and in some places small piles of stones have been
erected to keep water flow from the ruts formed by carts.
Obvious exits: -North -East  -South -West 

< 200h/396H 99v/101V Pos: standing >
Family Room of a Small Village House
   The major feature of this room is the stone fireplace which is
set into an exterior wall.  Providing the majority of the heat for
the house, it has a small mantle on which some books and a small
ceramic vase rests.  A well worn rug covers the wooden floor in
front of the fire, providing some little comfort to those who relax
in the wooden chairs.  A small pouch of tabac lies open next to
a carved pipe, and a half open books lies on the air of a chair.
Obvious exits: -North -East  -West 

< 200h/396H 98v/101V Pos: standing >
Kitchen of a Small Village House
   The kitchen of the house is entirely practical.  A small
wood heated stove sits in the far corner, its chimney
protruding through the roof.  A small pantry stocked with a
few herbs and garnishs opens out into the kitchen, and a
small storage area underneath the pantry keep perishables
cool.
Obvious exits: -East 
Preparing the evening meal, a goodwife looks up and smiles.

< 201h/396H 98v/101V Pos: standing >
Family Room of a Small Village House
   The major feature of this room is the stone fireplace which is
set into an exterior wall.  Providing the majority of the heat for
the house, it has a small mantle on which some books and a small
ceramic vase rests.  A well worn rug covers the wooden floor in
front of the fire, providing some little comfort to those who relax
in the wooden chairs.  A small pouch of tabac lies open next to
a carved pipe, and a half open books lies on the air of a chair.
Obvious exits: -North -East  -West 

< 202h/396H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/396H 99v/101V Pos: standing >
Chiltern Way
   Chiltern way is the main thoroughfare for Cheltenham Village.
Lining its sides are the simple two story housing structures of
the villagers.  The way is mainly a compact dirt, and signs of
cart trails are clearly visable.  The way is kept clean and free
of litter, and in some places small piles of stones have been
erected to keep water flow from the ruts formed by carts.
Obvious exits: -North -East  -South -West 

< 202h/396H 99v/101V Pos: standing >
You quickly scan the area.
An outlaw who is a brief walk away to your north.
A cheltite goodwife who is not far off to your east.
A tinker who is not far off to your south.
The mount who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An onyx dragon who is rather far off to your south.
A cheltite toddler who is in the distance to your south.
A cheltite goodwife who is not far off to your west.

< 203h/396H 100v/101V Pos: standing >
The Cheltenham Village Square
   The village square has been paved with a various asortment
of rocks, ranging from granite through to slate.  The village
square is home to visiting peddlers and for any village festivals.
Fronting onto the square is a small inn, which usually hosts the
visiting merchants.  The village well is also situated here and
supplies the water needs to the families that reside here.
Obvious exits: -North -East  -South -West 

< 204h/396H 100v/101V Pos: standing >
You quickly scan the area.
An outlaw who is rather far off to your north.
A huge boar who is close by to your east.
A cheltite goodwife who is a brief walk away to your east.
A tinker who is close by to your south.
The mount who is not far off to your south.
An elite Du'Maathe castle guard who is not far off to your south.
An onyx dragon who is rather far off to your south.
A cheltite toddler who is rather far off to your south.
A cheltite innkeeper who is close by to your west.

< 205h/396H 100v/101V Pos: standing >
The Apples and Wheat Inn
   Named after the primary produce of the village, and the apple
cider served within, the Cheltenham village inn is the only place
a visitor may gain board in the immediate area.  The inn is a
simple one story structure whose primary patrons consist of the
village itself and the occasional peddler selling their wares.
Kept extremely clean, the well looked after after inn is reknown
in local circles for its good meals and good drink.
Obvious exits: -East  -South
Smiling warmly the innkeep stands here polishing a glass.

< 206h/396H 99v/101V Pos: standing >
The Cheltenham Village Square
   The village square has been paved with a various asortment
of rocks, ranging from granite through to slate.  The village
square is home to visiting peddlers and for any village festivals.
Fronting onto the square is a small inn, which usually hosts the
visiting merchants.  The village well is also situated here and
supplies the water needs to the families that reside here.
Obvious exits: -North -East  -South -West 

< 208h/396H 100v/101V Pos: standing >
You quickly scan the area.
An outlaw who is rather far off to your north.
A huge boar who is close by to your east.
A cheltite goodwife who is a brief walk away to your east.
A tinker who is close by to your south.
The mount who is not far off to your south.
An elite Du'Maathe castle guard who is not far off to your south.
An onyx dragon who is rather far off to your south.
A cheltite toddler who is rather far off to your south.
A cheltite innkeeper who is close by to your west.

< 208h/396H 100v/101V Pos: standing >
You quickly scan the area.
An outlaw who is rather far off to your north.
A huge boar who is close by to your east.
A cheltite goodwife who is a brief walk away to your east.
A tinker who is close by to your south.
The mount who is not far off to your south.
An elite Du'Maathe castle guard who is not far off to your south.
An onyx dragon who is rather far off to your south.
A cheltite toddler who is rather far off to your south.
A cheltite innkeeper who is close by to your west.

< 208h/396H 100v/101V Pos: standing >
The Apples and Wheat Inn
   Named after the primary produce of the village, and the apple
cider served within, the Cheltenham village inn is the only place
a visitor may gain board in the immediate area.  The inn is a
simple one story structure whose primary patrons consist of the
village itself and the occasional peddler selling their wares.
Kept extremely clean, the well looked after after inn is reknown
in local circles for its good meals and good drink.
Obvious exits: -East  -South
Smiling warmly the innkeep stands here polishing a glass.

< 209h/396H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 209h/396H 99v/101V Pos: standing >
Common Room of the Apples and Wheat Inn
   The primary feature of this room is a large hearth in which a
fire burns, not only providing warmth but enough light to see by.
The tables and chairs have been positioned as such, so that each
patron can feel the warmth of the fire, and enjoy the common rooms
decoration.  Above the fire two swords are crossed, a reminder to
the innkeep of his adventuring days.  Trophies line the walls, the
most notable being that of a stag with a set of magnificant antlers.
A book of guests is found on a stand by the door, and in it recorded
the names of patrons and their accomplishments.
Obvious exits: -North -West 
Taking a break to catch her breath, a barmaid lends against the bar.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.

< 209h/396H 98v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 210h/396H 100v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
   A large serving bar covers the entrance to the kitchen of the
inn, with room behind to accomodate the inn keeper as he prepares
drinks for the patrons.  The bar top is a finely polished timber,
and is kept spotless in it appearance.  A rack of clay mugs is
mounted on the wall behind the bar, and below the rack the barrels
of ale and cider are stored.  A small pole at the end of the bar
stores some clean cloths used to clean the tables after their use.
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 211h/396H 100v/101V Pos: standing >

		Score information for Arok

Level: 37   Race: Halfling   Class: Ranger / Huntsman Sex: Male
Hit points: 212(396)  Moves: 100(101)
Coins carried:    0 platinum     6 gold     4 silver     1 copper
Compression ratio: 78%
Status:  Standing.
Frags:   +0.00   Deaths:   4
Detecting:      Life Heat
Enchantments:   Levitation
Combat Pulse:   13 Spell Pulse:  0.75 
Leaderboard Points:  370 

Active Spells:
--------------
sense life (35 minutes)
rested bonus (112 minutes)
infravision (32 minutes)
mielikki vitality (10 minutes)


< 212h/396H 100v/101V Pos: standing >
You start chanting...

< 214h/396H 100v/101V Pos: standing >
You complete your spell...
Your skin gains the texture and toughness of bark.

< 215h/396H 100v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 217h/396H 101v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 217h/396H 101v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 218h/396H 101v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 219h/396H 101v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 219h/396H 101v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 219h/396H 101v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 219h/396H 101v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 220h/396H 101v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 220h/396H 101v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 220h/396H 101v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 220h/396H 101v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 220h/396H 101v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 221h/396H 101v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 221h/396H 101v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 221h/396H 101v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 221h/396H 101v/101V Pos: standing >
Saving Arok.

< 221h/396H 101v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -North -East 
Taking a break to catch her breath, a barmaid lends against the bar.

< 222h/396H 101v/101V Pos: standing >

< 222h/396H 101v/101V Pos: standing >
You are carrying: (3/12)
a small round wooden shield
a reed longbow
a sturdy basket woven of reeds

< 223h/396H 101v/101V Pos: standing >
You get a small bandage from a sturdy basket woven of reeds.

< 225h/396H 101v/101V Pos: standing >
Pardon?

< 226h/396H 101v/101V Pos: standing >
You drop a small round wooden shield.

< 228h/396H 101v/101V Pos: standing >
A small round wooden shield crumbles to dust and blows away.

< 228h/396H 101v/101V Pos: standing >
You attempt to bandage yourself.

< 229h/396H 101v/101V Pos: standing >
You continue bandaging yourself.

< 238h/396H 99v/101V Pos: standing >
You continue bandaging yourself.

< 247h/396H 96v/101V Pos: standing >
You continue bandaging yourself.

< 256h/396H 93v/101V Pos: standing >
You continue bandaging yourself.

< 265h/396H 90v/101V Pos: standing >
You continue bandaging yourself.

< 275h/396H 88v/101V Pos: standing >
You continue bandaging yourself.

< 282h/396H 86v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 284h/396H 86v/101V Pos: standing >
You can't bandage any more with this bandage.

< 284h/396H 86v/101V Pos: standing >
Bard Skills - Last Edited: 2014-07-31 22:33:56 by lohrr
=======================================================
The following is a list of all skills and spells available of the Bard class.

==See also==
* Bard
* Memorize
* Play
* Songs

==Innate abilities==
None.

==Skills==
1st Level: 1h piercing, 1h slashing, awareness, backstab, bandage, carve, climb, concentration, double attack, fishing, hide, kick, meditate, mount, parry, quick chant, retreat, salvage, scribe, shield block, sneak, swim, unarmed damage
10th Level: appraise, lore, sorcerous spell knowledge
15th Level: listen

==Spells==
2nd Circle: mirror image
3rd Circle: magic missile
4th Circle: burning hands, minor creation
5th Circle: concealment
6th Circle: dispel magic, infravision, lightning bolt, ray of enfeeblement
7th Circle: dimension door, fireball, slowness
8th Circle: bigbys clenched fist
9th Circle: feeblemind
10th Circle: detect invisibility
11th Circle: rope trick
12th Circle: enlarge, sirens song

==Songs==
6th Level: song of sleep
16th Level: song of calming, song of discord, song of harmony
21st Level: song of cowardice, song of forgetfulness, song of protection
26th Level: song of dissonance, song of peace
31st Level: song of flight, song of healing
36th Level: song of charming, song of dragons, song of harming
41st Level: song of heroism, song of storms
46th Level: song of chaos, song of revelation

==Instruments==
5th Level: drums, flute, harp, horn, lyre, mandolin
Bard Skills - Last Edited: 2014-07-31 22:33:56 by lohrr
=======================================================
The following is a list of all skills and spells available of the Bard class.

==See also==
* Bard
* Memorize
* Play
* Songs

==Innate abilities==
None.

==Skills==
1st Level: 1h piercing, 1h slashing, awareness, backstab, bandage, carve, climb, concentration, double attack, fishing, hide, kick, meditate, mount, parry, quick chant, retreat, salvage, scribe, shield block, sneak, swim, unarmed damage
10th Level: appraise, lore, sorcerous spell knowledge
15th Level: listen

==Spells==
2nd Circle: mirror image
3rd Circle: magic missile
4th Circle: burning hands, minor creation
5th Circle: concealment
6th Circle: dispel magic, infravision, lightning bolt, ray of enfeeblement
7th Circle: dimension door, fireball, slowness
8th Circle: bigbys clenched fist
9th Circle: feeblemind
10th Circle: detect invisibility
11th Circle: rope trick
12th Circle: enlarge, sirens song

==Songs==
6th Level: song of sleep
16th Level: song of calming, song of discord, song of harmony
21st Level: song of cowardice, song of forgetfulness, song of protection
26th Level: song of dissonance, song of peace
31st Level: song of flight, song of healing
36th Level: song of charming, song of dragons, song of harming
41st Level: song of heroism, song of storms
46th Level: song of chaos, song of revelation

==Instruments==
A Troll snaps into visibility.
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
You reel in pain as a Troll's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!

< 110h/396H 86v/101V Pos: standing >
<A Troll snaps into visibility.

< 110h/396H 86v/101V Pos: standing >
<Your improved dexterity grants you an additional attack!
A Troll snaps into visibility.
-=[You attack a Troll.]=- [0 Hits]
You are already standing.

< 110h/396H 86v/101V Pos: standing >
< T: Arok TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
A Troll completes his spell...
A Troll utters the words 'arieks shattering iceball'
A Troll points at you.
A Troll snaps into visibility.
You reel in pain as a Troll's iceball shatters upon impacting you.
Your long steel sword freezes and shatters into million pieces from the intense cold!
Your bronze skull cap freezes and shatters into million pieces from the intense cold!
Your pair of studded leather leggings freezes and shatters into million pieces from the intense cold!