The death of [20 Monk] Ekiafk (Orc)

in The South Gates of the Shady Grove

from the perspective of [56 Holyman] Aikc -=Celestial Sigil=- (Halfling)

<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming) [86%]
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing)
<worn in ear>        a brightly flaming earring [82%]
<worn on face>       the death-mask of Nakral (magic)
<worn around neck>   an amulet of fire dragon's blood [poor] (magic)
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming) [63%]
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight (magic) [82%]
<worn about waist>   a jeweled belt [superior] (magic) (glowing)
<worn on belt buckle>the wand of the Plane of Fire (magic) (glowing)
<attached to belt>   a glowing white pearl (glowing) [82%]
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<held as shield>     a shield of dancing flames (magic) (glowing)
<worn around wrist>  a silver charm bracelet [poor] (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the hands of justice [superior] (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis) [71%]
<worn on finger>     a band of parting prevented [superior] (magic) (glowing)
<primary weapon>     the stone mace 'Godsfury' (magic)[239h 17m 49s]
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       a pair of clawed demon-hide moccasins

A rakshasa guard sings a song that makes you feel safe from dragons.

< 990h/990H 238v/238V Pos: standing >
An orcish shaman starts casting a spell.
Sevi assists Fatwa heroically.
Sevi snaps into visibility.
Sevi's crush hits an orcish warrior.
An orcish warrior is mortally wounded, and will die soon, if not aided.

< 990h/990H 238v/238V Pos: standing >
A grave-robbing orc suddenly attacks YOU!
Fatwa bravely steps in front of you, shielding you from harm!
A grave-robbing orc misses Fatwa.

< 990h/990H 238v/238V Pos: standing >
Sevi's weak crush hits an orcish warrior.
An orcish warrior is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 20.
A look of horror and a silent scream are an orcish warrior's last actions in this world.

< 990h/990H 238v/238V Pos: standing >
A rakshasa guard snaps into visibility.
A rakshasa guard's fine pierce strikes an orcish shaman.
A rakshasa guard's impressive pierce strikes an orcish shaman.
A rakshasa guard's fine pierce strikes an orcish shaman.
the corpse of an orcish warrior does not contain the essence.

< 990h/990H 238v/238V Pos: standing >
You do not see a essence here.

< 990h/990H 238v/238V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 17 hours.
The corpse of an orcish warrior is made of flesh and appears to be of average quality.
The corpse of an orcish warrior has an item value of 1.
It appears to be the corpse of an orcish warrior.
a few coins
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.

< 990h/990H 238v/238V Pos: standing >
Saving Aikc.

< 990h/990H 238v/238V Pos: standing >
A rakshasa guard snaps into visibility.
A rakshasa guard gets past an orcish shaman's defenses and strikes with a mighty blow.
A rakshasa guard quickly steps into the shadows, and suddenly appears behind an orcish shaman striking violently...
A rakshasa guard places the dagger of Wind in the back of an orcish shaman, resulting in some strange noises and some blood.

< 990h/990H 238v/238V Pos: standing >
Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at an orcish shaman.
Cols's iceball shatters upon impacting an orcish shaman, rending flesh and sending blood flying.
An orcish shaman is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 1.
The unmistakable scent of fresh blood can be smelled as an orcish shaman dies in agony.
An orcish shaman stops invoking abruptly!
Fatwa snaps into visibility.
A grave-robbing orc is knocked to the ground by Fatwa's mighty bash!
Fatwa dives at a grave-robbing orc skewering him with his Avernus the life stealer.
A grave-robbing orc is mortally wounded, and will die soon, if not aided.

		Score information for Aikc

Level: 56   Race: Halfling   Class: Cleric / Holyman Sex: Male
Hit points: 990(990)  Moves: 238(238)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Sanctuary Soulshielded Fireshielded
Frags:   +1.79   Deaths:   13
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Farsee Fly Armor Haste Waterbreathing Sneaking Fearless Sparkling
Songs:          Song of Dragons
Combat Pulse:   15 Spell Pulse:  0.75 
Leaderboard Points:  887 
Paladin auras:   Battle Lust Spell Protection
Guarded by: Fatwa

Active Spells:
--------------
protection from acid (18 minutes)
protection from gas (18 minutes)
protection from lightning (18 minutes)
protection from cold (18 minutes)
protection from fire (18 minutes)
roar of heroes (5 minutes)
globe of invulnerability (7 minutes)
war cry (4 minutes)
greater spirit ward (70 minutes)
sense spirit (65 minutes)
spirit armor (67 minutes)
ravenflight (60 minutes)
pantherspeed (61 minutes)
hawkvision (30 minutes)
stone skin (3 minutes)
sanctuary (13 minutes)
true seeing (41 minutes)
vitality (1 minute)


< 990h/990H 238v/238V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (pure evil)     
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (good)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very good)     
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (good)          
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (good)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (very good)     
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (extremely good)
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (very good)     
   The Hall of the Ancients                      (extremely good)
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (good)          
  *Negative Material Plane                       (good)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (extremely good)

* = already completed this boot.
Sevi assists Fatwa heroically.
Sevi's crush hits a grave-robbing orc.
A grave-robbing orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 13.
A grave-robbing orc's death cry reverberates in your head as he falls to the ground.

< 990h/990H 238v/238V Pos: standing >
the corpse of a grave-robbing orc does not contain the essence.

< 990h/990H 238v/238V Pos: standing >
You do not see a essence here.

< 990h/990H 238v/238V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 13 hours.
The corpse of a grave-robbing orc is made of flesh and appears to be of average quality.
The corpse of a grave-robbing orc has an item value of 1.
It appears to be the corpse of a grave-robbing orc.
a few coins

< 990h/990H 238v/238V Pos: standing >
Saving Aikc.

< 990h/990H 238v/238V Pos: standing >
the corpse of a grave-robbing orc does not contain the essence.

< 990h/990H 238v/238V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice carried by Norabi.
You do not see a essence here.
Cols sits down in a comfortable spot.

< 990h/990H 238v/238V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 14 hours.
The corpse of a grave-robbing orc is made of flesh and appears to be of average quality.
The corpse of a grave-robbing orc has an item value of 1.
It appears to be the corpse of a grave-robbing orc.
a few coins
Cols stares off into space, entering a meditative trance.

< 990h/990H 238v/238V Pos: standing >
Saving Aikc.

< 990h/990H 238v/238V Pos: standing >
A rakshasa guard sings a song that makes you feel safe from dragons.

< 990h/990H 238v/238V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Fatwa.

< 990h/990H 238v/238V Pos: standing >
Cols snaps out of his meditative trance, smiling placidly.

< 990h/990H 238v/238V Pos: standing >
Cols clambers to his feet.

< 990h/990H 238v/238V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a grave-robbing orc is lying here.
The corpse of an orcish shaman is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish guard is lying here.
Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Norabi  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
*Sevi  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)

< 990h/990H 238v/238V Pos: standing >
A rakshasa guard sings a song that makes you feel safe from dragons.

< 990h/990H 238v/238V Pos: standing >

< 990h/990H 238v/238V Pos: standing >
Fatwa starts casting a spell called 'righteous aura'.

< 990h/990H 238v/238V Pos: standing >
This pathway leads to just before the south gates of the city.
You extend your sights northward.
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
A small pile of coins lies here.
The corpse of a large warhorse is lying here.
The corpse of an orcish guard is lying here.

< 990h/990H 238v/238V Pos: standing >
Fatwa completes his spell...
Fatwa utters the words 'fuophzajg kadagru'
Fatwa is suddenly surrounded by blinding, peaceful light.

< 990h/990H 238v/238V Pos: standing >
You are no longer being guarded by Fatwa.

< 990h/990H 238v/238V Pos: standing >

< 990h/990H 238v/238V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a grave-robbing orc is lying here.
The corpse of an orcish shaman is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish guard is lying here.
Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Norabi  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
*Sevi  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)

< 990h/990H 238v/238V Pos: standing >
A rakshasa guard sings a song that makes you feel safe from dragons.

< 990h/990H 238v/238V Pos: standing >
Fatwa sneaks north.
Sevi sneaks north.
You follow Fatwa.


<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
An unwanted platemail sits on the ground here. (magic)
An old sword sits on the ground here. (magic)
A small pile of coins lies here.
The corpse of a large warhorse is lying here.
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
*Sevi  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Cols enters from the south.
You see nothing special...

< 990h/990H 237v/238V Pos: standing >

< 990h/990H 237v/238V Pos: standing >
Fatwa opens the black.

< 990h/990H 237v/238V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
An unwanted platemail sits on the ground here. (magic)
An old sword sits on the ground here. (magic)
A small pile of coins lies here.
The corpse of a large warhorse is lying here.
Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Norabi  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
*Sevi  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)

< 990h/990H 237v/238V Pos: standing >
Fatwa sneaks up.
Sevi sneaks up.
A rakshasa guard floats up.
You follow Fatwa.


<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
[2] The corpse of the grinning bobcat is lying here.
The corpse of a black skunk is lying here.
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
*Sevi  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
An Orc (medium)  *-* Warlords *-* stands here.(Holy)(Red Aura)
An Orc (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)
An orcish thief watches his next victim closely.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Norabi sneaks in from below.
Cols enters from below.
An Orc closes the black.

< 990h/990H 236v/238V Pos: standing >
Fatwa snaps into visibility.
A dark shroud encases an Orc as he charges into battle.
An Orc is knocked to the ground by Fatwa's mighty bash!
Fatwa dives at an Orc skewering him with his Avernus the life stealer.
The orc gate guard suddenly attacks Fatwa!
The orc gate guard suddenly appears a bit confused!
The orc gate guard's slash grazes Fatwa.
The orc gate guard ignites into black flames as he hits Fatwa!
The orc gate guard is burned severely as he hits Fatwa!
A young orc sentinel suddenly attacks Fatwa!
A young orc sentinel suddenly appears a bit confused!
A young orc sentinel's weak slash grazes Fatwa.
An umber hulk suddenly attacks Fatwa!
An umber hulk's maul grazes Fatwa.
An umber hulk ignites into black flames as it hits Fatwa!
An umber hulk is burned severely as it hits Fatwa!

< 990h/990H 236v/238V Pos: standing >
A young orc sentinel suddenly attacks Cols!
Fatwa bravely steps in front of Cols, shielding him from harm!
A young orc sentinel misses Fatwa.
Norabi settles to his knees.
The orc gate guard suddenly attacks Norabi!
Norabi snaps into visibility.
The orc gate guard's impressive slash grazes Norabi.
The orc gate guard is burned severely as he hits Norabi!

< 990h/990H 237v/238V Pos: standing >
An orcish thief suddenly attacks Cols!
An orcish thief suddenly appears a bit confused!
An orcish thief misses Cols.
The orc gate guard suddenly attacks Cols!
The orc gate guard suddenly appears a bit confused!
The orc gate guard's decent slash grazes Cols.
The orc gate guard ignites into black flames as he hits Cols!

		Score information for Aikc

Level: 56   Race: Halfling   Class: Cleric / Holyman Sex: Male
Hit points: 990(990)  Moves: 238(238)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Sanctuary Soulshielded Fireshielded
Frags:   +1.79   Deaths:   13
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Farsee Fly Armor Haste Waterbreathing Sneaking Fearless Sparkling
Songs:          Song of Dragons
Combat Pulse:   15 Spell Pulse:  0.75 
Leaderboard Points:  887 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
protection from acid (18 minutes)
protection from gas (18 minutes)
protection from lightning (18 minutes)
protection from cold (18 minutes)
protection from fire (18 minutes)
roar of heroes (5 minutes)
globe of invulnerability (7 minutes)
war cry (4 minutes)
greater spirit ward (70 minutes)
sense spirit (65 minutes)
spirit armor (67 minutes)
ravenflight (60 minutes)
pantherspeed (61 minutes)
hawkvision (30 minutes)
stone skin (3 minutes)
sanctuary (13 minutes)
true seeing (41 minutes)
vitality (1 minute)

Norabi passes well above his target and lands on his head.
The orc gate guard suddenly attacks Norabi!
The orc gate guard's slash grazes Norabi.
Norabi's curtain of elemental fire of regeneration was damaged from the massive blow!
The orc gate guard is burned severely as he hits Norabi!

< 990h/990H 238v/238V Pos: standing >
Sevi snaps into visibility.
Sevi trips over an Orc, in a futile attempt to slam him down even further.
A rakshasa guard snaps into visibility.
A rakshasa guard places the dagger of Wind in the back of an Orc, resulting in some strange noises and some blood.

< 990h/990H 238v/238V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D#
[2] The corpse of the grinning bobcat is lying here.
The corpse of a black skunk is lying here.
Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here, fighting an orcish thief.(Gold Aura)
Norabi  -=Celestial Sigil=- (Halfling)(small) sits in mid-air here, fighting the orc gate guard.(Gold Aura)
A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
Sevi  -=Celestial Sigil=- (Barbarian)(large) crouches in mid-air here.(Gold Aura)
*Fatwa Al Haj'ib -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here, fighting an Orc.(Holy)(Gold Aura)
An Orc (medium)  *-* Warlords *-* sits here, fighting Fatwa.(Holy)(Red Aura)
An Orc (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)
An orcish thief stands in mid-air here, fighting Cols.(Red Aura)
The orc gate guard stands here, fighting Cols.(Red Aura)
The orc gate guard stands here, fighting Fatwa.(Red Aura)
The orc gate guard stands in mid-air here, fighting Norabi.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A young orc sentinel stands here, fighting Fatwa.(Red Aura)
A young orc sentinel stands in mid-air here, fighting Fatwa.(Red Aura)
An umber hulk stands here, fighting Fatwa.(Red Aura)
The orc gate guard stands here, fighting Norabi.(Red Aura)

< 990h/990H 238v/238V Pos: standing >
A rakshasa guard sings a song that makes you feel safe from dragons.
A young orc sentinel suddenly attacks Cols!
A young orc sentinel's weak slash grazes Cols.
Cols starts casting an offensive spell.

< 990h/990H 238v/238V Pos: standing >
A rakshasa guard's mighty pierce enshrouds an Orc in a mist of blood.
A rakshasa guard's pierce enshrouds an Orc in a mist of blood.
A rakshasa guard's impressive pierce enshrouds an Orc in a mist of blood.
Fatwa snaps into visibility.
Fatwa's impressive slash grievously wounds an Orc.
Fatwa's slash hits an Orc.
An Orc's pair of brown leather gloves was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
A sense of peace fills the room as Fatwa eliminates the evil force!
You receive your share of experience.
Experience(KILL): Aikc by 7333332.
You just gained 0.08 frags!
You get 83 platinum, 3 gold, 3 silver, and 3 copper in blood money.
The last gasps of an Orc cause a sickening chill to run up your spine.
Cols stops invoking abruptly!

< 990h/990H 238v/238V Pos: standing >
the corpse of Karko does not contain the essence.
An Orc gets something from the corpse of Karko.

< 990h/990H 238v/238V Pos: standing >
You do not see a essence here.

< 990h/990H 238v/238V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 77 hours.
The corpse of Karko is made of flesh and appears to be of average quality.
The corpse of Karko has an item value of 1.
It appears to be the corpse of Karko.
a large two-handed sword
a thin leather belt
a hard leather cloak
a pair of studded leather sleeves
a pair of studded leather boots
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor
a bag made from sewn skunk skin
a small round wooden shield
a large two-handed sword
a steel warhammer

< 990h/990H 238v/238V Pos: standing >
Saving Aikc.

< 990h/990H 238v/238V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by Cols.
Norabi surprises the orc gate guard with a blow to his back, leaving him momentarily confused.
Norabi snaps into visibility.
Norabi's impressive slash wounds the orc gate guard.
Norabi's impressive slash wounds the orc gate guard.
The orc gate guard parries Norabi's lunge at him.
The orc gate guard parries Norabi's lunge at him.
Norabi misses the orc gate guard.
Norabi's impressive slash wounds the orc gate guard.
The orc gate guard parries Norabi's lunge at him.
Norabi's impressive slash wounds the orc gate guard.
Norabi misses the orc gate guard.

< 990h/990H 238v/238V Pos: standing >
Cols snaps into visibility.
Cols's impressive punch strikes an orcish thief very hard.
Cols's impressive punch strikes an orcish thief very hard.
Cols misses an orcish thief.
Cols starts casting an offensive spell.

< 990h/990H 238v/238V Pos: standing >
Fatwa's Avernus the life stealer moves with a blinding speed and successfully repels a young orc sentinel's attack!
Fatwa avoids being bashed by a young orc sentinel, who loses his balance and falls.
Fatwa snaps into visibility.
Fatwa anticipates a young orc sentinel's attack and masterfully parries the incoming blow.
A young orc sentinel whacks Fatwa in the side with a sound kick.
Fatwa anticipates the orc gate guard's attack and masterfully parries the incoming blow.
The orc gate guard whacks Fatwa in the side with a sound kick.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D#
A few drops of fresh blood are scattered around the area.
The corpse of an Orc is lying here.
[2] The corpse of the grinning bobcat is lying here.
The corpse of a black skunk is lying here.
Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here, fighting an orcish thief. (Casting) (Gold Aura)
Norabi  -=Celestial Sigil=- (Halfling)(small) sits in mid-air here, fighting the orc gate guard.(Gold Aura)
*A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
*Sevi  -=Celestial Sigil=- (Barbarian)(large) crouches in mid-air here.(Gold Aura)
Fatwa Al Haj'ib -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here, fighting a young orc sentinel.(Holy)(Gold Aura)
An Orc (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)
An orcish thief stands in mid-air here, fighting Cols.(Red Aura)
The orc gate guard stands here, fighting Cols.(Red Aura)
The orc gate guard stands here, fighting Fatwa.(Red Aura)
The orc gate guard stands in mid-air here, fighting Norabi.(Red Aura)
A young orc sentinel stands here, fighting Cols.(Red Aura)
A young orc sentinel crouches here, fighting Fatwa.(Red Aura)
A young orc sentinel stands in mid-air here, fighting Fatwa.(Red Aura)
An umber hulk stands here, fighting Fatwa.(Red Aura)
The orc gate guard stands here, fighting Norabi.(Red Aura)
A rakshasa guard snaps into visibility.
A rakshasa guard places the dagger of Wind in the back of an Orc, resulting in some strange noises and some blood.

< 990h/990H 238v/238V Pos: standing >
The orc gate guard's slash grazes Cols.
The orc gate guard ignites into black flames as he hits Cols!
The orc gate guard kicks Cols in the stomach, rendering him breathless.
Cols dodges an orcish thief's attack.
An orcish thief attempts to flee.
An orcish thief leaves north.

< 990h/990H 238v/238V Pos: standing >
The orc gate guard's fine slash grazes Norabi.
The orc gate guard is burned severely as he hits Norabi!
The orc gate guard's impressive slash grazes Norabi.
The orc gate guard is burned severely as he hits Norabi!
The orc gate guard turns to focus his attack on a rakshasa guard!
Fatwa snaps into visibility.
An umber hulk's maul grazes Fatwa.
An umber hulk ignites into black flames as it hits Fatwa!
An umber hulk is burned severely as it hits Fatwa!
An umber hulk's maul grazes Fatwa.
An umber hulk hits Fatwa with a mighty kick to his chest.

< 990h/990H 238v/238V Pos: standing >
A female orc enters from the east.

< 990h/990H 238v/238V Pos: standing >
Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at an Orc.
Cols's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
An Orc's collar of elven bones [superior] freezes and shatters into million pieces from the intense cold!
An Orc is dead! R.I.P.
You receive your share of experience.