The death of [48 Dark Knight] Karko *-* Warlords *-* (Orc)

in The South Gates of the Shady Grove

from the perspective of [48 Dark Knight] Karko *-* Warlords *-* (Orc)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<wielding twohanded> a large two-handed sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

An old orcish woman who is in the distance to your west.

< 271h/704H 112v/114V Pos: standing >
You quickly scan the area.
A young toddler who is close by to your north.
A black skunk who is not far off to your north.
A large warhorse who is not far off to your north.
An orcish elite who is not far off to your north.
A stray dog who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A young toddler who is a brief walk away to your north.
A stray dog who is in the distance to your north.
A black skunk who is close by to your east.
A stray dog who is close by to your east.
A baby orc who is close by to your south.
An orcish merchant who is not far off to your south.
An orcish warrior who is not far off to your south.
An orcish merchant who is not far off to your south.
A young toddler who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
An orcish assassin who is in the distance to your south.
A female orc who is close by to your west.
An orcish street sweeper who is close by to your west.
An old orcish woman who is not far off to your west.
An orcish elite who is rather far off to your west.
An orcish thief who is in the distance to your west.

< 271h/704H 112v/114V Pos: standing >

< 271h/704H 113v/114V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
A young toddler who is close by to your north.
A large warhorse who is not far off to your north.
A stray dog who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A young toddler who is a brief walk away to your north.
A stray dog who is in the distance to your north.
A young toddler who is in the distance to your north.
A black skunk who is close by to your east.
A stray dog who is close by to your east.
A baby orc who is close by to your south.
An orcish merchant who is not far off to your south.
An orcish warrior who is not far off to your south.
An orcish merchant who is not far off to your south.
A young toddler who is not far off to your south.
An orcish assassin who is in the distance to your south.
A female orc who is close by to your west.
An orcish street sweeper who is close by to your west.
An orcish shaman who is close by to your west.
An old orcish woman who is not far off to your west.
An orcish elite who is rather far off to your west.
An orcish shaman who is rather far off to your west.
An old orcish woman who is in the distance to your west.

< 272h/704H 114v/114V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
A young toddler who is close by to your north.
A large warhorse who is not far off to your north.
An orcish elite who is not far off to your north.
A stray dog who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A stray dog who is in the distance to your north.
A young toddler who is in the distance to your north.
A black skunk who is close by to your east.
A stray dog who is close by to your east.
A baby orc who is close by to your south.
An orcish merchant who is not far off to your south.
An orcish warrior who is not far off to your south.
An orcish merchant who is not far off to your south.
A young toddler who is not far off to your south.
An orcish street sweeper who is rather far off to your south.
An orcish assassin who is in the distance to your south.
A female orc who is close by to your west.
An orcish street sweeper who is close by to your west.
An orcish shaman who is close by to your west.
An old orcish woman who is not far off to your west.
An orcish elite who is rather far off to your west.
An orcish shaman who is rather far off to your west.
An old orcish woman who is in the distance to your west.

< 272h/704H 114v/114V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
A young toddler who is close by to your north.
A large warhorse who is not far off to your north.
An orcish elite who is not far off to your north.
A stray dog who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A young toddler who is a brief walk away to your north.
A stray dog who is in the distance to your north.
A young toddler who is in the distance to your north.
A black skunk who is close by to your east.
A stray dog who is close by to your east.
A baby orc who is close by to your south.
An orcish warrior who is not far off to your south.
A young toddler who is not far off to your south.
An orcish assassin who is in the distance to your south.
A female orc who is close by to your west.
An orcish street sweeper who is close by to your west.
An orcish shaman who is close by to your west.
An old orcish woman who is not far off to your west.
An orcish shaman who is rather far off to your west.
An old orcish woman who is in the distance to your west.

< 272h/704H 114v/114V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
A young toddler who is close by to your north.
A large warhorse who is not far off to your north.
An orcish elite who is not far off to your north.
A stray dog who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A young toddler who is a brief walk away to your north.
A stray dog who is in the distance to your north.
A black skunk who is close by to your east.
A stray dog who is close by to your east.
A baby orc who is close by to your south.
An orcish warrior who is not far off to your south.
An orcish merchant who is not far off to your south.
A young toddler who is not far off to your south.
An orcish street sweeper who is rather far off to your south.
An orcish assassin who is in the distance to your south.
A female orc who is close by to your west.
An orcish street sweeper who is close by to your west.
An orcish shaman who is close by to your west.
An old orcish woman who is not far off to your west.
An orcish elite who is rather far off to your west.
An orcish shaman who is rather far off to your west.
An old orcish woman who is in the distance to your west.

< 272h/704H 114v/114V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
A young toddler who is close by to your north.
A large warhorse who is not far off to your north.
An orcish elite who is not far off to your north.
A stray dog who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A young toddler who is a brief walk away to your north.
A stray dog who is in the distance to your north.
A young toddler who is in the distance to your north.
A black skunk who is close by to your east.
A stray dog who is close by to your east.
A baby orc who is close by to your south.
An orcish warrior who is not far off to your south.
An orcish merchant who is not far off to your south.
A young toddler who is not far off to your south.
An orcish street sweeper who is rather far off to your south.
An orcish assassin who is in the distance to your south.
A female orc who is close by to your west.
An orcish street sweeper who is close by to your west.
An orcish shaman who is close by to your west.
An old orcish woman who is not far off to your west.
An orcish elite who is rather far off to your west.
An orcish shaman who is rather far off to your west.
An old orcish woman who is in the distance to your west.

< 272h/704H 114v/114V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
A young toddler who is close by to your north.
A large warhorse who is not far off to your north.
An orcish elite who is not far off to your north.
A stray dog who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A stray dog who is in the distance to your north.
A young toddler who is in the distance to your north.
A black skunk who is close by to your east.
A stray dog who is close by to your east.
A baby orc who is close by to your south.
An orcish merchant who is not far off to your south.
An orcish warrior who is not far off to your south.
An orcish merchant who is not far off to your south.
A young toddler who is not far off to your south.
An orcish street sweeper who is rather far off to your south.
An orcish assassin who is in the distance to your south.
A female orc who is close by to your west.
An orcish street sweeper who is close by to your west.
An orcish shaman who is close by to your west.
An old orcish woman who is not far off to your west.
An orcish elite who is rather far off to your west.
An orcish shaman who is rather far off to your west.
An old orcish woman who is in the distance to your west.

< 272h/704H 114v/114V Pos: standing >
Ok.

< 272h/704H 114v/114V Pos: standing >
The East Gates of the Shady Grove
Obvious exits: -North -East # -South -West 
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 272h/704H 114v/114V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
A young toddler who is close by to your north.
An orcish elite who is not far off to your north.
A female orc who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A young toddler who is a brief walk away to your north.
A young toddler who is in the distance to your north.
A baby orc who is close by to your south.
An orcish merchant who is not far off to your south.
An orcish warrior who is not far off to your south.
An orcish merchant who is not far off to your south.
A young toddler who is not far off to your south.
An orcish assassin who is in the distance to your south.
A female orc who is close by to your west.
An orcish street sweeper who is close by to your west.
An orcish shaman who is close by to your west.
An old orcish woman who is not far off to your west.
An orcish elite who is rather far off to your west.
An orcish shaman who is rather far off to your west.
An old orcish woman who is in the distance to your west.

< 273h/704H 114v/114V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
A young toddler who is close by to your north.
A large warhorse who is not far off to your north.
A stray dog who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
A young toddler who is a brief walk away to your north.
A stray dog who is in the distance to your north.
A young toddler who is in the distance to your north.
A baby orc who is close by to your south.
An orcish merchant who is not far off to your south.
An orcish warrior who is not far off to your south.
An orcish merchant who is not far off to your south.
A young toddler who is not far off to your south.
An orcish street sweeper who is rather far off to your south.
An orcish assassin who is in the distance to your south.
A female orc who is close by to your west.
An orcish street sweeper who is close by to your west.
An orcish shaman who is close by to your west.
An old orcish woman who is not far off to your west.
An orcish elite who is rather far off to your west.
An orcish shaman who is rather far off to your west.
An old orcish woman who is in the distance to your west.

< 273h/704H 114v/114V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
A young toddler who is close by to your north.
A large warhorse who is not far off to your north.
An orcish elite who is not far off to your north.
A stray dog who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
A young toddler who is a brief walk away to your north.
A stray dog who is in the distance to your north.
A baby orc who is close by to your south.
An orcish merchant who is not far off to your south.
An orcish warrior who is not far off to your south.
An orcish merchant who is not far off to your south.
A young toddler who is not far off to your south.
An orcish street sweeper who is rather far off to your south.
A female orc who is close by to your west.
An orcish street sweeper who is close by to your west.
An orcish shaman who is close by to your west.
An old orcish woman who is not far off to your west.
An orcish elite who is rather far off to your west.
An orcish shaman who is rather far off to your west.
An old orcish woman who is in the distance to your west.

< 273h/704H 114v/114V Pos: standing >

< 273h/704H 114v/114V Pos: standing >
The Bleeding Brook Walkway
   This walkway through the city runs along side of the east wall. The
road here is approximately ten feet across. Constructed from red granite
slabs, this walkway provides a sturdy path to the many homes and taverns
which line the street. Eyes from a top the city wall watch over the many
citizens as they proceed on their way. The city wall rises 20 feet above
the city and houses many sentry-defense posts. There are exits to the
north and south along this pathway of the city.
Obvious exits: -North -South
A small black skunk peers wearily at you.
A young orcish toddler sits here playing with his toy.

< 273h/704H 113v/114V Pos: standing >
A black skunk barks loudly.

< 274h/704H 113v/114V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage:  9 ] 
< 275h/704H 113v/114V Pos: standing >
< T: Karko TP: sta TC: nasty wounds E: skunk sta EP:  nasty wounds >
 Horns begin to bellow and drums thunder to the call to arms!

< 275h/704H 113v/114V Pos: standing >
< T: Karko TP: sta TC: nasty wounds E: skunk sta EP:  nasty wounds >
 
< 275h/704H 113v/114V Pos: standing >
< T: Karko TP: sta TC: nasty wounds E: skunk sta EP:  nasty wounds >
 [Damage:  7 ] -=[You attack a black skunk.]=- [1 Hits]

< 276h/704H 113v/114V Pos: standing >
< T: Karko TP: sta TC: nasty wounds E: skunk sta EP:  awful >
 -=[A black skunk attacks you.]=- [0 Hits]

< 276h/704H 113v/114V Pos: standing >
< T: Karko TP: sta TC: nasty wounds E: skunk sta EP:  awful >
 
< 276h/704H 113v/114V Pos: standing >
< T: Karko TP: sta TC: nasty wounds E: skunk sta EP:  awful >
 [Damage:  9 ] A black skunk is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] A black skunk is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Karko by 0.
You feel a carnal satisfaction as a black skunk's gurgling and choking signals her demise.

< 278h/704H 113v/114V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
An orcish elite who is not far off to your north.
A large warhorse who is not far off to your north.
A female orc who is not far off to your north.
A young toddler who is not far off to your north.
A stray dog who is rather far off to your north.
A young toddler who is rather far off to your north.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A baby orc who is not far off to your south.
An orcish merchant who is a brief walk away to your south.
An orcish warrior who is a brief walk away to your south.
An orcish merchant who is a brief walk away to your south.

< 278h/704H 113v/114V Pos: standing >
The East Gates of the Shady Grove
   A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business.  They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closes off
the city exit to the east.   Many guards stand on duty here protecting the
city  from unlawful entry. Eyes from above the city wall watch and mark
your every move. There are exits to the north, east, and south leading
into various parts of the city.  The exit beyond the east gates leads into
the outside world.
Obvious exits: -North -East # -South -West 
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 278h/704H 112v/114V Pos: standing >

< 278h/704H 112v/114V Pos: standing >

< 278h/704H 112v/114V Pos: standing >

< 278h/704H 113v/114V Pos: standing >
The day has begun.

< 278h/704H 114v/114V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove are seen entering the supply shop to the south.
Strange cries of agony can be heard coming from a nearby building. There
are exits east, west, and south into various parts of the city.
Obvious exits: -East  -South -West 
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)

< 278h/704H 113v/114V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A dark alleyway is located to the north.  Lots of
rubbish and other debris line this part of the street. There are exits
all around leading deeper into this city.
Obvious exits: -North -East  -West 
An orcish shaman is here practicing a new spell.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 278h/704H 112v/114V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. An old mage, watching the city from the tower window,
is casting spells of some sort. There are exits east and west along this
path.  The exit north heads to the Tower of Sorcery while the exit south
leads into the warrior guild.
Obvious exits: -North -East  -South# -West 
The corpse of a stray dog is lying here.

< 278h/704H 111v/114V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. There are exits east and west along the path and
south onto Peddler's Way.
Obvious exits: -North -East  -South -West 
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish shaman is here practicing a new spell.(Red Aura)

< 278h/704H 110v/114V Pos: standing >
On Peddler's Way
   A red bricked pathway marks the start of another street in the Keep. This
street is called Peddler's Way. Serving home to many travelling merchants,
many imported goods may be purchased at reasonable cost in the shopping
district.  Merchants of many races flock here.  The threat of danger is
guarded against by the many patrolling guards of the Shady Grove. There are
two main exits west leading back to the Path of the Damned and east into the
shopping district.
Obvious exits: -North -South
An orcish elite searches the area here for any signs of problems.(Red Aura)

< 278h/704H 109v/114V Pos: standing >
On Peddler's Way
   A red bricked pathway marks the start of another street in the Keep. This
street is called Peddler's Way. Serving home to many travelling merchants,
many imported goods may be purchased at reasonable cost in the shopping
district.  Merchants of many races flock here.  The threat of danger is
guarded against by the many patrolling guards of the Shady Grove. There are
two main exits one to the north and another to the west both leading to areas
within the shopping district.
Obvious exits: -North -East  -West 
An orcish elite searches the area here for any signs of problems.(Red Aura)

< 278h/704H 108v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 278h/704H 109v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/704H 109v/114V Pos: standing >
On Peddler's Way
   A red bricked pathway marks the start of another street in the Keep. This
street is called Peddler's Way. Serving home to many travelling merchants,
many imported goods may be purchased at reasonable cost in the shopping
district.  Merchants of many races flock here.  The threat of danger is
guarded against by the many patrolling guards of the Shady Grove.  There are
two main exits one leading south and another east into various parts of the
shopping district.
Obvious exits: -East  -South
Crawling about, this baby orc is crying loudly.

< 279h/704H 109v/114V Pos: standing >
On Peddler's Way
   A red bricked pathway marks the start of another street in the Keep. This
street is called Peddler's Way. Serving home to many travelling merchants,
many imported goods may be purchased at reasonable cost in the shopping
district.  Merchants of many races flock here.  The threat of danger is
guarded against by the many patrolling guards of the Shady Grove. There are
two main exits west leading back to the Path of the Damned and east into
the shopping district.
Obvious exits: -North -South# -West 

< 279h/704H 108v/114V Pos: standing >
The door seems to be closed.

< 279h/704H 108v/114V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
The corpse of a baby orc is lying here.
The corpse of a stray dog is lying here.
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 279h/704H 109v/114V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
An orcish merchant is standing here completing his next transaction.(Red Aura)
An orcish thief watches his next victim closely.(Red Aura)

< 279h/704H 108v/114V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
The corpse of an orcish guard is lying here.
The corpse of a baby orc is lying here.

< 279h/704H 107v/114V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
The corpse of a cute kitten is lying here.
An orcish elite in mid-air sits atop a large warhorse.(Red Aura)

< 279h/704H 106v/114V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
An unnatural darkness fills this area.
Obvious exits: -North -East  -West  -Down #
[2] The corpse of the grinning bobcat is lying here.
The corpse of a black skunk is lying here.
Ekiafk (Orc)(medium) stands in mid-air here.(Red Aura)
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orcish thief watches his next victim closely.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 279h/704H 106v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/704H 106v/114V Pos: standing >
You quickly scan the area.
A large warhorse who is close by to your north.
An orcish merchant who is a brief walk away to your north.
An orcish thief who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
An orcish elite who is in the distance to your north.
A large warhorse who is in the distance to your north.
An orcish warrior who is not far off to your east.
An orcish assassin who is a brief walk away to your east.
An orcish shaman who is a brief walk away to your east.
An orcish guard who is a brief walk away to your east.
An orcish shaman who is a brief walk away to your east.
A baby orc who is a brief walk away to your east.
A baby orc who is rather far off to your east.
An orcish merchant who is rather far off to your east.
A shady chemist who is rather far off to your east.
A female orc who is rather far off to your east.
A young toddler who is in the distance to your east.
A wandering soul who is close by to your west.

< 280h/704H 111v/114V Pos: standing >
You quickly scan the area.
A large warhorse who is close by to your north.
An orcish elite who is close by to your north.
An orcish merchant who is a brief walk away to your north.
An orcish thief who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
An orcish elite who is in the distance to your north.
A large warhorse who is in the distance to your north.
An orcish assassin who is not far off to your east.
An orcish warrior who is not far off to your east.
An orcish shaman who is a brief walk away to your east.
An orcish guard who is a brief walk away to your east.
An orcish shaman who is a brief walk away to your east.
A baby orc who is a brief walk away to your east.
A baby orc who is rather far off to your east.
An orcish merchant who is rather far off to your east.
A shady chemist who is rather far off to your east.
A female orc who is rather far off to your east.
A young toddler who is in the distance to your east.
A wandering soul who is close by to your west.

< 280h/704H 111v/114V Pos: standing >
You quickly scan the area.
A large warhorse who is close by to your north.
An orcish elite who is close by to your north.
An orcish merchant who is a brief walk away to your north.
An orcish thief who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
An orcish elite who is in the distance to your north.
A large warhorse who is in the distance to your north.
An orcish assassin who is not far off to your east.
An orcish warrior who is not far off to your east.
An orcish shaman who is a brief walk away to your east.
An orcish guard who is a brief walk away to your east.
An orcish shaman who is a brief walk away to your east.
A baby orc who is a brief walk away to your east.
A baby orc who is rather far off to your east.
An orcish merchant who is rather far off to your east.
A shady chemist who is rather far off to your east.
A female orc who is rather far off to your east.
A young toddler who is in the distance to your east.
A wandering soul who is close by to your west.

< 280h/704H 111v/114V Pos: standing >

< 280h/704H 112v/114V Pos: standing >
You peer intently around the room. Looking for something?

< 280h/704H 112v/114V Pos: standing >
You quickly scan the area.
A large warhorse who is close by to your north.
An orcish elite who is close by to your north.
An orcish merchant who is a brief walk away to your north.
An orcish thief who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
An orcish assassin who is not far off to your east.
An orcish warrior who is not far off to your east.
An orcish shaman who is a brief walk away to your east.
An orcish guard who is a brief walk away to your east.
A baby orc who is a brief walk away to your east.
A baby orc who is rather far off to your east.
An orcish merchant who is rather far off to your east.
A shady chemist who is rather far off to your east.
A young toddler who is in the distance to your east.
A wandering soul who is close by to your west.

< 281h/704H 113v/114V Pos: standing >
You quickly scan the area.
A large warhorse who is close by to your north.
An orcish thief who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
An orcish assassin who is not far off to your east.
An orcish warrior who is not far off to your east.
An orcish shaman who is a brief walk away to your east.
An orcish guard who is a brief walk away to your east.
An orcish merchant who is rather far off to your east.
A shady chemist who is rather far off to your east.
A female orc who is rather far off to your east.
A young toddler who is in the distance to your east.
A wandering soul who is close by to your west.

< 281h/704H 114v/114V Pos: standing >
You quickly scan the area.
A large warhorse who is close by to your north.
An orcish elite who is close by to your north.
An orcish merchant who is a brief walk away to your north.
An orcish thief who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
An orcish assassin who is not far off to your east.
An orcish warrior who is not far off to your east.
An orcish shaman who is a brief walk away to your east.
An orcish shaman who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
An orcish merchant who is rather far off to your east.
A shady chemist who is rather far off to your east.
A female orc who is rather far off to your east.
A young toddler who is in the distance to your east.
A wandering soul who is close by to your west.

< 281h/704H 114v/114V Pos: standing >

< 281h/704H 114v/114V Pos: standing >
A female orc leaves east.

< 281h/704H 114v/114V Pos: standing >

< 281h/704H 114v/114V Pos: standing >
A Halfling enters from below.
Ekiafk closes the black.

< 281h/704H 114v/114V Pos: standing >
A Githzerai snaps into visibility.
You feel unholy power coursing through your limbs!
You are knocked to the ground by a Githzerai's mighty bash!
A Githzerai grins as he skewers you with his Avernus the life stealer.
OUCH!  That really did HURT!
The orc gate guard suddenly attacks a Githzerai!
The orc gate guard suddenly appears a bit confused!
A young orc sentinel suddenly attacks a Githzerai!
A young orc sentinel suddenly appears a bit confused!
An umber hulk suddenly attacks a Githzerai!

< 187h/704H 114v/114V Pos: sitting >
< T: Karko TP: sit TC:pretty hurt E: A Githzerai sta EP: few scratches >
 A young orc sentinel suddenly attacks a Halfling!
A Githzerai bravely steps in front of a Halfling, shielding him from harm!
The orc gate guard suddenly attacks someone!
A Halfling snaps into visibility.

< 187h/704H 114v/114V Pos: sitting >
< T: Karko TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 An orcish thief suddenly attacks a Halfling!
An orcish thief suddenly appears a bit confused!
The orc gate guard suddenly attacks a Halfling!
The orc gate guard suddenly appears a bit confused!
A Halfling passes well above his target and lands on his head.
The orc gate guard suddenly attacks a Halfling!
A Halfling's curtain of elemental fire of regeneration was damaged from the massive blow!

< 187h/704H 114v/114V Pos: sitting >
< T: Karko TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 A Barbarian snaps into visibility.
A Barbarian trips over you, in a futile attempt to slam you down even further.
A rakshasa guard snaps into visibility.
Out of nowhere, a rakshasa guard stabs you in the back.

< 140h/704H 114v/114V Pos: sitting >
< T: Karko TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 A rakshasa guard sings a song that makes you feel safe from dragons.
A young orc sentinel suddenly attacks a Halfling!
A Halfling starts casting an offensive spell.

< 140h/704H 114v/114V Pos: sitting >
< T: Karko TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
-=[A rakshasa guard attacks you.]=- [3 Hits]
A Githzerai snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your pair of brown leather gloves was completely destroyed by the massive blow!