The death of [50 Necrolyte] Ronk *-* Warlords *-* (Githyanki)

in Pathway to the Room of Convergence

from the perspective of [56 Bounty Hunter] Koa -=Celestial Sigil=- (Barbarian)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a blood-red Vistani bandana of dexterity (magic)
<worn on eyes>       a black duergar eyepatch [poor]
<worn in ear>        an earring of bone of precision [57%]
<worn in ear>        a bone pick of dexterity
<worn on face>       the demonic mask of torture (magic) (glowing)
<worn around neck>   a magma collar (magic) (glowing)
<worn around neck>   a black wool cowl stained with blood of damage [55%]
<worn on body>       the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming) [83%]
<worn about body>    a griffon feather cloak of regeneration (illuminating) [67%]
<worn as quiver>     a mystical serpent runed quiver (magic)
<worn about waist>   a black leather belt with a crimson coral buckle of precision [55%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic) [79%]
<worn on arms>       some scintillating sleeves (magic)
<worn around wrist>  a chain-linked raider's bracelet
<worn around wrist>  a chain-linked raider's bracelet
<worn on hands>      the gauntlets of the war giant Torg [superior] (magic) (humming) [73%]
<worn on finger>     a ring of the beholder [poor]
<worn on finger>     a ring of souls [superior] (magic) (glowing)
<primary weapon>     a katana called 'Retribution' (magic) [73%]
<secondary weapon>   a stiletto of the dread siren [superior] (magic)
<worn on legs>       a pair of dragonscale leg plates (magic)
<worn on feet>       some black leather boots fit with adamantium heel blades

*Selyrics (((Banshee))) -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Selyrics's head.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)

< 1454h/1564H 325v/326V Pos: standing >
Selyrics sings a song to protect him from the world.
Obla begins to shimmer.
Dze begins to shimmer.
Selyrics begins to shimmer.
You feel your skin harden to stone.
Bands of AMAZINGLY strong armor wrap around you.

< 1454h/1564H 325v/326V Pos: standing >
You see the tunnel continue.
You extend your sights westward.
Pirate's Tunnel
   The room is dark and cold. The floor is covered with sand, making it
difficult to run quickly or dodge. Skeletons of knights who attempted to pass
this room lie on the floor with daggers in their backs and sides. A hardy "Aye
matey!" echoes through the cavern and other tunnels. Small tankards of ale are
tipped on the ground, leaking their contents in the sand. Someone or something
was here just a minute ago, drinking the ale, but seems to be missing at the
moment.
Obvious exits: -North -East  -South
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of the killer is lying here.
[2] The corpse of the hunter is lying here.
The corpse of merdock is lying here.
The corpse of the cutthroat is lying here.
The corpse of the singer is lying here.
The corpse of the robber is lying here.
The corpse of the hunter is lying here.
The corpse of antonier, Lord of Ballads is lying here.
The corpse of the robber is lying here.
The corpse of the hunter is lying here.
The corpse of the robber is lying here.

< 1455h/1564H 326v/326V Pos: standing >
Selyrics starts playing Lyrical Instrument of Time and singing aloud.

< 1455h/1564H 326v/326V Pos: standing >
Pirate's Tunnel
   The room is dark and cold. The floor is covered with sand, making it
difficult to run quickly or dodge. Skeletons of knights who attempted to pass
this room lie on the floor with daggers in their backs and sides. A hardy "Aye
matey!" echoes through the cavern and other tunnels. Small tankards of ale are
tipped on the ground, leaking their contents in the sand. Someone or something
was here just a minute ago, drinking the ale, but seems to be missing at the
moment.
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.
A robber's beady looking eyes are casing the joint.(Red Aura)

< 1455h/1564H 325v/326V Pos: standing >
The robber suddenly attacks YOU!
The robber suddenly appears a bit confused!
You watch in glee as the robber looks dazzled.
The robber misses you.
You snap into visibility.
Someone suddenly attacks Dze!
Dze snaps into visibility.
The cutthroat's pierce grazes Dze.

< 1455h/1564H 326v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: robber sta EP: excellent >
 You snap into visibility.
You tackle the robber square in the chest knocking the wind out of him!

< 1455h/1564H 326v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: robber sit EP: excellent >
 Selyrics snaps into visibility.
Selyrics places the granite dagger 'BloodFeast' in the back of the robber, resulting in some strange noises and some blood.
Dze starts casting an offensive spell.
Dze snaps into visibility.

< 1455h/1564H 326v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: robber sit EP:  small wounds >
 Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1455h/1564H 326v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: robber sit EP:  small wounds >
 Dze completes his spell...
Dze utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Dze hits the cutthroat soundly.
A bolt of force sent by Dze hits the cutthroat soundly.
A huge bolt of force sent by Dze impacts on the cutthroat's chest with a loud thud.
A bolt of force sent by Dze hits the cutthroat soundly.
Dze's decent bludgeon wounds the cutthroat.
The cutthroat parries Dze's lunge at him.
You snap into visibility.
The robber's weak punch grazes you.

< 1452h/1564H 326v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: robber sit EP:  small wounds >
 Cols snaps into visibility.
Cols completes his spell...
Cols utters the words 'ofzahzf gsufuh aiojugp'
Cols points at the robber.
The robber SCREAMS in utter anguish, caused by Cols's spiritual assault!
The robber is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are the robber's last actions in this world.
Dze dodges the cutthroat's attack.
The cutthroat attempts to flee.
The cutthroat leaves north.
Obla sits down in a comfortable spot.

< 1452h/1564H 326v/326V Pos: standing >
Obla opens a mystical serpent runed grimoire [superior] and begins studying it intently.

< 1452h/1564H 326v/326V Pos: standing >
Selyrics sings a song to make your heart swell with pride.
Your combat maneuvers seem faster...
Cols sits down in a comfortable spot.

< 1452h/1564H 326v/326V Pos: standing >
Cols stares off into space, entering a meditative trance.

< 1452h/1564H 326v/326V Pos: standing >
The cutthroat suddenly attacks Dze!
Dze snaps into visibility.
The cutthroat's weak pierce grazes Dze.

< 1452h/1564H 326v/326V Pos: standing >
Cols snaps out of his meditative trance, smiling placidly.

< 1452h/1564H 326v/326V Pos: standing >
Obla closes her book and smiles broadly.

< 1452h/1564H 326v/326V Pos: standing >
Cols clambers to his feet.

< 1452h/1564H 326v/326V Pos: standing >
Cols starts casting a spell.
Dze starts casting an offensive spell.

< 1452h/1564H 326v/326V Pos: standing >
Cols completes his spell...
Cols utters the word 'xzrrizgg'
Cols brings forth a sphere of pure healing energy.
You feel slightly better.

< 1540h/1564H 326v/326V Pos: standing >
Dze completes his spell...
Dze utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Dze hits the cutthroat soundly.
A bolt of force sent by Dze hits the cutthroat soundly.
A bolt of force sent by Dze hits the cutthroat soundly.
A huge bolt of force sent by Dze impacts on the cutthroat's chest with a loud thud.
The cutthroat is dead! R.I.P.
You receive your share of experience.
The cutthroat's death cry reverberates in your head as he falls to the ground.

< 1540h/1564H 326v/326V Pos: standing >
Obla gets a small pile of coins from the corpse of the cutthroat.

< 1540h/1564H 326v/326V Pos: standing >
Cols sits down in a comfortable spot.
Obla puts a small pile of coins into a bottomless bag of the illithids.

< 1540h/1564H 326v/326V Pos: standing >
Cols stares off into space, entering a meditative trance.

< 1540h/1564H 326v/326V Pos: standing >
Obla clambers to her feet.

< 1540h/1564H 326v/326V Pos: standing >
Cols snaps out of his meditative trance, smiling placidly.
Dze sits down in a comfortable spot.

< 1541h/1564H 326v/326V Pos: standing >
You are already standing.
Dze opens the tome of Strahd and begins studying it intently.

< 1541h/1564H 326v/326V Pos: standing >
You snap into visibility.
But nobody is fighting him?

< 1541h/1564H 326v/326V Pos: standing >
Cols clambers to his feet.
Pirate's Tunnel
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of the cutthroat is lying here.
The corpse of the robber is lying here.
*Obla  -=Celestial Sigil=- (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Dze Game of Gnomes -=Celestial Sigil=- (Gnome)(tiny) sits resting.(Gold Aura)
*Selyrics (((Banshee))) -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Selyrics's head.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)

< 1541h/1564H 326v/326V Pos: standing >
Selyrics sings a song to make your heart swell with pride.
Saving Koa.

< 1541h/1564H 326v/326V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by Cols.
Dze closes his book and smiles broadly.

< 1541h/1564H 326v/326V Pos: standing >
Cols lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
You quickly scan the area.
The cutthroat who is not far off to your east.

< 1541h/1564H 326v/326V Pos: standing >
Dze clambers to his feet.

< 1541h/1564H 326v/326V Pos: standing >
You see the tunnel continue.
You extend your sights eastward.
Pirate's Tunnel
   The room is dark and cold. The floor is covered with sand, making it
difficult to run quickly or dodge. Skeletons of knights who attempted to pass
this room lie on the floor with daggers in their backs and sides. A hardy "Aye
matey!" echoes through the cavern and other tunnels. Small tankards of ale are
tipped on the ground, leaking their contents in the sand. Someone or something
was here just a minute ago, drinking the ale, but seems to be missing at the
moment.
Obvious exits: -North -East  -South -West 
The corpse of the singer is lying here.
The corpse of the hunter is lying here.
The corpse of the singer is lying here.
The corpse of the cutthroat is lying here.

< 1541h/1564H 326v/326V Pos: standing >
Cols whispers 'elephant' to Totem of Mastery.
The sounds of elephants trumpeting erupt from Cols's Totem of Mastery.

< 1541h/1564H 326v/326V Pos: standing >
Cols whispers 'hawk' to Totem of Mastery.
A vaporous hawk appears briefly from Cols's Totem of Mastery.
Cols points at Obla.
Cols points at Dze.
Cols points at Selyrics.
Cols points at you.

< 1541h/1564H 326v/326V Pos: standing >
Cols whispers 'panther' to Totem of Mastery.
The spirit of a jet black panther flows from Cols's Totem of Mastery.
Cols points at Obla.
Cols points at Dze.
Cols points at Selyrics.
Cols points at you.
Your panther-like speed is renewed.

< 1541h/1564H 326v/326V Pos: standing >
Cols whispers 'raven' to the Totem of Mastery.
Smoke billows from Cols's Totem of Mastery in the form of Raven.

< 1542h/1564H 326v/326V Pos: standing >
Cols whispers 'spirit' to Totem of Mastery
A spirit fog streams out of Cols's Totem of Mastery.
Cols points at Obla.
Cols points at Dze.
Cols points at Selyrics.
Cols points at you.
The spirits seem refreshed.

< 1542h/1564H 326v/326V Pos: standing >
Cols whispers 'sense' to Totem of Mastery.
A rush of air from Cols's Totem of Mastery.
Cols points at Obla.
Cols points at Dze.
Cols points at Selyrics.
Cols points at you.
Your sense of the spirit realm improves.

< 1542h/1564H 326v/326V Pos: standing >
Pirate's Tunnel
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of the cutthroat is lying here.
The corpse of the robber is lying here.
*Obla  -=Celestial Sigil=- (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Dze Game of Gnomes -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Selyrics (((Banshee))) -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Selyrics's head.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)

< 1542h/1564H 326v/326V Pos: standing >

< 1542h/1564H 326v/326V Pos: standing >
Selyrics sings a song to make your heart swell with pride.

< 1542h/1564H 326v/326V Pos: standing >
Pirate's Tunnel
   The room is dark and cold. The floor is covered with sand, making it
difficult to run quickly or dodge. Skeletons of knights who attempted to pass
this room lie on the floor with daggers in their backs and sides. A hardy "Aye
matey!" echoes through the cavern and other tunnels. Small tankards of ale are
tipped on the ground, leaking their contents in the sand. Someone or something
was here just a minute ago, drinking the ale, but seems to be missing at the
moment.
Obvious exits: -North -East  -South -West 
The corpse of the singer is lying here.
The corpse of the hunter is lying here.
The corpse of the singer is lying here.
The corpse of the cutthroat is lying here.
Obla sneaks in from the west.

< 1542h/1564H 325v/326V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by Cols.

< 1543h/1564H 325v/326V Pos: standing >
Pirate's Tunnel
   The room is dark and cold. The floor is covered with sand, making it
difficult to run quickly or dodge. Skeletons of knights who attempted to pass
this room lie on the floor with daggers in their backs and sides. A hardy "Aye
matey!" echoes through the cavern and other tunnels. Small tankards of ale are
tipped on the ground, leaking their contents in the sand. Someone or something
was here just a minute ago, drinking the ale, but seems to be missing at the
moment.
Obvious exits: -North -East  -South -West 
The corpse of volknur is lying here.
A wall of shifting color is here to the south. (Illusion) (magic)
A wall of shifting color is here to the north. (Illusion) (magic)
A cutthroat is looking for some throats to cut here.(Red Aura)
There are some tracks heading east.

< 1543h/1564H 324v/326V Pos: standing >
The cutthroat suddenly attacks YOU!
The cutthroat suddenly appears a bit confused!
You watch in glee as the cutthroat looks dazzled.
You snap into visibility.
The cutthroat's weak pierce grazes you.

< 1542h/1564H 324v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: cutthroat sta EP: excellent >
 You tackle the cutthroat square in the chest knocking the wind out of him!

< 1542h/1564H 325v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: cutthroat sit EP: excellent >
 Selyrics sings a song to make your heart swell with pride.

< 1542h/1564H 325v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: cutthroat sit EP: excellent >
 The cutthroat misses you.
You parry the cutthroat's lunge at you.
You snap into visibility.

< 1542h/1564H 325v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: cutthroat sit EP: excellent >
 Sparkling magic surrounds Dze as he begins his chant.
Dze starts casting an offensive spell.
Dze snaps into visibility.

< 1542h/1564H 325v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: cutthroat sit EP: excellent >
 [Damage: 29 ] Your mighty slash strikes the cutthroat.
[Damage: 29 ] Your mighty pierce strikes the cutthroat.
[Damage: 34 ] Your mighty pierce strikes the cutthroat hard.
[Damage: 36 ] Your mighty slash strikes the cutthroat hard.
[Damage: 29 ] Your mighty slash strikes the cutthroat hard.
[Damage: 28 ] Your slash strikes the cutthroat hard.

< 1542h/1564H 325v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: cutthroat sit EP:  few wounds >
 Dze completes his spell...
Dze utters the words 'eugszr waouq'
A prismatic wall crumbles to dust and blows away.

< 1542h/1564H 325v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: cutthroat sit EP:  few wounds >
 A faint hum can be heard from the buckler of the Saints carried by Cols.

< 1542h/1564H 325v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: cutthroat sit EP:  few wounds >
 Dze starts casting an offensive spell.

< 1542h/1564H 325v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: cutthroat sit EP:  few wounds >
 Dze completes his spell...
Dze utters the words 'eugszr waouq'
A prismatic wall crumbles to dust and blows away.

< 1542h/1564H 325v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: cutthroat sit EP:  few wounds >
 A faint hum can be heard from the Totem of Mastery carried by Cols.

< 1542h/1564H 325v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: cutthroat sit EP:  few wounds >
 With superb grace and ease, you intercept the cutthroat's attack with stiletto of the dread siren [superior] and counter-attack!
[Damage: 33 ] Your mighty slash strikes the cutthroat very hard.
[Damage: 25 ] Your powerful slash strikes the cutthroat very hard.
You parry the cutthroat's lunge at you.

< 1542h/1564H 325v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: cutthroat sit EP:  nasty wounds >
 Selyrics sings a song to make your heart swell with pride.

< 1542h/1564H 325v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: cutthroat sit EP:  nasty wounds >
 [Damage: 33 ] Your mighty slash seriously wounds the cutthroat.
The cutthroat clambers to his feet.
[Damage: 29 ] Your mighty pierce seriously wounds the cutthroat.
[Damage: 27 ] Your powerful pierce seriously wounds the cutthroat.
[Damage: 27 ] Your powerful slash seriously wounds the cutthroat.
[Damage: 28 ] Your slash enshrouds the cutthroat in a mist of blood.
[Damage: 20 ] Your powerful slash enshrouds the cutthroat in a mist of blood.
Looks like an exit.
You extend your sights southward.
Pirate's Tunnel
   The room is dark and cold. The floor is covered with sand, making it
difficult to run quickly or dodge. Skeletons of knights who attempted to pass
this room lie on the floor with daggers in their backs and sides. A hardy "Aye
matey!" echoes through the cavern and other tunnels. Small tankards of ale are
tipped on the ground, leaking their contents in the sand. Someone or something
was here just a minute ago, drinking the ale, but seems to be missing at the
moment.
Obvious exits: -North
The killer stands here ready to pounce his next victim!(Red Aura)
The killer stands here ready to pounce his next victim!(Red Aura)

< 1542h/1564H 325v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: cutthroat sta EP:  awful >
 The door is open.
You see a door.
You extend your sights eastward.
The Hall of Knighthood
   Finally, a room where one may rest their bones from the battles just
recently fought! There is a chair and table here that look dusty and unused.
Not too many wanna-be knights have gotten this far. The cavern, however, except
for the table and chair, is characterless. The stone floor does NOT reveal ANY
footprints to the door of the next test. It seems that NOBODY has made it this
far. A sign is printed on the door to the south. There is a door to the
west.
Obvious exits: -South -West 

< 1542h/1564H 325v/326V Pos: standing >
< T: Koa TP: sta TC:few scratches E: cutthroat sta EP:  awful >
 Selyrics snaps into visibility.
Selyrics places the granite dagger 'BloodFeast' in the back of the cutthroat, resulting in some strange noises and some blood.
The cutthroat is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the cutthroat.

< 1542h/1564H 325v/326V Pos: standing >
Obla gets a few coins from the corpse of the cutthroat.

< 1542h/1564H 325v/326V Pos: standing >
Obla puts a small pile of coins into a bottomless bag of the illithids.

< 1542h/1564H 325v/326V Pos: standing >
Saving Koa.

< 1542h/1564H 325v/326V Pos: standing >
Pirate's Tunnel
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of the cutthroat is lying here.
The corpse of volknur is lying here.
*Obla  -=Celestial Sigil=- (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Dze Game of Gnomes -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Selyrics (((Banshee))) -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Selyrics's head.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
There are some tracks heading east.

< 1542h/1564H 325v/326V Pos: standing >
Tackle who?

< 1542h/1564H 326v/326V Pos: standing >
Selyrics sings a song to make your heart swell with pride.
Pirate's Tunnel
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of the cutthroat is lying here.
The corpse of volknur is lying here.
*Obla  -=Celestial Sigil=- (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Dze Game of Gnomes -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Selyrics (((Banshee))) -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Selyrics's head.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)

< 1542h/1564H 326v/326V Pos: standing >
The Hall of Knighthood
   Finally, a room where one may rest their bones from the battles just
recently fought! There is a chair and table here that look dusty and unused.
Not too many wanna-be knights have gotten this far. The cavern, however, except
for the table and chair, is characterless. The stone floor does NOT reveal ANY
footprints to the door of the next test. It seems that NOBODY has made it this
far. A sign is printed on the door to the south. There is a door to the
west.
Obvious exits: -South -West 
Selyrics enters from the west.
Obla sneaks in from the west.

< 1542h/1564H 325v/326V Pos: standing >
You quickly scan the area.
You see nothing.

< 1542h/1564H 325v/326V Pos: standing >
Holy Auditorium
   The room is painted white. Crosses are hung on the east and west side of the
room. A white silk carpet, rectangular in shape, leads to the door south of
here. A bright light, which seems to come from nowhere, shines through holes in
the wall. These rays of light converge in the center of the room. Benches are
also on the east and west walls, where clergymen or holy clerics may sit and
discuss theology. Doors are south and north of here.
Obvious exits: -North -South
The corpse of nogi is lying here.
Selyrics enters from the north.

< 1543h/1564H 324v/326V Pos: standing >
You quickly scan the area.
You see nothing.

< 1543h/1564H 324v/326V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Cols.

< 1543h/1564H 325v/326V Pos: standing >
Holy Auditorium
   The room is painted white. Crosses are hung on the east and west side of the
room. A white silk carpet, rectangular in shape, leads to the door south of
here. A bright light, which seems to come from nowhere, shines through holes in
the wall. These rays of light converge in the center of the room. Benches are
also on the east and west walls, where clergymen or holy clerics may sit and
discuss theology. Doors are south and north of here.
Obvious exits: -North -South
The corpse of shiantu is lying here.
Selyrics enters from the north.

< 1543h/1564H 325v/326V Pos: standing >
You quickly scan the area.
You see nothing.

< 1543h/1564H 325v/326V Pos: standing >
Holy Auditorium
Obvious exits: -North -South
The corpse of shiantu is lying here.
*Obla  -=Celestial Sigil=- (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Dze Game of Gnomes -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Selyrics (((Banshee))) -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Selyrics's head.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
There are some tracks heading south.

< 1543h/1564H 325v/326V Pos: standing >
Holy Auditorium
   The room is painted white. Crosses are hung on the east and west side of the
room. A white silk carpet, rectangular in shape, leads to the door south of
here. A bright light, which seems to come from nowhere, shines through holes in
the wall. These rays of light converge in the center of the room. Benches are
also on the east and west walls, where clergymen or holy clerics may sit and
discuss theology. Doors are south and north of here.
Obvious exits: -North -South
The corpse of saint Verdonnaly is lying here.
Selyrics enters from the north.

< 1543h/1564H 324v/326V Pos: standing >
You quickly scan the area.
You see nothing.

< 1543h/1564H 324v/326V Pos: standing >
Selyrics sings a song to make your heart swell with pride.
The Hall of Knighthood
   Finally, a room where one may rest their bones from the battles just
recently fought! There is a chair and table here that look dusty and unused.
Not too many wanna-be knights have gotten this far. The cavern, however, except
for the table and chair, is characterless. The stone floor does NOT reveal ANY
footprints to the door of the next test. It seems that NOBODY has made it this
far. A sign is printed on the door to the west. There is a door to the
north.
Obvious exits: -North -West 
Cols sneaks in from the north.
Selyrics enters from the north.

< 1543h/1564H 324v/326V Pos: standing >

< 1544h/1564H 325v/326V Pos: standing >
You quickly scan the area.
The lich of King StoutDorf who is in the distance to your west.
The lich of a squire who is in the distance to your west.
The lich of Deathor who is in the distance to your west.
The wraith of Zephron who is in the distance to your west.
A Githyanki who is in the distance to your west.
A Drow Elf who is in the distance to your west.
A red dracolich who is in the distance to your west.
A Githyanki who is in the distance to your west.
A silver dracolich who is in the distance to your west.

< 1544h/1564H 325v/326V Pos: standing >

< 1544h/1564H 326v/326V Pos: standing >

< 1544h/1564H 326v/326V Pos: standing >

< 1544h/1564H 326v/326V Pos: standing >

< 1544h/1564H 326v/326V Pos: standing >
Conjurer Room
   In the center of the room is a five-pointed star painted in red. Lit candles
are at each tip of the star. Several creatures or demons must have been
summoned in the center of this star to attack any who entered. Several symbols
are on the wall-- probably put there to magically contain or restrain a
creature from leaving or lashing back at its master. Doors are east and west.
Obvious exits: -East  -West 
The corpse of zyla the Summoner is lying here.
A small green dagger lies here. (magic)
a strange red stone lies here.
Selyrics enters from the east.

< 1544h/1564H 325v/326V Pos: standing >
Hint: Type 'score' to get some information about your character.

< 1544h/1564H 325v/326V Pos: standing >
Paladin Room
   Black rings are centered in the room and levitate. They make a magical
humming sound that reverberates throughout. Various items magically float
around the room: ink pens, wands, a desk, runes, and a broom. The room is
painted in black, with paintings of stars and planets on the ceiling. There
is a magical intensity to this room. Doors are to the east and west.
Obvious exits: -East  -West 
Selyrics enters from the east.
Dze sneaks in from the east.

< 1544h/1564H 325v/326V Pos: standing >
Necromancer Room
   A giant skull glows a bright blue in the center of the room. Paintings of
skulls and bones are on the walls. The room smells like someone has died here.
The floor is covered with dead, rotted flesh. Bone dust and vials of blood are
on a desk in the corner. A chart of a human, elf, and dwarf with pins stuck in
them is hung on the wall. There are doors to the east and to the west.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
Selyrics enters from the east.
Obla sneaks in from the east.

< 1545h/1564H 324v/326V Pos: standing >
Tackle who?

< 1545h/1564H 324v/326V Pos: standing >
Selyrics sings a song to make your heart swell with pride.

< 1545h/1564H 325v/326V Pos: standing >
You quickly scan the area.
The lich of King StoutDorf who is not far off to your west.
The lich of a squire who is not far off to your west.
The lich of Deathor who is not far off to your west.
A Githyanki who is not far off to your west.
A Drow Elf who is not far off to your west.
A red dracolich who is not far off to your west.
A Githyanki who is not far off to your west.
A silver dracolich who is not far off to your west.

< 1545h/1564H 326v/326V Pos: standing >

< 1545h/1564H 326v/326V Pos: standing >
Sorcerer Room
   Lightning flashes near the ceiling. The sound of thunder echoes throughout
the room. Some sorcerer has magically created a small thunder storm here. No
sign of rain though. The room is also foggy, or perhaps the clouds from the
storm are low. Magical symbols and runes are painted on each side of the wall.
A crystal orb is sitting in the center of the room. Some of the lightning from
the storm hits the orb. Doors are to the east and to the west.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of maxwell is lying here.
Selyrics enters from the east.

< 1545h/1564H 325v/326V Pos: standing >
You quickly scan the area.
The lich of King StoutDorf who is close by to your west.
The lich of a squire who is close by to your west.
The lich of Deathor who is close by to your west.
The wraith of Zephron who is close by to your west.
A Githyanki who is close by to your west.
A Drow Elf who is close by to your west.
A red dracolich who is close by to your west.
A Githyanki who is close by to your west.
A silver dracolich who is close by to your west.

< 1546h/1564H 325v/326V Pos: standing >
Pathway to the Room of Convergence
   This is the final resting area of the knight's test. The room, like the
other resting rooms, has a table and chair to relax in after a rough battle. It
smells musty and some residue of stone chips cover the floor. A small fountain
magically begins to start running. Small mushrooms suddenly appear on the
ground. They look tasty. There is a sign on the western door. There is a
door to the east.
Obvious exits: -East  -West #
A small spout of water flows over some rocks here.
The lich of King StoutDorf stands here. (minion) (Red Aura)
The lich of a squire stands here. (minion) (Red Aura)
*The lich of Deathor stands here. (minion) (Red Aura)
*The wraith of Zephron stands here. (minion) (Red Aura)
A Githyanki (medium)  *-* Warlords *-* sits resting.(Red Aura)
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A Githyanki (medium)  *-* Warlords *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
There are some tracks heading west.
Selyrics enters from the east.

< 1546h/1564H 324v/326V Pos: standing >
You snap into visibility.
You leap at a Githyanki only to realize he is down already.
A Githyanki is disrupted from meditation.
A Githyanki, looking very frustrated, packs up his book.

< 1546h/1564H 324v/326V Pos: sitting >
<Selyrics attempts to stab a Drow Elf in the back, but a Drow Elf's stone skin quickly absorbs the impact before fading away!
Selyrics places the granite dagger 'BloodFeast' in the back of a Drow Elf, resulting in some strange noises and some blood.

< 1546h/1564H 324v/326V Pos: sitting >
<A Drow Elf dodges Selyrics's attack.
A Drow Elf dodges Selyrics's attack.
Selyrics's fine pierce wounds a Drow Elf.
Cols starts casting an offensive spell.
Cols snaps into visibility.
Obla starts casting an offensive spell.
Obla snaps into visibility.

< 1546h/1564H 324v/326V Pos: sitting >
<Sparkling magic surrounds Dze as he begins his chant.
Dze starts casting an offensive spell.
Dze snaps into visibility.

< 1546h/1564H 324v/326V Pos: sitting >
<Cols completes his spell...
Cols utters the words 'ofzahzf gsufuh aiojugp'
Cols points at a Drow Elf.
A Drow Elf SCREAMS in utter anguish, caused by Cols's spiritual assault!
A red dracolich leaves east.
A silver dracolich leaves east.

< 1546h/1564H 324v/326V Pos: sitting >
<Selyrics sings a song to make your heart swell with pride.
Obla snaps into visibility.
Dze completes his spell...
Dze utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Dze hits a Githyanki soundly.
Dze snaps into visibility.
A bolt of force sent by Dze hits a Githyanki soundly.
Dze snaps into visibility.
A huge bolt of force sent by Dze impacts on a Githyanki's chest with a loud thud.
Dze snaps into visibility.
A bolt of force sent by Dze hits a Githyanki soundly.

< 1546h/1564H 324v/326V Pos: sitting >
<Selyrics snaps into visibility.
Selyrics dances an acrobatic maneuver in battle, and trips up a Drow Elf!

< 1546h/1564H 324v/326V Pos: sitting >
<Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1546h/1564H 324v/326V Pos: sitting >
<Obla completes her spell...
Obla utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Obla hits a Githyanki soundly.
Obla snaps into visibility.
A bolt of force sent by Obla hits a Githyanki soundly.
Obla snaps into visibility.
A bolt of force sent by Obla hits a Githyanki soundly.
Obla snaps into visibility.
A bolt of force sent by Obla hits a Githyanki soundly.

< 1546h/1564H 324v/326V Pos: sitting >
<[Damage: 25 ] Your powerful slash seriously wounds a Githyanki.
[Damage: 32 ] Your mighty pierce enshrouds a Githyanki in a mist of blood.
[Damage: 34 ] Your mighty pierce enshrouds a Githyanki in a mist of blood.
[Damage: 28 ] Your mighty slash causes a Githyanki to grimace in pain.
[Damage: 24 ] Your slash hits a Githyanki.
The wraith of Zephron stops following a Githyanki.
The lich of Deathor stops following a Githyanki.
The lich of a squire stops following a Githyanki.
The lich of King StoutDorf stops following a Githyanki.
A Githyanki is dead! R.I.P.
You receive your share of experience.