The death of [56 Earth Magus] Zlo *-* Warlords *-* (Drow Elf)

in The First Floor Guard Room

from the perspective of [56 Earth Magus] Zlo *-* Warlords *-* (Drow Elf)

<worn as a badge>    the seal of Princess Rhithel (magic) [70%]
<worn on head>       an illithid's circlet [superior] (invis) (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        an ancient dragon tooth earring [poor] (magic)
<worn in ear>        a bloody onyx ear stud [poor] (magic)
<worn on face>       veil of darkness [poor] (glowing)
<worn around neck>   some kharma mind beads [poor] (magic)
<worn around neck>   the pendant of the aboleth [superior] (magic) [82%]
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming)
<worn about body>    an imperceptible cloak of the winds [poor]
<worn on belt buckle>an arcane spellbook covered with runes
<attached to belt>   an arcane spellbook covered with runes
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing) [82%]
<worn around wrist>  a satanic bracelet (magic) [54%]
<worn on finger>     the ring of celestial wonders [superior] (glowing)
<worn on finger>     an ice ring [poor] (magic) (illuminating)
<primary weapon>     a rune-covered svalich wood quarterstaff (magic)
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins [71%]

Zone: The Outcasts Tower.
Room: A Dark Trail
</map>
A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South

< 466h/797H 183v/218V Pos: standing >
You sit down and relax.

< 467h/797H 184v/218V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - earthen tomb
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               2 - group stone skin
               1 - stornogs shimmering starshell
               1 - earth form
( 9th circle)  1 - relocate
               1 - fly
( 8th circle)  1 - detect invisibility
               1 - disintegrate
( 7th circle)  1 - haste
               1 - dimension door
               4 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - coldshield
               4 - wall of stone
( 4th circle)  1 - enchant weapon
               1 - lightning bolt
               1 - levitate
               1 - infravision
               5 - wall of force
( 3rd circle)  2 - shocking grasp
               1 - strength
               6 - dispel magic
               1 - agility
( 2nd circle)  8 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) acidimmolate
    2 seconds:  ( 9th) acidimmolate
    3 seconds:  (11th) stornogs spheres
    5 seconds:  ( 9th) acidimmolate
    6 seconds:  ( 8th) disintegrate
    7 seconds:  ( 8th) disintegrate
    8 seconds:  ( 8th) disintegrate
    9 seconds:  ( 8th) disintegrate

You can memorize no more spells.
You continue your study.

< 467h/797H 185v/218V Pos: sitting >
An earth elemental stops following you.
an earth elemental is no longer in your group.
You start meditating...

< 467h/797H 187v/218V Pos: sitting >
You have finished memorizing acidimmolate.

< 468h/797H 191v/218V Pos: sitting >
You have finished memorizing acidimmolate.

< 469h/797H 194v/218V Pos: sitting >
You have finished memorizing stornogs spheres.

< 470h/797H 198v/218V Pos: sitting >
You have finished memorizing acidimmolate.

< 471h/797H 201v/218V Pos: sitting >
You have finished memorizing disintegrate.

< 471h/797H 205v/218V Pos: sitting >
You have finished memorizing disintegrate.

< 472h/797H 208v/218V Pos: sitting >
Autosaving...
You have finished memorizing disintegrate.

< 473h/797H 212v/218V Pos: sitting >
You have finished memorizing disintegrate.
Your studies are complete.

< 474h/797H 216v/218V Pos: sitting >
You clamber to your feet.

< 474h/797H 217v/218V Pos: standing >

< 476h/797H 218v/218V Pos: standing >

< 477h/797H 218v/218V Pos: standing >

< 479h/797H 218v/218V Pos: standing >
A Dark Trail
Obvious exits: -North -South

< 480h/797H 218v/218V Pos: standing >
 **^*M  
 *M@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 481h/797H 216v/218V Pos: standing >

< 482h/797H 216v/218V Pos: standing >
 *M***  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 482h/797H 214v/218V Pos: standing >

< 482h/797H 214v/218V Pos: standing >
 **M**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
[3] A small round shield has been dropped here.

< 483h/797H 212v/218V Pos: standing >
 ***M*  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
A red-tented squirrel forages the forest floor looking for nuts and berries.

< 483h/797H 211v/218V Pos: standing >

< 484h/797H 212v/218V Pos: standing >
 **M**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
[3] A small round shield has been dropped here.

< 484h/797H 211v/218V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your north.
A reddish colored squirrel who is close by to your west.

< 484h/797H 212v/218V Pos: standing >

< 485h/797H 215v/218V Pos: standing >
 *M***  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 487h/797H 216v/218V Pos: standing >
You start chanting...

< 487h/797H 216v/218V Pos: standing >
Casting: conjure greater elemental *

< 489h/797H 216v/218V Pos: standing >
Casting: conjure greater elemental 

< 490h/797H 216v/218V Pos: standing >
You complete your spell...
A LARGE earth elemental forms from a HUGE chunk of earth!
A LARGE earth elemental starts following you.
A LARGE earth elemental says 'I shall serve you for a short time Zlo!'
 *M***  
 **@**  
 *****  

< 492h/797H 216v/218V Pos: standing >
A LARGE earth elemental's skin seems to turn to stone.

< 492h/797H 216v/218V Pos: standing >
A LARGE earth elemental is now a member of your group.
An earth elemental already grouped by you.

< 496h/797H 216v/218V Pos: standing >
 **M**  
 **@M*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
[3] A small round shield has been dropped here.
A LARGE earth elemental enters from the east.

< 496h/797H 214v/218V Pos: standing >
You sit down and relax.

< 497h/797H 214v/218V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - earthen tomb
(11th circle)  1 - prismatic cube
               1 - stornogs spheres
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               2 - group stone skin
               1 - stornogs shimmering starshell
               1 - earth form
( 9th circle)  1 - relocate
               1 - fly
               3 - acidimmolate
( 8th circle)  1 - detect invisibility
               5 - disintegrate
( 7th circle)  1 - haste
               1 - dimension door
               4 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - coldshield
               4 - wall of stone
( 4th circle)  1 - enchant weapon
               1 - lightning bolt
               1 - levitate
               1 - infravision
               5 - wall of force
( 3rd circle)  2 - shocking grasp
               1 - strength
               6 - dispel magic
               1 - agility
( 2nd circle)  8 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  (11th) conjure greater elemental

You can memorize no more spells.
You continue your study.

< 497h/797H 214v/218V Pos: sitting >
You have finished memorizing conjure greater elemental.
Your studies are complete.

< 499h/797H 218v/218V Pos: sitting >
You clamber to your feet.

< 499h/797H 218v/218V Pos: standing >
A black rift in space opens next to you, and Nebretych steps out of it grinning.
 **M**  
 **@**  
 *****  
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 500h/797H 218v/218V Pos: standing >
You complete your spell...
A HUGE stone golem forms from a HUGE chunk of earth!
A HUGE stone golem is not pleased with you at all!
A HUGE stone golem suddenly attacks YOU!
You snap into visibility.
A HUGE stone golem's fine crush wounds you.
 **M**  
 **@**  
 *****  

< 491h/797H 218v/218V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: huge sta EP: excellent >
 A HUGE stone golem's skin seems to turn to stone.
A LARGE earth elemental already grouped by you.
An earth elemental already grouped by you.
No new group members.

< 491h/797H 218v/218V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: huge sta EP: excellent >
  **M**  
 **@**  
 *****  
You attempt to flee...
 ***^*  
 **@**  
 **M**  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
An earth elemental is lying here, incapacitated. (Minion) 
A LARGE earth elemental enters from the south.
You flee northward!

< 491h/797H 189v/218V Pos: standing >

< 491h/797H 189v/218V Pos: standing >
Ok.
A LARGE earth elemental leaves south.

< 491h/797H 195v/218V Pos: standing >
 ***^*  
 **@**  
 **M**  

< 491h/797H 196v/218V Pos: standing >

< 491h/797H 202v/218V Pos: standing >
 **M**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
[3] A small round shield has been dropped here.
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A strange human man performs a ritual around a corpse here.

< 491h/797H 203v/218V Pos: standing >
Ok.
[Damage:  1 ] Nebretych is knocked to the ground by a LARGE earth elemental's mighty bash!

< 491h/797H 204v/218V Pos: standing >
[Damage:  1 ] A LARGE earth elemental's feeble crush grazes Nebretych.
Nebretych's spell flows around a LARGE earth elemental, leaving it unharmed!
[Damage:  1 ] A LARGE earth elemental's feeble crush grazes Nebretych.
A LARGE earth elemental is burned severely as it hits Nebretych!

< 491h/797H 205v/218V Pos: standing >
The night has begun.
You start chanting...

< 497h/797H 218v/218V Pos: standing >
Nebretych misses a LARGE earth elemental.
Nebretych's weak punch grazes a LARGE earth elemental.
Nebretych's punch grazes a LARGE earth elemental.
A LARGE earth elemental dodges Nebretych's attack.

< 497h/797H 218v/218V Pos: standing >
Casting: disintegrate 
[Damage:  1 ] A LARGE earth elemental's feeble crush grazes Nebretych.
A LARGE earth elemental is burned severely as it hits Nebretych!
[Damage:  7 ] A LARGE earth elemental's crush wounds Nebretych.
A LARGE earth elemental is burned severely as it hits Nebretych!

< 499h/797H 218v/218V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards Nebretych!
[Damage: 99 ] You smile happily as your disintegration ray hits Nebretych!

< 499h/797H 218v/218V Pos: standing >
You start chanting...

< 502h/797H 218v/218V Pos: standing >
Casting: disintegrate 

< 504h/797H 218v/218V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards Nebretych!
[Damage: 96 ] You smile happily as your disintegration ray hits Nebretych!

< 504h/797H 218v/218V Pos: standing >
Nebretych's weak punch grazes a LARGE earth elemental.
Nebretych's weak punch grazes a LARGE earth elemental.
Nebretych's punch wounds a LARGE earth elemental.
Nebretych clambers to his feet.
Nebretych starts casting an offensive spell.
Nebretych completes his spell...
Nebretych utters the words 'gjwwai opaghg'

< 504h/797H 218v/218V Pos: standing >
A LARGE earth elemental misses Nebretych.
[Damage:  6 ] A LARGE earth elemental's decent crush wounds Nebretych.
A LARGE earth elemental is burned severely as it hits Nebretych!

< 507h/797H 218v/218V Pos: standing >
Nebretych's summoned creatures look towards him for guidance before attacking!
An incorporeal ghastly figure touches you!
OUCH!  That really did HURT!
An incorporeal ghastly figure brushes a LARGE earth elemental with its shadowy fingers.

< 415h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: small wounds E: nebretych sta EP:  few wounds >
 Nebretych's crude punch grazes a LARGE earth elemental.
Nebretych's weak punch grazes a LARGE earth elemental.
Nebretych's weak punch grazes a LARGE earth elemental.
Nebretych's weak punch grazes a LARGE earth elemental.
Nebretych starts casting a spell.
Nebretych completes his spell...
Nebretych utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Nebretych.

< 415h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: small wounds E: nebretych sta EP:  few wounds >
 You miss Nebretych.
Nebretych dodges your futile attack.

< 415h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: small wounds E: nebretych sta EP:  few wounds >
 Nebretych dodges a LARGE earth elemental's attack.
[Damage:  4 ] A LARGE earth elemental's crude crush grazes Nebretych.
A LARGE earth elemental is burned severely as it hits Nebretych!

< 415h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: small wounds E: nebretych sta EP:  few wounds >
 Nebretych's weak punch grazes a LARGE earth elemental.
Nebretych's weak punch grazes a LARGE earth elemental.
Nebretych's weak punch grazes a LARGE earth elemental.
Nebretych's weak punch grazes a LARGE earth elemental.
Nebretych starts casting an offensive spell called 'summon ghasts'.
Nebretych completes his spell...
Nebretych utters the words 'gjwwai opaghg'

< 415h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: small wounds E: nebretych sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your weak bludgeon grazes Nebretych.
You miss Nebretych.

< 415h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: small wounds E: nebretych sta EP:  few wounds >
 [Damage:  1 ] A LARGE earth elemental's crush grazes Nebretych.
A LARGE earth elemental misses Nebretych.

< 415h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: small wounds E: nebretych sta EP:  few wounds >
 Nebretych's summoned creatures look towards him for guidance before attacking!
An incorporeal ghastly figure touches you!
OUCH!  That really did HURT!
An incorporeal ghastly figure brushes a LARGE earth elemental with its shadowy fingers.

< 321h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: few wounds E: nebretych sta EP:  few wounds >
 Nebretych's fine punch wounds a LARGE earth elemental.
Nebretych's weak punch grazes a LARGE earth elemental.
Nebretych's crude punch wounds a LARGE earth elemental.
Nebretych's weak punch grazes a LARGE earth elemental.
Nebretych starts casting an offensive spell called 'summon ghasts'.
Nebretych completes his spell...
Nebretych utters the words 'gjwwai opaghg'

< 321h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: few wounds E: nebretych sta EP:  few wounds >
 Nebretych dodges your futile attack.
You miss Nebretych.

< 321h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: few wounds E: nebretych sta EP:  few wounds >
  **M**  
 **@**  
 *****  

< 321h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: few wounds E: nebretych sta EP:  few wounds >
 Nebretych's ghastly figures glide about the area.
[Damage:  1 ] A LARGE earth elemental's crush grazes Nebretych.

< 321h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: few wounds E: nebretych sta EP:  few wounds >
 Nebretych's crude punch wounds a LARGE earth elemental.
Nebretych's weak punch grazes a LARGE earth elemental.
A LARGE earth elemental dodges Nebretych's attack.
Nebretych's weak punch grazes a LARGE earth elemental.
Nebretych starts casting an offensive spell called 'summon ghasts'.
Nebretych completes his spell...
Nebretych utters the words 'gjwwai opaghg'

< 321h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: few wounds E: nebretych sta EP:  few wounds >
 You miss Nebretych.
You miss Nebretych.

< 321h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: few wounds E: nebretych sta EP:  few wounds >
 Nebretych's summoned creatures look towards him for guidance before attacking!
An incorporeal ghastly figure touches you!
OUCH!  That really did HURT!
An incorporeal ghastly figure brushes a LARGE earth elemental with its shadowy fingers.

< 222h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: few wounds E: nebretych sta EP:  few wounds >
 Nebretych's summoned creatures look towards him for guidance before attacking!
An incorporeal ghastly figure touches you!
An incorporeal ghastly figure brushes a LARGE earth elemental with its shadowy fingers.

< 146h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: nasty wounds E: nebretych sta EP:  few wounds >
 Nebretych's weak punch wounds a LARGE earth elemental.
Nebretych misses a LARGE earth elemental.
Nebretych starts casting a spell called 'minor globe of invulnerability'.
Nebretych completes his spell...
Nebretych utters the words 'wuiaf orabz ay uizjrizfaburuhl'
Nebretych begins to shimmer.

< 146h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: nasty wounds E: nebretych sta EP:  few wounds >
 Nebretych dodges a LARGE earth elemental's attack.
A LARGE earth elemental misses Nebretych.

< 146h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: nasty wounds E: nebretych sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your weak bludgeon grazes Nebretych.
Your rune-covered svalich wood quarterstaff unleashes a BEAM of LIGHT into the eyes of Nebretych!
You point at Nebretych.
Nebretych blinks, seemingly trying to clear his vision.
You miss Nebretych.

< 146h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: nasty wounds E: nebretych sta EP:  few wounds >
 
< 146h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: nasty wounds E: nebretych sta EP:  few wounds >
 
< 146h/797H 218v/218V Pos: standing >
< T: large TP: sta TC: nasty wounds E: nebretych sta EP:  few wounds >
 You attempt to flee...
 
 **M**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
You flee southward!

< 146h/797H 196v/218V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.
 
 *M***  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 146h/797H 197v/218V Pos: standing >
 
 *M***  
 *M@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 146h/797H 196v/218V Pos: standing >
 
 **^*M  
 *M@**  
 *M***  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 147h/797H 199v/218V Pos: standing >
A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South

< 148h/797H 198v/218V Pos: standing >
A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East  -South

< 148h/797H 197v/218V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 

< 150h/797H 199v/218V Pos: standing >
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North# -South
Puddles of fresh blood cover the ground.
A quiet little man sits before the gates, guarding them.

< 150h/797H 198v/218V Pos: standing >
Alas, you cannot go that way. . . .

< 155h/797H 210v/218V Pos: standing >
Brahvinos, the gatekeeper starts to chant in a deep voice.

< 163h/797H 218v/218V Pos: standing >

< 169h/797H 218v/218V Pos: standing >
You start chanting...

< 170h/797H 218v/218V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
The First Floor Guard Room
   The guard of the first floor has been given this small,
closet-sized room.  The first floor guard appears to be a
troll of some occupation.  This room is barely big enough for
this troll to live in, and is frequently seen roaming the
hallways instead of staying in his crampt room.  The walls of
the room are solid rock, and there are some furs in the corner
for the troll to sleep on.  In addition, there are several
corpses of various races that the troll has eaten.
Obvious exits: -West 
Flog, the troll guardian sits in his small room.

< 172h/797H 218v/218V Pos: standing >

< 186h/797H 218v/218V Pos: standing >

< 191h/797H 218v/218V Pos: standing >
The First Floor Guard Room
Obvious exits: -West 
Flog, the troll guardian sits in his small room.

< 192h/797H 218v/218V Pos: standing >
A Poorly-Lit Hallway
   This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out.  The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north.  The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves.  Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East  -South#

< 193h/797H 217v/218V Pos: standing >

< 196h/797H 217v/218V Pos: standing >

< 197h/797H 217v/218V Pos: standing >

< 205h/797H 217v/218V Pos: standing >
Your pendant of the aboleth [superior] hums briefly.

< 205h/797H 217v/218V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -North -East  -South#

< 210h/797H 217v/218V Pos: standing >

< 229h/797H 217v/218V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -North -East  -South#

< 230h/797H 217v/218V Pos: standing >
The First Floor Guard Room
   The guard of the first floor has been given this small,
closet-sized room.  The first floor guard appears to be a
troll of some occupation.  This room is barely big enough for
this troll to live in, and is frequently seen roaming the
hallways instead of staying in his crampt room.  The walls of
the room are solid rock, and there are some furs in the corner
for the troll to sleep on.  In addition, there are several
corpses of various races that the troll has eaten.
Obvious exits: -West 
Puddles of fresh blood cover the ground.
Flog, the troll guardian sits in his small room.

< 231h/797H 216v/218V Pos: standing >
You sit down and relax.

< 232h/797H 218v/218V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - earthen tomb
(11th circle)  1 - prismatic cube
               1 - stornogs spheres
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               2 - group stone skin
               1 - stornogs shimmering starshell
               1 - earth form
( 9th circle)  1 - relocate
               1 - fly
               3 - acidimmolate
( 8th circle)  1 - detect invisibility
               3 - disintegrate
( 7th circle)  1 - haste
               4 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - coldshield
               4 - wall of stone
( 4th circle)  1 - enchant weapon
               1 - lightning bolt
               1 - levitate
               1 - infravision
               5 - wall of force
( 3rd circle)  2 - shocking grasp
               1 - strength
               6 - dispel magic
               1 - agility
( 2nd circle)  8 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  (11th) conjure greater elemental
    2 seconds:  ( 8th) disintegrate
    3 seconds:  ( 8th) disintegrate
    4 seconds:  ( 7th) dimension door

You can memorize no more spells.
You continue your study.

< 232h/797H 218v/218V Pos: sitting >
You have finished memorizing conjure greater elemental.

< 235h/797H 218v/218V Pos: sitting >
You have finished memorizing disintegrate.
You get a large medicated bandage from a portable hole.

< 236h/797H 218v/218V Pos: sitting >
You have finished memorizing disintegrate.

< 238h/797H 218v/218V Pos: sitting >

< 239h/797H 218v/218V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 239h/797H 218v/218V Pos: sitting >
You clamber to your feet.

< 241h/797H 218v/218V Pos: standing >
You attempt to bandage yourself.

< 241h/797H 218v/218V Pos: standing >
You continue bandaging yourself.

< 286h/797H 216v/218V Pos: standing >
You feel like you can smoke again.
You feel like a potion could do you good once again.

< 287h/797H 216v/218V Pos: standing >
You continue bandaging yourself.

< 330h/797H 216v/218V Pos: standing >
A Halfling sneaks in from the west.

< 332h/797H 216v/218V Pos: standing >
A Halfling settles to his knees.

< 333h/797H 216v/218V Pos: standing >
A Halfling snaps into visibility.
A Halfling's leap knocks into you, sending you slightly off balance...
You snap into visibility.

< 333h/797H 216v/218V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling's fine slash hits you across the leg, resulting in a limp stride.
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's unholy avenger named 'Bloodlust' burns you with a godly fire!
A Halfling's fine slash strikes you.
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's unholy avenger named 'Bloodlust' burns you with a godly fire!
A Halfling slips beneath your guard, dealing you a vicious attack!
A Halfling's fine slash strikes you.
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's longsword called 'Flame of the North' burns you with a godly fire!
A Halfling's fine slash strikes you.
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's longsword called 'Flame of the North' burns you with a godly fire!
A Halfling's impressive slash strikes you hard.
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's longsword called 'Flame of the North' burns you with a godly fire!
A Halfling's fine slash strikes you.
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's unholy avenger named 'Bloodlust' burns you with a godly fire!
A Halfling's slash strikes you.
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's unholy avenger named 'Bloodlust' burns you with a godly fire!
A Halfling's fine slash strikes you.
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's unholy avenger named 'Bloodlust' burns you with a godly fire!
A Halfling's fine slash strikes you.
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's unholy avenger named 'Bloodlust' burns you with a godly fire!
A Halfling's unholy avenger named 'Bloodlust' turns blood red as it slashes into you!
A Halfling snaps into visibility.
You snap into visibility.
You feel yourself becoming weak as the blood is sucked out of you!
A Halfling's impressive slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's longsword called 'Flame of the North' burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!

< 94h/797H 211v/218V Pos: sitting >
< T: Zlo TP: sit TC: awful E: A Halfling sta EP: excellent >
 Flog, the troll guardian frowns in boredom at the obviously one-sided struggle.

< 94h/797H 211v/218V Pos: sitting >
< T: Zlo TP: sit TC: awful E: A Halfling sta EP: excellent >
 You are no longer bandaging...
You are no longer being bandaged.

< 94h/797H 211v/218V Pos: sitting >
< T: Zlo TP: sit TC: awful E: A Halfling sta EP: excellent >
 A Halfling parries your futile lunge at him.
A Halfling dodges your futile attack.
You snap into visibility.
A Halfling snaps into visibility.

< 94h/797H 211v/218V Pos: sitting >
< T: Zlo TP: sit TC: awful E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
You snap into visibility.
A Halfling's fine slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's unholy avenger named 'Bloodlust' burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
A Halfling's fine slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's longsword called 'Flame of the North' burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
A Halfling's fine slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's longsword called 'Flame of the North' burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
A Halfling slips beneath your guard, dealing you a vicious attack!
A Halfling's slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's unholy avenger named 'Bloodlust' burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
A Halfling's fine slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's unholy avenger named 'Bloodlust' burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
A Halfling's slash hits you across the leg, resulting in a limp stride.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's unholy avenger named 'Bloodlust' burns you with a godly fire!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Halfling slips beneath your guard, dealing you a vicious attack!
A Halfling's fine slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...