The death of [42 Wizard] Ghos (Human)

in Rocky Foothills of the Black Mountains

from the perspective of [52 Spiritualist] Beltorin *-* Warlords *-* (Drow Elf)

<worn on head>       the helm of light (illuminating)
<worn on eyes>       a lens of the negative material plane [superior]
<worn in ear>        a greenstone earring
<worn in ear>        the skull of the Magi [poor]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a token of allegiance to Thrym [poor]
<worn on body>       the cloak of woven time (glowing)
<worn about body>    a long shadowy mane [poor] [87%]
<worn as quiver>     a soldier's crystal quiver
<worn about waist>   a belt of fresh blood [superior] [76%]
<worn on belt buckle>a robin's tail feather (glowing) (illuminating)
<worn on arms>       some bone white sleeves [poor] [84%]
<worn on hands>      the gloves of the storm [69%]
<worn on finger>     a golden ring of beauty [poor] (glowing)
<worn on finger>     a tarnished bronze ring of health (glowing) [81%]
<held>               the totem of the demon prince, Tyrlos [superior]
<held>               a fire-imbued totem of Kossuth [84%]
<worn on legs>       some angel feather leggings [superior]
<worn on feet>       a living breeze [superior] [85%]

You disappear in a radiant flash of light.
You appear in a radiant flash of light.
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.

< 501h/501H 120v/120V Pos: standing >
You start chanting...

< 501h/501H 120v/120V Pos: standing >
Casting: spirit jump *

< 501h/501H 120v/120V Pos: standing >
You complete your spell...
You failed.

< 501h/501H 120v/120V Pos: standing >
You sit down and relax.

< 501h/501H 120v/120V Pos: sitting >
The gods ignore you.

< 501h/501H 120v/120V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  3 - corrosive blast
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               6 - mending
( 3rd circle)  9 - scalding blast
               1 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle) 11 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) spirit jump
    6 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 501h/501H 120v/120V Pos: sitting >
You start meditating...

< 501h/501H 120v/120V Pos: sitting >
You have finished memorizing spirit jump.

< 501h/501H 120v/120V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 501h/501H 120v/120V Pos: sitting >
You clamber to your feet.

< 501h/501H 120v/120V Pos: standing >
You start chanting...

< 501h/501H 120v/120V Pos: standing >
Casting: spirit jump *

< 501h/501H 120v/120V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.

< 501h/501H 120v/120V Pos: standing >
You start chanting...

< 501h/501H 120v/120V Pos: standing >
Casting: spirit jump *

< 501h/501H 120v/120V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Large Underground Cave
Obvious exits: -S#
(Q)A brutalized gnome is being tossed around the room by the lich's powerful magic
(Q)A lich in wizard robes stands near Zugle, torturing a gnome.
(Q)An ancient behemoth, steed of Zugle, is tethered to a bone.
(Q)Zugle, wight warlord speaks with a stern voice to the flaming skeleton highlord.
(Q)A flaming skeleton highlord dressed in full battle gear speaks with Zugle.

< 501h/501H 120v/120V Pos: standing >
Ok.

< 501h/501H 120v/120V Pos: standing >
Small Turn in the Rocks before a Cave
Obvious exits: -N -E
A black rock lizard crawls across the walls.
A black rock lizard crawls across the walls.

< 501h/501H 119v/120V Pos: standing >
Ok.

< 501h/501H 119v/120V Pos: standing >
You don't have that spell memorized.

< 501h/501H 119v/120V Pos: standing >
You sit down and relax.

< 501h/501H 119v/120V Pos: sitting >
The gods ignore you.

< 501h/501H 119v/120V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  3 - corrosive blast
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               6 - mending
( 3rd circle)  9 - scalding blast
               1 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle) 11 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) spirit jump
    6 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 501h/501H 120v/120V Pos: sitting >
You start meditating...

< 501h/501H 120v/120V Pos: sitting >
You have finished memorizing spirit jump.

< 501h/501H 120v/120V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 501h/501H 120v/120V Pos: sitting >
You clamber to your feet.

< 501h/501H 120v/120V Pos: standing >
You start chanting...

< 501h/501H 120v/120V Pos: standing >
Casting: spirit jump *

< 501h/501H 120v/120V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
 
   ^...^......    
  .M......^M.^    
 .^.....^.....^^  
 ....^.. ..^M^ M  
 ...... @ .MM^MM  
 M....  ^MMM MMM  
 .^.^  MMMMMMMM   
  ..^    ^M.MM    
   M  .....MM     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
(Q)Azikarzith the DemiLich floats through here, observing the Isle of Death.
A hulking behemoth stomps through here, protecting his territory.

< 501h/501H 120v/120V Pos: standing >
A behemoth suddenly attacks YOU!
[Damage: 14 ] 
< 480h/501H 120v/120V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: behemoth sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 480h/501H 120v/120V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: behemoth sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 480h/501H 120v/120V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: behemoth sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 480h/501H 120v/120V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: behemoth sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 480h/501H 120v/120V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: behemoth sta EP: few scratches >
 You attempt to flee...
 
   ...^......     
  M......^M.^     
 ^.....^.....^^M  
 ...^.. ..^M^ MM  
 ..... M@.MM^MM   
 ....  ^MMM MMM   
 ^.^  MMMMMMMM    
  .^    ^M.MM     
     .....MM      
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
You flee eastward!

< 480h/501H 94v/120V Pos: standing >
 
   .  ......^M    
  ^...^......     
 .M......^M.^  M  
 ^.....^.....^^M  
 ...^.. @.^M^ MM  
 ..... M .MM^MM   
 ....  ^MMM MMM   
  .^  MMMMMMMM    
   ^    ^M.MM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 480h/501H 94v/120V Pos: standing >
 
    ^ M..^...M    
  M.  ......^M    
 .^...^......     
 .M......^M.^  M  
 ^.....^@....^^M  
 ...^.. ..^M^ MM  
 ..... M .MM^MM   
  ...  ^MMM MMM   
   ^  MMMMMMMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 480h/501H 93v/120V Pos: standing >
 
   M ^ M..^...    
  .M.  ......^M   
 ..^...^......    
 ..M......^M.^    
 .^.....@.....^^  
 ....^.. ..^M^ M  
 ...... M .MM^MM  
  ....  ^MMM MM   
   .^  MMMMMMM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 480h/501H 92v/120V Pos: standing >
 
   .M ^ M..^..    
  ..M.  ......^   
 ^..^...^......   
 ...M......^M.^   
 ..^....@^.....^  
 .....^.. ..^M^   
 ....... M .MM^M  
  M....  ^MMM M   
   ^.^  MMMMMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 480h/501H 90v/120V Pos: standing >
 
    .M ^ M..^.    
  ^..M.  ......   
  ^..^...^......  
 ....M......^M.^  
 ...^...@.^.....  
 ......^..M..^M^  
 ^....... M .MM^  
  .M....  ^MMM    
   .^.^  MMMMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 480h/501H 89v/120V Pos: standing >
You start chanting...

< 480h/501H 90v/120V Pos: standing >
Autosaving...

< 480h/501H 92v/120V Pos: standing >
Casting: spirit jump *

< 480h/501H 93v/120V Pos: standing >
You complete your spell...
You failed.

< 480h/501H 96v/120V Pos: standing >
A behemoth enters from the east.

< 481h/501H 101v/120V Pos: standing >
A behemoth suddenly attacks YOU!

< 462h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: behemoth sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 462h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: behemoth sta EP: few scratches >
 The gods ignore you.

< 462h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: behemoth sta EP: few scratches >
 You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  3 - corrosive blast
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               6 - mending
( 3rd circle)  9 - scalding blast
               1 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle) 11 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) spirit jump
    6 seconds:  ( 8th) spirit jump

You can memorize no more spells.

< 462h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: behemoth sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 462h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: behemoth sta EP: few scratches >
 You start chanting...

< 462h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: behemoth sta EP: few scratches >
 [Damage: 13 ] A behemoth's kick hits you in your side.
[Damage:  9 ] -=[A behemoth attacks you.]=- [1 Hits]

< 428h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: behemoth sta EP: few scratches >
 Casting: arieks shattering iceball *

< 428h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: behemoth sta EP: few scratches >
 You complete your spell...
You point at a behemoth.
Your spell flows around a behemoth, leaving him unharmed!

< 428h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: behemoth sta EP: few scratches >
 You start chanting...

< 428h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: behemoth sta EP: few scratches >
 -=[A behemoth attacks you.]=- [1 Hits]

< 409h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: behemoth sta EP: few scratches >
 Casting: arieks shattering iceball *

< 409h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: behemoth sta EP: few scratches >
 You complete your spell...
You point at a behemoth.
[Damage: 131 ] Your iceball shatters upon impacting a behemoth, rending flesh and sending blood flying.

< 409h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 -=[You attack a behemoth.]=- [0 Hits]

< 409h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 You start chanting...

< 409h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 A behemoth's sweep catches you in the side and you almost stumble.
[Damage:  4 ] -=[A behemoth attacks you.]=- [0 Hits]

< 402h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 Casting: arieks shattering iceball *

< 402h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 You complete your spell...
You point at a behemoth.
[Damage: 130 ] Your iceball shatters upon impacting a behemoth, rending flesh and sending blood flying.

< 402h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: behemoth sta EP: pretty hurt >
 You start chanting...

< 402h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: behemoth sta EP: pretty hurt >
 [Damage: 12 ] -=[A behemoth attacks you.]=- [1 Hits]

< 384h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: behemoth sta EP: pretty hurt >
 Casting: arieks shattering iceball *

< 384h/501H 102v/120V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: behemoth sta EP: pretty hurt >
 You complete your spell...
You point at a behemoth.
[Damage: 117 ] Your iceball shatters upon impacting a behemoth, rending flesh and sending blood flying.
A behemoth is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a behemoth's gurgling and choking signals his demise.

< 384h/501H 102v/120V Pos: standing >
the corpse of a behemoth does not contain the essence.

< 384h/501H 104v/120V Pos: standing >
Experience till level: -155960196

< 384h/501H 104v/120V Pos: standing >
 
    .M ^ M..^.    
  ^..M.  ......   
  ^..^...^......  
 ...M.......^M.^  
 ...^...@.^.....  
 ......^..M..^M^  
 ^.......   .MMM  
  .M....  ^MMM    
   .^.^  MMMMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a behemoth is lying here.
Shattered bits of ice are scattered about the area.

< 384h/501H 105v/120V Pos: standing >
You start chanting...

< 384h/501H 108v/120V Pos: standing >
Casting: restoration 

< 384h/501H 112v/120V Pos: standing >
You complete your spell...
You raise your hands skyward, bestowing the brilliance of the Gods upon you!
You feel significantly better.

< 501h/501H 114v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a behemoth is made of flesh and appears to be of average quality.
The corpse of a behemoth has an item value of 1.
It appears to be the corpse of a behemoth.
a small pile of coins

< 501h/501H 118v/120V Pos: standing >

< 501h/501H 119v/120V Pos: standing >
You sit down and relax.

< 501h/501H 120v/120V Pos: sitting >
The gods ignore you.

< 501h/501H 120v/120V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  2 - restoration
               1 - etherportal
( 9th circle)  1 - arieks shattering iceball
( 8th circle)  3 - corrosive blast
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               6 - mending
( 3rd circle)  9 - scalding blast
               1 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle) 11 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) spirit jump
    6 seconds:  ( 8th) spirit jump
    9 seconds:  ( 9th) arieks shattering iceball
   12 seconds:  ( 9th) arieks shattering iceball
   15 seconds:  ( 9th) arieks shattering iceball
   18 seconds:  ( 9th) arieks shattering iceball
   21 seconds:  (10th) restoration

You can memorize no more spells.
You continue your study.

< 501h/501H 120v/120V Pos: sitting >
You start meditating...

< 501h/501H 120v/120V Pos: sitting >
You have finished memorizing spirit jump.

< 501h/501H 120v/120V Pos: sitting >
You have finished memorizing spirit jump.

< 501h/501H 120v/120V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 501h/501H 120v/120V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 501h/501H 120v/120V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 501h/501H 120v/120V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 501h/501H 120v/120V Pos: sitting >
You stop meditating.
 
    .M ^ M..^.    
  ^..M.  ......   
  ^.M^...^......  
 ...........^M.^  
 ...^...@.^.....  
 ......^..M..^M^  
 ^.......   .MM^  
  ......  M^MMM   
   .M.^  MMMMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a behemoth is lying here.
Shattered bits of ice are scattered about the area.

< 501h/501H 120v/120V Pos: sitting >
You have finished memorizing restoration.
You snap out of your meditative trance, memorization complete.

< 501h/501H 120v/120V Pos: sitting >
You clamber to your feet.

< 501h/501H 120v/120V Pos: standing >
 
   ^ .M ^ M..^    
  M^..M.  .....   
 M ^.M^...^.....  
  ...........^M.  
  ...^..@..^....  
  ......^..M..^M  
 .^.......   .MM  
  ^......  M^MM   
   ..M.^  MMMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 501h/501H 118v/120V Pos: standing >
 
   M^ .M ^ M..    
  ^M^..M.  ....   
  M ^.M^...^....  
 M ...........^M  
   ...^.@...^...  
 . ......^..M..^  
 ..^.......   .M  
  ^^......  M^M   
   ...M.^  MMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 501h/501H 116v/120V Pos: standing >
 
   MM^ .M ^ M.    
  M^M^..M.  ...   
   M ^.M^...^...  
 .M ...........^  
 .  ...^@....^..  
 P. ......^..M..  
 ...^.......   .  
  .^^......  M^   
   ^...M.^  MM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 501h/501H 114v/120V Pos: standing >
 
    MM^ .M ^ M    
   M^M^..M.  ..   
    M ^.M^...^..  
 ^.M ...........  
 ..  ...@.....^.  
 .P. ......^..M.  
 ....^.......     
  ..^^......  M   
   .^...M.^  M    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 501h/501H 112v/120V Pos: standing >
 
     MM^ .M ^     
    M^M^..M.  .   
 .   M ^.M^...^.  
  ^.M ..........  
 ...  ..@^.....^  
 ..P. ......^..M  
 ^....^.......    
  ...^^......     
   ..^...M.^      
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 501h/501H 112v/120V Pos: standing >
 
    M^M^..M.      
     M ^.M^...^   
  ^.M ..........  
 ...  ...^.....^  
 ..P. ..@...^..M  
 ^....^.......    
 ....^^......  M  
  ...^...M.^  M   
   ^.......^      
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 501h/501H 112v/120V Pos: standing >
You quickly scan the area.
A nightcrawler who is not far off to your north.
Azikarzith the DemiLich who is almost out of sight to your east.
An undead behemoth who is in the distance to your west.
A Human who is in the distance to your west.

< 501h/501H 113v/120V Pos: standing >
 
     M^M^..M.     
  .   M ^.M^...   
 . ^.M .........  
 ....  ...^.....  
 ...P. .@....^..  
 ^^....^.......   
 ^....^^......    
  ....^...M.^     
   .^.......^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 501h/501H 112v/120V Pos: standing >
 
   .  M^M^..M.    
  ..   M ^.M^..   
 .. ^.M ........  
 .....  ...^....  
 ....P. @.....^.  
 ^^^....^.......  
 .^....^^......   
  .....^...M.^    
   ^.^.......^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 501h/501H 111v/120V Pos: standing >
 
   .   M ^.M^.    
  . ^.M .......   
 .....  ...^....  
 ....P. ......^.  
 ^^^....@.......  
 .^....^^......   
 M.....^...M.^    
  .^.^.......^    
   .....M...M     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 501h/501H 112v/120V Pos: standing >
 
    ^.M ......    
  ....  ...^...   
 ....P. ......^.  
 ^^^....^.......  
 .^....^@......   
 M.....^...M.^    
 ..^.^.......^    
  ......M...M     
   ..M........    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 501h/501H 110v/120V Pos: standing >
 
   . ^.M .....    
  .....  ...^..   
 .....P. ......^  
 .^^^....^......  
 ..^....@^......  
 .M.....^...M.^   
 ...^.^.......^   
  .......M...M    
   ...M.......    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 501h/501H 112v/120V Pos: standing >
 
   .. ^.M ....    
  ......  ...^.   
 ......P. ......  
 ..^^^....^.....  
 ...^...@^^.....  
 ..M.....^...M.^  
 ....^.^.......^  
  ........M...M   
   ....M......    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 501h/501H 111v/120V Pos: standing >
 
   ... ^.M ...    
  .......  ...^   
 .......P. .....  
 ...^^^....^....  
 ^...^..@.^^....  
 ...M.....^...M.  
 M....^.^.......  
  M........M...   
   M....M.....    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 501h/501H 110v/120V Pos: standing >
 
   .^..   M ^.    
  .... ^.M ....   
 ........  ...^.  
 .......P. .....  
 ...^^^.@..^....  
 ^...^....^^....  
 ...M.....^...M.  
  ....^.^......   
   ........M..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 501h/501H 108v/120V Pos: standing >
 
   ....  M^M^.    
  ^.^..   M ^.M   
 ..... ^.M .....  
 ........  ...^.  
 .......@. .....  
 ...^^^....^....  
 ^...^....^^....  
  ..M.....^...M   
   ...^.^.....    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
An undead behemoth stands, floating here, fighting a Human.
A Human (medium) stands in mid-air here, fighting an undead behemoth. (Casting) 

< 501h/501H 107v/120V Pos: standing >
You start chanting...

< 501h/501H 108v/120V Pos: standing >
An undead behemoth attacks a Human. [2 Hits]

< 501h/501H 110v/120V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 109 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
A Human's masterly-crafted glassteel necklace from Faerie Realm freezes and shatters into million pieces from the intense cold!
A Human's some protective goggles [superior] freezes and shatters into million pieces from the intense cold!
A Human is dead! R.I.P.
You receive your share of experience.