The death of [56 Wildmage] Narmu *-* Warlords *-* (Drow Elf)

in The Northern Docks

from the perspective of [56 Wildmage] Narmu *-* Warlords *-* (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of constitution (magic)
<worn on eyes>       eyes of the tanar'ri (magic)
<worn in ear>        an earring of rainbows
<worn in ear>        a sparkling golden hoop earring (magic)
<worn on face>       mask of the flayed mind of endurance (magic)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the robe of Lost Souls (magic)[164h 44m 40s]
<worn on back>       a large leather backpack [75%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn on belt buckle>the glowing stiletto 'Sunfist' [superior]
<attached to belt>   a white leather-bound tome of spirit domination (magic)
<attached to belt>   an arcane spellbook covered with runes [73%]
<held as shield>     an angel wyrm scale [superior] (magic)
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  some polished endurium bracers (magic) [82%]
<worn on hands>      the gloves of the adept (magic)
<worn on finger>     a band of parting prevented [superior] (magic) (glowing)
<worn on finger>     an enchanted ring of balor bone
<primary weapon>     the orb of the sea (magic) (glowing)[215h 14m 21s]
<worn on legs>       a pair of blood-stained wyrm scale leggings of constitution (magic)
<worn on feet>       boots of brain golem skin of endurance (magic)

   Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles.  Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East  -South -West 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
*Zlo  *-* Warlords *-* (Drow Elf)(small) stands in mid-air here.(Red Aura)
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 774h/774H 212v/214V Pos: standing >
Zlo leaves east.
Zlo leaves east.
Zlo leaves east.
You follow Zlo.

Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road.  West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East  -South -West 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
*Zlo  *-* Warlords *-* (Drow Elf)(small) stands in mid-air here.(Red Aura)
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 774h/774H 211v/214V Pos: standing >
Zlo leaves east.
Zlo leaves east.
Zlo leaves east.
You follow Zlo.

Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. Orc commoners pass through this street, heading
to other locations in the city.  Gutteral shouts from the merchants
and fish mongers ring in the ears.
Obvious exits: -East  -West 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
*Zlo  *-* Warlords *-* (Drow Elf)(small) stands in mid-air here.(Red Aura)
A black crow hops through the streets, pecking at trash.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 774h/774H 211v/214V Pos: standing >
Zlo leaves east.
Zlo leaves east.
Zlo leaves east.
You follow Zlo.

Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. North here lies the Tower of Resurrection, where
the dark orc priests converge for worship. Tempest Avenue ends to the
east where it meets with Gale Road.
Obvious exits: -North# -East  -West 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
*Zlo  *-* Warlords *-* (Drow Elf)(small) stands in mid-air here.(Red Aura)
A black crow hops through the streets, pecking at trash.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 774h/774H 212v/214V Pos: standing >
Zlo leaves east.
Zlo leaves east.
Zlo leaves east.
You follow Zlo.

Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
*Zlo  *-* Warlords *-* (Drow Elf)(small) stands in mid-air here.(Red Aura)
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 774h/774H 213v/214V Pos: standing >

		Score information for Narmu

Level: 56   Race: Drow Elf   Class: Sorcerer / Wildmage Sex: Male
Hit points: 774(774)  Moves: 213(214)
Coins carried:    0 platinum     1 gold     3 silver     8 copper
Compression ratio: 88%
Status:  Standing.
         Stornogs Lesser Spheres Soulshielded Fireshielded
Frags:   +4.25   Deaths:   43
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Waterbreathing Reduced Size Sneaking GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.75 
Leaderboard Points: 1433 

Active Spells:
--------------
globe of invulnerability (15 minutes)
chaos shield (17 minutes)
stone skin (2 minutes)
roar of heroes (less than a minute remaining)
globe of darkness (5 minutes)
pantherspeed (39 minutes)
reduce (35 minutes)
vitality (13 minutes)
strength (31 minutes)
agility (31 minutes)
detect invisibility (33 minutes)


< 774h/774H 213v/214V Pos: standing >
Zlo leaves north.
Zlo leaves north.
Zlo leaves north.
You follow Zlo.

Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
*Zlo  *-* Warlords *-* (Drow Elf)(small) stands in mid-air here.(Red Aura)
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 774h/774H 212v/214V Pos: standing >
Zlo leaves east.
Zlo leaves east.
Zlo leaves east.
You follow Zlo.

Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
*Zlo  *-* Warlords *-* (Drow Elf)(small) stands in mid-air here.(Red Aura)
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
You quickly scan the area.
The harbour master who is not far off to your east.
An orc dock guard who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Barbarian who is rather far off to your east.
A Barbarian who is rather far off to your east.

< 774h/774H 212v/214V Pos: standing >
You quickly scan the area.
The harbour master who is not far off to your east.
An orc dock guard who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Barbarian who is rather far off to your east.
A Barbarian who is rather far off to your east.

< 774h/774H 213v/214V Pos: standing >
Zlo leaves east.
Zlo leaves east.
Zlo leaves east.
You follow Zlo.

The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
*Zlo  *-* Warlords *-* (Drow Elf)(small) stands in mid-air here.(Red Aura)
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
You quickly scan the area.
The harbour master who is close by to your east.
An orc dock guard who is not far off to your east.
An orc shipwright who is not far off to your east.
A Barbarian who is a brief walk away to your east.
A Barbarian who is a brief walk away to your east.
A harbour worker who is close by to your south.

< 774h/774H 213v/214V Pos: standing >
Zlo settles to his knees.

< 774h/774H 213v/214V Pos: standing >
Zlo crawls east.
Zlo leaves east.
Zlo leaves east.
You follow Zlo.

The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
*Zlo  *-* Warlords *-* (Drow Elf)(small) crouches in mid-air here.(Red Aura)
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 774h/774H 212v/214V Pos: standing >
Zlo crawls east.
Zlo leaves east.
Zlo leaves east.
You follow Zlo.

The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
*Zlo  *-* Warlords *-* (Drow Elf)(small) crouches in mid-air here.(Red Aura)
An Orc guards the docks viciously.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 774h/774H 211v/214V Pos: standing >
Zlo crawls east.
Zlo leaves east.
Zlo leaves east.
You follow Zlo.

The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon Cracked floats here.
The Sloop MAGA floats here.
The Sloop Blood Lord floats here.
The Ketch Lolth's Vengeance floats here.
The Sloop HendrixExperience floats here.
The Sloop Stench floats here.
The Sloop Braincage floats here.
The Ketch Floating Branch floats here.
The Sloop Mind Games floats here.
The Galleon Minty floats here.
The Ketch Adda-Litta floats here.
The Clipper Tub floats here.
The Sloop Bleak Consumer floats here.
The Sloop PodMobile floats here.
The Galleon S.S Ocean Strider floats here.
The Clipper D-EVIL floats here.
The Yacht Beefy floats here.
The Caravel Fraglord floats here.
The Sloop Zoooooom floats here.
The Ketch -Wave-Cutter- floats here.
The Galleon Your Mom floats here.
The Ketch Phat_Azz floats here.
The Sloop Gixel floats here.
The Clipper farrrrr floats here.
The Galleon ANSI floats here.
The Clipper Black Ops floats here.
The Destroyer nonexistence floats here.
The Ketch Nightshade floats here.
The Carrack WEEEED floats here.
The Yacht Monkey Around floats here.
The Clipper Sea Breaze floats here.
The Clipper Blue Collar floats here.
The Caravel Qethos floats here.
The Caravel USS Zealousy floats here.
The Ketch MaELSTRoM floats here.
The Sloop Sly floats here.
The Ketch Adda_Litta floats here.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Illusion)(Red Aura)
*Zlo  *-* Warlords *-* (Drow Elf)(small) crouches in mid-air here.(Red Aura)
A Barbarian (large)  -=Celestial Sigil=- stands in mid-air here.
A brightly glowing torch floats near a Barbarian's head. (Illuminating)
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 774h/774H 211v/214V Pos: standing >
Zlo gives an order to his followers.
Zlo snaps into visibility.
A Barbarian avoids being bashed by an earth elemental, who loses its balance and falls.
A Barbarian withstands a bash from an earth elemental, who bounces back and falls.
A Barbarian withstands a bash from an earth elemental, who bounces back and falls.

< 774h/774H 212v/214V Pos: standing >
A Barbarian attacks an earth elemental. [3 Hits]
An earth elemental attacks a Barbarian. [0 Hits]

< 774h/774H 213v/214V Pos: standing >
You start chanting...

< 774h/774H 214v/214V Pos: standing >
A Barbarian disembarks from the Galleon Cracked.

< 774h/774H 214v/214V Pos: standing >
Zlo crawls west.
Zlo leaves west.
Zlo leaves west.

< 774h/774H 214v/214V Pos: standing >
Casting: chaotic ripple 
An earth elemental attacks a Barbarian. [0 Hits]

< 774h/774H 214v/214V Pos: standing >
You complete your spell...
[Damage: 142 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Barbarian.
A translucent field flashes around a Barbarian's body upon contact with your assault, deflecting it back at YOU!
BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.
A tentacle of solified mist coils itself around a Barbarian
tossing him to the ground.
A glint of maddening touches a Barbarian's eyes
as unseen powers corrupt him.
Clutching his head a Barbarian tries to escape the
maddening images circling him.
A Barbarian is stunned!
Zlo crawls in from the west.
Zlo enters from the west.
Zlo enters from the west.

< 740h/774H 214v/214V Pos: standing >
<An earth elemental attacks a Barbarian. [1 Hits]
A Barbarian disembarks from the Galleon Cracked.

< 740h/774H 214v/214V Pos: standing >
< T: earth TP: kne TC:excellent E: A Barbarian sit EP:  small wounds >
 An earth elemental attacks a Barbarian. [1 Hits]

< 740h/774H 214v/214V Pos: standing >
< T: earth TP: kne TC:excellent E: A Barbarian sit EP:  small wounds >
 An orc dock guard enters from the west.
A Halfling disembarks from the Galleon Cracked.

< 740h/774H 214v/214V Pos: standing >
< T: earth TP: kne TC:excellent E: A Barbarian sit EP:  small wounds >
 A Barbarian attacks an earth elemental. [2 Hits]

< 740h/774H 214v/214V Pos: standing >
< T: earth TP: kne TC:few scratches E: A Barbarian sit EP:  small wounds >
 A Halfling disembarks from the Galleon Cracked.

< 740h/774H 214v/214V Pos: standing >
< T: earth TP: kne TC:few scratches E: A Barbarian sit EP:  small wounds >
 A Barbarian sneaks in from the west.
You start chanting...

< 740h/774H 214v/214V Pos: standing >
< T: earth TP: kne TC:few scratches E: A Barbarian sit EP:  small wounds >
 A Barbarian snaps into visibility.
Upon being struck, Zlo disappears into thin air.
Zlo stops following Zlo.
A Halfling settles to his knees.

< 740h/774H 214v/214V Pos: standing >
< T: earth TP: kne TC:few scratches E: A Barbarian sit EP:  small wounds >
 A Halfling snaps into visibility.
A Halfling's leap knocks into Zlo, sending him slightly off balance...
A Barbarian snaps into visibility.
A Barbarian leaps at Zlo only to realize he is down already.

< 740h/774H 214v/214V Pos: standing >
< T: earth TP: kne TC:few scratches E: A Barbarian sit EP:  small wounds >
 Zlo suddenly appears a bit confused!
A Halfling snaps into visibility.
Zlo attacks a Halfling. [0 Hits]
Upon being struck, Zlo disappears into thin air.
Zlo stops following Zlo.

< 740h/774H 214v/214V Pos: standing >
< T: earth TP: kne TC:few scratches E: A Barbarian sit EP:  small wounds >
 You complete your spell...
[Damage: 67 ] Crackling magical bolts erupt from your palms and slam into a Barbarian!
[Damage: 71 ] Crackling magical bolts erupt from your palms and slam into a Barbarian!
Zlo gives an order to his followers.

< 723h/774H 214v/214V Pos: standing >
< T: earth TP: kne TC:few scratches E: A Barbarian sit EP:  small wounds >
 A Halfling disembarks from the Galleon Cracked.

< 723h/774H 214v/214V Pos: standing >
< T: earth TP: kne TC:few scratches E: A Barbarian sit EP:  small wounds >
 Zlo crawls west.

< 723h/774H 214v/214V Pos: standing >
< T: earth TP: kne TC:few scratches E: A Barbarian sit EP:  small wounds >
 You start chanting...

< 723h/774H 214v/214V Pos: standing >
< T: earth TP: kne TC:few scratches E: A Barbarian sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
-=[You attack a Barbarian.]=- [0 Hits]
A Barbarian leaves west.
Zlo crawls in from the west.

< 723h/774H 214v/214V Pos: standing >
< T: earth TP: kne TC:few scratches E: A Barbarian sit EP:  small wounds >
 An earth elemental rises to its feet.
A Barbarian clambers to his feet.

< 723h/774H 214v/214V Pos: standing >
< T: earth TP: sta TC:few scratches E: A Barbarian sta EP:  small wounds >
 An earth elemental rises to its feet.
Zlo gives an order to his followers.
A Halfling starts casting a spell.
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 723h/774H 214v/214V Pos: standing >
< T: earth TP: sta TC:few scratches E: A Barbarian sta EP:  small wounds >
 You complete your spell...
[Damage: 23 ] Crackling magical bolts erupt from your palms and slam into a Barbarian!
[Damage: 116 ] Crackling magical bolts erupt from your palms and slam into a Barbarian!
An earth elemental rises to its feet.
An earth elemental attacks a Barbarian. [0 Hits]
A Barbarian attempts to flee.
A Barbarian leaves west.

< 707h/774H 214v/214V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gsufuh aiojugp'
A Halfling points at Zlo.
Zlo SCREAMS in utter anguish, caused by a Halfling's spiritual assault!
The sphere circling Zlo's body darts in front of a Halfling's assault!
Zlo begins to sllooowwww down.

< 707h/774H 214v/214V Pos: standing >
Zlo crawls west.
An earth elemental leaves west.
An earth elemental leaves west.
An earth elemental leaves west.

< 707h/774H 214v/214V Pos: standing >
A Halfling stops chanting abruptly!

< 708h/774H 214v/214V Pos: standing >
You start chanting...

< 710h/774H 214v/214V Pos: standing >
Zlo enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 711h/774H 214v/214V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
You try to dispel a Halfling's magic.
and you fail miserably...
[Damage: 287 ] Crackling magical bolts erupt from your palms and slam into an earth elemental!
A Halfling snaps into visibility.
[Damage: 38 ] Crackling magical bolts erupt from your palms and slam into a Halfling!
A Halfling snaps into visibility.
[Damage: 75 ] Crackling magical bolts erupt from your palms and slam into a Halfling!
Zlo leaves west.
An earth elemental leaves west.
An earth elemental leaves west.

< 678h/774H 214v/214V Pos: standing >
Your orb of the sea lets out a banshee wail at an earth elemental!
A ghostly banshee appears in a puff of mist, and points at an earth elemental!
A Halfling settles to his knees.
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell called 'arieks shattering iceball'.
A Halfling snaps into visibility.

< 679h/774H 214v/214V Pos: standing >
You don't have that spell memorized.

< 679h/774H 214v/214V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
The sphere circling you darts in front of a Halfling's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.

< 680h/774H 214v/214V Pos: standing >
A Halfling starts casting a spell.

< 680h/774H 214v/214V Pos: standing >
A Barbarian clambers to his feet.

< 681h/774H 214v/214V Pos: standing >
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 682h/774H 214v/214V Pos: standing >
A Barbarian leaves west.

< 682h/774H 214v/214V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'yjrr pzar'
A Halfling quickly diagnoses a Halfling's wounds.
A torrent of divine energy flows from a Halfling into a Halfling's body, and his wounds begin to heal!

< 683h/774H 214v/214V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
You reel in pain as a Halfling's iceball shatters upon impacting you.
OUCH!  That really did HURT!
You start chanting...

< 514h/774H 214v/214V Pos: standing >
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 516h/774H 214v/214V Pos: standing >
Casting: solbeeps missile barrage 

< 516h/774H 214v/214V Pos: standing >
You complete your spell...
A Halfling snaps into visibility.
[Damage: 42 ] Your missile of force hits a Halfling soundly.
A Halfling snaps into visibility.
[Damage: 50 ] Your missile of force hits a Halfling soundly.
A Halfling snaps into visibility.
[Damage: 49 ] Your missile of force hits a Halfling soundly.
A Halfling snaps into visibility.
[Damage: 44 ] Your missile of force hits a Halfling soundly.

< 517h/774H 214v/214V Pos: standing >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
You reel in pain as a Halfling's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 340h/774H 214v/214V Pos: standing >
A Halfling snaps into visibility.
A Halfling's leap knocks into you, sending you slightly off balance...

< 340h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 An orc dock guard is waving a platinum coin around wanting to make a bet on the outcome.

< 341h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 341h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
You resist the effects of a Halfling's spell!

< 341h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 341h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Barbarian enters from the west.

< 341h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'yrawz ghfutz'
A Halfling calls down a roaring flamestrike which hits you dead on!
You resist the effects of a Halfling's spell!
You resist the effects of a Halfling's spell!
A Barbarian snaps into visibility.

< 312h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
Your orb of the sea lets out a banshee wail at a Halfling!
-=[A Halfling attacks you.]=- [7 Hits]

< 305h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
-=[You attack a Halfling.]=- [0 Hits]

< 305h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling starts casting an offensive spell.

< 305h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling brandishes their weapons in a formal stance...

< 305h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'yrawz ghfutz'
A Halfling calls down a roaring flamestrike which hits you dead on!
A Halfling starts casting an offensive spell called 'greater soul disturbance'.
A Halfling snaps into visibility.

< 274h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling turns into a blur of blades as he charges at his foes!

< 274h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gajr eughjfbaiqz'
A Halfling points at you.
You resist the effects of a Halfling's spell!

< 274h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling points at you.
You resist the effects of a Halfling's spell!
-=[A Halfling attacks you.]=- [7 Hits]
A Halfling starts casting an offensive spell.

< 267h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.

< 267h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 You can't do this sitting!

< 267h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.
A Halfling starts casting an offensive spell called 'greater soul disturbance'.

< 267h/774H 214v/214V Pos: sitting >
< T: Narmu TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'yrawz ghfutz'
A Halfling calls down a roaring flamestrike which hits you dead on!
You scramble madly to your feet!

< 236h/774H 214v/214V Pos: standing >
< T: Narmu TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 An orc dock guard frowns in boredom at the obviously one-sided struggle.
A Halfling snaps into visibility.
-=[A Halfling attacks you.]=- [5 Hits]
You are already standing.

< 231h/774H 214v/214V Pos: standing >
< T: Narmu TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'greater soul disturbance'
A Halfling points at you.
You resist the effects of a Halfling's spell!
You attempt to flee...
PANIC!  You couldn't escape!

< 231h/774H 214v/214V Pos: standing >
< T: Narmu TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling settles to his knees.
A Halfling starts casting an offensive spell.
A Barbarian suddenly looks a bit dumb, and madly slams _YOU_!

< 224h/774H 214v/214V Pos: on your ass >
< T: Narmu TP: ass TC:pretty hurt E: A Halfling kne EP: excellent >
 A Halfling snaps into visibility.
-=[You attack a Halfling.]=- [0 Hits]

< 224h/774H 214v/214V Pos: on your ass >
< T: Narmu TP: ass TC:pretty hurt E: A Halfling kne EP: excellent >
 A Halfling snaps into visibility.
-=[A Halfling attacks you.]=- [5 Hits]
A Halfling starts casting an offensive spell called 'greater soul disturbance'.

< 219h/774H 214v/214V Pos: on your ass >
< T: Narmu TP: ass TC:pretty hurt E: A Halfling kne EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'yrawz ghfutz'
A Halfling calls down a roaring flamestrike which hits you dead on!
Your pair of blood-stained wyrm scale leggings of constitution is burned from the blast!

< 195h/774H 214v/214V Pos: on your ass >
< T: Narmu TP: ass TC:pretty hurt E: A Halfling kne EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gajr eughjfbaiqz'
A Halfling points at you.
A Halfling snaps into visibility.
Your soul is engulfed by unbearable pain as a Halfling finishes incanting his spell.
OUCH!  That really did HURT!

< 101h/774H 214v/214V Pos: on your ass >
< T: Narmu TP: ass TC: awful E: A Halfling kne EP: excellent >
 A Halfling snaps into visibility.

< 101h/774H 214v/214V Pos: on your ass >
< T: Narmu TP: ass TC: awful E: A Halfling kne EP: excellent >
 A Halfling starts casting an offensive spell.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 101h/774H 214v/214V Pos: on your ass >
< T: Narmu TP: ass TC: awful E: A Halfling kne EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gajr eughjfbaiqz'
A Halfling points at you.
A Halfling snaps into visibility.
Your soul is engulfed by unbearable pain as a Halfling finishes incanting his spell.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 4h/774H 214v/214V Pos: on your ass >
< T: Narmu TP: ass TC: awful E: A Halfling kne EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'yrawz ghfutz'
You resist the effects of a Halfling's spell!
A Halfling calls down a roaring flamestrike which hits you dead on!
Your consciousness begins to fade in and out as your mortality slips away.....

< -8h/774H 214v/214V Pos: on your ass >
You feel your skin soften and return to normal.